Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. kannelmaki
    3. Posts
    • Profile
    • Following 1
    • Followers 1
    • Topics 4
    • Posts 252
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by kannelmaki

    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Place Units - Americans
              2 carriers and 1 transport placed in 10 Sea Zone
              1 infantry placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Tsinghai
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              3 infantry moved from Shan State to Burma
              1 mech_infantry moved from Ethiopia to Kenya
              1 fighter moved from Tanganyika Territory to Kenya
              1 tactical_bomber moved from Tanganyika Territory to Kenya
              1 infantry moved from Algeria to 92 Sea Zone
              1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
              1 fighter moved from Gibraltar to Egypt
              1 transport moved from 76 Sea Zone to 71 Sea Zone
              1 cruiser moved from 76 Sea Zone to 81 Sea Zone
              1 destroyer moved from 76 Sea Zone to 81 Sea Zone
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Kenya
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1,33 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Kenya to Egypt
              1 fighter moved from Kenya to Egypt
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 artillery moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 86 Sea Zone to Brazil
                    British take Brazil from Neutral_Allies
              1 battleship moved from 39 Sea Zone to 80 Sea Zone
      
          Place Units - British
              1 airfield and 1 factory_minor placed in Egypt
              3 mech_infantrys placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 18 PUs
              Some Units in India change ownership: 6 infantry
      

      Combat Hit Differential Summary :

      British : -0,33
      Italians : -0,33
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Tsinghai
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
      
          Place Units - Americans
              2 carriers and 1 transport placed in 10 Sea Zone
              1 infantry placed in Eastern United States
              1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 9 artilleries and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              8 artilleries and 9 infantry moved from Bryansk to Western Ukraine
              5 infantry moved from Bessarabia to Romania
              3 artilleries moved from Ukraine to Bessarabia
              7 infantry moved from Vologda to Russia
              3 infantry moved from Suiyuyan to Hopei
              1 artillery and 7 infantry moved from Russia to Bryansk
              8 infantry moved from Smolensk to Russia
              8 infantry moved from Eastern Poland to Romania
              4 artilleries moved from Eastern Poland to Romania
              2 fighters moved from West India to Rostov
              1 tactical_bomber moved from West India to Rostov
              3 infantry moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Western Ukraine to Bessarabia
              5 infantry moved from Eastern Poland to Bessarabia
              1 armour moved from Eastern Poland to Romania
              12 infantry moved from Eastern Poland to Western Ukraine
              1 submarine moved from 114 Sea Zone to 113 Sea Zone
      
          Combat - Russians
      
          Non Combat Move - Russians
              3 aaGuns moved from Eastern Poland to Romania
              1 aaGun moved from Eastern Poland to Western Ukraine
              2 aaGuns moved from Vologda to Russia
      
          Place Units - Russians
              9 artilleries placed in Russia
              1 infantry placed in Russia
              2 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 31 PUs; end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 12 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Ukraine to Western Ukraine
              2 artilleries moved from Ukraine to Western Ukraine
              2 armour moved from Bryansk to Novgorod
              2 mech_infantrys moved from Bryansk to Novgorod
              2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              2 infantry moved from Rostov to Ukraine
              5 infantry moved from Russia to Bryansk
              2 fighters moved from Russia to Novgorod
              1 tactical_bomber moved from Russia to Novgorod
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Amur
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 infantry placed in Ukraine
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) VS Dawgoneit (Allies) BM3

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 bomber moved from Eastern Poland to Western Germany
              2 aaGuns moved from Eastern Poland to Poland
      
          Place Units - Italians
              1 fighter and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 14 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              2 fighters moved from New Zealand to Queensland
              2 infantry moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Politics - French
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              2 fighters moved from New Zealand to Queensland
              2 infantry moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 46 Sea Zone to New Guinea
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 artillery moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
              1 fighter moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from New South Wales to 33 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 cruiser moved from 101 Sea Zone to 11 Sea Zone
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              2 carriers and 1 submarine placed in 10 Sea Zone
              2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 destroyer moved from 109 Sea Zone to 111 Sea Zone
              1 bomber moved from United Kingdom to 111 Sea Zone
              1 fighter moved from Scotland to 111 Sea Zone
      
          Combat - British
              Battle in 111 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 1 fighter
                  Germans defend with 1 battleship
                      British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      1 battleship owned by the Germans lost in 111 Sea Zone
                  British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in 96 Sea Zone
                  British attack with 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in Ethiopia
                  British attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
                      British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1,00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits, 0,83 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/3 hits, 0,83 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
      
          Non Combat Move - British
              1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              1 aaGun moved from Malta to 96 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 infantry moved from 92 Sea Zone to Algeria
              1 aaGun moved from 92 Sea Zone to Algeria
              1 carrier moved from 98 Sea Zone to 92 Sea Zone
              1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 cruiser moved from 98 Sea Zone to 92 Sea Zone
              1 fighter moved from 96 Sea Zone to 92 Sea Zone
              1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 39 Sea Zone to 76 Sea Zone
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 tactical_bomber moved from India to Tanganyika Territory
              1 fighter moved from India to Tanganyika Territory
              2 infantry moved from Burma to India
              1 fighter moved from Burma to India
              3 infantry moved from Malaya to Shan State
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              2 fighters moved from United Kingdom to Gibraltar
              1 cruiser moved from 91 Sea Zone to 92 Sea Zone
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 fighter moved from 111 Sea Zone to Gibraltar
              1 bomber moved from 111 Sea Zone to United Kingdom
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
      
          Place Units - British
              1 airfield placed in Gibraltar
              4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 19 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Germans : -0,67
      British : 0,17
      Italians : 0,00
      Chinese : 0,67
      Japanese : 1,33
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,67
      Japanese : 1,33
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 cruiser moved from 101 Sea Zone to 11 Sea Zone
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              2 carriers and 1 submarine placed in 10 Sea Zone
              2 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Axis) VS Dawgoneit (Allies) BM3

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries and 10 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              4 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from Kiangsi to Kwangtung
              1 infantry moved from Kiangsu to Anhwe
              1 artillery moved from Shantung to Anhwe
              1 artillery moved from Jehol to Chahar
              1 fighter moved from Kiangsu to Chahar
              1 tactical_bomber moved from Kiangsu to Chahar
              1 infantry moved from Manchuria to Korea
                    Japanese take Korea from Russians
              1 artillery moved from Kiangsu to Kiangsi
              7 infantry moved from Kiangsu to Kiangsi
              1 tactical_bomber moved from Kiangsu to Anhwe
              1 tactical_bomber moved from Kiangsu to Anhwe
              1 fighter moved from Malaya to 43 Sea Zone
              1 bomber moved from Kiangsu to 44 Sea Zone
              1 bomber moved from Kiangsu to 41 Sea Zone
              6 transports moved from 19 Sea Zone to 6 Sea Zone
              4 infantry moved from Japan to 6 Sea Zone
              4 infantry and 6 transports moved from 6 Sea Zone to 19 Sea Zone
              2 infantry moved from Manchuria to Korea
              4 fighters moved from Kiangsu to Chahar
              3 tactical_bombers moved from Kiangsu to Chahar
              1 tactical_bomber moved from Kiangsu to Anhwe
              3 fighters moved from Kiangsu to Anhwe
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 43 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 44 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 41 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Kwangtung
                  Japanese attack with 4 artilleries, 13 infantry, 1 marine and 3 mech_infantrys
                  British defend with 1 armour; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 4 artilleries, 13 infantry, 1 marine and 3 mech_infantrys in Kwangtung, round 2 : 5/21 hits, 4,83 expected hits
                      UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 4 artilleries, 13 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
              Battle in Chahar
                  Japanese attack with 1 artillery, 5 fighters and 4 tactical_bombers
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Chahar, round 2 : 5/10 hits, 5,50 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                  Chinese defend with 1 artillery and 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Anhwe, round 2 : 3/8 hits, 4,17 expected hits
                      Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
                      2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 artillery and 2 infantry
      
          Non Combat Move - Japanese
              4 infantry moved from 19 Sea Zone to Manchuria
              5 fighters moved from Chahar to 19 Sea Zone
              3 tactical_bombers moved from Anhwe to 19 Sea Zone
              2 tactical_bombers moved from Chahar to 19 Sea Zone
              3 fighters moved from Anhwe to Kiangsu
              2 tactical_bombers moved from Chahar to Kiangsu
              1 bomber moved from 41 Sea Zone to Malaya
              1 fighter moved from 43 Sea Zone to Malaya
              1 bomber moved from 44 Sea Zone to Malaya
      
          Place Units - Japanese
              3 artilleries placed in Kiangsu
              10 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 37 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1,33
      UK_Pacific : -0,50
      Japanese : -1,50
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
              1 bomber moved from Gibraltar to 95 Sea Zone
              6 submarines moved from 91 Sea Zone to 95 Sea Zone
              1 carrier moved from 91 Sea Zone to 95 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from 91 Sea Zone to 95 Sea Zone
              1 destroyer moved from 91 Sea Zone to 95 Sea Zone
              4 infantry moved from Morocco to Algeria
              1 infantry moved from Algeria to Tunisia
                    Americans take Tunisia from Italians
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 30 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              1 fighter moved from 30 Sea Zone to 26 Sea Zone
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 33 Sea Zone to 18 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 fighter moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 18 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
      
          Combat - Americans
              Battle in 18 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans lost in 18 Sea Zone
                   retreated to 18 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
                  Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 carrier, 5 destroyers, 2 fighters, 3 submarines and 2 transports
                      Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                  Units damaged: 1 carrier owned by the Germans
                      Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 2 : 4/14 hits, 6,67 expected hits
                  Units damaged: 1 carrier owned by the Italians
                      Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits, 0,50 expected hits
                      Italians roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
                      6 submarines owned by the Americans, 4 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
                      Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 3 : 8/10 hits, 5,33 expected hits
                      Italians roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 3 : 3/12 hits, 5,17 expected hits
                      1 destroyer owned by the Germans, 5 destroyers owned by the Italians, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 carrier owned by the Italians lost in 95 Sea Zone
                      Americans roll dice for 1 bomber, 3 carriers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 4 : 4/7 hits, 4,17 expected hits
                      Italians roll dice for 3 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits
                      1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in 95 Sea Zone
                      2 transports owned by the Italians and 2 transports owned by the Germans lost in 95 Sea Zone
                  Americans win with 1 bomber, 2 carriers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55
                  Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers and 6 submarines
                  Casualties for Italians: 1 carrier, 5 destroyers, 2 fighters, 3 submarines and 2 transports
                  Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from 18 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 95 Sea Zone to Algeria
              1 fighter moved from 95 Sea Zone to Algeria
              1 bomber moved from 95 Sea Zone to Gibraltar
      
          Place Units - Americans
              10 destroyers placed in 101 Sea Zone
              1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Gibraltar
              1 mech_infantry moved from Iraq to Persia
              1 armour moved from Iraq to Persia
              2 mech_infantrys moved from Egypt to Iraq
              1 mech_infantry moved from Union of South Africa to Tanganyika Territory
              1 fighter moved from West India to Persia
              1 infantry moved from West India to Eastern Persia
              2 infantry moved from Morocco to Algeria
              4 infantry moved from Egypt to Alexandria
              1 infantry moved from Tobruk to Alexandria
              11 infantry moved from West India to Eastern Persia
              1 infantry moved from Shensi to Sikang
              2 artilleries and 9 infantry moved from Shensi to Hopei
      
          Combat - British
      
          Non Combat Move - British
              3 aaGuns moved from West India to Eastern Persia
      
          Place Units - British
              3 artilleries placed in Persia
              2 armour and 1 mech_infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 12
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,2,2,3,4,1,6,6,1
              British collect 26 PUs (12 lost to blockades); end with 28 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Italians : 1,67
      Americans : -2,33
      Chinese : 1,33
      Japanese : 0,00
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1,33
      Japanese : -0,33
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
              1 bomber moved from Gibraltar to 95 Sea Zone
              6 submarines moved from 91 Sea Zone to 95 Sea Zone
              1 carrier moved from 91 Sea Zone to 95 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from 91 Sea Zone to 95 Sea Zone
              1 destroyer moved from 91 Sea Zone to 95 Sea Zone
              4 infantry moved from Morocco to Algeria
              1 infantry moved from Algeria to Tunisia
                    Americans take Tunisia from Italians
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 30 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              1 fighter moved from 30 Sea Zone to 26 Sea Zone
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 33 Sea Zone to 18 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 fighter moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 18 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
      
          Combat - Americans
              Battle in 18 Sea Zone
                  Americans attack with 2 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Americans lost in 18 Sea Zone
                   retreated to 18 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
                  Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 carrier, 5 destroyers, 2 fighters, 3 submarines and 2 transports
                      Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                  Units damaged: 1 carrier owned by the Germans
                      Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 2 : 4/14 hits, 6,67 expected hits
                  Units damaged: 1 carrier owned by the Italians
                      Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 3/3 hits, 0,50 expected hits
                      Italians roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
                      6 submarines owned by the Americans, 4 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
                      Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 3 : 8/10 hits, 5,33 expected hits
                      Italians roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 3 : 3/12 hits, 5,17 expected hits
                      1 destroyer owned by the Germans, 5 destroyers owned by the Italians, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 carrier owned by the Italians lost in 95 Sea Zone
                      Americans roll dice for 1 bomber, 3 carriers, 3 fighters and 3 tactical_bombers in 95 Sea Zone, round 4 : 4/7 hits, 4,17 expected hits
                      Italians roll dice for 3 fighters, 1 tactical_bomber and 4 transports in 95 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits
                      1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in 95 Sea Zone
                      2 transports owned by the Italians and 2 transports owned by the Germans lost in 95 Sea Zone
                  Americans win with 1 bomber, 2 carriers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55
                  Casualties for Americans: 1 carrier, 1 cruiser, 6 destroyers and 6 submarines
                  Casualties for Italians: 1 carrier, 5 destroyers, 2 fighters, 3 submarines and 2 transports
                  Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 destroyer and 1 transport
      
          Non Combat Move - Americans
              1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 35 Sea Zone to 33 Sea Zone
              2 fighters moved from 18 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 95 Sea Zone to Algeria
              1 fighter moved from 95 Sea Zone to Algeria
              1 bomber moved from 95 Sea Zone to Gibraltar
      
          Place Units - Americans
              10 destroyers placed in 101 Sea Zone
              1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Italians : 1,67
      Americans : -2,33
      Japanese : 0,33
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      @majikforce
      Sorry I was on holidays and I didn’t have Wifi and Roamming

      posted in League
      kannelmakiK
      kannelmaki
    • RE: Kannelmaki (Allies) VS Majikforce (Axis) BM3_Rematch

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
              3 infantry moved from Baltic States to Belarus
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Novgorod
              2 infantry moved from Eastern Poland to Western Ukraine
              1 fighter moved from Belarus to Russia
              2 infantry moved from Caucasus to Rostov
              3 infantry moved from Ukraine to Western Ukraine
              2 infantry moved from Bessarabia to Western Ukraine
              1 armour moved from Russia to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              2 aaGuns moved from Russia to Bryansk
              6 infantry moved from Buryatia to Yakut S.S.R.
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
      
          Place Units - Russians
              2 artilleries and 1 infantry placed in Novgorod
              2 artilleries and 1 infantry placed in Ukraine
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      @DannyDuck716 Suicide attack?

      posted in League
      kannelmakiK
      kannelmaki
    • RE: DannyDuck716 (Axis) vs Kannelmaki (Allies) BM3 game 1

      TripleA Move Summary: Americans round 8

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
              1 bomber moved from Gibraltar to 95 Sea Zone
              6 submarines moved from 91 Sea Zone to 95 Sea Zone
              1 carrier moved from 91 Sea Zone to 95 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
              1 fighter moved from 91 Sea Zone to 95 Sea Zone
              1 destroyer moved from 91 Sea Zone to 95 Sea Zone
              4 infantry moved from Morocco to Algeria
              1 infantry moved from Algeria to Tunisia
                    Americans take Tunisia from Italians
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 30 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
              1 fighter moved from 30 Sea Zone to 26 Sea Zone
              1 submarine moved from 33 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 33 Sea Zone to 18 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 fighter moved from 33 Sea Zone to 35 Sea Zone
              2 fighters moved from 33 Sea Zone to 18 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
      
          Combat - Americans
      

      Savegame

      posted in League
      kannelmakiK
      kannelmaki
    • 1
    • 2
    • 3
    • 4
    • 5
    • 12
    • 13
    • 1 / 13