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    2. JuliusBorisovBeamdog
    3. Posts
    J
    • Profile
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    Posts made by JuliusBorisovBeamdog

    • RE: Tips: for unloading transports

      @djensen @rem400 Left-click transport. Right-click the infantry. Right-click the SZ34. Right-click the infantry in Persia. Right-click Egypt.

      If you have a stack of transports and a stack on infantry, keep right-clicking infantry, they’ll load. You can also open the dossier and pick each transport individually to be able to see what is loaded where.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Feature request: Pick the order of battles (already exists)

      Phase 3: Conduct Combat
      In this phase, you conduct combat against opposing units
      using the following sequence:
      Combat Sequence

      1. Strategic bombing raids
      2. Amphibious assaults
      3. General combat

      https://media.wizards.com/2015/rules/AA_1942_rules.pdf

      Under General combat, you actually can pick the order (right-click the territory).

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Make refundung non-deployed units optional and not default

      We never make any decision on a whim. There is the right-holder, there is the lead team, there are developers on the projects, there is a community, and people from all over the world are playing the game. As mentioned in the newsletter after Patch 5, we’ll be sending out a new survey about Axis & Allies 1942 Online.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: No More Lane Rolling

      I hear that, but that’s a digital adaptation of the game, and playing a digital version means certain things should go differently if compared to the RL experience, especially when we consider the wide variety of players who play A&A 1942 Online.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: No More Lane Rolling

      I see, thanks. I’ve asked the team. We wanted to keep the game simple and understandable when doing combat for new players. This is why it’s being rolled that way.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: No More Lane Rolling

      Yeah, can you elaborate a bit, @djensen?

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Beware of joining too many ranked games

      @Bjergmose Can please file a ticket in our Service Desk https://beamdog.atlassian.net/servicedesk/customer/portal/3, our developers will look into such problems as the first priority on Monday.

      Also, check out https://steamcommunity.com/app/898920/discussions/0/1640927981804514877/.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Beware of joining too many ranked games

      We’re actively working on the games list issue. Should have a hotfix to try to address it today.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Beware of joining too many ranked games

      All good feedback, thanks.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Beware of joining too many ranked games

      Gotcha! But you get notifications on email (old-style) when the game is started and you have to take a turn.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Beware of joining too many ranked games

      @taamvan It’s working. Custom games are not ranked.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Tips: for unloading transports

      Thanks for the feedback! We’ll surely look for ways to further polish the experience.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Beware of joining too many ranked games

      We didn’t get our additional on-screen visual elements done in time for the patch.

      It will be resolved in the next patch. Thanks, David!

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      Big news!

      You asked, we listened. Matchmaking, Ladders, Redesigned Map Arrows, and many other exciting new features have come to Axis & Allies 1942 Online today!

      Learn more in the new Developer Update from Beamdog Producer Cody Ouimet

      https://steamcommunity.com/games/898920/announcements/detail/1617282814883057746

      https://steamcommunity.com/games/898920/announcements/detail/1617282814882108891

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Feature request: true random dice

      @djensen We agree, it sucks when you get hit like that, but thats what chance does. We’re trying to emulate the same idea of random chance in the board game that also relies on random chance as well as strategy. Axis & Allies is not a game about pure strategy. Chance plays enough of a roll that its more about hedging your bets and strategizing to give yourself the best chance. But its still just that: chance.

      It always evens itself in the end. We noticed a concern being raised, we came out and addressed the concern with the dice RNG with the exact methodology we’re using for the dice.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Game is working great

      Thank you, @taamvan. The goal of the Early Access is to listen to the feedback of players around the world. We’re certainly hearing suggestions about the allied carriers and transports! ;)

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Cannot change username within the game

      Hi! We are going to temporarily remove the ability for players to manually change their Commander Name and Emails for the time being while we resolve issues with the system.

      Btw, this forum is not the best place for bug reports. https://beamdog.atlassian.net/servicedesk/customer/portal/3

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Feature request: true random dice

      I have asked around. We don’t have global statistics on the rolls, unfortunately.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Maybe a bug on defense profiles?

      @djensen I don’t know if there is a bug of any kind, but I personally make sure to check my defence profile in all my games after I start a new one and set the profile there.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Total bullcrap...

      The game is in Early Access, which means bugs come and go. The transport bug will be fixed by an upcoming patch.

      Tanks can’t blitz through areas with ICs.

      Dice roller - we have replied about that many times, it’s all random.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
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