Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Karl7
    • Profile
    • Following 2
    • Followers 3
    • Topics 219
    • Posts 37,787
    • Best 246
    • Controversial 0
    • Groups 10

    Karl7

    @Karl7

    '22 '20 '19 '18 '17 '16 '15 '14 '12

    The Booze and Blowens Cop the Lot.

    594
    Reputation
    1.4k
    Profile views
    37.8k
    Posts
    3
    Followers
    2
    Following
    Joined Last Online
    Location Oakland CA

    Karl7 Unfollow Follow
    '22 '20 '19 SFO '18 '17 '16 '15 '14 '12

    Best posts made by Karl7

    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Gargantua

      CANADA vs USA final tally

      Results:

      Friday game, 1941 Anniversary w/bid for 2 points:

      San Francisco over Victoria

      Vancouver over Seattle

      Tacoma over Valley (Canada)

      Saturday game, G40 w/bid for 4 points:

      San Francisco over Vancouver

      Seattle over Valley

      Tacoma over Victoria

      Sunday Game, 1942 2nd, except San Francisco vs Valley which was 1942 Anniversary, w/bid, for 2 points:

      San Francisco over Valley

      Vancouver over Tacoma

      Seattle over Victoria

      Tournament totals:

      San Francisco comes in at No.1 at 8 points! Yay!

      Tacoma and Seattle come in for tie for 2nd place at 6 points each.

      Vancouver comes in 3rd for 4 points.

      Victory and Valley come in last at 0 each.


      Wow, this was a marathon tournament. Everyone was up at least until 2-3am, with people just crashing in rooms and couches, rising up the next morning at 7am to eggs and bacon and then dice, with games going by 9am. I got less than 4 hours of sleep both nights, that plus the beer and chest bumping really took it out of me.

      But nonetheless, everyone I think had a good time. If there was one area of improvement, I think the moderator declared victories were unsatisfying for some. This was understandable since you’re asking someone to declare a winner based on an arbitrary stopping point in the game. Many of the games the moderators had to call were close enough that while you could still see one side was winning, there was a chance the other side could rally. I don’t like tourney rules, but maybe now I see value. Live and learn.

      Regardless, there was definitely a lot of KILL KILL KILLING! Maybe next year I will be out from under my “family contribution time” deficit that I can host this thing again! As is, no one punched a hole in the wall, or threw a chair through any windows so I am probably good getting the house again!!

      Peace!.. er, wait, WAR!

      Karl7

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33

      After the holidays, I will see where I am at time-wise and perhaps jump back in.

      The last couple years I have been doing BBR, which people play via YouTube (don’t get me started) and in person.

      BBR is wild, more like poker than chess. But you all would be proud, me and Gargantua when to a bunch tourneys in Atlanta and St. Louis and stomped nerds into dust.

      Anyway, thinking of getting back to something more cerebral/serious.

      posted in League
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @Karl7

      Back in 2012, we still used battlemap!!!

      Oh man… the memories of trying to move 40+ mega stack and having the program freeze!

      Yikes!

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      1_1543103080432_7256F256-B19A-47B6-A44A-3648251E39CF.jpeg 0_1543103080431_A961BBFC-121F-43FB-B904-3F223547438F.jpeg

      NERDS

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      The giants pass on…

      I still remember the first G40 game I beat Gamerman, only then to lose 2 subsequent games to him… Highlight of my A&A game career! LOL! Gamerman and Boldfresh will always be A&A Titans in my book…

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Karl7 ![0_1548_1543295807515_46FE09FC-0FF1-4B27-9035-BF4D01F31CFB.jpeg 7_1543295807515_7CDC7DC2-7350-45A4-A4E7-91FAD9E730F1.jpeg 6_1543295807514_1232801D-51BB-47B3-8957-F1D67F769363.jpeg 5_1543295807514_695DB134-925F-449F-A40A-689860BD9F01.jpeg 4_1543295807514_0EEE25F2-CDF0-4C8E-9862-A0775ADC0E54.jpeg 3_1543295807514_A75D5BE2-BC32-4DF0-9938-BBC10435F9BC.jpeg 2_1543295807514_FD567238-197F-460D-B6EF-2D9A423A95F1.jpeg 1_1543295807514_7EB907DA-50E1-4369-950B-A33911D30F7D.jpeg 3295807513_C76B2155-4D12-4E9B-B5D7-194F8E05B75E.jpeg](Uploading 0%)

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      For anyone who is interested, league games played per year are:
      2013 - 581
      2014 - 520
      2015 - 462
      2016 - 648
      2017 - 404
      2018 - 451
      2019 - 367
      2020 - 365
      2021 - 339
      2022 - 218+

      Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?

      I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.

      Game length definitely a factor. 20 rounds for BM3 is pretty standard. Also level play has gone up. Casual fast and loose won’t cut it anymore.

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      Some random photos above. The one of us toasting was after the final game, which was a split decision for Vancouver. I voted for Tacoma but Juan and Joel were for Vancouver. Joel did not participate in the battle. That was a tight game.

      posted in Events
      Karl7K
      Karl7
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Yes, I am back though have yet to do a combat move or throw any dice. AeV asked me for a game and has patiently waited. I hope it’s like riding a bike

      It is

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @djensen )2_1543089025810_ABF848F7-5963-4C8B-924B-E3FE6FFA3C76.jpeg 1_1543089025809_F74AEF94-8794-4FE8-8878-0696A75DBFBF.jpeg 0_1543089025809_F9D38410-7C30-4F85-92DA-A772C9A1FD3D.jpeg

      posted in Events
      Karl7K
      Karl7

    Latest posts made by Karl7

    • RE: World at War game 23

      TripleA Turn Summary: Hisaichi round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Hisaichi
              2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone
              2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 92 Sea Zone
              2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Hong Kong
              2 Tanks moved from Formosa to 92 Sea Zone
              2 Infantrys moved from Formosa to 92 Sea Zone
              2 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
              1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
              1 Bomber moved from Changchun to 110 Sea Zone
              1 Submarine moved from 84 Sea Zone to 111 Sea Zone
              2 Fighters moved from 84 Sea Zone to 111 Sea Zone
              1 Tank moved from Changchun to 84 Sea Zone
              2 Artillerys moved from Changchun to 84 Sea Zone
              3 Infantrys moved from Korea to 84 Sea Zone
              2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 92 Sea Zone
              2 Artillerys, 3 Infantrys and 1 Tank moved from 92 Sea Zone to Manila
              1 Battleship moved from 84 Sea Zone to 92 Sea Zone
              1 Infantry moved from Changchun to 84 Sea Zone
              1 Artillery, 2 Infantrys and 1 Tank moved from Kirin to Vladivostok
              3 Infantrys and 1 Tank moved from Heilungchiang to Khabarovsk
              1 Tank moved from Liaoning to Khabarovsk
              2 Infantrys moved from Shantung to Shanghai
              1 Fighter moved from Changchun to Shanghai
              2 Infantrys moved from Shantung to Anhwei
              1 Fighter moved from Peking to Anhwei
              1 Artillery and 3 Infantrys moved from Hulunbuir to Chita
              2 Tanks moved from Liaoning to Chita
              1 Artillery moved from Shantung to Shanghai
              1 Tank moved from Shantung to Shanghai
              1 Tank moved from Shantung to Shanghai
              1 Tank moved from Peking to Chita
              1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
              1 Infantry moved from 92 Sea Zone to Manila
      
          Purchase Units - Hisaichi
              Hisaichi buy 1 Factory and 7 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - Hisaichi
              Battle in 111 Sea Zone
                  Hisaichi attack with 2 Fighters and 1 Submarine
                  Dutch defend with 1 Destroyer
                      Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 2 Fighters in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 2 Fighters in 111 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Dutch lost in 111 Sea Zone
                  Hisaichi win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Destroyer
              Battle in 110 Sea Zone
                  Hisaichi attack with 1 Bomber, 1 Destroyer and 2 Submarines
                  Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
                      Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Bomber and 1 Destroyer in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Dutch lost in 110 Sea Zone
                      Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Bomber and 1 Destroyer in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                      1 Submarine owned by the Dutch lost in 110 Sea Zone
                      Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Dutch lost in 110 Sea Zone
                  Hisaichi win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
                  Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
                  Casualties for Hisaichi: 1 Submarine
              Battle in Chita
                  Hisaichi attack with 1 Artillery, 3 Infantrys and 3 Tanks
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Chita, round 2 : 2/7 hits, 2.50 expected hits
                      Russians roll dice for 1 Bunker in Chita, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Chita
                      1 Bunker owned by the Russians lost in Chita
                  Hisaichi win, taking Chita from Russians with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Bunker
              Battle in Hong Kong
                  Hisaichi attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                  British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                      Hisaichi roll dice for 1 Battleship in Hong Kong, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Hong Kong
                      Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Hong Kong, round 2 : 4/8 hits, 2.67 expected hits
                      British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hong Kong, round 2 : 0/4 hits, 1.50 expected hits
                      1 Tank owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Hong Kong
                  Hisaichi win, taking Hong Kong from British with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 15
                  Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
              Battle in Shanghai
                  Hisaichi attack with 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Shanghai, round 2 : 1/6 hits, 2.17 expected hits
                      Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Shanghai
                  Hisaichi win, taking Shanghai from Chinese with 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
              Battle in Khabarovsk
                  Hisaichi attack with 3 Infantrys and 2 Tanks
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 3 Infantrys and 2 Tanks in Khabarovsk, round 2 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Russians lost in Khabarovsk
                  Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Bunker
              Battle in Vladivostok
                  Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Russians defend with 1 Bunker
                      Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Vladivostok, round 2 : 3/4 hits, 1.33 expected hits
                      Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Vladivostok
                      1 Bunker owned by the Russians lost in Vladivostok
                  Hisaichi win, taking Vladivostok from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Russians: 1 Bunker
              Battle in Anhwei
                  Hisaichi attack with 1 Fighter and 2 Infantrys
                  Chinese defend with 1 Infantry
                      Hisaichi roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                      Hisaichi roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 3 : 1/3 hits, 0.67 expected hits
                      Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Anhwei
                      1 Infantry owned by the Chinese lost in Anhwei
                  Hisaichi win, taking Anhwei from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Hisaichi: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in Manila
                  Hisaichi attack with 2 Artillerys, 4 Infantrys and 1 Tank
                  Americans defend with 1 Artillery, 1 Fighter and 2 Infantrys
                      Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Manila, round 2 : 0/7 hits, 2.17 expected hits
                      Americans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Manila, round 2 : 1/4 hits, 1.50 expected hits
                      1 Infantry owned by the Hisaichi lost in Manila
                      Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Manila, round 3 : 3/6 hits, 2.00 expected hits
                      Americans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Manila, round 3 : 2/4 hits, 1.50 expected hits
                      2 Infantrys owned by the Hisaichi lost in Manila
                      1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila
                      Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Manila, round 4 : 2/4 hits, 1.50 expected hits
                      Americans roll dice for 1 Fighter in Manila, round 4 : 0/1 hits, 0.50 expected hits
                      1 Fighter owned by the Americans lost in Manila
                  Hisaichi win, taking Manila from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
                  Casualties for Hisaichi: 3 Infantrys
                  Casualties for Americans: 1 Artillery, 1 Fighter and 2 Infantrys
      
          Non Combat Move - Hisaichi
              1 Carrier moved from 84 Sea Zone to 107 Sea Zone
              2 Fighters moved from 111 Sea Zone to 107 Sea Zone
              1 Destroyer moved from 75 Sea Zone to 93 Sea Zone
              1 Submarine moved from 75 Sea Zone to 92 Sea Zone
              1 Destroyer moved from 84 Sea Zone to 107 Sea Zone
              1 Fighter moved from Anhwei to Shantung
              1 Fighter moved from Shanghai to Shantung
              3 Infantrys moved from Liaoning to Peking
              1 Infantry moved from Changchun to Kirin
              2 Fighters moved from Shantung to Peking
              1 Infantry moved from Peking to Shantung
              1 Bomber moved from 110 Sea Zone to Bangkok
      
          Place Units - Hisaichi
              1 Factory placed in Peking
              7 Infantrys placed in Changchun
      
          Turn Complete - Hisaichi
              Hisaichi collect 53 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -0.50
      Russians regular : 0.50
      British regular : -1.50
      Dutch regular : -1.50
      Hisaichi regular : -0.50
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 1

      TripleA Turn Summary for game: World At War

      Game History

      Round: 1
      
          Combat Move - Yamamoto
              4 Fighters moved from 88 Sea Zone to 91 Sea Zone
              1 Submarine moved from 89 Sea Zone to 91 Sea Zone
              1 Submarine moved from 81 Sea Zone to 91 Sea Zone
              1 Submarine moved from 78 Sea Zone to 91 Sea Zone
              1 Submarine moved from 96 Sea Zone to 91 Sea Zone
              1 Submarine moved from 88 Sea Zone to 91 Sea Zone
              1 Bomber moved from Jaluit to 91 Sea Zone
              1 Destroyer moved from 88 Sea Zone to 91 Sea Zone
              1 Fighter moved from Minamitori to Wake
              1 Infantry moved from Eniwetok to 103 Sea Zone
              1 Infantry and 1 Transport moved from 103 Sea Zone to 95 Sea Zone
              1 Infantry moved from Minamitori to 95 Sea Zone
              1 Fighter moved from Rongelap to Wake
              1 Battleship and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
              1 Artillery, 1 Infantry and 1 Tank moved from Hokkaido to 85 Sea Zone
              1 Tank moved from Tokyo to 85 Sea Zone
              2 Infantrys moved from Tohoku to 85 Sea Zone
              1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 85 Sea Zone to 107 Sea Zone
              1 Artillery, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to Davao
              1 Infantry moved from Ulithi to Woleai
                    Yamamoto take Woleai from Americans
              2 Infantrys and 1 Transport moved from 95 Sea Zone to 88 Sea Zone
              2 Infantrys moved from 88 Sea Zone to Wake
              1 Destroyer moved from 103 Sea Zone to 108 Sea Zone
              1 Destroyer moved from 92 Sea Zone to 106 Sea Zone
              1 Artillery and 1 Infantry moved from Hainan to 92 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 93 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
              1 Fighter moved from 85 Sea Zone to 108 Sea Zone
              1 Bomber moved from Tokyo to 106 Sea Zone
              2 Submarines moved from 85 Sea Zone to 107 Sea Zone
              1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
              1 Infantry moved from Kyushu to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Panay
                    Yamamoto take Panay from Americans
              1 Fighter moved from 85 Sea Zone to Mindanao
              1 Fighter moved from Tokyo to 107 Sea Zone
              1 Carrier moved from 85 Sea Zone to 107 Sea Zone
              1 Artillery and 1 Infantry moved from 107 Sea Zone to Davao
              1 Artillery moved from Hainan to 92 Sea Zone
              1 Artillery and 1 Transport moved from 92 Sea Zone to 93 Sea Zone
              1 Infantry moved from Peleliu to 93 Sea Zone
              1 Artillery and 1 Infantry moved from 93 Sea Zone to Mindanao
              1 Infantry moved from Hainan to 92 Sea Zone
              1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
              1 Infantry moved from 93 Sea Zone to Mindoro
                    Yamamoto take Mindoro from Americans
              2 Infantrys and 2 Tanks moved from Kwangsi to Kwangtung
              1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Artillerys, 1 Elite and 5 Transports; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in 107 Sea Zone
                  Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 2 Submarines and 4 Transports
                  Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 4 Transports in 107 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in 107 Sea Zone
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Submarine in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 Battleship owned by the Yamamoto
                      Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 4 Transports in 107 Sea Zone, round 3 : 0/4 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the Yamamoto lost in 107 Sea Zone
                      Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Submarine in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 4 Transports in 107 Sea Zone, round 4 : 2/4 hits, 1.50 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
                      1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in 107 Sea Zone
                  Yamamoto win with 1 Battleship, 1 Carrier, 1 Fighter and 4 Transports remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
                  Casualties for Yamamoto: 1 Destroyer and 2 Submarines
              Battle in 91 Sea Zone
                  Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
                  Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
                      Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                  Units damaged: 1 Battleship owned by the Americans
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
                  Units damaged: 1 Battleship owned by the Americans
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      2 Submarines owned by the Yamamoto lost in 91 Sea Zone
                      Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 1/6 hits, 2.33 expected hits
                  Units damaged: 1 Battleship owned by the Americans
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
                      1 Submarine owned by the Yamamoto lost in 91 Sea Zone
                      Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 4 : 0/6 hits, 2.33 expected hits
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits
                      2 Submarines owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
                      1 Destroyer owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber and 4 Fighters in 91 Sea Zone, round 5 : 3/5 hits, 2.00 expected hits
                      Americans roll dice for 3 Battleships and 1 Cruiser in 91 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits
                      1 Fighter owned by the Yamamoto lost in 91 Sea Zone
                      2 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber and 3 Fighters in 91 Sea Zone, round 6 : 3/4 hits, 1.67 expected hits
                      Americans roll dice for 1 Battleship in 91 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                  Yamamoto win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 29
                  Casualties for Yamamoto: 1 Destroyer, 1 Fighter and 5 Submarines
                  Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
              Battle in Mindanao
                  Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Mindanao, round 2 : 2/3 hits, 1.00 expected hits
                      Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Mindanao
                      1 Infantry owned by the Americans lost in Mindanao
                  Yamamoto win, taking Mindanao from Americans with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 1 Infantry
              Battle in Wake
                  Yamamoto attack with 2 Fighters and 2 Infantrys
                  Americans defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the Americans lost in Wake
                      Yamamoto roll dice for 2 Fighters and 2 Infantrys in Wake, round 2 : 0/4 hits, 1.00 expected hits
                      Americans roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Fighters and 2 Infantrys in Wake, round 3 : 0/4 hits, 1.00 expected hits
                      Americans roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Fighters and 2 Infantrys in Wake, round 4 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 Artillery in Wake, round 4 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Americans lost in Wake
                  Yamamoto win, taking Wake from Americans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Artillery and 1 Infantry
              Battle in 106 Sea Zone
                  Yamamoto attack with 1 Bomber and 1 Destroyer
                  British defend with 1 Submarine
                      British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Bomber and 1 Destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      1 Submarine owned by the British lost in 106 Sea Zone
                  Yamamoto win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 7
                  Casualties for British: 1 Submarine
              Battle in 108 Sea Zone
                  Yamamoto attack with 1 Destroyer and 1 Fighter
                  Dutch defend with 1 Destroyer and 1 Transport
                      Yamamoto roll dice for 1 Destroyer and 1 Fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                      1 Destroyer owned by the Yamamoto lost in 108 Sea Zone
                  1 Fighter owned by the Yamamoto retreated
                  Dutch win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -8
                  Casualties for Yamamoto: 1 Destroyer
              Battle in Davao
                  Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                  Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
                      Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Davao, round 2 : 3/8 hits, 2.67 expected hits
                      Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 0/4 hits, 1.67 expected hits
                      2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Davao
                      Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Davao, round 3 : 1/8 hits, 2.67 expected hits
                      Americans roll dice for 1 Fighter in Davao, round 3 : 0/1 hits, 0.50 expected hits
                      1 Fighter owned by the Americans lost in Davao
                  Yamamoto win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 17
                  Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
              Battle in Kiangsi
                  Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                  Chinese defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Kiangsi
                      1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi
                  Yamamoto win, taking Kiangsi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Artillery and 1 Infantry
              Battle in Kwangtung
                  Yamamoto attack with 2 Infantrys and 2 Tanks
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Kwangtung
                      1 Infantry owned by the Chinese lost in Kwangtung
                  Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Infantry
      
          Non Combat Move - Yamamoto
              1 Fighter moved from Mindanao to 107 Sea Zone
              1 Fighter moved from 108 Sea Zone to Yap
              1 Artillery moved from Ulithi to Yap
              3 Fighters moved from 91 Sea Zone to 88 Sea Zone
              1 Bomber moved from 91 Sea Zone to Kwajalein
              1 Infantry moved from Jaluit to Kwajalein
              1 Fighter moved from Wake to 88 Sea Zone
              1 Fighter moved from Wake to Minamitori
              1 Bomber moved from 106 Sea Zone to Formosa
      
          Place Units - Yamamoto
              5 Transports placed in 85 Sea Zone
              2 Artillerys and 1 Elite placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 63 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Yamamoto regular : -7.33
      Americans regular : -5.67
      Dutch regular : 0.50
      British regular : -0.33
      

      Dice Statistics:

      Total
              1 was rolled 70 times
              2 was rolled 81 times
              3 was rolled 86 times
              4 was rolled 75 times
              5 was rolled 87 times
              6 was rolled 92 times
          Average roll : 3.619
          Median : 4.000
          Variance : 0.683
          Standard Deviation : 0.827
          Total rolls : 491
      
      Germans Combat
              1 was rolled 14 times
              2 was rolled 22 times
              3 was rolled 35 times
              4 was rolled 27 times
              5 was rolled 27 times
              6 was rolled 24 times
          Average roll : 3.691
          Median : 4.000
          Variance : 1.614
          Standard Deviation : 1.270
          Total rolls : 149
      
      Romanians Combat
              3 was rolled 1 times
          Average roll : 3.000
          Median : 3.000
          Variance : ∞
          Standard Deviation : ∞
          Total rolls : 1
      
      Neutral Combat
              1 was rolled 10 times
              2 was rolled 7 times
              3 was rolled 5 times
              4 was rolled 5 times
              5 was rolled 3 times
              6 was rolled 4 times
          Average roll : 2.882
          Median : 2.500
          Variance : 0.949
          Standard Deviation : 0.974
          Total rolls : 34
      
      British Combat
              2 was rolled 1 times
              3 was rolled 4 times
              4 was rolled 3 times
              5 was rolled 3 times
          Average roll : 3.727
          Median : 4.000
          Variance : 1.483
          Standard Deviation : 1.218
          Total rolls : 11
      
      Italians Combat
              1 was rolled 14 times
              2 was rolled 10 times
              3 was rolled 6 times
              4 was rolled 4 times
              5 was rolled 9 times
              6 was rolled 14 times
          Average roll : 3.456
          Median : 3.000
          Variance : 1.491
          Standard Deviation : 1.221
          Total rolls : 57
      
      Americans Combat
              1 was rolled 4 times
              2 was rolled 5 times
              3 was rolled 5 times
              4 was rolled 7 times
              5 was rolled 12 times
              6 was rolled 4 times
          Average roll : 3.811
          Median : 4.000
          Variance : 1.301
          Standard Deviation : 1.141
          Total rolls : 37
      
      French Combat
              1 was rolled 8 times
              2 was rolled 5 times
              3 was rolled 10 times
              4 was rolled 3 times
              5 was rolled 4 times
              6 was rolled 9 times
          Average roll : 3.436
          Median : 3.000
          Variance : 1.092
          Standard Deviation : 1.045
          Total rolls : 39
      
      Yamamoto Combat
              1 was rolled 10 times
              2 was rolled 21 times
              3 was rolled 13 times
              4 was rolled 12 times
              5 was rolled 19 times
              6 was rolled 22 times
          Average roll : 3.773
          Median : 4.000
          Variance : 1.363
          Standard Deviation : 1.167
          Total rolls : 97
      
      Chinese Combat
              1 was rolled 2 times
              5 was rolled 1 times
          Average roll : 2.333
          Median : 1.000
          Variance : 1.750
          Standard Deviation : 1.323
          Total rolls : 3
      
      Finns Combat
              1 was rolled 1 times
              4 was rolled 2 times
              5 was rolled 1 times
              6 was rolled 4 times
          Average roll : 4.750
          Median : 5.500
          Variance : 1.619
          Standard Deviation : 1.272
          Total rolls : 8
      
      Thai Combat
              3 was rolled 1 times
              4 was rolled 2 times
              5 was rolled 2 times
          Average roll : 4.200
          Median : 4.000
          Variance : 1.208
          Standard Deviation : 1.099
          Total rolls : 5
      
      Russians Combat
              1 was rolled 7 times
              2 was rolled 9 times
              3 was rolled 6 times
              4 was rolled 10 times
              5 was rolled 6 times
              6 was rolled 10 times
          Average roll : 3.604
          Median : 4.000
          Variance : 0.383
          Standard Deviation : 0.619
          Total rolls : 48
      
      Dutch Combat
              2 was rolled 1 times
              6 was rolled 1 times
          Average roll : 4.000
          Median : 4.000
          Variance : 1.333
          Standard Deviation : 1.155
          Total rolls : 2
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 22

      @Witt

      Mine

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 22

      @Witt

      Is the japan player playing both?

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 2 carriers, 5 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 marine moved from Java to 42 Sea Zone
              1 cruiser and 1 marine moved from 42 Sea Zone to 33 Sea Zone
              1 marine moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 42 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              2 bombers moved from French Indo China to Philippines
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
              1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from 36 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo China to 35 Sea Zone
              3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
              2 fighters moved from 42 Sea Zone to 35 Sea Zone
              1 fighter moved from 42 Sea Zone to 35 Sea Zone
              1 armour moved from West India to Eastern Persia
                    Japanese take Eastern Persia from British
              1 armour moved from Eastern Persia to West India
      
          Combat - Japanese
              Battle in Caroline Islands
              Battle in Midway
              Battle in 35 Sea Zone
                  Japanese attack with 1 destroyer, 5 fighters and 1 transport
                  Americans defend with 1 submarine and 1 transport
                      Japanese roll dice for 1 destroyer, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                  Japanese win, taking Caroline Islands from Americans, taking Midway from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 submarine and 1 transport
              Battle in 34 Sea Zone
                  Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 4 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                      Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Americans lost in 34 Sea Zone
                  Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 cruiser
              Battle in Philippines
                  Japanese attack with 1 artillery, 2 bombers and 1 infantry
                  Americans defend with 1 airfield, 1 artillery and 1 harbour
                      Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits
                      Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Japanese
              2 bombers moved from Philippines to Guam
              1 marine moved from Java to 42 Sea Zone
              1 destroyer moved from 42 Sea Zone to 55 Sea Zone
              1 destroyer moved from 42 Sea Zone to 46 Sea Zone
              2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 1 marine and 1 submarine moved from 42 Sea Zone to 33 Sea Zone
              4 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
              1 carrier moved from 36 Sea Zone to 33 Sea Zone
              2 fighters moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from French Indo China to Guam
              1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from Manchuria to 25 Sea Zone
              1 tactical_bomber moved from Manchuria to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from India to French Indo China
              1 tactical_bomber moved from Hopei to 6 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to Japan
              1 armour and 1 mech_infantry moved from Chahar to Manchuria
              1 infantry moved from Szechwan to Sikang
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Anhwe to Kweichow
              1 tactical_bomber moved from Shensi to French Indo China
              2 armour and 1 mech_infantry moved from India to Burma
              1 mech_infantry moved from Szechwan to Burma
              1 mech_infantry moved from Kweichow to Burma
              1 mech_infantry moved from Sikang to Yunnan
              1 armour moved from Suiyuyan to Kweichow
              1 armour moved from Kansu to Kweichow
              1 infantry moved from Malaya to Shan State
      
          Place Units - Japanese
              2 carriers, 5 submarines and 3 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
              Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Manchuria: 1 armour and 1 mech_infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Kweichow: 1 armour and 1 mech_infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Japanese regular : -2.17
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 2 carriers, 5 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 marine moved from Java to 42 Sea Zone
              1 cruiser and 1 marine moved from 42 Sea Zone to 33 Sea Zone
              1 marine moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 42 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              2 bombers moved from French Indo China to Philippines
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
              1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 fighter moved from 36 Sea Zone to 35 Sea Zone
              1 fighter moved from French Indo China to 35 Sea Zone
              3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
              2 fighters moved from 42 Sea Zone to 35 Sea Zone
              1 fighter moved from 42 Sea Zone to 35 Sea Zone
              1 armour moved from West India to Eastern Persia
                    Japanese take Eastern Persia from British
              1 armour moved from Eastern Persia to West India
      
          Combat - Japanese
              Battle in Caroline Islands
              Battle in Midway
              Battle in 35 Sea Zone
                  Japanese attack with 1 destroyer, 5 fighters and 1 transport
                  Americans defend with 1 submarine and 1 transport
                      Japanese roll dice for 1 destroyer, 5 fighters and 1 transport in 35 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                  Japanese win, taking Caroline Islands from Americans, taking Midway from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 submarine and 1 transport
              Battle in 34 Sea Zone
                  Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 4 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                      Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Americans lost in 34 Sea Zone
                  Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 cruiser
              Battle in Philippines
                  Japanese attack with 1 artillery, 2 bombers and 1 infantry
                  Americans defend with 1 airfield, 1 artillery and 1 harbour
                      Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits
                      Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Japanese
              2 bombers moved from Philippines to Guam
              1 marine moved from Java to 42 Sea Zone
              1 destroyer moved from 42 Sea Zone to 55 Sea Zone
              1 destroyer moved from 42 Sea Zone to 46 Sea Zone
              2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 1 marine and 1 submarine moved from 42 Sea Zone to 33 Sea Zone
              4 fighters and 3 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
              1 carrier moved from 36 Sea Zone to 33 Sea Zone
              2 fighters moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from French Indo China to Guam
              1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from Manchuria to 25 Sea Zone
              1 tactical_bomber moved from Manchuria to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from India to French Indo China
              1 tactical_bomber moved from Hopei to 6 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to Japan
              1 armour and 1 mech_infantry moved from Chahar to Manchuria
              1 infantry moved from Szechwan to Sikang
              1 infantry moved from Kiangsu to Anhwe
              1 infantry moved from Anhwe to Kweichow
              1 tactical_bomber moved from Shensi to French Indo China
              2 armour and 1 mech_infantry moved from India to Burma
              1 mech_infantry moved from Szechwan to Burma
              1 mech_infantry moved from Kweichow to Burma
              1 mech_infantry moved from Sikang to Yunnan
              1 armour moved from Suiyuyan to Kweichow
              1 armour moved from Kansu to Kweichow
              1 infantry moved from Malaya to Shan State
      
          Place Units - Japanese
              2 carriers, 5 submarines and 3 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
              Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Japanese regular : -2.17
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 22

      @Entek

      the 2 Japans have been struggling the last couple games

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              5 infantry moved from Poland to Baltic States
              1 mech_infantry moved from Poland to Belarus
              1 bomber moved from Western Germany to Novgorod
              18 armour, 2 artilleries and 19 mech_infantrys moved from Ukraine to Rostov
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
              1 infantry moved from 85 Sea Zone to Brazil
      
          Combat - Germans
              Strategic bombing raid in Novgorod
                      Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Novgorod causes 6 damage total. 
              Battle in Brazil
              Battle in Rostov
                  Germans attack with 18 armour, 2 artilleries and 19 mech_infantrys
                  British defend with 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Russians defend with 1 airfield and 8 infantry
                      Germans roll dice for 18 armour, 2 artilleries and 19 mech_infantrys in Rostov, round 2 : 14/39 hits, 13.17 expected hits
                      Russians roll dice for 1 armour, 2 fighters, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 4/18 hits, 6.83 expected hits
                      4 mech_infantrys owned by the Germans lost in Rostov
                      8 infantry owned by the Russians, 3 mech_infantrys owned by the British and 3 infantry owned by the British lost in Rostov
                  2 artilleries owned by the Germans, 18 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Ukraine
                  Russians win, taking Brazil from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 29
                  Casualties for Germans: 4 mech_infantrys
                  Casualties for Russians: 8 infantry
                  Casualties for British: 3 infantry and 3 mech_infantrys
              Battle in Baltic States
                  Germans attack with 5 infantry
                  British defend with 1 mech_infantry
                      Germans roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits, 0.83 expected hits
                      Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Baltic States
                  Germans win, taking Baltic States from Russians with 5 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              1 bomber moved from Novgorod to Poland
              1 armour moved from Romania to Ukraine
              10 infantry moved from Germany to Poland
              1 mech_infantry moved from Poland to Eastern Poland
              1 armour moved from Poland to Eastern Poland
              1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Western Germany
              1 fighter moved from Western Germany to Germany
              1 tactical_bomber moved from Poland to Ukraine
      
          Place Units - Germans
              8 infantry and 2 mech_infantrys placed in Germany
              3 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Ukraine: 1 infantry
              EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Poland: 1 aaGun
              EDIT: Adding units owned by Germans to Baltic States: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Russians regular : -3.17
      Germans regular : 1.00
      Russians AA : -0.17
      

      Dice Statistics:

      Total
              1 was rolled 366 times
              2 was rolled 394 times
              3 was rolled 438 times
              4 was rolled 406 times
              5 was rolled 413 times
              6 was rolled 436 times
          Average roll : 3.576
          Median : 4.000
          Variance : 1.496
          Standard Deviation : 1.223
          Total rolls : 2453
      
      Null / Other
              1 was rolled 86 times
              2 was rolled 99 times
              3 was rolled 117 times
              4 was rolled 93 times
              5 was rolled 99 times
              6 was rolled 117 times
          Average roll : 3.607
          Median : 4.000
          Variance : 1.319
          Standard Deviation : 1.149
          Total rolls : 611
      
      Germans Combat
              1 was rolled 86 times
              2 was rolled 99 times
              3 was rolled 117 times
              4 was rolled 93 times
              5 was rolled 99 times
              6 was rolled 117 times
          Average roll : 3.607
          Median : 4.000
          Variance : 1.319
          Standard Deviation : 1.149
          Total rolls : 611
      
      British Combat
              1 was rolled 33 times
              2 was rolled 23 times
              3 was rolled 17 times
              4 was rolled 27 times
              5 was rolled 19 times
              6 was rolled 24 times
          Average roll : 3.336
          Median : 3.000
          Variance : 1.161
          Standard Deviation : 1.077
          Total rolls : 143
      
      Italians Combat
              1 was rolled 29 times
              2 was rolled 23 times
              3 was rolled 20 times
              4 was rolled 25 times
              5 was rolled 23 times
              6 was rolled 29 times
          Average roll : 3.517
          Median : 4.000
          Variance : 0.438
          Standard Deviation : 0.662
          Total rolls : 149
      
      Americans Combat
              1 was rolled 24 times
              2 was rolled 23 times
              3 was rolled 30 times
              4 was rolled 23 times
              5 was rolled 25 times
              6 was rolled 18 times
          Average roll : 3.392
          Median : 3.000
          Variance : 0.527
          Standard Deviation : 0.726
          Total rolls : 143
      
      Neutral_Axis Combat
              2 was rolled 1 times
              3 was rolled 1 times
              4 was rolled 2 times
          Average roll : 3.250
          Median : 3.500
          Variance : 1.111
          Standard Deviation : 1.054
          Total rolls : 4
      
      Japanese Combat
              1 was rolled 53 times
              2 was rolled 60 times
              3 was rolled 59 times
              4 was rolled 72 times
              5 was rolled 65 times
              6 was rolled 56 times
          Average roll : 3.559
          Median : 4.000
          Variance : 0.634
          Standard Deviation : 0.796
          Total rolls : 365
      
      French Combat
              1 was rolled 3 times
              2 was rolled 5 times
              3 was rolled 2 times
              4 was rolled 3 times
              5 was rolled 9 times
              6 was rolled 5 times
          Average roll : 3.926
          Median : 5.000
          Variance : 1.212
          Standard Deviation : 1.101
          Total rolls : 27
      
      ANZAC Combat
              1 was rolled 2 times
              2 was rolled 2 times
              3 was rolled 3 times
              4 was rolled 6 times
              5 was rolled 3 times
              6 was rolled 3 times
          Average roll : 3.789
          Median : 4.000
          Variance : 0.602
          Standard Deviation : 0.776
          Total rolls : 19
      
      Neutral_Allies Combat
              1 was rolled 1 times
              2 was rolled 2 times
              3 was rolled 2 times
              4 was rolled 2 times
              5 was rolled 3 times
              6 was rolled 1 times
          Average roll : 3.636
          Median : 4.000
          Variance : 0.283
          Standard Deviation : 0.532
          Total rolls : 11
      
      Chinese Combat
              1 was rolled 16 times
              2 was rolled 16 times
              3 was rolled 24 times
              4 was rolled 18 times
              5 was rolled 15 times
              6 was rolled 16 times
          Average roll : 3.457
          Median : 3.000
          Variance : 0.534
          Standard Deviation : 0.731
          Total rolls : 105
      
      UK_Pacific Combat
              1 was rolled 4 times
              2 was rolled 2 times
              3 was rolled 3 times
              4 was rolled 3 times
              5 was rolled 1 times
              6 was rolled 6 times
          Average roll : 3.684
          Median : 4.000
          Variance : 0.824
          Standard Deviation : 0.908
          Total rolls : 19
      
      Russians Combat
              1 was rolled 29 times
              2 was rolled 39 times
              3 was rolled 43 times
              4 was rolled 39 times
              5 was rolled 52 times
              6 was rolled 44 times
          Average roll : 3.724
          Median : 4.000
          Variance : 1.167
          Standard Deviation : 1.080
          Total rolls : 246
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              5 infantry moved from Poland to Baltic States
              1 mech_infantry moved from Poland to Belarus
              1 bomber moved from Western Germany to Novgorod
              18 armour, 2 artilleries and 19 mech_infantrys moved from Ukraine to Rostov
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
              1 infantry moved from 85 Sea Zone to Brazil
      
          Combat - Germans
              Strategic bombing raid in Novgorod
                      Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Novgorod causes 6 damage total. 
              Battle in Brazil
              Battle in Rostov
                  Germans attack with 18 armour, 2 artilleries and 19 mech_infantrys
                  British defend with 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Russians defend with 1 airfield and 8 infantry
                      Germans roll dice for 18 armour, 2 artilleries and 19 mech_infantrys in Rostov, round 2 : 14/39 hits, 13.17 expected hits
                      Russians roll dice for 1 armour, 2 fighters, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 4/18 hits, 6.83 expected hits
                      4 mech_infantrys owned by the Germans lost in Rostov
                      8 infantry owned by the Russians, 3 mech_infantrys owned by the British and 3 infantry owned by the British lost in Rostov
                  2 artilleries owned by the Germans, 18 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Ukraine
                  Russians win, taking Brazil from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 29
                  Casualties for Germans: 4 mech_infantrys
                  Casualties for Russians: 8 infantry
                  Casualties for British: 3 infantry and 3 mech_infantrys
              Battle in Baltic States
                  Germans attack with 5 infantry
                  British defend with 1 mech_infantry
                      Germans roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits, 0.83 expected hits
                      Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Baltic States
                  Germans win, taking Baltic States from Russians with 5 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              1 bomber moved from Novgorod to Poland
              1 armour moved from Romania to Ukraine
              10 infantry moved from Germany to Poland
              1 mech_infantry moved from Poland to Eastern Poland
              1 armour moved from Poland to Eastern Poland
              1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Western Germany
              1 fighter moved from Western Germany to Germany
              1 tactical_bomber moved from Poland to Ukraine
      
          Place Units - Germans
              8 infantry and 2 mech_infantrys placed in Germany
              3 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Ukraine: 1 infantry
              EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Poland: 1 aaGun
              EDIT: Adding units owned by Germans to Baltic States: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Russians regular : -3.17
      Germans regular : 1.00
      Russians AA : -0.17
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 vs CANADA FOOLS

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              5 infantry moved from Poland to Baltic States
              1 mech_infantry moved from Poland to Belarus
              1 bomber moved from Western Germany to Novgorod
              18 armour, 2 artilleries and 19 mech_infantrys moved from Ukraine to Rostov
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone
              1 infantry moved from 85 Sea Zone to Brazil
      
          Combat - Germans
              Strategic bombing raid in Novgorod
                      Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Novgorod causes 6 damage total. 
              Battle in Brazil
              Battle in Rostov
                  Germans attack with 18 armour, 2 artilleries and 19 mech_infantrys
                  British defend with 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys; Russians defend with 1 airfield and 8 infantry
                      Germans roll dice for 18 armour, 2 artilleries and 19 mech_infantrys in Rostov, round 2 : 14/39 hits, 13.17 expected hits
                      Russians roll dice for 1 armour, 2 fighters, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 4/18 hits, 6.83 expected hits
                      4 mech_infantrys owned by the Germans lost in Rostov
                      8 infantry owned by the Russians, 3 mech_infantrys owned by the British and 3 infantry owned by the British lost in Rostov
                  2 artilleries owned by the Germans, 18 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Ukraine
                  Russians win, taking Brazil from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 29
                  Casualties for Germans: 4 mech_infantrys
                  Casualties for Russians: 8 infantry
                  Casualties for British: 3 infantry and 3 mech_infantrys
              Battle in Baltic States
                  Germans attack with 5 infantry
                  British defend with 1 mech_infantry
                      Germans roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits, 0.83 expected hits
                      Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Baltic States
                  Germans win, taking Baltic States from Russians with 5 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              1 bomber moved from Novgorod to Poland
              1 armour moved from Romania to Ukraine
              10 infantry moved from Germany to Poland
              1 mech_infantry moved from Poland to Eastern Poland
              1 armour moved from Poland to Eastern Poland
              1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Western Germany
              1 fighter moved from Western Germany to Germany
              1 tactical_bomber moved from Poland to Ukraine
      
          Place Units - Germans
              8 infantry and 2 mech_infantrys placed in Germany
              3 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Ukraine: 1 infantry
              EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 39 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Poland: 1 aaGun
              EDIT: Adding units owned by Germans to Baltic States: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Russians regular : -3.17
      Germans regular : 1.00
      Russians AA : -0.17
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7