Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. JustLuthor
    3. Best
    • Profile
    • Following 0
    • Followers 1
    • Topics 20
    • Posts 57
    • Best 14
    • Controversial 0
    • Groups 0

    Best posts made by JustLuthor

    • G40 Governments in Exile

      During WWII, when small nations were conquered, military personnel, and civil servants would flee the country, set up a government in exile, and continue the fight. Based on this, here is my proposal for nations who have lost their capital (like France), but may continue to collect income, build limited units, to continue the fight!

      Let me know what you think, if it can be simplified, or tweaked in any way.

      GOVERNMENT IN EXILE
      Once a Nation has lost its Capital, the conquering Power still collects that Nation’s current IPCs. Their Government goes into Exile in a designated Ally’s Capital, known as a “Host”.

      On the conquered nation’s next turn, they begin their turn with no IPCs, but may collect income for any original territories they still control on their Collect Income Phase.

      However, if the Host’s Capital is captured as well, they lose their IPCs for a second time, and may not continue to collect IPCs until their own Capital is liberated.

      LIMITED PRODUCTION
      Governments in Exile may not produce the full range of Units during their Purchase units phase. They may build Infantry in any original territories (equal to that territory’s IPC value), even if they liberated it on that turn (just like China), at any Industrial Complex still in their possession, or at a Host’s Industrial Complex.

      A GiE can also purchase the following units, which must be placed at any Industrial Complex still in their control, or at a Host’s Industrial Complex: Artillery, Fighters, Transports, Destroyers.

      HOST PAIRINGS
      When a nation goes into exile, they set up their government in the following Capitals. Note that Russia, China, and Japan may not set up a Government in Exile.

      Germany: Rome
      Russia: No Host. May only build Infantry when in Exile.
      Japanese: No Host. May only build Infantry when in Exile.
      USA: San Francisco
      China: NA
      UK: Ottawa
      FEC: Sydney
      Italy: Berlin
      ANZAC: Calcutta or San Francisco
      France: London

      EXAMPLE
      When France is captured on G1, Germany takes France’s IPCs, and the French set up a Government in Exile in London . On F1, they make any Combat/Non-Combat movements, and Collect Income for any French territories that they still posses.

      Assuming that on the F1 Collect Income Phase, France has lost mainland France, Tunisia, and French Indochina, they would collect 7 IPCs. On F2, they could buy 1 Infantry, and 1 Artillery. On the F2 place units phase, the Infantry may be placed in Syria, but the Artillery must be placed in a UK Europe IC.

      If Germany conducts Sealion, and takes London, France looses their IPCs once again, and may not collect income until Paris is liberated. UK’s Government goes into Exile in Ottawa, and continues the war effort.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • Question about Vichy

      After Paris falls, and France surrenders, Does Vichy France continue to collect, and build? Or do they become a static, “neutral” nation? I don’t see this specific issue covered in either version of the rule book, on the forums, or other websites like BGG.

      It seems reasonable that they could continue to collect, and prosecute a war against the Free French, though historically, they were forbidden from building up their armed forces by Germany.

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • RE: Replacement American box Pacific 1940

      Thank you, @SS-GEN! You’re a life saver. The package arrived today, and is now full of little green men.

      posted in Marketplace
      JustLuthorJ
      JustLuthor
    • G40 Benelux (Belgium/Netherlands/Luxembourg) Setup

      Here’s my suggested setup for Dutch, Belgian, and Luxembourgish (Benelux) units. I decided to make the three countries into one power, since their capitals are in the same territory (Holland Belgium). This setup is based on the historic order of battle for Benelux troops after the German invasion, as well an attempt to not unbalance the game too much.

      Benelux begins the game in control of all Dutch territories, as well as Belgian Congo (subtract 1 IPC from UK Europe). They move after France’s turn. Benelux acts as a conquered nation (like France after G1), and thus it does not collect income. Allied nations can liberate Benelux territories, and collect their income. Should the Allies liberate Holland Belgium, Benelux may collect income as a normal nation. Benelux has no National Objectives.

      Historical Board Gaming has orange pieces that can be used, as well as roundels. The only pieces they’re missing are submarines, and AAA guns. Both of which can be purchased in white, and then painted orange.

      UPDATE!
      After testing it out, I’ve made some minor adjustments, including additional Axis units to offset the disparity of allied units.

      DUTCH SETUP (Updated 5/29/2019
      United Kingdom: 1 Infantry
      Scotland: 1 Artillery
      Suriname: 1 Fighter
      Belgian Congo: 1 Infantry
      Sumatra: 1 Infantry
      Java: 1 Infantry, 1 Artillery, 1 Tank, 1 Fighter
      Celebes: 1 Infantry
      Dutch New Guinea: 1 Infantry
      Seazone 39: 1 Destroyer
      Seazone 42: 1 Destroyer, 1 Cruiser, 1 Transport
      Seazone 56: 1 Submarine

      JAPANESE ADDITIONAL SETUP
      Marianas: 1 Infantry
      Formosa: 1 Infantry
      Hainan: 1 Infantry
      Marshall Islands: 1 Infantry
      Siam: 1 Tank, 1 Fighter
      Sea Zone 6: 1 Transport
      Sea Zone 19: 1 Submarine
      Sea Zone 36: 1 Submarine, 1 cruiser

      ADDITIONAL ITALIAN SETUP
      Sea Zone 76: 1 Submarine

      ADDITIONAL GERMAN SETUP
      Norway: 1 Artillery, 1 Tank

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • RE: Home Brewed Pacts/Treaties

      I would like to see a mechanism like this in the game as well, either pre-set agreements at the start of the game, potential agreements that can be triggered by certain conditions, or players coming up with their own agreements based on lend/lease, territorial promises, trading resources, non-aggression treaties, declarations of war, etc.

      It seems that the “Diplomacy” expansion set helps facilitate, but not nearly on the level you’re thinking.

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • RE: Matching paints for AA OOB units

      Although it’s more time consuming, I’ve been using acrylic paints because they’re cheaper. Here’s what I’ve been able to match so far:

      Apple Barrel brand (available at Walmart):
      Coffee Bean - Russia
      Barn Red - Maroon Russia/HBG Maroon (matches ok, not perfect)
      Lite Mocha - D-Day Blonde
      Khaki - UK G40/HBG Tan
      Milk Chocolate - Italy
      Christmas Green - HBG Dark Green
      Cool Blue - HBG Light Blue (ok match)
      Elephant Gray - HBG Light Gray
      Dark Gray - HBG Dark Gray
      Pewter Gray - Anzac
      Bright Blue - France
      Bright Red - Pacific 2001/HBG Red
      Sublime Lime - HBG Yellow Green

      For American Pieces I use Craft Smart’s Olive Green from Michaels

      I’m having trouble matching Celery Green (Revised UK), and the Classic Japan/HBG Yellow Gold. Anyone find something that works with them?

      posted in Customizations
      JustLuthorJ
      JustLuthor
    • RE: G40 Benelux (Belgium/Netherlands/Luxembourg) Setup

      Sorry for not getting back to you sooner, but it’s been a crazy year.

      I know that there is evidence of Dutch transports, and I’m not refuting that. I’m simply stating that the addition of a transport makes the new Dutch units too powerful on the game board, and grossly unbalances the game in favor of the Allies, which is a bad thing.

      My solution, after play testing, is to give the Axis some units to balance it out, and I’ve edited my original post to reflect this.

      @Caesar-Seriona said in G40 Benelux (Belgium/Netherlands/Luxembourg) Setup:

      @JustLuthor:

      @Herr:

      I like the general idea though of course it would have to be carefully balanced. As for the units, I’m not much in favor of the tank in Scotland, for realism’s sake. The Dutch had one small tank at home. The Belgians did have a significant number of tanks but evacuating them to the UK was evidently impossible. Having two Benelux infantry units there is already more than enough compared to the French who were far more numerous.
      Dutch New Guinea might have an infantry unit, though. Dutch resistance continued throughout the war there, and the Japanese never completely conquered that territory.

      I can’t find it now, but in my research, I came across a Dutch tank unit raised in England after the fall of the Netherlands. For balance’s sake, maybe it should be 1 Artillery to represent Luxembourg’s limited contribution to the allied war effort. And maybe it should be only one infantry in England for both balance, and scale.

      I couldn’t find any Dutch 1940 Order of Battle for Dutch New Guinea. I only found references to DNG being reinforced after Japan declared war. This is the best historical argument for a Dutch transport in the Pacific, though I still feel it should be up to ANZAC to ferry Dutch units around for balance’s sake, which is empirically more important than historical accuracy.

      Another reason I don’t stress accuracy, is that it’s a slippery slope that eventually leads to completely revamping the game; not just the setup, but the map, and game mechanics as well. I would certainly like to do this for my own amusement, but it’s hard enough to get a game of Global going. I don’t want to compound that problem by creating an even more complicated game with 40-something countries, resources, trade agreements, diplomatic agreements, governments in exile, technology, a dozen new units, prison camps, espionage, sabotage, food rationing on the home front, and the Bretton Woods Conference.

      Though I would totally play that game.

      From my understanding of Luxembourg war effort against the Wehrmacht was the fact their nation did not have a military and only their capital city had some kind of defense and it was the cities police force that fought and surrendered (if I remember correctly) after a day of fighting. So as far as I know, no military campaign of any sort came from Luxembourg.

      The Luxembourg government in exile did field a small artillery troop attached to the 1st Belgian Field Artillery Battery (specifically Troop C). They fought in Northern France, and Belgium.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • RE: Question about Vichy

      I’ve actually found the relevant rule after re-reading the rules, but couldn’t find it earlier. Thanks guys.

      posted in Global War 1936
      JustLuthorJ
      JustLuthor
    • RE: UK as one economy

      I prefer to combine the UK economies, and make Canada/South Africa/ANZAC one power with three economies. Canada collects for the Americas, and Europe, South Africa collects for Africa, and the Middle East, and ANZAC collects for the rest of Asia, and Pacific islands. I feel like this breaks up UK enough that it doesn’t unbalance the game by combining UK economies, and brings Canada, and South Africa into the game as self ruling nations.

      posted in Axis & Allies Global 1940
      JustLuthorJ
      JustLuthor
    • RE: Jacksonville/St Augustine

      Sorry guys, I ended up in Charleston. We’ve got a decent sized group up here. Maybe we could meet in Savannah sometime.

      posted in Player Locator
      JustLuthorJ
      JustLuthor
    • RE: G40 Historial v1.1

      I don’t see why Bolivia is True Neutral, and Ecuador and Ireland are Pro-Ally.

      Bolivia declared war on the Axis in 1943, but never sent men to fight. Ecuador waited until the war was almost over, like many other Latin American nations, before finally declaring war in 1945.

      Ireland was strictly neutral throughout the war. Dublin was accidentally bombed by the Germans, and the IRA did conduct terrorist attacks against the British (funded by the Germans), but the Republic of Ireland maintained neutrality throughout the conflict.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • RE: Charleston, SC

      We now have a decent sized group (6-7 people) that meets regularly. @cholsclaw , you’re still welcome to join us.

      https://www.facebook.com/groups/188217378679611/?ref=bookmarks

      posted in Player Locator
      JustLuthorJ
      JustLuthor
    • RE: G40 Governments in Exile

      @barnee That’s a great idea! I’ll give it a try.

      I haven’t had the chance to play test it with a group, only solitaire. It keeps the (cough) mighty nation of France in the game, and gives them something to do. Also, when Rome is captured, they can continue to fight on like the real world Italian Social Republic. While it doesn’t make Sealion less likely, it has less of an impact on the game beyond the cash grab for Germany.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • RE: G40 Governments in Exile

      @barnee I updated the rule to include the limit of Infantry production, as per your suggestion.

      posted in House Rules
      JustLuthorJ
      JustLuthor
    • 1 / 1