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    Posts made by kannelmaki

    • RE: Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 14 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              5 mech_infantrys moved from Poland to Western Ukraine
              1 infantry moved from Baltic States to Belarus
                    Germans take Belarus from Russians
              2 infantry moved from Archangel to Belarus
              1 mech_infantry moved from Archangel to Belarus
              6 infantry moved from Novgorod to Belarus
              7 mech_infantrys moved from Germany to Eastern Poland
              1 infantry moved from Germany to Poland
      
          Combat - Germans
      
          Non Combat Move - Germans
              1 aaGun moved from Novgorod to Belarus
      
          Place Units - Germans
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Novgorod
              8 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,6,3,3,1,2,5,6,2,3,3,6,4,4
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
              Germans collect 44 PUs (7 lost to blockades); end with 46 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 mech_infantry moved from Egypt to Iraq
              2 armour moved from Egypt to Iraq
              3 infantry moved from Rostov to Ukraine
              6 infantry moved from Bryansk to Ukraine
              1 infantry moved from Bryansk to Ukraine
              2 fighters moved from Russia to Ukraine
              1 tactical_bomber moved from Russia to Ukraine
              9 infantry moved from Urals to Vologda
                    Russians take Vologda from Germans
              4 infantry moved from Novosibirsk to Samara
              2 infantry moved from Novosibirsk to Kansu
              2 infantry moved from Olgiy to Kansu
              2 infantry moved from Buyant-Uhaa to Amur
              1 infantry moved from Ulaanbaatar to Amur
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Western Ukraine to Bessarabia
                    Russians take Bessarabia from Italians
              1 armour moved from Bessarabia to Eastern Poland
                    Russians take Eastern Poland from Italians
              4 artilleries and 23 infantry moved from Western Ukraine to Eastern Poland
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 4 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 4 infantry in Samara, round 2 : 0/4 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 4 infantry in Samara, round 3 : 1/4 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 2 fighters, 10 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 4 infantry; Italians defend with 3 infantry
                      Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/13 hits, 3,33 expected hits
                      Germans roll dice for 7 infantry in Ukraine, round 2 : 4/7 hits, 2,33 expected hits
                      4 infantry owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Ukraine
                      Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/9 hits, 2,67 expected hits
                      Germans roll dice for 4 infantry in Ukraine, round 3 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 5 infantry
                  Casualties for Germans: 4 infantry
                  Casualties for Italians: 3 infantry
              Battle in Kansu
                  Russians attack with 4 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kansu
                  Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Amur
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Amur
                  Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              3 infantry moved from Novosibirsk to Vologda
              2 aaGuns moved from Timguska to Novosibirsk
              1 tactical_bomber moved from Ukraine to Russia
              2 fighters moved from Ukraine to Russia
              6 infantry moved from Bryansk to Western Ukraine
              4 aaGuns moved from Bryansk to Western Ukraine
              1 mech_infantry moved from Iraq to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              8 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,67
      Russians : 2,50
      Japanese : -0,67
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) VS Dawgoneit (Allies) BM3

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Southern Italy to 97 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Gibraltar
              1 artillery moved from 92 Sea Zone to Gibraltar
              1 cruiser moved from 97 Sea Zone to 92 Sea Zone
              3 destroyers moved from 97 Sea Zone to 92 Sea Zone
              2 submarines moved from 97 Sea Zone to 92 Sea Zone
              1 bomber moved from France to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 1 artillery, 1 bomber and 1 infantry
                  British defend with 1 harbour and 2 infantry
                      Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                      Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
                      British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                  Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for British: 2 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Gibraltar to Southern France
              1 infantry moved from Libya to Tunisia
                    Italians take Tunisia from Neutral_Axis
              1 artillery moved from Libya to Tunisia
      
          Place Units - Italians
              1 destroyer and 1 submarine placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians : 0,17
      British : 0,33
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Romania to Bulgaria
              1 artillery moved from Romania to Bulgaria
      
          Non Combat Move - Italians
      
          Place Units - Italians
              3 infantry placed in Southern Italy
              3 infantry placed in Southern France
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,1,4,6,1,3,5,1,3,5,2,1,3
              Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 2 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Yakut S.S.R. to Evenkiyskiy
                    Japanese take Yenisey from Russians
                    Japanese take Evenkiyskiy from Russians
              1 destroyer moved from 19 Sea Zone to 35 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              2 infantry moved from 43 Sea Zone to Borneo
              2 bombers moved from French Indo China to Borneo
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              1 infantry moved from Kwangsi to 36 Sea Zone
              1 artillery moved from French Indo China to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
              1 artillery moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              1 artillery moved from Anhwe to Kweichow
              1 mech_infantry moved from Jehol to Anhwe
              3 fighters moved from 36 Sea Zone to 37 Sea Zone
              3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Malaya
              4 fighters moved from French Indo China to Malaya
              2 tactical_bombers moved from French Indo China to Malaya
              1 destroyer moved from 19 Sea Zone to 6 Sea Zone
              1 carrier moved from 19 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
              1 fighter moved from 19 Sea Zone to 36 Sea Zone
      
          Combat - Japanese
              Battle in Celebes
              Battle in Java
                  Japanese attack with 1 artillery and 1 infantry
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                      Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Celebes from Dutch, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Borneo
                  Japanese attack with 2 bombers and 2 infantry
                  ANZAC defend with 1 artillery
                      Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 1/4 hits, 1,67 expected hits
                      UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
                  Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery
              Battle in 37 Sea Zone
                  Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                      Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 37 Sea Zone
                  Japanese win with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Malaya
                  Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 2/8 hits, 3,67 expected hits
                      UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from Malaya to French Indo China
              2 tactical_bombers moved from Malaya to French Indo China
              2 bombers moved from Borneo to French Indo China
              2 fighters moved from 37 Sea Zone to 36 Sea Zone
              1 fighter moved from 37 Sea Zone to 36 Sea Zone
              2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 battleship and 2 destroyers placed in 36 Sea Zone
              3 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 58 PUs; end with 60 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Americans : -0,67
      UK_Pacific : 0,33
      Japanese : -3,83
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) VS Majikforce (Allies) BM3

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 battleships moved from 20 Sea Zone to 19 Sea Zone
              2 destroyers moved from 20 Sea Zone to 19 Sea Zone
              4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
              4 fighters moved from 20 Sea Zone to 19 Sea Zone
              4 carriers moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Jehol to Shantung
                    Japanese take Shantung from Chinese
              1 tactical_bomber moved from Formosa to Japan
              1 tactical_bomber moved from Formosa to Japan
              1 infantry moved from Jehol to Chahar
              1 mech_infantry moved from Chahar to Jehol
              1 fighter moved from Formosa to Kiangsu
              3 artilleries moved from Manchuria to Korea
      
          Combat - Japanese
              Battle in 19 Sea Zone
                  Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/12 hits, 6,67 expected hits
                      ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 19 Sea Zone
                  Japanese win with 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              5 transports moved from 20 Sea Zone to 19 Sea Zone
              2 infantry moved from Manchuria to 19 Sea Zone
              3 infantry moved from Jehol to 19 Sea Zone
              3 artilleries moved from Jehol to 19 Sea Zone
              5 infantry moved from 19 Sea Zone to Kiangsu
              3 artilleries moved from 19 Sea Zone to Kiangsu
      
          Place Units - Japanese
              1 carrier and 1 tactical_bomber placed in 19 Sea Zone
              1 mech_infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,6,2,3,3,5
              Japanese collect 12 PUs (11 lost to blockades); end with 12 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0,33
      Japanese : -0,67
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
              4 destroyers moved from 56 Sea Zone to 54 Sea Zone
              1 cruiser moved from 56 Sea Zone to 54 Sea Zone
              1 infantry moved from New South Wales to Queensland
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 56 Sea Zone to 54 Sea Zone
              1 fighter moved from Western Australia to Queensland
      
          Combat - ANZAC
              Battle in Sumatra
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) VS Majikforce (Allies) BM3

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              4 infantry moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter moved from Western Germany to Holland Belgium
              2 infantry moved from Western Ukraine to Bessarabia
              1 tactical_bomber moved from Eastern Poland to Bessarabia
              1 tactical_bomber moved from Western Germany to Bessarabia
              1 fighter moved from Western Germany to Bessarabia
              1 infantry moved from Western Ukraine to Ukraine
                    Germans take Ukraine from Russians
              9 armour, 14 artilleries, 16 infantry and 21 mech_infantrys moved from Western Ukraine to Bryansk
              6 mech_infantrys moved from Eastern Poland to Novgorod
              1 tactical_bomber moved from 127 Sea Zone to Novgorod
              1 fighter moved from 127 Sea Zone to Novgorod
              10 mech_infantrys moved from Germany to Eastern Poland
              4 mech_infantrys moved from Eastern Poland to Bryansk
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 9 armour, 14 artilleries, 16 infantry and 25 mech_infantrys
                  Russians defend with 1 aaGun and 3 infantry
                      Germans roll dice for 9 armour, 14 artilleries, 16 infantry and 25 mech_infantrys in Bryansk, round 2 : 24/64 hits, 18,33 expected hits
                      Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                      3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 9 armour, 14 artilleries, 15 infantry and 25 mech_infantrys remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 aaGun and 3 infantry
              Battle in Novgorod
                  Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                      Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2,17 expected hits
                      Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                  Germans win, taking Novgorod from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 armour
              Battle in Bessarabia
                  Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                  Russians defend with 1 armour and 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2,00 expected hits
                      Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                      Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 1/4 hits, 1,83 expected hits
                      Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0,50 expected hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                  Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 armour and 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                  British defend with 1 armour and 1 artillery
                      Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 1,83 expected hits
                      British roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits
                      1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for British: 1 armour and 1 artillery
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Holland Belgium to Eastern Poland
              1 fighter moved from Holland Belgium to Eastern Poland
              1 fighter moved from Bessarabia to Eastern Poland
              2 tactical_bombers moved from Bessarabia to Eastern Poland
              3 aaGuns moved from Western Ukraine to Bryansk
              1 fighter moved from Novgorod to 127 Sea Zone
              1 tactical_bomber moved from Novgorod to 127 Sea Zone
              1 destroyer moved from 112 Sea Zone to 127 Sea Zone
      
          Place Units - Germans
              10 mech_infantrys placed in Germany
              6 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs; end with 50 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Germans : 4,83
      British : -0,83
      Russians : 1,17
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 7 infantry and 7 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              3 infantry moved from Karelia to Finland
              1 armour moved from Novgorod to Finland
              2 mech_infantrys moved from Novgorod to Finland
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Novgorod to Archangel
                    Germans take Archangel from Russians
              1 infantry moved from Western Ukraine to Ukraine
                    Germans take Ukraine from Russians
              2 infantry moved from Western Germany to Denmark
                    Germans take Denmark from British
              2 fighters moved from Germany to Baltic States
              2 tactical_bombers moved from Germany to Baltic States
              1 fighter moved from Germany to Belarus
              2 tactical_bombers moved from Germany to Belarus
              1 tactical_bomber moved from Germany to Novgorod
              1 infantry moved from Novgorod to Belarus
              5 mech_infantrys moved from Western Germany to Denmark
              5 mech_infantrys moved from Western Germany to Poland
              1 mech_infantry moved from Novgorod to Archangel
              10 mech_infantrys moved from Germany to Eastern Poland
              1 infantry moved from Novgorod to Archangel
              1 infantry moved from Novgorod to Baltic States
      
          Combat - Germans
              Battle in Baltic States
                  Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/5 hits, 2,50 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win, taking Baltic States from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Belarus
                  Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 0/4 hits, 1,83 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 3 : 2/4 hits, 1,83 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                  Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Belarus to Novgorod
              2 tactical_bombers moved from Belarus to Novgorod
              2 fighters moved from Baltic States to Novgorod
              2 tactical_bombers moved from Baltic States to Novgorod
      
          Place Units - Germans
              3 infantry placed in France
              7 mech_infantrys placed in Germany
              3 infantry placed in Novgorod
              1 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,2
              Germans collect 46 PUs (4 lost to blockades); end with 48 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Germans : -0,17
      Russians : 0,00
      

      Savegame

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      kannelmaki
    • RE: Kannelmaki (Axis) VS Dawgoneit (Allies) BM3

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 transports moved from 20 Sea Zone to 6 Sea Zone
              6 infantry moved from Kiangsi to Kwangtung
              2 artilleries moved from Kiangsi to Kwangtung
              3 fighters moved from Kiangsu to Shensi
              4 tactical_bombers moved from Kiangsu to Shensi
              1 artillery moved from Suiyuyan to Shensi
              1 mech_infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 infantry moved from Siam to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Malaya
              1 destroyer moved from 41 Sea Zone to 37 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Malaya
              1 fighter moved from 42 Sea Zone to Malaya
              1 tactical_bomber moved from 42 Sea Zone to Malaya
              1 cruiser moved from 42 Sea Zone to 37 Sea Zone
              1 battleship moved from 42 Sea Zone to 37 Sea Zone
              1 carrier moved from 42 Sea Zone to 37 Sea Zone
              1 infantry moved from Celebes to 44 Sea Zone
              1 armour moved from Celebes to 44 Sea Zone
              2 submarines moved from 44 Sea Zone to 37 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
              1 armour moved from 37 Sea Zone to Malaya
              1 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Anhwe to Chahar
              1 fighter moved from 20 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
              2 bombers moved from Japan to Shensi
              1 fighter moved from 20 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
              1 carrier moved from 20 Sea Zone to 6 Sea Zone
              1 cruiser moved from 20 Sea Zone to 6 Sea Zone
              1 carrier moved from 20 Sea Zone to 6 Sea Zone
              1 battleship moved from 20 Sea Zone to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
      
          Combat - Japanese
              Battle in Malaya
                  Japanese attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                  British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 2,33 expected hits
                      UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                  Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 infantry
                  Casualties for British: 3 infantry
              Battle in Shensi
                  Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                  Chinese defend with 3 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 7/12 hits, 6,17 expected hits
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
                      3 infantry owned by the Chinese lost in Shensi
                  Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Chinese: 3 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Shensi to Suiyuyan
              3 fighters moved from Shensi to Suiyuyan
              4 tactical_bombers moved from Shensi to Suiyuyan
              3 infantry moved from 6 Sea Zone to Korea
              1 tactical_bomber moved from Malaya to 37 Sea Zone
              1 fighter moved from Malaya to 37 Sea Zone
      
          Place Units - Japanese
              1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone
              3 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 52 PUs; end with 52 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1,00
      UK_Pacific : -0,33
      Japanese : 2,33
      

      Savegame

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      kannelmaki
    • RE: Kannelmaki (Axis) VS Majikforce (Allies) BM3

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to Baltic States
              1 armour moved from Eastern Poland to Baltic States
              4 infantry moved from Southern France to Normandy Bordeaux
              2 artilleries moved from Southern France to Normandy Bordeaux
              2 fighters moved from Western Germany to Normandy Bordeaux
      
          Combat - Italians
              Battle in Baltic States
                  Italians attack with 1 armour and 1 bomber
                  Russians defend with 1 mech_infantry
                      Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1,17 expected hits
                      Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Russians lost in Baltic States
                  Italians win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Normandy Bordeaux
                  Italians attack with 2 artilleries, 2 fighters and 4 infantry
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                      Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2,67 expected hits
                      Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                  Italians win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 11
                  Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Italians
              1 bomber moved from Baltic States to Germany
              2 fighters moved from Normandy Bordeaux to France
      
          Place Units - Italians
              3 infantry placed in Southern France
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
              Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians : 2,17
      Americans : -1,00
      Russians : -0,33
      

      Savegame

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      kannelmaki
    • RE: Kannelmaki (Axis) VS Dawgoneit (Allies) BM3

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Germany to Holland Belgium
              1 armour moved from Northern Italy to Normandy Bordeaux
              1 infantry moved from Norway to 112 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
              2 bombers moved from Western Germany to France
              1 fighter moved from Southern Italy to Western Germany
              1 tactical_bomber moved from Southern Italy to Western Germany
      
          Combat - Germans
              Battle in 110 Sea Zone
                  Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports
                  British defend with 1 destroyer
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
                      British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                      British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 110 Sea Zone
                  Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Germans
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from Western Germany to 110 Sea Zone
      
          Place Units - Germans
              10 infantry placed in Germany
              5 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 42 PUs; end with 45 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,67
      British : 0,33
      

      Savegame

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      kannelmaki
    • RE: Kannelmaki (Axis) VS Dawgoneit (Allies) BM3

      @dawgoneit Congratulations ;-)

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
                    Italians take Tunisia from Americans
              3 fighters moved from Southern Italy to Western Germany
              1 bomber moved from Southern Italy to Western Germany
              8 infantry moved from Northern Italy to Western Germany
      
          Combat - Italians
      
          Non Combat Move - Italians
              2 aaGuns moved from Northern Italy to Western Germany
      
          Place Units - Italians
              3 infantry placed in Southern France
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6
              Italians collect 16 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 artillery moved from Central United States to 101 Sea Zone
              3 mech_infantrys moved from Central United States to 101 Sea Zone
              4 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              3 mech_infantrys moved from 91 Sea Zone to Gibraltar
              4 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Central United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              5 infantry moved from Central United States to 101 Sea Zone
              5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              5 infantry moved from 91 Sea Zone to Morocco
              2 carriers moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone
              1 carrier moved from 89 Sea Zone to 101 Sea Zone
              2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
      
          Combat - Americans
              Battle in Morocco
              Battle in Gibraltar
                  Americans attack with 1 artillery, 6 infantry and 3 mech_infantrys
                  Germans defend with 1 airfield, 2 armour, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/10 hits, 2,00 expected hits
                      Germans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits
                      2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 3/9 hits, 1,83 expected hits
                      Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Germans lost in Gibraltar
                  Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 armour and 2 infantry
      
          Non Combat Move - Americans
              1 armour moved from Western Australia to Queensland
              1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 54 Sea Zone
              1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 26 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              6 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 10 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              4 artilleries moved from Egypt to Alexandria
              5 fighters moved from Egypt to Alexandria
              3 tactical_bombers moved from Egypt to Alexandria
              1 mech_infantry moved from Syria to Egypt
              6 infantry moved from Egypt to Alexandria
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              2 infantry moved from French West Africa to 83 Sea Zone
              2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
              18 infantry moved from United Kingdom to Scotland
              1 bomber moved from United Kingdom to Scotland
              1 mech_infantry moved from United Kingdom to Scotland
              2 infantry moved from Egypt to Alexandria
              2 infantry moved from New Brunswick Nova Scotia to Eastern United States
              1 armour moved from New Brunswick Nova Scotia to Eastern United States
              1 artillery moved from New Brunswick Nova Scotia to Eastern United States
              4 infantry moved from Yunnan to Szechwan
              1 artillery moved from Yunnan to Szechwan
              4 infantry moved from Yunnan to Kweichow
              1 mech_infantry moved from Yunnan to Hunan
              1 mech_infantry moved from Yunnan to Hunan
              1 artillery moved from Yunnan to Kweichow
              5 infantry moved from Yunnan to Hunan
              3 infantry moved from Yunnan to Kweichow
      
          Combat - British
              Battle in Alexandria
                  British attack with 4 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers
                  Italians defend with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                      British roll dice for 4 artilleries, 5 fighters, 8 infantry and 3 tactical_bombers in Alexandria, round 2 : 10/20 hits, 7,83 expected hits
                      Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 6/10 hits, 3,50 expected hits
                      1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 6 infantry owned by the Italians, 6 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 4 artilleries, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                  Casualties for British: 6 infantry
                  Casualties for Italians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
              Battle in Scotland
                  British attack with 1 bomber, 18 infantry and 1 mech_infantry
                  Germans defend with 1 airfield, 5 artilleries and 4 infantry
                      British roll dice for 1 bomber, 18 infantry and 1 mech_infantry in Scotland, round 2 : 2/20 hits, 3,83 expected hits
                      Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 2/9 hits, 3,00 expected hits
                      2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                      British roll dice for 1 bomber, 16 infantry and 1 mech_infantry in Scotland, round 3 : 2/18 hits, 3,50 expected hits
                      Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2,33 expected hits
                      2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                      British roll dice for 1 bomber, 13 infantry and 1 mech_infantry in Scotland, round 4 : 4/15 hits, 3,00 expected hits
                      Germans roll dice for 5 artilleries in Scotland, round 4 : 2/5 hits, 1,67 expected hits
                      4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland
                      British roll dice for 1 bomber, 11 infantry and 1 mech_infantry in Scotland, round 5 : 1/13 hits, 2,67 expected hits
                      Germans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
                  British win, taking Scotland from Germans with 1 bomber, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                  Casualties for British: 8 infantry
                  Casualties for Germans: 5 artilleries and 4 infantry
              Battle in Szechwan
                  British attack with 1 artillery and 4 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 1/5 hits, 1,17 expected hits
                      Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Szechwan
                  British win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Hunan
                  British attack with 5 infantry and 2 mech_infantrys
                  Japanese defend with 2 infantry
                      British roll dice for 5 infantry and 2 mech_infantrys in Hunan, round 2 : 1/7 hits, 1,17 expected hits
                      Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                      British roll dice for 4 infantry and 2 mech_infantrys in Hunan, round 3 : 2/6 hits, 1,00 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  British win, taking Hunan from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Kweichow
                  British attack with 1 artillery and 7 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery and 7 infantry in Kweichow, round 2 : 2/8 hits, 1,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  British win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Scotland to United Kingdom
              2 infantry moved from 91 Sea Zone to Morocco
              3 tactical_bombers moved from Alexandria to Egypt
              5 fighters moved from Alexandria to Egypt
              3 infantry moved from Egypt to Alexandria
      
          Place Units - British
              10 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 12
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,4,2,3,2,2,4,4,6,6,4
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,3,2,5
              British collect 26 PUs (12 lost to blockades); end with 27 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Germans : -0,50
      British : -0,83
      Italians : 2,50
      Americans : 1,67
      Chinese : 0,00
      Japanese : -1,33
      

      Savegame

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      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,00
      Japanese : -0,67
      

      Savegame

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      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 artillery moved from Central United States to 101 Sea Zone
              3 mech_infantrys moved from Central United States to 101 Sea Zone
              4 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              3 mech_infantrys moved from 91 Sea Zone to Gibraltar
              4 infantry moved from 91 Sea Zone to Gibraltar
              1 artillery moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Central United States to 101 Sea Zone
              2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 destroyer moved from 101 Sea Zone to 104 Sea Zone
              5 infantry moved from Central United States to 101 Sea Zone
              5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              5 infantry moved from 91 Sea Zone to Morocco
              2 carriers moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser and 8 destroyers moved from 101 Sea Zone to 91 Sea Zone
              1 carrier moved from 89 Sea Zone to 101 Sea Zone
              2 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
      
          Combat - Americans
              Battle in Morocco
              Battle in Gibraltar
                  Americans attack with 1 artillery, 6 infantry and 3 mech_infantrys
                  Germans defend with 1 airfield, 2 armour, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                      Americans roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 3/10 hits, 2,00 expected hits
                      Germans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,67 expected hits
                      2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 3/9 hits, 1,83 expected hits
                      Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Germans lost in Gibraltar
                  Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 armour and 2 infantry
      
          Non Combat Move - Americans
              1 armour moved from Western Australia to Queensland
              1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 54 Sea Zone
              1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 26 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in Western United States
              6 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Germans : -1,17
      Americans : 1,67
      

      Savegame

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    • RE: Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Sakha to Yakut S.S.R.
                    Japanese take Buryatia from Russians
                    Japanese take Yakut S.S.R. from Russians
              1 mech_infantry moved from Kiangsu to Jehol
              4 artilleries moved from Japan to 6 Sea Zone
              4 infantry moved from Japan to 6 Sea Zone
              1 fighter moved from 36 Sea Zone to 43 Sea Zone
              1 bomber moved from French Indo China to 41 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo China to 36 Sea Zone
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Kweichow to Szechwan
                    Japanese take Szechwan from Chinese
              1 mech_infantry moved from Kiangsu to Kweichow
              1 infantry moved from Shensi to Sikang
                    Japanese take Sikang from Chinese
              1 infantry moved from Hopei to Shensi
              1 mech_infantry moved from Kiangsu to Hopei
              1 infantry moved from French Indo China to Kwangsi
                    Japanese take Kwangsi from Chinese
              1 bomber moved from French Indo China to Hunan
              5 fighters moved from French Indo China to Hunan
              3 tactical_bombers moved from French Indo China to Hunan
              1 artillery moved from Anhwe to Hunan
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 43 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 41 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 41 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Hunan
                  Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 : 7/11 hits, 5,83 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from Hunan to 19 Sea Zone
              1 fighter moved from Hunan to 19 Sea Zone
              1 fighter moved from Hunan to French Indo China
              3 fighters moved from Hunan to French Indo China
              1 bomber moved from Hunan to French Indo China
              4 artilleries moved from 36 Sea Zone to French Indo China
              5 infantry moved from 36 Sea Zone to French Indo China
              1 fighter moved from 43 Sea Zone to 36 Sea Zone
              1 bomber moved from 41 Sea Zone to French Indo China
              2 tactical_bombers moved from Hunan to French Indo China
              1 destroyer moved from 6 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              1 carrier and 2 destroyers placed in 19 Sea Zone
              3 infantry placed in French Indo China
              4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 47 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,67
      Japanese : 1,17
      

      Savegame

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    • RE: Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 3

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 2 infantry and 10 mech_infantrys; Remaining resources: 4 PUs; 
      
          Combat Move - Germans
              10 artilleries moved from Eastern Poland to Western Ukraine
              3 infantry moved from France to Western Germany
              5 mech_infantrys moved from Germany to Western Germany
              3 fighters moved from Eastern Poland to Western Germany
              5 tactical_bombers moved from Eastern Poland to Western Germany
              5 mech_infantrys moved from Germany to Western Germany
              5 infantry moved from Finland to Karelia
              3 mech_infantrys moved from Baltic States to Novgorod
              7 mech_infantrys moved from Baltic States to Western Ukraine
      
          Combat - Germans
              Battle in Western Germany
                  Germans attack with 3 fighters, 3 infantry, 10 mech_infantrys and 5 tactical_bombers
                  Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                      Germans roll dice for 3 fighters, 3 infantry, 10 mech_infantrys and 5 tactical_bombers in Western Germany, round 2 : 3/21 hits, 6,67 expected hits
                      Americans roll dice for 2 infantry and 1 mech_infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                  Germans win, taking Western Germany from Americans with 3 fighters, 2 infantry, 10 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 2 infantry and 1 mech_infantry
      
          Non Combat Move - Germans
              5 tactical_bombers moved from Western Germany to Germany
              3 fighters moved from Western Germany to Germany
      
          Place Units - Germans
              10 mech_infantrys placed in Germany
              1 armour and 2 infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,1
              Germans collect 42 PUs (3 lost to blockades); end with 46 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : -3,67
      Americans : 0,00
      

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    • RE: Kannelmaki (Axis) VS Majikforce (Allies) BM3

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens; 
      
          Combat Move - Japanese
              5 artilleries, 5 infantry and 1 marine moved from Manchuria to 19 Sea Zone
              5 artilleries, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 20 Sea Zone
              5 infantry moved from 20 Sea Zone to Kiangsi
              5 artilleries moved from 20 Sea Zone to Kiangsi
              3 mech_infantrys moved from Kwangtung to Kiangsi
              1 marine moved from 20 Sea Zone to Kiangsi
              1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
              1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
              1 fighter moved from Japan to Formosa
              2 tactical_bombers moved from Japan to Formosa
              1 tactical_bomber moved from Japan to Kiangsu
              1 bomber moved from Japan to 45 Sea Zone
              1 bomber moved from Japan to 43 Sea Zone
              1 infantry moved from Manchuria to Korea
                    Japanese take Korea from Russians
              4 artilleries moved from Manchuria to Jehol
              1 artillery moved from Manchuria to Jehol
              5 infantry moved from Manchuria to Jehol
              1 infantry moved from Chahar to Anhwe
              1 mech_infantry moved from Kansu to Chahar
              2 fighters moved from Kiangsu to Anhwe
              2 tactical_bombers moved from Kiangsu to Anhwe
              2 fighters moved from 20 Sea Zone to Kiangsi
              2 tactical_bombers moved from 20 Sea Zone to Kiangsi
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 43 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 17 Sea Zone
                  Japanese attack with 1 tactical_bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 17 Sea Zone
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 20 Sea Zone
                  Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports in 20 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                      ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the ANZAC lost in 20 Sea Zone
                  Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in Kiangsi
                  Japanese attack with 5 artilleries, 2 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 5 artilleries, 2 fighters, 5 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 7/18 hits, 6,50 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 5 artilleries, 2 fighters, 4 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Anhwe
                  Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2,50 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Anhwe to Kiangsu
              2 tactical_bombers moved from Anhwe to Kiangsu
              2 fighters moved from Kiangsi to 20 Sea Zone
              1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
              2 tactical_bombers moved from Kiangsi to 20 Sea Zone
              1 bomber moved from 43 Sea Zone to Celebes
              1 bomber moved from 45 Sea Zone to Celebes
              2 fighters moved from Japan to Kiangsu
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              1 airfield placed in Formosa
              1 fighter and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
              Japanese collect 29 PUs (2 lost to blockades); end with 31 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0,33
      Chinese : 0,33
      Japanese : 1,33
      

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