TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 5 armour, 1 destroyer, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 unit repaired.
2 transports moved from 91 Sea Zone to 64 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
6 transports moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 3 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 64 Sea Zone
3 fighters moved from Western United States to 64 Sea Zone
2 bombers moved from Western United States to Queensland
2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to India
4 armour moved from Southern France to Yugoslavia
3 infantry moved from Southern France to Northern Italy
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 harbour placed in Central America
5 armour and 5 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs