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    Karl7

    @Karl7

    22 20 19 18 17 16 15 14 12

    The Booze and Blowens Cop the Lot.

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    Location Oakland CA

    Karl7 Unfollow Follow
    22 20 19 SFO 18 17 16 15 14 12

    Best posts made by Karl7

    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Gargantua

      CANADA vs USA final tally

      Results:

      Friday game, 1941 Anniversary w/bid for 2 points:

      San Francisco over Victoria

      Vancouver over Seattle

      Tacoma over Valley (Canada)

      Saturday game, G40 w/bid for 4 points:

      San Francisco over Vancouver

      Seattle over Valley

      Tacoma over Victoria

      Sunday Game, 1942 2nd, except San Francisco vs Valley which was 1942 Anniversary, w/bid, for 2 points:

      San Francisco over Valley

      Vancouver over Tacoma

      Seattle over Victoria

      Tournament totals:

      San Francisco comes in at No.1 at 8 points! Yay!

      Tacoma and Seattle come in for tie for 2nd place at 6 points each.

      Vancouver comes in 3rd for 4 points.

      Victory and Valley come in last at 0 each.


      Wow, this was a marathon tournament. Everyone was up at least until 2-3am, with people just crashing in rooms and couches, rising up the next morning at 7am to eggs and bacon and then dice, with games going by 9am. I got less than 4 hours of sleep both nights, that plus the beer and chest bumping really took it out of me.

      But nonetheless, everyone I think had a good time. If there was one area of improvement, I think the moderator declared victories were unsatisfying for some. This was understandable since you’re asking someone to declare a winner based on an arbitrary stopping point in the game. Many of the games the moderators had to call were close enough that while you could still see one side was winning, there was a chance the other side could rally. I don’t like tourney rules, but maybe now I see value. Live and learn.

      Regardless, there was definitely a lot of KILL KILL KILLING! Maybe next year I will be out from under my “family contribution time” deficit that I can host this thing again! As is, no one punched a hole in the wall, or threw a chair through any windows so I am probably good getting the house again!!

      Peace!.. er, wait, WAR!

      Karl7

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

      Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

      I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

      Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

      Gamer

      The giants pass on…

      I still remember the first G40 game I beat Gamerman, only then to lose 2 subsequent games to him… Highlight of my A&A game career! LOL! Gamerman and Boldfresh will always be A&A Titans in my book…

      posted in League
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33

      After the holidays, I will see where I am at time-wise and perhaps jump back in.

      The last couple years I have been doing BBR, which people play via YouTube (don’t get me started) and in person.

      BBR is wild, more like poker than chess. But you all would be proud, me and Gargantua when to a bunch tourneys in Atlanta and St. Louis and stomped nerds into dust.

      Anyway, thinking of getting back to something more cerebral/serious.

      posted in League
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @Karl7

      Back in 2012, we still used battlemap!!!

      Oh man… the memories of trying to move 40+ mega stack and having the program freeze!

      Yikes!

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      1_1543103080432_7256F256-B19A-47B6-A44A-3648251E39CF.jpeg 0_1543103080431_A961BBFC-121F-43FB-B904-3F223547438F.jpeg

      NERDS

      posted in Events
      Karl7K
      Karl7
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      For anyone who is interested, league games played per year are:
      2013 - 581
      2014 - 520
      2015 - 462
      2016 - 648
      2017 - 404
      2018 - 451
      2019 - 367
      2020 - 365
      2021 - 339
      2022 - 218+

      Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?

      I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.

      Game length definitely a factor. 20 rounds for BM3 is pretty standard. Also level play has gone up. Casual fast and loose won’t cut it anymore.

      posted in League
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      @Karl7 ![0_1548_1543295807515_46FE09FC-0FF1-4B27-9035-BF4D01F31CFB.jpeg 7_1543295807515_7CDC7DC2-7350-45A4-A4E7-91FAD9E730F1.jpeg 6_1543295807514_1232801D-51BB-47B3-8957-F1D67F769363.jpeg 5_1543295807514_695DB134-925F-449F-A40A-689860BD9F01.jpeg 4_1543295807514_0EEE25F2-CDF0-4C8E-9862-A0775ADC0E54.jpeg 3_1543295807514_A75D5BE2-BC32-4DF0-9938-BBC10435F9BC.jpeg 2_1543295807514_FD567238-197F-460D-B6EF-2D9A423A95F1.jpeg 1_1543295807514_7EB907DA-50E1-4369-950B-A33911D30F7D.jpeg 3295807513_C76B2155-4D12-4E9B-B5D7-194F8E05B75E.jpeg](Uploading 0%)

      posted in Events
      Karl7K
      Karl7
    • RE: BATTLE IN VANCOUVER! IT'S ON! Nov. 23-25. Who will survive?

      Some random photos above. The one of us toasting was after the final game, which was a split decision for Vancouver. I voted for Tacoma but Juan and Joel were for Vancouver. Joel did not participate in the battle. That was a tight game.

      posted in Events
      Karl7K
      Karl7
    • RE: How many G40 games have you played?

      FtoF, probably like 60-80ish

      On triple a on the league, like 400.

      I guess I could go count them up… :thinking_face:

      posted in Axis & Allies Global 1940
      Karl7K
      Karl7
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Yes, I am back though have yet to do a combat move or throw any dice. AeV asked me for a game and has patiently waited. I hope it’s like riding a bike

      It is

      posted in League
      Karl7K
      Karl7

    Latest posts made by Karl7

    • Game Broken?

      Ok, so I’ve only played a few times, but it seems that “Rommel’s Last Push” is a non-starter to the extent that if the Germans attack and take Mersa Brega round 1, the UK just counter attacks all in with everything they got, including a potential bomber in the final Suez convoy zone they can deploy, wiping the Germans out.

      No more push to Cairo. Not even close. The rest of the game is just “hold on” for minor Axis victory at best.

      Anyone else get this result?

      posted in Axis & Allies North Africa
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - Yamamoto
              3 Infantrys moved from Tokyo to 85 Sea Zone
              3 Infantrys moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Tanimbar
                    Yamamoto take Tanimbar from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Aroe
                    Yamamoto take Aroe from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
              1 Infantry moved from 107 Sea Zone to Jilolo
                    Yamamoto take Jilolo from Dutch
              1 Battleship and 1 Carrier moved from 111 Sea Zone to 112 Sea Zone
              1 Marine moved from Soembawa to 111 Sea Zone
              1 Artillery moved from Soembawa to 111 Sea Zone
              1 Artillery, 1 Marine and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Artillery and 1 Marine moved from 112 Sea Zone to Hollandia
              2 Bombers moved from Tokyo to Hollandia
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Bunkers, 2 Destroyers, 13 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hollandia
                  Yamamoto attack with 1 Artillery, 2 Bombers and 1 Marine
                  Anzac defend with 1 Infantry; Dutch defend with 1 Bunker and 1 Factory
                      Yamamoto roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Marine in Hollandia, round 2 : 2/4 hits, 2.33 expected hits
                      Dutch roll dice for 1 Bunker and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Hollandia
                  Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 2 Bombers and 1 Marine remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Bunker
                  Casualties for Anzac: 1 Infantry
              Battle in 76 Sea Zone
                  Yamamoto attack with 4 Adv.Fighters, 1 Destroyer and 3 Fighters
                  Americans defend with 1 Destroyer
                      Yamamoto roll dice for 4 Adv.Fighters, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                      Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                      1 Destroyer owned by the Americans lost in 76 Sea Zone
                  Yamamoto win with 4 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Destroyer
                  Casualties for Americans: 1 Destroyer
              Battle in 93 Sea Zone
                  Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 2 Fighters
                  Americans defend with 1 Submarine
                      Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 2 Fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                      1 Submarine owned by the Americans lost in 93 Sea Zone
                  Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 Submarine
              Battle in Iwo Jima
                  Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 3 Infantrys
                  Americans defend with 3 Infantrys
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 3 Infantrys in Iwo Jima, round 2 : 5/14 hits, 5.17 expected hits
                      Americans roll dice for 3 Infantrys in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Yamamoto lost in Iwo Jima
                      3 Infantrys owned by the Americans lost in Iwo Jima
                  Yamamoto win, taking Iwo Jima from Americans with 6 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 3 Infantrys
      
          Non Combat Move - Yamamoto
              4 Adv.Fighters and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
              5 Fighters moved from Iwo Jima to 85 Sea Zone
              5 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
              2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone
              1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
              1 Infantry moved from Chubu to Tokyo
              2 Infantrys moved from Mindanao to Davao
              2 Bombers moved from Hollandia to Davao
              1 Tank moved from Soembawa to Java
              1 Tank moved from Soembawa to Java
      
          Place Units - Yamamoto
              2 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
              1 Bunker placed in Tokyo
              1 Bunker placed in Davao
              4 Infantrys placed in Davao
              8 Infantrys placed in Tokyo
              1 Infantry placed in Banjarmasin
      
          Turn Complete - Yamamoto
              Yamamoto collect 72 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 1.50
      Americans regular : 0.33
      Dutch regular : -0.83
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Yamamoto round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - Yamamoto
              3 Infantrys moved from Tokyo to 85 Sea Zone
              3 Infantrys moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
              1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
              3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
              1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Tanimbar
                    Yamamoto take Tanimbar from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Infantry moved from 112 Sea Zone to Aroe
                    Yamamoto take Aroe from Dutch
              1 Infantry moved from Soembawa to 111 Sea Zone
              1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
              1 Infantry moved from 107 Sea Zone to Jilolo
                    Yamamoto take Jilolo from Dutch
              1 Battleship and 1 Carrier moved from 111 Sea Zone to 112 Sea Zone
              1 Marine moved from Soembawa to 111 Sea Zone
              1 Artillery moved from Soembawa to 111 Sea Zone
              1 Artillery, 1 Marine and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
              1 Artillery and 1 Marine moved from 112 Sea Zone to Hollandia
              2 Bombers moved from Tokyo to Hollandia
      
          Purchase Units - Yamamoto
              Yamamoto buy 2 Bunkers, 2 Destroyers, 13 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in Hollandia
                  Yamamoto attack with 1 Artillery, 2 Bombers and 1 Marine
                  Anzac defend with 1 Infantry; Dutch defend with 1 Bunker and 1 Factory
                      Yamamoto roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 Bunker owned by the Dutch
                      Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Marine in Hollandia, round 2 : 2/4 hits, 2.33 expected hits
                      Dutch roll dice for 1 Bunker and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.83 expected hits
                      1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Hollandia
                  Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 2 Bombers and 1 Marine remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Bunker
                  Casualties for Anzac: 1 Infantry
              Battle in 76 Sea Zone
                  Yamamoto attack with 4 Adv.Fighters, 1 Destroyer and 3 Fighters
                  Americans defend with 1 Destroyer
                      Yamamoto roll dice for 4 Adv.Fighters, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                      Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                      1 Destroyer owned by the Americans lost in 76 Sea Zone
                  Yamamoto win with 4 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Destroyer
                  Casualties for Americans: 1 Destroyer
              Battle in 93 Sea Zone
                  Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 2 Fighters
                  Americans defend with 1 Submarine
                      Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 2 Fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                      1 Submarine owned by the Americans lost in 93 Sea Zone
                  Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 Submarine
              Battle in Iwo Jima
                  Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 3 Infantrys
                  Americans defend with 3 Infantrys
                      Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 3 Infantrys in Iwo Jima, round 2 : 5/14 hits, 5.17 expected hits
                      Americans roll dice for 3 Infantrys in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Yamamoto lost in Iwo Jima
                      3 Infantrys owned by the Americans lost in Iwo Jima
                  Yamamoto win, taking Iwo Jima from Americans with 6 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Americans: 3 Infantrys
      
          Non Combat Move - Yamamoto
              4 Adv.Fighters and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
              5 Fighters moved from Iwo Jima to 85 Sea Zone
              5 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
              2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone
              1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
              1 Infantry moved from Chubu to Tokyo
              2 Infantrys moved from Mindanao to Davao
              2 Bombers moved from Hollandia to Davao
              1 Tank moved from Soembawa to Java
              1 Tank moved from Soembawa to Java
      
          Place Units - Yamamoto
              2 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
              1 Bunker placed in Tokyo
              1 Bunker placed in Davao
              4 Infantrys placed in Davao
              8 Infantrys placed in Tokyo
              1 Infantry placed in Banjarmasin
      
          Turn Complete - Yamamoto
              Yamamoto collect 72 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 1.50
      Americans regular : 0.33
      Dutch regular : -0.83
      

      Savegame

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Iraq to Northwest Persia
                    Americans take Northwest Persia from Germans
              1 armour moved from Northwest Persia to Persia
              1 bomber moved from Caroline Islands to 44 Sea Zone
              1 submarine moved from 33 Sea Zone to 44 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 20 Sea Zone
              Battle in 44 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                      1 destroyer owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from 44 Sea Zone to Northern Territory
              1 infantry moved from Queensland to Northern Territory
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
              3 fighters moved from Gibraltar to Cyprus
              3 fighters moved from Eastern United States to Gibraltar
              1 infantry moved from Southern France to Normandy Bordeaux
              6 infantry moved from Morocco to 92 Sea Zone
              6 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
              6 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
              2 transports moved from 102 Sea Zone to 101 Sea Zone
              3 transports moved from 91 Sea Zone to 101 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 103 Sea Zone to 91 Sea Zone
              2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
              3 transports moved from 110 Sea Zone to 103 Sea Zone
              3 transports moved from 103 Sea Zone to 102 Sea Zone
      
          Place Units - Americans
              1 factory_minor and 1 harbour placed in Iraq
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
              EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              1 submarine placed in 93 Sea Zone
              2 infantry placed in Southern France
              3 fighters and 7 infantry placed in Eastern United States
              2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 59 PUs; end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
              1 fighter and 1 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Kansu
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Persia to Eastern Persia
                    British take Eastern Persia from Japanese
              1 armour moved from Eastern Persia to Persia
              1 mech_infantry moved from Iraq to Caucasus
                    Russians take Caucasus from Italians
              1 bomber moved from Iraq to Volgograd
              4 submarines moved from 97 Sea Zone to 98 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
      
          Combat - British
              Strategic bombing raid in Volgograd
                      Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                  Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Volgograd causes 6 damage total. 
              Battle in Holland Belgium
                  British attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  1 fighter owned by the British retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for British: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from 110 Sea Zone to United Kingdom
              2 fighters moved from 80 Sea Zone to Persia
              1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 98 Sea Zone
              7 armour moved from Iraq to Persia
              1 armour moved from Iraq to Persia
              3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
              2 mech_infantrys moved from Egypt to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              1 bomber moved from Volgograd to Russia
      
          Place Units - British
              2 armour and 1 mech_infantry placed in Persia
              2 fighters placed in 98 Sea Zone
              1 mech_infantry placed in Egypt
              British undo move 2.
              2 fighters placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Americans regular : 0.00
      Japanese regular : 1.33
      Germans AA : -0.17
      Germans regular : 0.67
      British regular : -3.67
      

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      @simon33

      sorry, thinking on this one

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      @Elrood

      LOL, should’ve read:

      DIDN’T DO ANYTHING

      but I am illiterate

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Karl7

      why is there so much hate for Japan?

      WE DID DO ANYTHING

      posted in Team Games
      Karl7K
      Karl7
    • RE: World at War game 23

      @Elrood Battle in Chita
      Russians attack with 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks
      Hisaichi defend with 4 Artillerys, 2 Bunkers, 1 Factory, 35 Infantrys and 7 Tanks
      Russians roll dice for 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 2 : 11/69 hits, 13,67 expected hits
      Units damaged: 2 Bunkers owned by the Hisaichi
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 35 Infantrys and 7 Tanks in Chita, round 2 : 17/48 hits, 17,50 expected hits
      17 Infantrys owned by the Russians lost in Chita
      9 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 35 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 3 : 5/52 hits, 10,83 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 26 Infantrys and 7 Tanks in Chita, round 3 : 13/39 hits, 14,50 expected hits
      13 Infantrys owned by the Russians lost in Chita
      5 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 22 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 4 : 8/39 hits, 8,67 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 21 Infantrys and 7 Tanks in Chita, round 4 : 14/34 hits, 12,83 expected hits
      14 Infantrys owned by the Russians lost in Chita
      8 Infantrys owned by the Hisaichi lost in Chita
      Russians roll dice for 4 Artillerys, 1 Fighter, 8 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 5 : 4/25 hits, 6,33 expected hits
      Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 13 Infantrys and 7 Tanks in Chita, round 5 : 11/26 hits, 10,17 expected hits
      8 Infantrys owned by the Russians and 3 Artillerys owned by the Russians lost in Chita
      4 Infantrys owned by the Hisaichi lost in Chita
      1 Fighter owned by the Russians retreated
      1 Artillery owned by the Russians, 10 Mot.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to N.Buryat Mongolia
      Hisaichi win with 4 Artillerys, 2 Bunkers, 9 Infantrys and 7 Tanks remaining. Battle score for attacker is -64
      Casualties for Russians: 3 Artillerys and 52 Infantrys
      Casualties for Hisaichi: 26 Infantrys

      posted in Team Games
      Karl7K
      Karl7
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Germans
              1 armour moved from Tambov to Russia
              1 armour moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
              1 mech_infantry moved from Russia to Archangel
                    Russians take Archangel from Germans
              1 infantry moved from Buyant-Uhaa to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Buyant-Uhaa to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              1 infantry moved from Dzavhan to Yakut S.S.R.
              2 infantry moved from Olgiy to Kansu
              1 armour and 5 mech_infantrys moved from Novosibirsk to Urals
      
          Place Units - Russians
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Karl7K
      Karl7
    • RE: World at War game 23

      TripleA Turn Summary: Thai round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Purchase Units - Thai
              Thai buy 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Thai
              1 Fighter, 1 Infantry and 2 Tanks moved from N.Thailand to Yunnan
              1 Infantry moved from Burma to Yunnan
              1 Infantry moved from S.Thailand to Burma
              3 Infantrys and 1 Marine moved from S.Thailand to N.Thailand
              1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone
              1 Elite, 1 Infantry and 1 Transport moved from 105 Sea Zone to 92 Sea Zone
              1 Elite and 1 Infantry moved from 92 Sea Zone to N.French Indochina
              2 Tanks moved from Bangkok to N.Thailand
              2 Infantrys moved from Bangkok to S.Thailand
              1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
              1 Submarine moved from 111 Sea Zone to 85 Sea Zone
      
          Place Units - Thai
              1 Factory placed in Yunnan
              4 Infantrys placed in Bangkok
      
          Turn Complete - Thai
              Thai collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Karl7K
      Karl7