This is very insightful, Black_Elk. I’ve passed your concerns to the development team.
Posts made by JuliusBorisovBeamdog
-
RE: Grand Plans, 3rd Edition?posted in Axis & Allies 1942 Online
-
RE: I'm enjoying Axis & Allies Onlineposted in Axis & Allies 1942 Online
@DoManMacgee Yep. It’s invite-only at this point. ;)
-
RE: Bonus starting ipcs or other edits?posted in Axis & Allies 1942 Online
Thanks for all the suggestions, and keep them coming. There are really insightful posts in this thread.
-
RE: Technical Question: AAO and Steamposted in Axis & Allies 1942 Online
@Panther I don’t believe so.
-
RE: Q&A for Beamdogposted in Axis & Allies 1942 Online
Beamdog is doing monthly QA sessions based on the community questions posted in this thread: https://forums.beamdog.com/discussion/74182/ask-beamdog#latest . Major questions are selected and then being posted on the blog - http://blog.beamdog.com/ (the first such blog enty, based on January questions, will be posted very soon).
Also, take note a few questions might have been already answered. Eg. “The main reason Beamdog is making Axis & Allies Online is because our CEO, Trent Oster, has a passion for the board game, and he’s shared that with the team — we’re all hooked now!” https://venturebeat.com/2019/02/11/with-axis-allies-online-beamdog-goes-beyond-enhancing-old-dd-games/
-
RE: Asynchronous Play - Some Questionsposted in Axis & Allies 1942 Online
Asynchronous play means that the game allows players to take their full turn distinctly/asynchronously without other players needing to be in the game.
So yes, eg., player A does a move now, then logs out. Player B logs in two hours later and does his move … and so on.
The status of the game is saved on a server.
The offline game is saved to the user’s local drive.
The online games are all saved on our backend server.
-
RE: My Body Is Readyposted in Axis & Allies 1942 Online
@DoManMacgee The game will come to the Early Access very soon. There’s no date yet, but we’re working towards that.
-
RE: Rules Questions so far: Defender's Casualty Selectionposted in Axis & Allies 1942 Online
First of all, the game is still in development, and once the Early Access starts, players will be able to file feature requests at our service desk.
Right now:
- Yes, attackers can choose casualties in any order they prefer.
- Transports still must be chosen last.
- Yes, at this time defenders strictly choose casualties based on the lowest IPC cost units first (although still obeying rules such as hits from submarines cannot be applied to air units).
-
RE: Rules Questions so far: Defending Submarinesposted in Axis & Allies 1942 Online
First of all, the game is still in development, and once the Early Access starts, players will be able to file feature requests at our service desk.
Right now: Sea zones with enemy subs are still considered friendly, but defenders are not able to submerge their submarines at this time. Submarines do not block unit movement. At this time, all defending subs that do not have an enemy destroyer in the battle automatically conduct a surprise strike.
About your last question: the change was made to accommodate asynchronous play. The developers might look at ways to address this based on the community feedback.
-
RE: My Body Is Readyposted in Axis & Allies 1942 Online
Thanks for the feedback. The developers might later allow players to customize their defense profiles.
-
RE: Introduce or Re-Introduce Yourself (Feb. 2019)posted in Welcome
Hello, all! I’m the CM of Beamdog, and I’m so excited to make your acquaintance.
-
RE: Announcing Axis & Allies Onlineposted in Blogs
Hello, Axis & Allies community! Nice to meet you!