@gamerman01 said in Post League Game Results Here:
Ah, what a comforting feeling. It’s like the good ol’ days again, with Karl on top of his game.
KILL!
@gamerman01 said in Post League Game Results Here:
Ah, what a comforting feeling. It’s like the good ol’ days again, with Karl on top of his game.
KILL!
Stalin feasts with his allied co-defenders, getting them drunk, sending them home with women, filming the night moves, harvesting Kompromat
Ok, so I didn’t realize I can’t land planes on new carrier. LOL. So I switched up the buy to just land units, if that is ok. 1 carrier and 1 trn = 26, so I converted to 5 tanks, and used 1 remainder to convert 1 inf to an art.
made minor NCM changes in Pacific to UK/USA … no effect to Italy if OK. I put the 2 US troops on the transport into Hawaii. Must have forgot to move them. Also, I moved the India DD to wrong spot for some reason.
Turn Complete - Germans
Germans collect 178 PUs; end with 178 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
British AA : -0.33
Russians regular : 0.00
Germans regular : -21.17
British regular : 1.83
WOW!
That might be worst rolling I’ve ever seen!
UK + whatever allies it gets assigned (if any)
(I was going to chose Russia again, but decided I had enough of a beating last time)
Yeah, I saw you could try it, I didn’t game it out.
If Germany had good dice against UK, maybe could have held, but I figured I had to go after USSR or it was over anyway.
I forgot that there is no hope for Germany getting IPC equivalence with Allies. So it is just matter of time unless you get a capitol.
If you want to play again, I would like to try Germany again. I think I’ve dusted off the old knowledge a bit and will be ready to actually try this time. . LOL
The Allies… will no longer accept… the floridization of our bodily fluids!
wow, I have no idea how I saved that one. I think I was running an experimental version.
In any even I am going to have to rebuild the turn.
Sorry
Yeah I will. I will just post a new map here, if ok.
Question: can I build a carrier and build 2 ftrs also and put them all in 1 sea zone, or I do I have to build a carrier, and then land planes on it next turn?