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    Topics created by k-rizma

    • K

      Political situation question

      Axis & Allies Global 1940
      • • • k-rizma
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      aequitas-et-veritasA

      Thank you ,too ghr2!

    • K

      Historical rules versus game balance (g40)

      House Rules
      • • • k-rizma
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      K

      I read numerous posts about historical rules like a separate Canada and rules for Vichy (just to name those two)

      Since most of you seems to agree that the game is in favor of the axis, how do you (re)balanced the game if you use those two rules(canada and vichy) or any other one that sesns to slow down allies or advantage axis ?

    • K

      Wich setup do you use ?

      Axis & Allies Global 1940
      • • • k-rizma
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      W

      Captain walker, I’m not trashing this strategy, but wouldn’t an extra carrier for each power be more helpful, and give you more mobility for roughly the same cost?  Although an English AB on Gib, and an American AB on Morocco sounds intriguing giving you a really good air def for your transport navies(s) it sounds very costly. I’m not sure how that helps you when you move to Norway or deeper into the Med though because you would be leaving the cover of those bases, and the Luftwaffe could hit you then.

      I could see it helping though if you build your fleet(s) then next turn move to Gib and drop AB(s) on the same turn so you could get immediate air cover. You wouldn’t have to wait for a carrier built that turn to catch up, but you would still need to bulk-up the navy before you move towards your objectives so I’m not seeing a major benefit for spending 30 IPCs on AB(s). Sounds like you may be going light on your navy builds for protection of your transports, and are compensating with the AB’s but the cost of the ABs is what is causing the weaker navy builds to start with.

      I guess it would help to shuck-shuck through Gib though needing fewer naval units to protect your ships off Gib. I can see this would hold off the Luftwaffe for some time as well so there are some pro"s and con’s to say the least.

    • K

      Convoy and subs withdraw

      Axis & Allies Europe
      • • • k-rizma
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      KrieghundK

      Submerged subs don’t count as a presence, so the attacker would gain control of the convoy zone.

    • K

      The perfect country for the newbe

      Axis & Allies Classic
      • • • k-rizma
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      ?

      USA, there lack of threats and high income makes them perfect

    • K

      Quebec, Canada

      Player Locator
      • • • k-rizma
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      N

      I’m french as well…
      Nova Scotia is french and English

      I’m from Nova Scotia, Canada and it’s a very beautiful province if I say so myself.

      Nova Scotia/New Brunswick and PEI (Maritimes) we are mostly considered Acadians (we speak french but it’s not a proper french like Quebec and France) it’s a mixture of English and French I suppose or French slang words…LOL

      NewFoundLand speaks there own kind of English as well for example…LOL

    • K

      Here some rules for USSR

      House Rules
      • • • k-rizma
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      M

      It might be a good idea, but you definitely need a pronunciation guide for bolshevickizationism…
      …or whatever it is…
      :roll:

      the stalinwhatchacallit thing would make it awfully hard for the allies to win against a decent german, and in A&AE it would eliminate the need for the soviet patriotic movement.

    • K

      Price changes

      House Rules
      • • • k-rizma
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      L

      the game never was realistic, i was just saying those prices would change the strategies and mix it up…

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