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    Posts made by JuanSpain

    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 4 fighters, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Anhwe to Hunan
              1 fighter and 1 tactical_bomber moved from Chahar to Hunan
              1 bomber moved from Wake Island to 47 Sea Zone
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 infantry moved from 19 Sea Zone to Shantung
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              5 fighters moved from 6 Sea Zone to 20 Sea Zone
              3 fighters moved from 6 Sea Zone to Shantung
              3 fighters moved from 6 Sea Zone to Kiangsu
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Hunan
                  Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Hunan
                  Americans win, taking Hunan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Kiangsu
                  Americans attack with 1 artillery, 3 fighters and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 2 : 2/5 hits, 2,17 expected hits
                      Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Kiangsu
                  Americans win, taking Kiangsu from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in 20 Sea Zone
                  Americans attack with 1 destroyer and 5 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                      Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Shantung
                  Americans attack with 3 fighters and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 1/4 hits, 1,67 expected hits
                      Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                  Americans win with 3 fighters remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 fighter moved from 6 Sea Zone to Hawaiian Islands
              1 bomber moved from 47 Sea Zone to Queensland
              4 fighters moved from 20 Sea Zone to 19 Sea Zone
              3 fighters moved from Kiangsu to 19 Sea Zone
              3 fighters moved from Shantung to 19 Sea Zone
              7 carriers moved from 6 Sea Zone to 19 Sea Zone
              2 cruisers moved from 6 Sea Zone to 19 Sea Zone
              1 battleship moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
              2 infantry moved from British Guiana to 88 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
              2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              3 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
              5 fighters moved from Eastern United States to 91 Sea Zone
              2 fighters moved from 91 Sea Zone to Gibraltar
              1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
      
          Place Units - Americans
              3 mech_infantrys placed in Korea
              4 fighters placed in Western United States
              2 submarines placed in 10 Sea Zone
              2 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Americans : 1,00
      Japanese : 0,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
              Russians buy 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Bryansk to Ukraine
                    Russians take Ukraine from Germans
              2 infantry moved from Belarus to Novgorod
              2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits
                      Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1,83 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                  Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Novgorod to Russia
              1 tactical_bomber moved from Novgorod to Belarus
              9 infantry moved from Bryansk to Belarus
              3 infantry moved from Volgograd to Samara
              10 infantry moved from Russia to Bryansk
              3 infantry moved from Rostov to Bryansk
      
          Place Units - Russians
              10 infantry placed in Russia
              1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 28 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 5 infantry
              EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 5 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 1,00
      Russians : -1,83
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 mech_infantry moved from South Australia to New South Wales
              1 aaGun moved from South Australia to New South Wales
              1 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 submarine
              EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 71 Sea Zone to 83 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 carriers and 5 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 mech_infantrys moved from Jehol to Anhwe
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
      
          Combat - Americans
              Battle in Anhwe
                  Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                  Americans win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
              1 transport moved from 8 Sea Zone to 10 Sea Zone
              4 fighters moved from Western United States to 6 Sea Zone
              2 fighters moved from Western United States to 6 Sea Zone
      
          Place Units - Americans
              2 carriers placed in 6 Sea Zone
              5 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 13 infantry moved from Jehol to Anhwe
              1 infantry moved from Suiyuyan to Chahar
      
          Place Units - Chinese
              2 infantry placed in Anhwe
              2 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 14 PUs
      
          Purchase Units - British
              British buy 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
      
          Combat - British
      
          Non Combat Move - British
              2 infantry moved from Scotland to United Kingdom
              1 bomber and 1 fighter moved from United Kingdom to Gibraltar
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 infantry moved from Union of South Africa to 71 Sea Zone
              1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
              1 destroyer moved from 76 Sea Zone to 71 Sea Zone
      
          Place Units - British
              1 carrier placed in 106 Sea Zone
              2 infantry and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,1,4,5,1,5
              British collect 21 PUs (5 lost to blockades); end with 21 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans : -0,50
      Japanese : 0,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 13 infantry moved from Jehol to Anhwe
              1 infantry moved from Suiyuyan to Chahar
      
          Place Units - Chinese
              2 infantry placed in Anhwe
              2 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 2 carriers and 5 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 mech_infantrys moved from Jehol to Anhwe
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
      
          Combat - Americans
              Battle in Anhwe
                  Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                  Americans win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
              1 transport moved from 8 Sea Zone to 10 Sea Zone
              4 fighters moved from Western United States to 6 Sea Zone
              2 fighters moved from Western United States to 6 Sea Zone
      
          Place Units - Americans
              2 carriers placed in 6 Sea Zone
              5 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Americans : -0,50
      Japanese : 0,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: Post League Game Results Here

      @simon33 I didn´t know the rule was Vanila as default but I don´t want to force Adam to play Vanila. Dice would decide or a bid for Axis in BM for me is what I propose.

      Adam, what bid would you give me for Axis in BM?

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Rostov to Ukraine
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              2 infantry moved from Belarus to Novgorod
              1 tactical_bomber moved from Belarus to Novgorod
              1 fighter moved from Belarus to Novgorod
              1 fighter moved from Belarus to Ukraine
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits
                      Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Ukraine
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Novgorod to Belarus
              1 fighter moved from Novgorod to Belarus
              1 fighter moved from Ukraine to Belarus
              9 infantry moved from Bryansk to Belarus
              3 infantry moved from Volgograd to Rostov
              10 infantry moved from Russia to Bryansk
              1 aaGun and 5 infantry moved from Manchuria to Jehol
      
          Place Units - Russians
              10 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : 0,00
      Russians : 0,83
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from 6 Sea Zone to Korea
              2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry moved from New South Wales to South Australia
              1 submarine moved from 62 Sea Zone to 34 Sea Zone
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 71 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from 6 Sea Zone to Korea
              2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry moved from New South Wales to South Australia
              1 submarine moved from 62 Sea Zone to 34 Sea Zone
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: Post League Game Results Here

      @gamerman01
      Thx. Yes Adam the way Gamer is describing is how I propose bidding here. It has been done before and I think is a good way to solve the bid process.

      I expected you to insist on BM but given it means a direct loss for me in the game that you created and have 20 vs 1 games experience compared to mine, I also have to insist in Vanila. Shall we use dice to decide if it is Vanila or BM? 50% chance for each. Alternatively, could you give me a large bid for Axis in BM?

      Thx guys

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3

      @oysteilo The keys of the game are in strategy in my view.

      The germans were able to stack at both eastern and western borders with lots of land because they did not buy a single plane nor ship during the first dozen of rounds. They are able to do so if their purchases are consistently land but you need to look long term on that strat since the very beginning. In that balance helped a lot that the russians declared war to Japs and Japs were able to control a lot of russian economy because I did not need so many germans in Eastern Front. The long term view in the units needed in that front (large amount of mechs) was key to avoid you unifying your middle east army with the russians and fight together. I had the amount needed on due time, anticipating purchases 10 rounds.

      A very relevant strat key was Spain battle. Neutrals is ussually a bad decision vs me when I am playing this strategy, because for this german play the only way I can control Gib is crossing Spain and that gives me an easy and stable way of doing it. Once I controlled it, it was a matter of time because your armies were splitted with no solution from there and I could just play increasing Bombers in between instead with the only decision to make on which side to smash and with which % to win that battle. On the other hand you could not reinforce all your fronts affected by those bombers with the same amount of money. Spain battle conclusion released a lot of my western mechs that were bought with that purpose of fighting in Spain first and after reaching Moscow fast while Bombers would both defend western and med coasts and increase Power for Sea Lion, Moscow fall and Middle East. 5 targets at the same time with 1 purchase.

      Conclusion of all the statements above is if allies don’t unify armies from a certain point, they have no chance as Axis purchases are much more efficient and I was driving for that situation with more anticipation in my view.

      Bombers + Gib for Germany is definitive because a lot of land is released from Rome and other coasts defense + Bombers cover 5/6 targets at the same time with 1 purchase.

      Finally, americans should have fought more in eastern russia I believe, and yes, not stacking Yunnan helped Japan but also the way the russians attacked Japan and got trapped.

      Hope it helps, not a lot of people share strat here.

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 mech_infantrys moved from Korea to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
              1 transport moved from 89 Sea Zone to 101 Sea Zone
              2 carriers moved from 26 Sea Zone to 6 Sea Zone
              1 transport moved from 6 Sea Zone to 8 Sea Zone
      
          Place Units - Americans
              1 factory_minor placed in Korea
              1 destroyer placed in 101 Sea Zone
              6 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Anhwe
              1 fighter moved from Suiyuyan to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Jehol
              11 infantry moved from Chahar to Jehol
      
          Place Units - Chinese
              3 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 13 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Manchuria: 4 fighters
              EDIT: Removing units owned by Americans from Manchuria: 1 bomber
              EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters
              EDIT: Adding units owned by Americans to Wake Island: 1 bomber
              EDIT: Turning off Edit Mode
      
          Purchase Units - British
              British buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
              1 infantry moved from Eastern Persia to West India
                    UK_Pacific take West India from Japanese
      
          Combat - British
              Battle in 76 Sea Zone
                  British attack with 1 destroyer
                  Italians defend with 1 submarine
                      British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      1 submarine owned by the Italians lost in 76 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
      
          Non Combat Move - British
              2 infantry moved from French Madagascar to 72 Sea Zone
              1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
              2 infantry moved from 71 Sea Zone to Union of South Africa
              1 infantry moved from Rhodesia to Belgian Congo
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 fighters moved from United Kingdom to Gibraltar
      
          Place Units - British
              1 fighter placed in United Kingdom
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
              British collect 26 PUs (2 lost to blockades); end with 26 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      British : 0,67
      Italians : -0,17
      Chinese : 0,33
      Japanese : 0,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Chahar to Anhwe
              1 fighter moved from Suiyuyan to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Anhwe to Jehol
              11 infantry moved from Chahar to Jehol
      
          Place Units - Chinese
              3 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 13 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Manchuria: 4 fighters
              EDIT: Removing units owned by Americans from Manchuria: 1 bomber
              EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters
              EDIT: Adding units owned by Americans to Wake Island: 1 bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese : 0,33
      Japanese : 0,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 mech_infantrys moved from Korea to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
              1 transport moved from 89 Sea Zone to 101 Sea Zone
              2 carriers moved from 26 Sea Zone to 6 Sea Zone
              1 transport moved from 6 Sea Zone to 8 Sea Zone
      
          Place Units - Americans
              1 factory_minor placed in Korea
              1 destroyer placed in 101 Sea Zone
              6 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: Post League Game Results Here

      @oysteilo Good game Sir! Strong defense. Spain battle was key I think.

      Adam, I think it is turn for us in the semis. I have no chance in BM vs you. I know you prefer BM but I propose bidding in Vanila. Let me know Adam pls.
      In any case (Vanila or BM), how about sending the maximum bid for allies to Gamer or any independent player secretly (the minimum bid gets allies with that bid).
      Would you be up for it Gamer?

      Thx

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3

      @oysteilo Many thanks Oysteilo. You were a very strong opponent. Very good game Sir!!!

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 14 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Ukraine
              2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
              7 infantry moved from Bryansk to Belarus
              10 infantry moved from Russia to Bryansk
              1 aaGun moved from Manchuria to Korea
      
          Place Units - Russians
              1 infantry placed in Novgorod
              10 infantry placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
              EDIT: Removing units owned by Russians from Volgograd: 1 infantry
              EDIT: Adding units owned by Russians to Rostov: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0,67
      Russians : 1,00
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
              1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 80 Sea Zone to 72 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
              1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
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