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    2. JuliusBorisovBeamdog
    3. Posts
    0% for April
    J
    • Profile
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    • Followers 14
    • Topics 11
    • Posts 276
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    Posts made by JuliusBorisovBeamdog

    • RE: So with all the talk about low luck dice coming curious if anything is being changed about Random dice generator in this game?

      @brian-cannon The preview build of the next update has 3 dice modes:

      • Random
      • Biased
      • Low Luck

      This should address all the requests we’ve been getting and provide solutions in balance:

      • players who respect the challenges of RNG and are ready to overcome not only the tactical approach of your opponent but also the difficulty of bad rolls will play with Random Dice
      • players who don’t want to see “lopsided” results and feel they want “fair” dice will play with Biased Dice
      • Low Luck fans obviously will play with Low Luck dice.
      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: No More Lane Rolling

      How about that? It’s now in the preview build. ;) https://steamcommunity.com/games/898920/announcements/detail/5761771209960330408

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      Sneak Peek!

      We’re sharing a preview build of our biggest update yet!

      • Dice Modes
      • Interface Overhaul
      • Post-Game Reports
      • …and more!

      Try out the preview on Steam!

      Check out the details here:
      http://bit.ly/AAO-Preview

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Should this movement be allowed?

      Indeed. Check out our guide at https://steamcommunity.com/sharedfiles/filedetails/?id=2384347603 - and rest assured, we’re working on the UI overhaul to make things like this much more simple.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Bug in online campaign

      @andersthingholm Please reach out to Axis & Allies 1942 Online support at https://beamdog.atlassian.net/servicedesk/customer/portal/3

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: New Season, has there been any change to dice in ranked games?

      We’re working on implementing the dice feedback we’ve received. It’s still WIP. Stay tuned.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: 🎲😢 PRNG dice support group — and ranting

      /Dev hat off, Steam Moderator hat on.

      I’ll say this once: developers don’t ban criticism. But moderators (and yeah, I understand the CM is someone who is doing moderation but whom you also can call a "developer) apply tools to those who violate the rules of discussion.

      The people you say who got banned on Steam actually violated the Steam rules of discussion, and you did it as well.

      Just your post above, along with all the info it has, includes: “But apparently “public relations” didn’t mean to them what it means to me, and I suppose if someone’s used to an authoritarian regime and not from the West then maybe that’s natural for them, I don’t know.” If you don’t understand how that violates the rules of discussion, I have nothing to tell you.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Bug - defense profiles

      @gettysburgx This looks like you’ve caught a rare bug. Can you please report this via our Customer Support at https://beamdog.atlassian.net/servicedesk/customer/portals (please also include screenshots of the War Diary, for Combat Move and Combat phases of the US turn)?

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: They Fixed Transports in the New Patch

      We’ve put together a quick guide explaining Transport Rules and UI for Axis & Allies 1942 Online.

      https://steamcommunity.com/sharedfiles/filedetails/?id=2384347603

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: First time Playing in over 2 months

      https://www.beamdog.com/news/dice-survey-results-axis-allies-1942-online/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: 🎲😢 PRNG dice support group — and ranting

      Hey all!

      Check out results from our Player Survey on Dice! Thanks to everyone who shared their thoughts— your answers will shape the future of Axis & Allies 1942 Online.

      View Survey Results https://www.beamdog.com/news/dice-survey-results-axis-allies-1942-online/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: First time Playing in over 2 months

      The in-game dice system is something we take very seriously and have investigated and reviewed much player feedback regarding. This is why we recently released an update that includes a new Stabilized Dice mode option for custom games. You can find out more about this update here: https://www.beamdog.com/news/stabilized-dice-faq-axis-allies-1942-online/

      We also welcome your feedback in the brief survey that is available here: http://bit.ly/34oZOT3

      https://steamcommunity.com/games/898920/announcements/detail/5124498536777100791

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Defense Profiles Still Need Polish After Last Patch Changes

      The game uses the profile of the UK player there because there are majorly UK ships in the zone. It can’t use the profile of the SU player for the sub and the profile of the UK player for the rest of the fleet as all the ships are one defender.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • Take the Dice Survey!🎲

      📢Hey there, Axis & Allies 1942 Online Commanders!

      We’re hard at work on getting the new dice mode🎲 just right— so we’re asking a few more questions in a new survey!

      Tell us what your ideal dice for Axis & Allies 1942 Online would be like!👇
      https://forms.gle/EH1QYs4d177QtMes8

      More details: https://steamcommunity.com/games/898920/announcements/detail/5124498536777100791

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Starting to lose my mind with this game

      Please try testing the Stabilized Dice and fulfil the survey.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: They finally changed the dice server!!!!!

      We’d appreciate if more people could test the new option and fulfil the survey (the link to the survey is in the patch notes).

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: They Fixed Transports in the New Patch

      @Magro Thing is, it’s working in my game. I suspect you’re not doing something that is required but I can’t help without the details.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: They Fixed Transports in the New Patch

      @Magro Please provide a screenshot and/or detailed step by step what you’re doing.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: They Fixed Transports in the New Patch

      @Magro You can. This is what you can do:
      Left-click the sea zone with the transport. Right-click another sea-zone. Right-click the unit next to that sea-zone. Right-click the 3rd sea zone. Right-click the land where you want to drop these units to.

      You can choose movement path if you go zone by zone. Right-click to 1 zone, then right-click to another zone.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: They Fixed Transports in the New Patch

      @Magro said in They Fixed Transports in the New Patch:

      As of Nov 13th 2020 transports still don’t work as in the boardgame.
      Extremly annoying when you knwo the game “as it si supposed to be”.

      Please elaborate.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
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