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    2. JuliusBorisovBeamdog
    3. Best
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    J
    • Profile
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    • Followers 13
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    • Posts 272
    • Best 90
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    Best posts made by JuliusBorisovBeamdog

    • RE: Endless crash loop, can't finish game

      Unfortunately, it’s a known issue, and there is no way to resolve this. If this is a custom game (and you haven’t timed out yet), please tell me your Commander Name, ID, and the game’s title, and we’ll nuke it.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: please merge accounts

      Done!

      @Panther Thanks for these pings, really helpful.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Announcing Axis & Allies Online

      Hello, Axis & Allies community! Nice to meet you!

      posted in Blogs
      J
      JuliusBorisovBeamdog
    • RE: A&A as mobile game?

      At the moment, we have nothing to comment regarding this subject.

      posted in Software
      J
      JuliusBorisovBeamdog
    • RE: My Body Is Ready

      Thanks for the feedback. The developers might later allow players to customize their defense profiles.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: I'm enjoying Axis & Allies Online

      @DoManMacgee Yep. It’s invite-only at this point. ;)

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Axis & Allies Online AMA by Beamdog on March 27 at r/boardgames

      Our Axis & Allies Online AMA is finished now (we started at 09am PT and ran it till 11am PT). Check out the questions and replies here:

      https://www.reddit.com/r/boardgames/comments/b65dzh/were_beamdog_developers_of_axis_allies_online_ama/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Technical Question: AAO and Steam

      You can’t play Steam games without launching Steam, usually. This game won’t be an exclusion.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      @DoManMacgee We’re trying to be low-key at the moment about the game’s features. It hasn’t launched in the Early Access yet.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      YES!!!
      https://www.axisandallies.org/p/axis-allies-1942-online-early-access-is-here/
      https://steamcommunity.com/games/898920/announcements/detail/2700389729471432443

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      Seems that has been solved now. :)

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      The fix is live!

      https://www.beamdog.com/news/hot-fix-today-stability-speed/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Feedback and questions for other players

      @Black_Elk All the credit is yours: https://steamcommunity.com/app/898920/discussions/0/1643170903490462635/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      A big patch rolled out for Axis & Allies 1942 Online, which includes Improvements to Front-end Performance, UX, UI, and more! https://www.beamdog.com/news/patch-1-axis-allies-1942-online/

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Notes on Things I've Observed

      @taamvan

      1. We don’t have any quick solution for that particular bit of lag at the moment.
      2. We have plans for a replay system so you can more easily see what happened when it wasn’t your turn.
      3. Yes, we agree and have some redesigns in process for the cards, with one of the goals being to make who’s who more clear to the player.
      4. Indeed, unit arrows are confusing. We have some plans to revise these.
      5. Bombers and fighters - we have a bug in the system that bombers should be clearly larger than fighters, but overall the design is based on the pieces from the board game.
      6. We have a few open tickets in the backlog for unit crowding leading to cases where you can’t see stack numbers. We still need to design an elegant solution and run another unit placement pass .
      7. Yay, thank you! :slightly_smiling_face:
      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Further Features and Ideas

      @DoManMacgee I watch everything everywhere. The blank screen issue will be fixed (hopefully) by the next patch.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Feature request: true random dice

      Hey! This has been brought up a number of times, especially at the game launch. A PRNG generates the value. We’ve examined its output versus real random data and have found it to be indistinguishable. This also applies to the Computer opponent.

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Getting your IPCs back if you don't deploy

      @djensen What I did was to buy 2 ACs in Karelia so that 4 my fighters from Germany could get there after attacking the SZ next to Norway. However, during the combat, all 4 fighters were destroyed, this is why I didn’t buy the ACs.

      Also, please take into account that the yesterday patch addressed the ACs/fighters situation and implemented the rule from the tabletop game.

      What is the issue with subs?

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Any News?

      Big news!

      You asked, we listened. Matchmaking, Ladders, Redesigned Map Arrows, and many other exciting new features have come to Axis & Allies 1942 Online today!

      Learn more in the new Developer Update from Beamdog Producer Cody Ouimet

      https://steamcommunity.com/games/898920/announcements/detail/1617282814883057746

      https://steamcommunity.com/games/898920/announcements/detail/1617282814882108891

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
    • RE: Beware of joining too many ranked games

      We didn’t get our additional on-screen visual elements done in time for the patch.

      It will be resolved in the next patch. Thanks, David!

      posted in Axis & Allies 1942 Online
      J
      JuliusBorisovBeamdog
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