Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. kaihlhac
    K
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 14
    • Best 8
    • Controversial 0
    • Groups 0

    kaihlhac

    @kaihlhac

    8
    Reputation
    8
    Profile views
    14
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    kaihlhac Unfollow Follow

    Best posts made by kaihlhac

    • Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      Hi everyone!

      I’ve been working on this rules package for quite some time and its finally time to release it!
      Disclaimer: Its primarily supposed to be played on Tabletop Simulator, where a mod for it exists. I havent tested playing it over the board, which is probably more difficult without extra material.

      Anyway, the main goal was to divert away from J1 Meta with Bidding, to a setup, thats hopefully more balanced and flexible. Meanwhile I tried to make possible and encurage some important historic tactics and decisions like Submarine Warfare or the attack on Pearl harbor.

      Explore a completely new version of Axis and Allies 1940 Global!

      Canada as a playable nation, Vichy France, Lend & Lease and Trans-Sibirian Railroad rules and many more adjustments!

      Wih tons of new strategic options and (hopefully) more balanced. You are invited to test it out yourselves.
      If you find loopholes, ambiguities in the rules or broken strategies, leave a comment or message me!

      Edit: Latest PDF: Kaihlhacs_Balance_And_History_Mod3.2.4.pdf

      Please enjoy!

      posted in House Rules
      K
      kaihlhac
    • RE: Neutral Territory Infantry

      @cthuwu The 2 infantry remain and dont regenerate to 8.

      posted in Axis & Allies Global 1940
      K
      kaihlhac
    • Script-assisted battles for Axis and Allies Global 1940 on Tabletop Simulator

      Hi,

      I work on script-assistance for Axis and Allies Global 1940 on Tabletop Simulator.

      What it does so far:

      • detect and count units and unit chips on the battle strip
      • Provide “Spawn Dice” button for each side
      • Count hits when throwing dice
      • Provide (+) and (-) Buttons and a number input as hover menu for units to change the stack below it. This is done automatically according to the entered number of units.

      Steam Workshop:
      https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328

      Hope you like it!

      posted in Software
      K
      kaihlhac
    • RE: Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      @kaihlhac Updates are coming. Testing shows, that the Allies are now too vulnerable if America is stalled for the max duration. We are heading to the right direction, but tweaking needs to be done

      posted in House Rules
      K
      kaihlhac
    • RE: USA Crush-Turtle or Die

      @squirecam Me having Manila, Hong Kong and Shanghai. Neglegting China like that comes with a price. Also, it takes 2 turns to get from Hawaii to Sydney. Time enough to come back and take back Hawaii/Build and take back Hawaii.

      posted in Axis & Allies Global 1940
      K
      kaihlhac
    • Update 3.0.0 out for Global 1940 2nd ed. [Scripted] on Tabletop Simulator

      Hi, A&A fans!

      I released a new big update for my Tabletop Simulator version of Axis and Allies 1940.
      The last bit of manual labour is now scripted, the occupation of territories! You can right-click territories to change the occupier. The IPC strip is adjusted automatically. Also, you can right-click capital ships to damage them, convoy sea zones to mark an active convoy disruption and many more things from other updates since I last posted here! More scripting will follow, like the recognition of national objectives, income calculation and building cost tracking. Please check it out, if you like!

      https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328

      posted in Software
      K
      kaihlhac
    • RE: Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      @barnee I have guys to playtest, first update is already there. But I appreciate every help with testing!

      posted in House Rules
      K
      kaihlhac
    • RE: USA Crush-Turtle or Die

      Why the hate against RL Germans?

      And also hi, I played against your strategy today, and first things first, yes, the guy made a few mistakes. But this strat has massive potential, and I will actually sit down and study it and maybe improve it. But still I find there are a lot of assumptions here…

      Nobody sees it coming? After the first G and J turn it reeks against the wind and any half way decent Allies player would take preperations and change course. Japan doesnt usually play like this and deliberately closes doors like this with no reason. At least assume that Hawaiian conquest will be forced. Maybe its true that many people auto pilot their buys, but then they are bad players. Every game is different. Also, spam Inf in America? Thats not the solution to the puzzle. Yes, you need lots of land units at one point, but with only inf spam youre vulnerable to big convoy raids, followed by indefinite fleet domination. I would be careful with that. Also, there are alternatives to Taranto, that work in this scenario. For example I played a 92 stack against this. But I admit, Britains first turn was probably the hardest this entire game. Russia will adapt and take Scandinavia and iraq the moment they enter war. I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome) and I dont see why any American player would not do that if that happens (update below, situational. In this situation it was probably the best to fight the German navy instead of the Japanese). And with 24 bidding the Allies can do a lot of things that can make this way harder (common bid things that are not based on the knowledge that this strategy is being played!).

      Anyway, scary strat, will try and study, thanks for the write up.
      And don’t get me wrong, I think you’re a good player. For the fact alone that you play and optimise non standard strategies. All I’m saying is basically that given my points and my own experience playing G40 online with people, that I doubt that the level of play online is actually that high. The 90% success rate would surprise me against good players. But that’s why I will test and see how well it can be countered.

      posted in Axis & Allies Global 1940
      K
      kaihlhac

    Latest posts made by kaihlhac

    • RE: Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      @barnee I have guys to playtest, first update is already there. But I appreciate every help with testing!

      posted in House Rules
      K
      kaihlhac
    • RE: Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      @kaihlhac Updates are coming. Testing shows, that the Allies are now too vulnerable if America is stalled for the max duration. We are heading to the right direction, but tweaking needs to be done

      posted in House Rules
      K
      kaihlhac
    • Axis and Allies Global 1940 Kaihlhac's Balance and History Mod

      Hi everyone!

      I’ve been working on this rules package for quite some time and its finally time to release it!
      Disclaimer: Its primarily supposed to be played on Tabletop Simulator, where a mod for it exists. I havent tested playing it over the board, which is probably more difficult without extra material.

      Anyway, the main goal was to divert away from J1 Meta with Bidding, to a setup, thats hopefully more balanced and flexible. Meanwhile I tried to make possible and encurage some important historic tactics and decisions like Submarine Warfare or the attack on Pearl harbor.

      Explore a completely new version of Axis and Allies 1940 Global!

      Canada as a playable nation, Vichy France, Lend & Lease and Trans-Sibirian Railroad rules and many more adjustments!

      Wih tons of new strategic options and (hopefully) more balanced. You are invited to test it out yourselves.
      If you find loopholes, ambiguities in the rules or broken strategies, leave a comment or message me!

      Edit: Latest PDF: Kaihlhacs_Balance_And_History_Mod3.2.4.pdf

      Please enjoy!

      posted in House Rules
      K
      kaihlhac
    • RE: USA Crush-Turtle or Die

      @squirecam Interesting idea, I will test around with that.

      posted in Axis & Allies Global 1940
      K
      kaihlhac
    • RE: USA Crush-Turtle or Die

      @squirecam said in USA Crush-Turtle or Die:

      I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome) and I dont see why any American player would not do that if that happens.

      I just wanted to give an update, I tried around myself and depending on the Axis moves, there are possibilities to contest the Japanese navy. It has to do with complicated back and forth blocking between Japan and USA, but I achieved to destroy almost the entire Japanese navy (while still losing Hawaii tho). Just wanted to put this out here, so I correct myself, I do see why an American player would keep the navy in the pacific. But it depends on the execution of the Jap player and the dice. Problem is the Atlantic tho, where I was able to assert full dominance with Germany over the Atlantic in the meanwhile.

      posted in Axis & Allies Global 1940
      K
      kaihlhac
    • RE: USA Crush-Turtle or Die

      @squirecam Me having Manila, Hong Kong and Shanghai. Neglegting China like that comes with a price. Also, it takes 2 turns to get from Hawaii to Sydney. Time enough to come back and take back Hawaii/Build and take back Hawaii.

      posted in Axis & Allies Global 1940
      K
      kaihlhac
    • RE: USA Crush-Turtle or Die

      Why the hate against RL Germans?

      And also hi, I played against your strategy today, and first things first, yes, the guy made a few mistakes. But this strat has massive potential, and I will actually sit down and study it and maybe improve it. But still I find there are a lot of assumptions here…

      Nobody sees it coming? After the first G and J turn it reeks against the wind and any half way decent Allies player would take preperations and change course. Japan doesnt usually play like this and deliberately closes doors like this with no reason. At least assume that Hawaiian conquest will be forced. Maybe its true that many people auto pilot their buys, but then they are bad players. Every game is different. Also, spam Inf in America? Thats not the solution to the puzzle. Yes, you need lots of land units at one point, but with only inf spam youre vulnerable to big convoy raids, followed by indefinite fleet domination. I would be careful with that. Also, there are alternatives to Taranto, that work in this scenario. For example I played a 92 stack against this. But I admit, Britains first turn was probably the hardest this entire game. Russia will adapt and take Scandinavia and iraq the moment they enter war. I moved the American fleet to the Atlantic once Hawaii was taken (and Japan had brought everything so its impossible to overcome) and I dont see why any American player would not do that if that happens (update below, situational. In this situation it was probably the best to fight the German navy instead of the Japanese). And with 24 bidding the Allies can do a lot of things that can make this way harder (common bid things that are not based on the knowledge that this strategy is being played!).

      Anyway, scary strat, will try and study, thanks for the write up.
      And don’t get me wrong, I think you’re a good player. For the fact alone that you play and optimise non standard strategies. All I’m saying is basically that given my points and my own experience playing G40 online with people, that I doubt that the level of play online is actually that high. The 90% success rate would surprise me against good players. But that’s why I will test and see how well it can be countered.

      posted in Axis & Allies Global 1940
      K
      kaihlhac
    • New scripted version of Axis and Allies 1942 2nd ed. on Tabletop Simulator available

      Hey everyone,

      I published my 1942 (2nd ed) version of Axis and Allies for Tabletop Simulator! It has all the script features you know and love from my 1940 version. Check it out! https://steamcommunity.com/sharedfiles/filedetails/?id=2786173480

      Also check out my 1940 global version: https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328

      posted in Software
      K
      kaihlhac
    • RE: Neutral Territory Infantry

      @cthuwu The 2 infantry remain and dont regenerate to 8.

      posted in Axis & Allies Global 1940
      K
      kaihlhac
    • Play Axis and Allies Global 1940 2nd ed. Online via Tabletop Simulator (fully scripted)!

      Hi guys,

      Do you want to play Axis and Allies online?
      The game was already heavily scripted.
      However, the new update 4.0.0 to the scripted Axis & Allies 1940 brings big new improvements!
      New key features:

      • Automatic income collection
      • Automatic national objective calculation and capital city money transfer

      Try it out!
      https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328

      posted in Software
      K
      kaihlhac