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    Posts made by JustLuthor

    • RE: Question about Vichy

      @GeneralHandGrenade Thank you for clearing that up!

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • Question about Vichy

      After Paris falls, and France surrenders, Does Vichy France continue to collect, and build? Or do they become a static, “neutral” nation? I don’t see this specific issue covered in either version of the rule book, on the forums, or other websites like BGG.

      It seems reasonable that they could continue to collect, and prosecute a war against the Free French, though historically, they were forbidden from building up their armed forces by Germany.

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • RE: Charleston, SC

      We now have a decent sized group (6-7 people) that meets regularly. @cholsclaw , you’re still welcome to join us.

      https://www.facebook.com/groups/188217378679611/?ref=bookmarks

      posted in Player Locator
      JustLuthorJ
      JustLuthor
    • RE: Jacksonville/St Augustine

      Sorry guys, I ended up in Charleston. We’ve got a decent sized group up here. Maybe we could meet in Savannah sometime.

      posted in Player Locator
      JustLuthorJ
      JustLuthor
    • RE: G40 Governments in Exile

      @barnee I updated the rule to include the limit of Infantry production, as per your suggestion.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • RE: Netherlands Turn Order?

      @Chris_Henry Thanks for the info!

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • RE: G40 Governments in Exile

      @barnee That’s a great idea! I’ll give it a try.

      I haven’t had the chance to play test it with a group, only solitaire. It keeps the (cough) mighty nation of France in the game, and gives them something to do. Also, when Rome is captured, they can continue to fight on like the real world Italian Social Republic. While it doesn’t make Sealion less likely, it has less of an impact on the game beyond the cash grab for Germany.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • Netherlands Turn Order?

      On the Netherlands player sheet, they are suspiciously omitted from the Order of Play. Surely this is just an oversight. Is there any information out there about when they go in the turn order? Currently, I have them go during the French turn.

      Thanks.

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • RE: G40 Governments in Exile

      For clarification, UK Europe, and USA are their own Hosts. ANZAC may choose whether FEC or USA is their Host.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • G40 Governments in Exile

      During WWII, when small nations were conquered, military personnel, and civil servants would flee the country, set up a government in exile, and continue the fight. Based on this, here is my proposal for nations who have lost their capital (like France), but may continue to collect income, build limited units, to continue the fight!

      Let me know what you think, if it can be simplified, or tweaked in any way.

      GOVERNMENT IN EXILE
      Once a Nation has lost its Capital, the conquering Power still collects that Nation’s current IPCs. Their Government goes into Exile in a designated Ally’s Capital, known as a “Host”.

      On the conquered nation’s next turn, they begin their turn with no IPCs, but may collect income for any original territories they still control on their Collect Income Phase.

      However, if the Host’s Capital is captured as well, they lose their IPCs for a second time, and may not continue to collect IPCs until their own Capital is liberated.

      LIMITED PRODUCTION
      Governments in Exile may not produce the full range of Units during their Purchase units phase. They may build Infantry in any original territories (equal to that territory’s IPC value), even if they liberated it on that turn (just like China), at any Industrial Complex still in their possession, or at a Host’s Industrial Complex.

      A GiE can also purchase the following units, which must be placed at any Industrial Complex still in their control, or at a Host’s Industrial Complex: Artillery, Fighters, Transports, Destroyers.

      HOST PAIRINGS
      When a nation goes into exile, they set up their government in the following Capitals. Note that Russia, China, and Japan may not set up a Government in Exile.

      Germany: Rome
      Russia: No Host. May only build Infantry when in Exile.
      Japanese: No Host. May only build Infantry when in Exile.
      USA: San Francisco
      China: NA
      UK: Ottawa
      FEC: Sydney
      Italy: Berlin
      ANZAC: Calcutta or San Francisco
      France: London

      EXAMPLE
      When France is captured on G1, Germany takes France’s IPCs, and the French set up a Government in Exile in London . On F1, they make any Combat/Non-Combat movements, and Collect Income for any French territories that they still posses.

      Assuming that on the F1 Collect Income Phase, France has lost mainland France, Tunisia, and French Indochina, they would collect 7 IPCs. On F2, they could buy 1 Infantry, and 1 Artillery. On the F2 place units phase, the Infantry may be placed in Syria, but the Artillery must be placed in a UK Europe IC.

      If Germany conducts Sealion, and takes London, France looses their IPCs once again, and may not collect income until Paris is liberated. UK’s Government goes into Exile in Ottawa, and continues the war effort.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • GW1914 Pieces

      I understand that HBG is developing a new version of of Global War 1914 that will interconnect with the other Global War eras. There is currently an older version of GW1914 available for free on HBG’s website, and it has units that are not available in A&A1914 like cruisers, bombers, and cavalry.

      Does anyone know where I can find sculpts for these additional units? Either miniatures or 3D printed models will work. I assume HGB will eventually release pieces for their games. In a pinch, I could use G40 pieces as place holders, but I’d really like to keep it aesthetically in the right time period.

      Thanks!

      posted in Global War 1914
      JustLuthorJ
      JustLuthor
    • RE: G40 Historial v1.1

      I don’t see why Bolivia is True Neutral, and Ecuador and Ireland are Pro-Ally.

      Bolivia declared war on the Axis in 1943, but never sent men to fight. Ecuador waited until the war was almost over, like many other Latin American nations, before finally declaring war in 1945.

      Ireland was strictly neutral throughout the war. Dublin was accidentally bombed by the Germans, and the IRA did conduct terrorist attacks against the British (funded by the Germans), but the Republic of Ireland maintained neutrality throughout the conflict.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • RE: UK as one economy

      I prefer to combine the UK economies, and make Canada/South Africa/ANZAC one power with three economies. Canada collects for the Americas, and Europe, South Africa collects for Africa, and the Middle East, and ANZAC collects for the rest of Asia, and Pacific islands. I feel like this breaks up UK enough that it doesn’t unbalance the game by combining UK economies, and brings Canada, and South Africa into the game as self ruling nations.

      posted in Axis & Allies Global 1940
      JustLuthorJ
      JustLuthor
    • RE: Home Brewed Pacts/Treaties

      Historically, the type of agreements countries made during this time included:
      -Diplomatic Relations: Before countries could negotiate treaties, they had to establish diplomatic relations in order to facilitate any agreements between the two nations. Diplomatic Relations could also be broken off (like many South American countries did with the Axis powers).
      -Mutual Defense Pacts: Two or more countries agree that if one is attacked, the other will come to their aid.
      -Treaties of friendship: These treaties express friendly diplomatic relations and cooperation between the two countries, though doesn’t necessarily mean mutual defense in the event of an attack by a third country.
      -Trade Agreements: Trade of resources and/or capital.
      -Non-Aggression Treaties: Two countries agree not to go to war with one another.
      -Spheres of influence: Countries agree to partition a country, or region, into “spheres of influence” where the territory is divided between the two nations.
      -Allied Conferences: The allies held conferences throughout the war to coordinate their war efforts.
      -Intervention in Minor Wars: Powers would intervene in small wars around the world, supporting one side or the other.
      -Appeasement: They would allow concessions to territorial expansion of certain powers.
      -Embargo: Countries agreed not to trade with a third party.
      -Governments in Exile: Conquered nations often continued the fight by moving their government to Allied occupied areas (usually London).
      -Puppet States: Conquering nations would often set up Puppet regimes loyal to, and controlled by them.

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • Did Chile declare war on Germany?

      I’ve been looking into the topic, and I’ve found contradictory statements regarding Chile’s declaration of war on the European Axis. While it’s clear that Chile did cut off ties with all Axis powers in 1943, and they did declare war on Japan in 1945, I cannot find any concrete evidence either way regarding a declaration of war on Germany/Italy. Some sources claim war was declared in 43, others omit any mention of a declaration of war, and others still say that war was never declare on German, or Italy.

      Any help would be greatly appreciated.

      posted in World War II History
      JustLuthorJ
      JustLuthor
    • RE: Home Brewed Pacts/Treaties

      I would like to see a mechanism like this in the game as well, either pre-set agreements at the start of the game, potential agreements that can be triggered by certain conditions, or players coming up with their own agreements based on lend/lease, territorial promises, trading resources, non-aggression treaties, declarations of war, etc.

      It seems that the “Diplomacy” expansion set helps facilitate, but not nearly on the level you’re thinking.

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • RE: G40 Benelux (Belgium/Netherlands/Luxembourg) Setup

      Sorry for not getting back to you sooner, but it’s been a crazy year.

      I know that there is evidence of Dutch transports, and I’m not refuting that. I’m simply stating that the addition of a transport makes the new Dutch units too powerful on the game board, and grossly unbalances the game in favor of the Allies, which is a bad thing.

      My solution, after play testing, is to give the Axis some units to balance it out, and I’ve edited my original post to reflect this.

      @Caesar-Seriona said in G40 Benelux (Belgium/Netherlands/Luxembourg) Setup:

      @JustLuthor:

      @Herr:

      I like the general idea though of course it would have to be carefully balanced. As for the units, I’m not much in favor of the tank in Scotland, for realism’s sake. The Dutch had one small tank at home. The Belgians did have a significant number of tanks but evacuating them to the UK was evidently impossible. Having two Benelux infantry units there is already more than enough compared to the French who were far more numerous.
      Dutch New Guinea might have an infantry unit, though. Dutch resistance continued throughout the war there, and the Japanese never completely conquered that territory.

      I can’t find it now, but in my research, I came across a Dutch tank unit raised in England after the fall of the Netherlands. For balance’s sake, maybe it should be 1 Artillery to represent Luxembourg’s limited contribution to the allied war effort. And maybe it should be only one infantry in England for both balance, and scale.

      I couldn’t find any Dutch 1940 Order of Battle for Dutch New Guinea. I only found references to DNG being reinforced after Japan declared war. This is the best historical argument for a Dutch transport in the Pacific, though I still feel it should be up to ANZAC to ferry Dutch units around for balance’s sake, which is empirically more important than historical accuracy.

      Another reason I don’t stress accuracy, is that it’s a slippery slope that eventually leads to completely revamping the game; not just the setup, but the map, and game mechanics as well. I would certainly like to do this for my own amusement, but it’s hard enough to get a game of Global going. I don’t want to compound that problem by creating an even more complicated game with 40-something countries, resources, trade agreements, diplomatic agreements, governments in exile, technology, a dozen new units, prison camps, espionage, sabotage, food rationing on the home front, and the Bretton Woods Conference.

      Though I would totally play that game.

      From my understanding of Luxembourg war effort against the Wehrmacht was the fact their nation did not have a military and only their capital city had some kind of defense and it was the cities police force that fought and surrendered (if I remember correctly) after a day of fighting. So as far as I know, no military campaign of any sort came from Luxembourg.

      The Luxembourg government in exile did field a small artillery troop attached to the 1st Belgian Field Artillery Battery (specifically Troop C). They fought in Northern France, and Belgium.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • RE: Charleston, SC

      @cholsclaw, there’s now a small group of us who get together somewhat regularly. I’ll PM you for contact info.

      posted in Player Locator
      JustLuthorJ
      JustLuthor
    • RE: HBG's Spanish Civil War

      I finally got to play last month, and it’s a great little two-player game. But definitely needs some tweaking. The lack of ships and seazones means that the Balearic Islands are pointless. Also, there are no rules for Portugal, so why include it on the map?

      When we played, we quickly divided the country right down the middle, with the Nationalists controlling the west, and the Republicans the east. It then became a gridlock, with some give and take, but very little changed. Ultimately, one of us would have likely broken the stalemate, but it was unclear which way the game would have gone if we had continued playing.

      If you buy this game, armored cars are a must, and two sets of roundels are as well.

      posted in Other Axis & Allies Variants
      JustLuthorJ
      JustLuthor
    • RE: 1914 Map grievances

      I just got into playing 1914, and one thing that I noticed about the map is that Greece is neutral, when historically they entered the war on the side of the Entente in 1916. My friend, who I was playing with, suggested that they’re left neutral because the game is already biased in favor of the Allies, and they don’t need an additional 2 IPCs, and a handful of units.

      posted in Axis & Allies 1914
      JustLuthorJ
      JustLuthor
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