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    Posts made by JuanSpain

    • RE: 2019 18L TITLE PLAYOFF SEMIFINAL G40 BM Adam vs JuanSpain (Axis + 9)

      TripleA Move Summary: Italians round 1

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 2 marines; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 artilleries and 2 infantry moved from Northern Italy to Southern France
              1 submarine moved from 95 Sea Zone to 93 Sea Zone
              2 fighters moved from Southern Italy to 93 Sea Zone
              1 bomber moved from Northern Italy to 93 Sea Zone
              1 armour and 2 infantry moved from Albania to Greece
              1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 destroyer moved from 95 Sea Zone to 97 Sea Zone
              4 infantry moved from Southern Italy to 97 Sea Zone
              4 infantry moved from 97 Sea Zone to Greece
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
              1 infantry moved from Italian Somaliland to British Somaliland
                    Italians take British Somaliland from British
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Hunan to Chahar
              2 fighters moved from Hunan to Hopei
              2 submarines moved from 26 Sea Zone to 6 Sea Zone
              3 fighters moved from 6 Sea Zone to Anhwe
      
          Combat - Americans
              Battle in 6 Sea Zone
                  British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Chahar
                  Americans attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Americans lost in Chahar
                      Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Chahar
                  Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 mech_infantry
              Battle in Hopei
                  Americans attack with 2 fighters
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Hopei
                  Americans win with 2 fighters remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Anhwe
                  Americans attack with 3 fighters
                  Japanese defend with 1 armour
                      Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                      1 fighter owned by the Americans lost in Anhwe
                      Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Anhwe
                  Americans win with 2 fighters remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Americans
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 submarine moved from 92 Sea Zone to 93 Sea Zone
              3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
              3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone
              5 fighters moved from Eastern United States to Gibraltar
              3 fighters moved from United Kingdom to Gibraltar
              2 fighters moved from Anhwe to Hunan
              2 fighters moved from Hopei to Hunan
              1 tactical_bomber moved from Chahar to Hunan
      
          Place Units - Americans
              1 fighter and 2 mech_infantrys placed in Korea
              7 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
              EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports
              EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys
              EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys
              EDIT: Turning off Edit Mode
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
              1 infantry moved from Hunan to Yunnan
              1 fighter moved from Hunan to Yunnan
              2 infantry moved from Hunan to Kweichow
              2 infantry moved from Hunan to Kiangsi
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Chahar
              Chinese creates battle in territory Anhwe
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Kiangsi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                      Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Hunan
      
          Place Units - Chinese
              5 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 14 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Korea: 1 fighter
              EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
              EDIT: Turning off Edit Mode
      
          Purchase Units - British
              British buy 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              5 infantry and 10 mech_infantrys moved from Rhodesia to Belgian Congo
                    British take Belgian Congo from Italians
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
      
          Combat - British
              British creates battle in territory 106 Sea Zone
      
          Non Combat Move - British
              1 armour moved from Tunisia to Morocco
              1 infantry moved from Algeria to Tunisia
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Iceland to United Kingdom
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
      
          Place Units - British
              1 transport placed in 106 Sea Zone
              1 fighter placed in Quebec
              3 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 26 PUs; end with 26 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans : -1,17
      Chinese : -0,50
      Japanese : 1,33
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
              1 infantry moved from Hunan to Yunnan
              1 fighter moved from Hunan to Yunnan
              2 infantry moved from Hunan to Kweichow
              2 infantry moved from Hunan to Kiangsi
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Chahar
              Chinese creates battle in territory Anhwe
              Battle in Kweichow
                  Chinese attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Kiangsi
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                      Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Kiangsi
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Hunan
      
          Place Units - Chinese
              5 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0,50
      Japanese : 1,00
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 8 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from Hunan to Chahar
              2 fighters moved from Hunan to Hopei
              2 submarines moved from 26 Sea Zone to 6 Sea Zone
              3 fighters moved from 6 Sea Zone to Anhwe
      
          Combat - Americans
              Battle in 6 Sea Zone
                  British loiter and taunt; Americans attack with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports; ANZAC loiter and taunt
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters and 3 transports in 6 Sea Zone, round 2 : 8/14 hits, 6,83 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win with 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 9 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Chahar
                  Americans attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Americans lost in Chahar
                      Americans roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                      Americans roll dice for 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Chahar
                  Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 mech_infantry
              Battle in Hopei
                  Americans attack with 2 fighters
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 2 fighters in Hopei, round 2 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Hopei
                  Americans win with 2 fighters remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Anhwe
                  Americans attack with 3 fighters
                  Japanese defend with 1 armour
                      Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1,50 expected hits
                      Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                      1 fighter owned by the Americans lost in Anhwe
                      Americans roll dice for 2 fighters in Anhwe, round 3 : 2/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Anhwe
                  Americans win with 2 fighters remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Americans
              2 transports moved from 110 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 submarine moved from 92 Sea Zone to 93 Sea Zone
              3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 submarines moved from 110 Sea Zone to 91 Sea Zone
              3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 submarines moved from 91 Sea Zone to 92 Sea Zone
              5 fighters moved from Eastern United States to Gibraltar
              3 fighters moved from United Kingdom to Gibraltar
              2 fighters moved from Anhwe to Hunan
              2 fighters moved from Hopei to Hunan
              1 tactical_bomber moved from Chahar to Hunan
      
          Place Units - Americans
              1 fighter and 2 mech_infantrys placed in Korea
              7 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
              EDIT: Adding units owned by Americans to 92 Sea Zone: 3 transports
              EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
              EDIT: Removing units owned by Americans from Korea: 2 mech_infantrys
              EDIT: Adding units owned by Americans to Jehol: 2 mech_infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans : -1,17
      Japanese : 0,33
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 2019 18L TITLE PLAYOFF SEMIFINAL G40 BM Adam vs JuanSpain (Axis + 9)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              3 infantry moved from Kiangsi to Hunan
              1 artillery moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter moved from Kiangsu to Yunnan
              1 fighter moved from Formosa to Hunan
              2 bombers moved from Japan to Yunnan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3,17 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 3 infantry
                  Casualties for Chinese: 4 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3,83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Yunnan to Kwangsi
              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              1 fighter moved from Okinawa to Kwangsi
              1 artillery moved from Manchuria to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
              1 battleship moved from 19 Sea Zone to 36 Sea Zone
              1 fighter moved from 36 Sea Zone to Kwangsi
              1 fighter moved from Korea to 36 Sea Zone
              1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 artillery moved from Jehol to Anhwe
              1 infantry moved from Jehol to Anhwe
              1 artillery and 2 infantry moved from Shantung to Anhwe
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
              1 mech_infantry moved from Jehol to Anhwe
              4 infantry moved from Korea to Manchuria
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery and 1 infantry moved from 6 Sea Zone to Korea
      
          Place Units - Japanese
              3 transports placed in 6 Sea Zone
              1 marine placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 30 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,33
      Japanese : -0,50
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 2019 18L TITLE PLAYOFF SEMIFINAL G40 BM Adam vs JuanSpain (Axis + 9)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to Western Germany: 1 infantry
              EDIT: Turning off Edit Mode
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 112 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 104 Sea Zone
              1 submarine moved from 103 Sea Zone to 104 Sea Zone
              2 submarines moved from 104 Sea Zone to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Romania
              1 armour moved from Romania to Yugoslavia
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              3 armour moved from Greater Southern Germany to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 4 infantry and 4 mech_infantrys moved from Western Germany to France
      
          Combat - Germans
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 transport remaining. Battle score for attacker is -4
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 destroyer
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                      1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
                  1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
                  British win with 1 battleship remaining. Battle score for attacker is 20
                  Casualties for British: 1 cruiser and 1 destroyer
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                      1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in Yugoslavia
                  Germans attack with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/12 hits, 4,17 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
                      3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                  2 artilleries owned by the Germans, 5 infantry owned by the Germans and 2 armour owned by the Germans retreated to Romania
                  Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 3 infantry
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 8 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 8 infantry and 4 mech_infantrys in France, round 2 : 5/21 hits, 6,50 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                      1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 6/17 hits, 5,83 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3,00 expected hits
                      3 infantry owned by the Germans, 1 armour owned by the French, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 4/14 hits, 5,33 expected hits
                      French roll dice for 1 fighter in France, round 4 : 1/1 hits, 0,67 expected hits
                      1 infantry owned by the Germans and 1 fighter owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 29
                  Casualties for Germans: 8 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
              2 infantry moved from Denmark to 112 Sea Zone
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              2 infantry moved from 112 Sea Zone to Norway
              3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
              1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
              1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
              1 fighter moved from 111 Sea Zone to 112 Sea Zone
              1 bomber moved from 111 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Western Germany
              3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
              2 aaGuns moved from Western Germany to Germany
      
          Place Units - Germans
              1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Changing ownership of Bulgaria from Neutral_Axis to Germans
              EDIT: Removing units owned by Germans from Romania: 1 armour
              EDIT: Removing units owned by Neutral_Axis from Bulgaria: 4 infantry
              EDIT: Adding units owned by Germans to Bulgaria: 1 armour and 4 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : -6,17
      British : -1,50
      French : 0,00
      Neutral_Allies : -0,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 2019 18L TITLE PLAYOFF SEMIFINAL G40 BM Adam vs JuanSpain (Axis + 9)

      TripleA Move Summary: Germans round 1

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to Western Germany: 1 infantry
              EDIT: Turning off Edit Mode
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 112 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 104 Sea Zone
              1 submarine moved from 103 Sea Zone to 104 Sea Zone
              2 submarines moved from 104 Sea Zone to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 armour moved from Slovakia Hungary to Romania
              1 armour moved from Romania to Yugoslavia
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              3 armour moved from Greater Southern Germany to France
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 4 infantry and 4 mech_infantrys moved from Western Germany to France
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • 2019 18L TITLE PLAYOFF SEMIFINAL G40 BM Adam vs JuanSpain (Axis + 9)

      Have Fun and Good Luck Adam

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
              1 fighter moved from Queensland to 63 Sea Zone
      
          Combat - ANZAC
              Battle in 63 Sea Zone
                  ANZAC attack with 1 fighter and 1 submarine
                  Japanese defend with 1 battleship and 1 transport
                      ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      ANZAC roll dice for 1 fighter in 63 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 battleship and 1 transport in 63 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      1 battleship owned by the Japanese lost in 63 Sea Zone
                      1 transport owned by the Japanese lost in 63 Sea Zone
                      ANZAC roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                  ANZAC win, taking 63 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 27
                  Casualties for Japanese: 1 battleship and 1 transport
      
          Non Combat Move - ANZAC
              1 fighter moved from 63 Sea Zone to Queensland
              1 artillery moved from South Australia to New South Wales
              2 mech_infantrys moved from New South Wales to South Australia
              2 mech_infantrys moved from South Australia to Queensland
              2 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 13 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
              EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
              EDIT: Turning off Edit Mode
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 91 Sea Zone to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0,17
      Japanese : -0,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3

      @JDOW I have Axis + 9

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3

      @JDOW Thank you Sir, just agreed the Bid, will start soon.

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 1/1 hits, 0,00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              3 fighters moved from 91 Sea Zone to 92 Sea Zone
              3 fighters moved from Gibraltar to 92 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from Hawaiian Islands to 63 Sea Zone
              1 bomber moved from Queensland to 63 Sea Zone
      
          Combat - Americans
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in 63 Sea Zone
                  Americans attack with 1 bomber and 1 fighter
                  Japanese defend with 1 battleship, 1 carrier and 1 transport
                      Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                      Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                      1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 63 Sea Zone
                  Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 bomber and 1 fighter
                  Casualties for Japanese: 1 carrier
              Battle in 92 Sea Zone
                  Americans attack with 6 fighters and 1 submarine
                  Italians defend with 1 battleship
                      Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                      Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      1 battleship owned by the Italians lost in 92 Sea Zone
                  Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 20
                  Casualties for Italians: 1 battleship
      
          Non Combat Move - Americans
              3 fighters moved from 92 Sea Zone to United Kingdom
              3 fighters moved from 92 Sea Zone to 110 Sea Zone
              3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from Midway to 25 Sea Zone
              1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
              2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 fighter moved from Anhwe to Hunan
              1 tactical_bomber moved from Anhwe to Hunan
              2 fighters moved from 6 Sea Zone to Hunan
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              4 fighters moved from Western United States to 6 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 6 Sea Zone
              1 infantry placed in Korea
              5 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Kiangsi
              1 fighter moved from Hunan to Kiangsi
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kiangsi to Hunan
              2 infantry moved from Anhwe to Hunan
              1 infantry moved from Shantung to Anhwe
      
          Place Units - Chinese
              5 infantry placed in Hunan
              1 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 15 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Morocco to Tunisia
                    British take Algeria from Italians
              1 bomber moved from Gibraltar to Tunisia
      
          Combat - British
              Battle in Tunisia
                  British attack with 1 armour and 1 bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
                      Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Tunisia
                  British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Tunisia to Gibraltar
              2 infantry moved from Morocco to Algeria
              2 carriers, 2 cruisers, 4 fighters and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 mech_infantry moved from Eire to United Kingdom
              1 fighter moved from Quebec to Iceland
              1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
      
          Place Units - British
              3 mech_infantrys placed in Union of South Africa
              1 transport placed in 106 Sea Zone
      
          Turn Complete - British
              British collect 26 PUs; end with 26 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
      
          Turn Complete - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from 19 Sea Zone: 1 battleship
              EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians : -1,00
      British : -0,17
      Americans rolls : : 1,00
      Americans : -0,83
      Chinese : -2,33
      Japanese : -2,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Kiangsi
              1 fighter moved from Hunan to Kiangsi
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 5 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 6 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kiangsi to Hunan
              2 infantry moved from Anhwe to Hunan
              1 infantry moved from Shantung to Anhwe
      
          Place Units - Chinese
              5 infantry placed in Hunan
              1 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 15 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese : -2,33
      Japanese : -1,67
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 1/1 hits, 0,00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              3 fighters moved from 91 Sea Zone to 92 Sea Zone
              3 fighters moved from Gibraltar to 92 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from Hawaiian Islands to 63 Sea Zone
              1 bomber moved from Queensland to 63 Sea Zone
      
          Combat - Americans
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in 63 Sea Zone
                  Americans attack with 1 bomber and 1 fighter
                  Japanese defend with 1 battleship, 1 carrier and 1 transport
                      Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                      Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                      Americans roll dice for 1 bomber and 1 fighter in 63 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 63 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                      1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 63 Sea Zone
                  Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 bomber and 1 fighter
                  Casualties for Japanese: 1 carrier
              Battle in 92 Sea Zone
                  Americans attack with 6 fighters and 1 submarine
                  Italians defend with 1 battleship
                      Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Americans roll dice for 6 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                      Italians roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                      1 battleship owned by the Italians lost in 92 Sea Zone
                  Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 20
                  Casualties for Italians: 1 battleship
      
          Non Combat Move - Americans
              3 fighters moved from 92 Sea Zone to United Kingdom
              3 fighters moved from 92 Sea Zone to 110 Sea Zone
              3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from Midway to 25 Sea Zone
              1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters and 2 transports moved from 19 Sea Zone to 6 Sea Zone
              2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 fighter moved from Anhwe to Hunan
              1 tactical_bomber moved from Anhwe to Hunan
              2 fighters moved from 6 Sea Zone to Hunan
              2 submarines moved from 101 Sea Zone to 91 Sea Zone
              2 submarines moved from 10 Sea Zone to 26 Sea Zone
              4 fighters moved from Western United States to 6 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 6 Sea Zone
              1 infantry placed in Korea
              5 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Italians : -0,67
      Americans rolls : : 1,00
      Americans : -0,83
      Japanese : -1,00
      

      Savegame

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Move Summary: Americans round 7

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Americans
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              3 fighters moved from 91 Sea Zone to 92 Sea Zone
              3 fighters moved from Gibraltar to 92 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from Hawaiian Islands to 63 Sea Zone
              1 bomber moved from Queensland to 63 Sea Zone
      

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      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Russians
              Russians buy 9 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Russians
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              1 infantry moved from Belarus to Novgorod
                    Russians take Novgorod from Germans
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Italians
      
          Combat - Russians
      
          Non Combat Move - Russians
              12 infantry moved from Bryansk to Belarus
              1 fighter moved from Russia to Belarus
              10 infantry moved from Russia to Bryansk
              1 aaGun and 5 infantry moved from Anhwe to Hunan
              1 submarine moved from 91 Sea Zone to 105 Sea Zone
      
          Place Units - Russians
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 31 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Russians rolls : : 0,00
      

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      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
      
          Combat - ANZAC
              Battle in Okinawa
              Battle in 45 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 1 destroyer and 2 submarines
                      Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                      ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 submarine owned by the Japanese lost in 45 Sea Zone
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                      1 submarine owned by the ANZAC lost in 45 Sea Zone
                      ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                  Japanese win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 submarines
                  Casualties for ANZAC: 2 submarines
      
          Non Combat Move - ANZAC
              1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 mech_infantry moved from New South Wales to Queensland
              2 infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to New South Wales
              1 aaGun moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 83 Sea Zone to 91 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 1,00
      Japanese : 0,83
      

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      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 submarines moved from 62 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
      
          Combat - ANZAC
              Battle in Okinawa
              Battle in 45 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 1 destroyer and 2 submarines
                      Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                      ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 submarine owned by the Japanese lost in 45 Sea Zone
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                      1 submarine owned by the ANZAC lost in 45 Sea Zone
                      ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                  Japanese win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 submarines
                  Casualties for ANZAC: 2 submarines
      
          Non Combat Move - ANZAC
              1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 mech_infantry moved from New South Wales to Queensland
              2 infantry moved from New South Wales to Queensland
              1 infantry moved from South Australia to New South Wales
              1 aaGun moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              2 mech_infantrys placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 1,00
      Japanese : 0,83
      

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      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 4 fighters, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Anhwe to Hunan
              1 fighter and 1 tactical_bomber moved from Chahar to Hunan
              1 bomber moved from Wake Island to 47 Sea Zone
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 infantry moved from 19 Sea Zone to Shantung
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              5 fighters moved from 6 Sea Zone to 20 Sea Zone
              3 fighters moved from 6 Sea Zone to Shantung
              3 fighters moved from 6 Sea Zone to Kiangsu
      
          Combat - Americans
              Battle in 47 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 47 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Hunan
                  Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                      Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Hunan
                  Americans win, taking Hunan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Kiangsu
                  Americans attack with 1 artillery, 3 fighters and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 2 : 2/5 hits, 2,17 expected hits
                      Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese lost in Kiangsu
                  Americans win, taking Kiangsu from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in 20 Sea Zone
                  Americans attack with 1 destroyer and 5 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                      Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
              Battle in Shantung
                  Americans attack with 3 fighters and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 1/4 hits, 1,67 expected hits
                      Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                  Americans win with 3 fighters remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 fighter moved from 6 Sea Zone to Hawaiian Islands
              1 bomber moved from 47 Sea Zone to Queensland
              4 fighters moved from 20 Sea Zone to 19 Sea Zone
              3 fighters moved from Kiangsu to 19 Sea Zone
              3 fighters moved from Shantung to 19 Sea Zone
              7 carriers moved from 6 Sea Zone to 19 Sea Zone
              2 cruisers moved from 6 Sea Zone to 19 Sea Zone
              1 battleship moved from 6 Sea Zone to 19 Sea Zone
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
              1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
              2 infantry moved from British Guiana to 88 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
              2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              3 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
              5 fighters moved from Eastern United States to 91 Sea Zone
              2 fighters moved from 91 Sea Zone to Gibraltar
              1 transport moved from 10 Sea Zone to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
              2 infantry moved from 25 Sea Zone to Midway
      
          Place Units - Americans
              3 mech_infantrys placed in Korea
              4 fighters placed in Western United States
              2 submarines placed in 10 Sea Zone
              2 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Anhwe to Kweichow
              1 fighter moved from Anhwe to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Hunan
              12 infantry moved from Anhwe to Hunan
              3 infantry moved from Chahar to Anhwe
      
          Place Units - Chinese
              4 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 18 PUs; end with 20 PUs
      
          Purchase Units - British
              British buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 carrier, 2 cruisers, 2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 bomber and 1 tactical_bomber moved from Gibraltar to Morocco
              8 fighters moved from Gibraltar to Morocco
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Germans
              1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 carrier moved from 106 Sea Zone to 91 Sea Zone
      
          Combat - British
              Battle in Morocco
                  British attack with 1 armour, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1,00 expected hits
                      British roll dice for 1 armour, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/14 hits, 6,33 expected hits
                      Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
                  British win, taking Morocco from Italians with 1 armour, 1 bomber, 8 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - British
              1 bomber moved from Morocco to Gibraltar
              1 tactical_bomber moved from Morocco to Gibraltar
              5 fighters moved from Morocco to 91 Sea Zone
              2 fighters moved from Morocco to 91 Sea Zone
              1 fighter moved from Morocco to Gibraltar
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 infantry moved from Italian Somaliland to Kenya
              2 infantry and 7 mech_infantrys moved from Belgian Congo to Rhodesia
              2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
              1 battleship moved from 6 Sea Zone to 19 Sea Zone
      
          Place Units - British
              1 infantry and 2 mech_infantrys placed in Union of South Africa
              1 fighter placed in Quebec
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,6,4,3,1,2
              British collect 19 PUs (8 lost to blockades); end with 19 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      British : -3,33
      Italians : 0,33
      Americans : 1,00
      Chinese : 0,33
      Japanese : 0,33
      

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    • RE: G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              1 infantry moved from Anhwe to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Anhwe to Kweichow
              1 fighter moved from Anhwe to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Hunan
              12 infantry moved from Anhwe to Hunan
              3 infantry moved from Chahar to Anhwe
      
          Place Units - Chinese
              4 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 18 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0,33
      Japanese : -0,33
      

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