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    2. JuliusBorisovBeamdog
    3. Posts
    J
    • Profile
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    • Posts 272
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    Posts made by JuliusBorisovBeamdog

    • RE: Ranked vs Unranked play

      @EricB , Impressive stuff, going without losses as Allies. I’ve had difficult opponents myself, 5:1 currently. So it’s all random and based on who you get in your games. Continue to grind, and you’ll eventually meet our top Platinum players!

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Ranked vs Unranked play

      @DoManMacgee We substantially changed tier conditions and in Season 2 there were only ~80 Platinum players. So right now, even the top 30 Gold can provide a serious challenge.

      That said, Season 3 has only begun, and there are not enough players in higher tiers right now.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Ranked vs Unranked play

      Just keep going, and once you arrive in top Gold and Platinum, you’ll get really difficult games. That’s the beauty of the MMR rating - the closer you’re to your opponent, skill-wise, the more interesting the game becomes.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Season 3 Launch: Patch Notes + Development Letter

      We’ve heard you, and we understand that the randomness of the dice just doesn’t feel right.

      Our goal is for the combat to feel satisfying and strategic while staying true to the element of chance at the heart of the board game. So, based on community feedback, our development team is working on a “Stabilized Dice” option for the game.

      Results of the investigation: with the release of each patch since February 2020, we’ve alternated between different PRNG systems to monitor whether the community feedback around the dice changed at all. Community feedback remained relatively constant throughout the changes to different PRNG systems.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Season 3 Launch: Patch Notes + Development Letter

      Sorry, then why did you comment that way?

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Season 3 Launch: Patch Notes + Development Letter

      Sorry, have you even read the link?

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • Season 3 Launch: Patch Notes + Development Letter

      Patch 13 of Axis & Allies 1942 Online arrives today!

      Get patch details & intel on future updates in our latest development letter:
      https://www.beamdog.com/news/season-3-launch-patch-notes-development-letter/

      • Season 3 Launch

      • Stability & Bug Fixes

      • Dice Development Plans

      • UI Overhaul News

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Go over finished games

      This is on our eventual to-do list, just not a priority at the moment.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: 📢 Roll Call! Who is on AA42 Online?

      There a few known issues with the Friends list, we’ve been investigating them for some time.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Ranked games post war review

      We definitely agree the end statistics and screens can be better. It’s just that there are more prioritised features which are being worked upon at this time, but this is definitely on our radar.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Attack Power: How is it calculated?

      @Midnight_Reaper, Of course, it knows when you attack. But it doesn’t know that when it counts “Attack Power” since the units are on the board, and you are not attacking, you can be very well defending. It’s a neutral state, when just overall attack value is taken into consideration.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Attack Power: How is it calculated?

      @Midnight_Reaper Since the game can’t know if the ART is located in the same area as INF (and if you’re going to use it with INF), it doesn’t increase the value for this particular purpose.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Attack Power: How is it calculated?

      @General_Mikulski It uses the overall attack value. Say, you have 8 infantry, 2 artillery, 1 tank and 1 fighter. It gives you 1 * 8+2 * 2+3 * 1+3 * 1 attack power = 18.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: How Do You Do a Strategic Bombing Run?

      Hi there! Make sure you click the IC, the colour of the arrow will change from white. Maybe it’s a Mac thing? If you’re playing with a touchpad on a Mac, please follow the instructions here from Apple to perform a right-click on macOS: https://support.apple.com/en-us/HT207700

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • Season 2 Kickoff: Patch Notes + Development Letter

      We’re kicking off Axis & Allies 1942 Online Season 2 with Patch 11!

      🎖️Ranked Ladder Reset
      🧑‍🤝‍🧑Friends List & Profile Updates
      ⚓️Improved Transport Loading & Destination Markers
      🛠️Performance & Server Fixes

      ❗Expect an outage 10am-2pm PT❗

      https://www.beamdog.com/news/season-2-kickoff-patch-notes-development-letter/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: A&A as mobile game?

      At the moment, we have nothing to comment regarding this subject.

      posted in Software
      J
      JuliusBorisovBeamdog
    • RE: What the hell did they do to ruin this game?

      @Imperious-Leader There are ways to make the zone non-hostile which will solve this issue. https://www.beamdog.com/news/patch-7-notes-axis-allies-1942-online/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      Patch #10
      Hello friends! Today we release Patch #10 for Axis & Allies 1942 Online!

      This patch includes more bug fixes, plus two major features requested by the community: Total Victory vs. AI and Player Status Indicators.

      Read on for full details >https://www.beamdog.com/news/patch-10-arrives-today/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • 6 month retrospective & Patch 8

      Axis & Allies 1942 Online just celebrated six months in Early Access!

      We’ve heard from Axis & Allies fans all around the globe: your cheers, your woes, your bug reports, and your feedback. We’re hugely grateful to everyone helping us make this game the best way to play Axis & Allies (beyond the tabletop). Thank you!

      Of course, our launch wasn’t without challenges. Since July, our team launched an aggressive assault on bugs, and bolstered server infrastructure to defend against crashes. They’ve also added major features to the core game, including:

      Ranked Games
      Player Profiles
      New Starting Variant
      Smarter AI
      UI Updates
      Slicker Visuals
      and more!

      Although the work is far from over, we’re proud of our progress to date.

      Check out our retrospective on development progress so far & Patch 8 notes: https://www.beamdog.com/news/early-access-six-month-retrospective/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: What the hell did they do to ruin this game?

      Just for the record: the tank unit placement in Italy was fixed 1 week ago.

      For transports (and controls in general), please check out

      https://steamcommunity.com/ogg/898920/announcements/detail/1617282814882108891

      https://steamcommunity.com/app/898920/discussions/0/2659871169516851931/

      https://steamcommunity.com/app/898920/discussions/0/3345546172890248923/

      About the dice: https://steamcommunity.com/app/898920/discussions/0/1741139831460610371/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
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