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    2. Karl7
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    Best posts made by Karl7

    • RE: Axis and allies commanders

      @Darth-Vahl

      I know Matt!

      nice

      posted in News
      Karl7K
      Karl7
    • RE: WaW Team Game VIIII!

      @Colt45554

      I messaged him about his move sine we are coordinating. No message. Last I heard, he told me to move the Thais.

      I will message again.

      posted in Team Games
      Karl7K
      Karl7
    • RE: Favorite Axis and allies game

      Pacific 2001  – not listed

      posted in Axis & Allies Discussion & Older Games
      Karl7K
      Karl7
    • RE: Argothair Allies +18 vs Karl7 AA50

      @Argothair

      Boom! The end.

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Post League Game Results Here

      @Karl7 said in Post League Game Results Here:

      @gamerman01 said in Post League Game Results Here:

      @simon33 I’m glad you commented about AA50, I found them (your comments) very interesting. Thank you for mentioning you’ve never played it. Yes you can play it in TripleA. Yes, a lot of players were surprised that G40 did not keep the tech token rule.

      It’s the bridge between G40 and the old games. Every A&A lover should at least play it some and be familiar with it in my opinion.

      We play A&A50 a lot here in the Bay Area, so it lives on. Basically it has some of the feel of G40 without being too long etc.

      Although that being said, A&A50 does have its warts, especially some of the crazy moves the map allows.

      Being able to move the Japanese Fleet from FIC to take Cairo in 1 move is a head spinner.

      posted in League
      Karl7K
      Karl7
    • RE: WaW Team Game VIIII!

      @karl7

      First time playing Japan here. Much different than Japan in G40, LOL

      posted in Team Games
      Karl7K
      Karl7
    • RE: Favorite Axis and allies game

      @CWO:

      @Narvik:

      Pacific 2001 was the first game with convoy zones, naval bases and air bases, and my favorite, the CAP, Combat Air Patrol, the current scrambling is by far not that good.

      Another novel feature of the original Pacific game was that it came with two types of American infantry units (regular infantry and Marines, represented by one sculpt model in two different shades of green) and two American fighter units represented by two different sculpts (though their cost and characteristics in the rules were identical).

      Also, don’t forget the unique victory condition. Could result in real cliffhanger games–the US bombing Japan trying to claw back the VC points while Japan tries to hold on/capture India.

      posted in Axis & Allies Discussion & Older Games
      Karl7K
      Karl7
    • RE: Argothair Allies +18 vs Karl7 AA50

      @Argothair

      Yeah, let me know when you are up for new game. We can switch sides or stay same.

      Agreed, these games are more for fun, and I think I’ve broken out the battle calc like three times only.

      Anniversary favors allies in Europe so heavily, i.e. in terms of NOs, that I don’t think KJF is meaningful. At best I think you try to keep Japan busy so it doesn’t go hog wild while you just smash Germany. But, I don’t know. Maybe there is a KJF in AA50 and I just haven’t found it.

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: G40L19 BM3 AXIS D! Death! v. karl sad axis +6

      @axis-dominion

      You’ll be back!

      posted in League
      Karl7K
      Karl7
    • RE: WaW Team Game VIIII!

      @dicebot

      ta dah!

      posted in Team Games
      Karl7K
      Karl7
    • RE: The Battle of Winterfell article [spoiler alert]

      @Karl7

      Also, what difference will the “Golden Company” make when Dyneris (sp) still has 2 dragons… unless they perfect their fledgling AA abilities.

      The Lannisters need tech… Roll some 6’s b*tches!

      posted in General Discussion
      Karl7K
      Karl7
    • RE: Argothair (X) vs. Karl7 (L+18) AA50 Game 2

      @Argothair

      Wow, toppsy turvy!

      GG.

      Balanced mod seems pretty balanced. Didn’t get the sense that one side or the other was totally dominating

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Karl7 (Allies) vs Simon33 (Axis) BM3 Game II

      @Karl7

      Sorry for edit, game crashed

      posted in League
      Karl7K
      Karl7
    • RE: W@W team game 14

      @witt

      But wouldn’t getting a move in be a great gift in and of itself?

      posted in Team Games
      Karl7K
      Karl7
    • THE CODE OF LOSER'S PRIVILEGE

      “Loser’s Privilege” is an ancient and powerful doctrine, seldom seen or used, but can come up in rare occasions. Legend tells its origins were in Shogun games and the massive battles between Daimyos and Ronin armies amongst castles, the dice flopping hard for one side and the loser flipping the board as the ultimate gesture of defeat. A strange form of board game Seppuku.

      The strict legal conditions to justify usage of “Loser’s Privilege” are as follows:

      1. Loser’s Privilege can only arise after a battle decided by dice in a game involving three or more players, and only the attacker may invoke the right.

      2. The battle in question must be between overwhelmingly in favor to close to 50/50 for the attacker. Attacks at less than 50% are insufficient prerequisites. Before the battle, any player can demand as a matter of right that the odds of victory be verified by an objective measurement. Best practices recommend usage of battle calculator or a “low-luck” analysis.

      3. The battle in question must be decisive for the entire game and declared as such by the attacker. This must be acknowledged by everyone at the table either explicitly or implicitly. Best practices recommend the attacker declare the battle to be “for the game,” “decisive” or other such effective language. This declaration must be received and acknowledged by the other players. Again best practices recommend usage of a recording of some sort to verify.

      4. If any players object to the declaration that the battle in question is decisive, the objection will be sustained and the declaration voided if all other players to the game, excluding the attacker, agree with the objection. Otherwise, the objection is overruled. However, any player who did register an objection that was overruled can “Appeal” the declaration. See below.

      5. If conditions 1 through 4 above are met, the attacker may then conduct the attack with the option of invoking Loser’s Privilege. To invoke Loser’s Privilege the attacker must lose the battle. Any type of loss is sufficient. However, a victory at a cost greater than expected by the attacker is insufficient to allow the privilege, this includes ties.

      6. After the battle in question has concluded and the battle was lost by the attacker, but before the invocation of Loser’s Privilege, any player who made an objection that was overruled per step 4 above may Appeal the determination of the objection. The appeal is resolved by a vote of the players over whether the battle in question should be redone using low-luck. If a majority agrees to do so, then the battle shall be redone accordingly. In games with an even number of players, any tie vote will be decided by die roll: result 1-3, then no low-luck reroll; result 4-6, then low-luck reroll. There is no Loser’s Privilege right for any attack done according to low-luck.

      7. If the attacker loses the battle, all conditions above are met and there was no successful appeal, he then may proceed to invoke Loser’s Privilege by physically destroying the setup of the game as it stands immediately after the battle in question to such an extent so the game can no longer be playable. Best practices recommend the player invoking Loser’s Privileged use his best judgment in destroying the setup necessary to make the game unplayable but not so as to create an inordinate mess that would result in an excessively long cleanup time.

      Historical Exception: a player who successfully invokes Loser’s Privilege in a Shogun, Ikusa or any original Milton Bradley Game Masters series game may by right physically flip the board.

      1. If a player invokes Loser’s Privilege but fails to meet any condition above or fails to acknowledge a successful appeal, then that player must clean up the entire game.
      posted in General Discussion
      Karl7K
      Karl7
    • RE: Argothair (X) vs. Karl7 (L+18) AA50 Game 2

      @Argothair

      Ready to switch sides when you are.

      posted in Play Boardgames
      Karl7K
      Karl7
    • RE: Karl7 (Allies) vs Simon33 (Axis) BM3 Game II

      @simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:

      @Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:

      @simon33

      wow! what?

      you went for it!

      My theory was that I could always retreat after one round and I’d still grab the benefit of the bombardments and killing a few land units into the bargain. Losing a few of my own land units didn’t seem so important.

      You made out like a bandit!

      posted in League
      Karl7K
      Karl7
    • RE: W@W team game 14

      @karl7

      They gave you a good run for it! LOL

      posted in Team Games
      Karl7K
      Karl7
    • RE: "LOSERS PRIVILEGE"

      @taamvan

      Yeah, agreed, the reality is that “flipping the board” comes from the heat of the moment and can result in chaos and hard feelings through unnecessary destruction.

      That is why I think, as a community, we should try to impose the rule of law on such events.

      When you see someone swelling up with rage and NO honor at losing and getting ready to flip the board, you say, “Hold on buddy! There’s a law about this! We need to follow procedure!”

      Maybe it would work and spare countless minutes of picking up of units from the floor… or maybe even save an otherwise good game via the appeal process.

      posted in General Discussion
      Karl7K
      Karl7
    • RE: Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

      @Karl7

      wait only kill 1 ftr

      posted in Play Boardgames
      Karl7K
      Karl7
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