Thanks, didn’t know about that. Won’t delete the thread in case it helps someone else.
Posts made by Kakarrot1138
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RE: Locked submarinesposted in Axis & Allies 1942 Online
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RE: Locked submarinesposted in Axis & Allies 1942 Online
Not sure I’d even call it a glitch. Considering that the few times a SZ has contained subs and only subs from both factions, this has always happened, I’d call it a feature :D
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Locked submarinesposted in Axis & Allies 1942 Online
So whenever enemy submarines are in the same SZ, they’re just trapped there the whole game unless someone sets their profile to not submerge? Really stupid how it doesn’t let us move away the sub during combat phase because it doesn’t result in combat, but then it forces an attack attempt on the enemy sub which prevents you from moving yours during noncombat phase…
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RE: Online's faulty air casualty selectionposted in Axis & Allies 1942 Online
Sweet, didn’t see that and thought it was just a stack of 2 indistinguishable fighters. Disregard post.
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Online's faulty air casualty selectionposted in Axis & Allies 1942 Online
Turn 1 as England, I send my fighter from Egypt to hit SZ37 along with my fleets from SZ35 and 39. I win, and have a cruiser and fighter left over. When I get to non-combat phase, it says my remaining fighter in SZ37 only has one movement left, and therefore will die because it can’t make it back to land (and the carrier is dead). How is the game not smart enough to take off the fighter coming from Egypt (took 3 moves to get there) as my fighter casualty, instead of the one coming from SZ35 (took 1 move)? I can do the exact same battle in tripleA, and I can land the remaining fighter in India. It knows to always take off air units of the same type with fewer remaining movements first.
