Unfortunately, it’s a known issue, and there is no way to resolve this. If this is a custom game (and you haven’t timed out yet), please tell me your Commander Name, ID, and the game’s title, and we’ll nuke it.
Best posts made by JuliusBorisovBeamdog
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RE: Endless crash loop, can't finish gameposted in Axis & Allies 1942 Online
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RE: please merge accountsposted in Axis & Allies 1942 Online
Done!
@Panther Thanks for these pings, really helpful.
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RE: Announcing Axis & Allies Onlineposted in Blogs
Hello, Axis & Allies community! Nice to meet you!
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RE: A&A as mobile game?posted in Software
At the moment, we have nothing to comment regarding this subject.
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RE: My Body Is Readyposted in Axis & Allies 1942 Online
Thanks for the feedback. The developers might later allow players to customize their defense profiles.
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RE: I'm enjoying Axis & Allies Onlineposted in Axis & Allies 1942 Online
@DoManMacgee Yep. It’s invite-only at this point. ;)
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RE: Axis & Allies Online AMA by Beamdog on March 27 at r/boardgamesposted in Axis & Allies 1942 Online
Our Axis & Allies Online AMA is finished now (we started at 09am PT and ran it till 11am PT). Check out the questions and replies here:
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RE: Technical Question: AAO and Steamposted in Axis & Allies 1942 Online
You can’t play Steam games without launching Steam, usually. This game won’t be an exclusion.
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RE: Any News?posted in Axis & Allies 1942 Online
@DoManMacgee We’re trying to be low-key at the moment about the game’s features. It hasn’t launched in the Early Access yet.
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RE: Any News?posted in Axis & Allies 1942 Online
A big patch rolled out for Axis & Allies 1942 Online, which includes Improvements to Front-end Performance, UX, UI, and more! https://www.beamdog.com/news/patch-1-axis-allies-1942-online/
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RE: Notes on Things I've Observedposted in Axis & Allies 1942 Online
- We don’t have any quick solution for that particular bit of lag at the moment.
- We have plans for a replay system so you can more easily see what happened when it wasn’t your turn.
- Yes, we agree and have some redesigns in process for the cards, with one of the goals being to make who’s who more clear to the player.
- Indeed, unit arrows are confusing. We have some plans to revise these.
- Bombers and fighters - we have a bug in the system that bombers should be clearly larger than fighters, but overall the design is based on the pieces from the board game.
- We have a few open tickets in the backlog for unit crowding leading to cases where you can’t see stack numbers. We still need to design an elegant solution and run another unit placement pass .
- Yay, thank you! :slightly_smiling_face:
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RE: Further Features and Ideasposted in Axis & Allies 1942 Online
@DoManMacgee I watch everything everywhere. The blank screen issue will be fixed (hopefully) by the next patch.
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RE: Feature request: true random diceposted in Axis & Allies 1942 Online
Hey! This has been brought up a number of times, especially at the game launch. A PRNG generates the value. We’ve examined its output versus real random data and have found it to be indistinguishable. This also applies to the Computer opponent.
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RE: Getting your IPCs back if you don't deployposted in Axis & Allies 1942 Online
@djensen What I did was to buy 2 ACs in Karelia so that 4 my fighters from Germany could get there after attacking the SZ next to Norway. However, during the combat, all 4 fighters were destroyed, this is why I didn’t buy the ACs.
Also, please take into account that the yesterday patch addressed the ACs/fighters situation and implemented the rule from the tabletop game.
What is the issue with subs?
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RE: Any News?posted in Axis & Allies 1942 Online
Big news!
You asked, we listened. Matchmaking, Ladders, Redesigned Map Arrows, and many other exciting new features have come to Axis & Allies 1942 Online today!
Learn more in the new Developer Update from Beamdog Producer Cody Ouimet
https://steamcommunity.com/games/898920/announcements/detail/1617282814883057746
https://steamcommunity.com/games/898920/announcements/detail/1617282814882108891
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RE: Beware of joining too many ranked gamesposted in Axis & Allies 1942 Online
We didn’t get our additional on-screen visual elements done in time for the patch.
It will be resolved in the next patch. Thanks, David!