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    Posts made by JuanSpain

    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      6 hits. Lets see if I can continue after exiting the casualty selection screen and saving the way you told me, the game does not seem to be resdy to interrupt there. If this file is corrupt, you can check the casualties in Marti and I will remake it using edit from previous if I can.

      As I said, but you don´t seem to read what I write, this way is too long if you take long to answer.

      You were lucky with the AA, so I have 8 remaining Bombers, now you select 6 hits (the average), and affter that launch your defense for your 12 planes.

      Cheers

      Juan

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      ool pls

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 5 bombers; Remaining resources: 3 PUs;

      Combat Move - Americans
                  9 bombers moved from United Kingdom to Western Germany
                  1 transport moved from 81 Sea Zone to 76 Sea Zone
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Persia
                  1 mech_infantry moved from 80 Sea Zone to Persia

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      Hi, you are taking longer than before to move, can we progress a bit faster if possible please? After your Japanese turn, Americans may attack West Germany with 9 bombers, in that case, what is the OOL for german planes please? avarage in hits is 6, if you take longer in moving and answering questions and you also require launching the dice before saying the OOL it becomes too boring…
      thx

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians repair 6 damage on 6 factory_minors; Remaining resources: 18 PUs;
                  Russians buy 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Korea to Manchuria
                        Chinese take Manchuria from Japanese
                  1 infantry moved from Korea to Amur
                  1 artillery moved from Korea to Amur
                  1 artillery moved from Urals to Vologda
                  3 infantry moved from Volgograd to Samara
                  1 tactical_bomber moved from Yakut S.S.R. to Samara
                  1 fighter moved from Yakut S.S.R. to Samara

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 1 artillery
                      Germans defend with 1 infantry
                      Germans win with 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Russians: 1 artillery
                  Battle in Amur
                      Russians attack with 1 artillery and 1 infantry
                      Japanese defend with 1 mech_infantry
                      Russians win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Russians

      Place Units - Russians
                  3 infantry placed in Russia
                  3 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 18 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 8

      Combat Move - French
                  2 infantry moved from Egypt to Alexandria
                  1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 92 Sea Zone

      Combat - French
                  Battle in Alexandria
                      French attack with 2 infantry
                      Italians defend with 1 artillery
                      French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery

      Non Combat Move - French

      Turn Complete - French

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 2 submarines; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 artillery, 1 infantry and 2 transports moved from 57 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                  1 artillery moved from 41 Sea Zone to Sumatra
                  1 submarine moved from 57 Sea Zone to 43 Sea Zone
                  1 submarine moved from 57 Sea Zone to 44 Sea Zone
                        ANZAC take 44 Sea Zone from Japanese
                  1 submarine moved from 57 Sea Zone to 42 Sea Zone
                  1 submarine moved from 57 Sea Zone to 41 Sea Zone
                  1 submarine moved from 57 Sea Zone to 56 Sea Zone
                  1 submarine moved from 57 Sea Zone to 55 Sea Zone
                  1 submarine moved from 57 Sea Zone to 45 Sea Zone
                  1 battleship moved from 62 Sea Zone to 54 Sea Zone
                        ANZAC take 54 Sea Zone from Japanese

      Combat - ANZAC
                  Battle in 41 Sea Zone
                      ANZAC attack with 1 submarine and 2 transports
                      Japanese defend with 1 transport
                      ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Sumatra
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      Japanese win with 1 artillery remaining. Battle score for attacker is -4
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 artillery and 1 infantry
                  Battle in 43 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                      ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 battleship moved from 54 Sea Zone to 62 Sea Zone

      Place Units - ANZAC
                  2 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
                  ANZAC collect 8 PUs (2 lost to blockades); end with 13 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 8

      Purchase Units - British
                  British buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  3 armour moved from Sicily to 95 Sea Zone
                  3 infantry moved from Sicily to 95 Sea Zone
                  3 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                  3 armour moved from 92 Sea Zone to Gibraltar
                  3 infantry moved from 92 Sea Zone to Gibraltar
                  1 battleship moved from 95 Sea Zone to 92 Sea Zone
                  2 battleships moved from 95 Sea Zone to 92 Sea Zone
                  4 destroyers moved from 95 Sea Zone to 92 Sea Zone
                  1 infantry moved from Kenya to Anglo Egyptian Sudan
                  1 artillery moved from Kenya to Anglo Egyptian Sudan
                  1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan

      Combat - British
                  Battle in Gibraltar
                      British attack with 3 armour and 3 infantry
                      Germans defend with 3 artilleries, 1 harbour and 3 infantry
                      British win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Germans: 3 artilleries and 3 infantry
                      Casualties for British: 2 armour and 3 infantry
                  Battle in Anglo Egyptian Sudan
                      British attack with 1 artillery, 1 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 1 infantry
                      British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 1 infantry

      Non Combat Move - British

      Place Units - British
                  2 destroyers placed in 106 Sea Zone
                  1 armour and 1 infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2,5,6,6,1
                  British collect 25 PUs (4 lost to blockades); end with 25 PUs total

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total
                  Some Units in India change ownership: 1 artillery and 2 infantry

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  4 infantry moved from Shensi to Szechwan

      Combat - Chinese
                  Battle in Szechwan
                      Chinese attack with 4 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 5 bombers; Remaining resources: 1 PUs;

      Combat Move - Americans
                  8 bombers moved from United Kingdom to 104 Sea Zone
                  8 bombers moved from 104 Sea Zone to 91 Sea Zone
                  6 bombers moved from Eastern United States to 90 Sea Zone
                  6 bombers moved from 90 Sea Zone to 91 Sea Zone
                  1 infantry moved from Kenya to Ethiopia
                        Americans take Ethiopia from Italians
                  1 mech_infantry moved from Kenya to Italian Somaliland
                        Americans take Italian Somaliland from Italians

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 14 bombers
                      Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
                      1 submarine owned by the Germans Submerged
                      Americans win with 12 bombers remaining. Battle score for attacker is 80
                      Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                      Casualties for Americans: 2 bombers

      Non Combat Move - Americans
                  3 bombers moved from 91 Sea Zone to Mexico
                  9 bombers moved from 91 Sea Zone to 104 Sea Zone
                  9 bombers moved from 104 Sea Zone to United Kingdom

      Place Units - Americans
                  5 bombers placed in Western United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Volgograd to Rostov
                        Russians take Rostov from Italians
                  1 armour moved from Rostov to Caucasus
                        Russians take Caucasus from Germans
                  2 artilleries moved from Vologda to Urals
                  1 armour moved from Kazakhstan to Tsinghai
                        Chinese take Tsinghai from Japanese
                  1 armour moved from Tsinghai to Kansu
                        Chinese take Kansu from Japanese
                  1 infantry moved from Korea to Manchuria
                  1 fighter moved from Korea to Manchuria
                  1 tactical_bomber moved from Korea to Manchuria

      Combat - Russians
                  Battle in Urals
                      Russians attack with 2 artilleries
                      Japanese defend with 1 artillery
                      Russians win, taking Urals from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 artillery
                      Casualties for Russians: 1 artillery
                  Battle in Manchuria
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Manchuria to Yakut S.S.R.
                  1 tactical_bomber moved from Manchuria to Yakut S.S.R.
                  1 mech_infantry moved from Kazakhstan to Russia
                  2 artilleries moved from Samara to Russia

      Place Units - Russians
                  1 artillery and 2 infantry placed in Russia
                  3 infantry placed in Volgograd
                  2 infantry placed in Korea

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Combat Move - French

      Non Combat Move - French
                  1 cruiser moved from 98 Sea Zone to 95 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 95 Sea Zone

      Turn Complete - French

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 battleship; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Combat - ANZAC
                  ANZAC creates battle in territory 62 Sea Zone

      Non Combat Move - ANZAC
                  2 infantry moved from Egypt to Alexandria
                  2 submarines moved from 42 Sea Zone to 57 Sea Zone
                  1 infantry moved from Sumatra to 41 Sea Zone
                  1 artillery moved from Sumatra to 41 Sea Zone
                  1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 57 Sea Zone
                  5 submarines moved from 62 Sea Zone to 57 Sea Zone
                  1 infantry moved from Northern Territory to Western Australia
                  1 aaGun moved from South Australia to Western Australia
                  1 infantry moved from Queensland to Northern Territory
                  1 aaGun moved from Queensland to Northern Territory

      Place Units - ANZAC
                  1 battleship placed in 62 Sea Zone

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6
                  ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - British
                  British buy 1 battleship, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  3 armour moved from Trans-Jordan to 98 Sea Zone
                  1 infantry moved from Trans-Jordan to 98 Sea Zone
                  2 infantry moved from Alexandria to 98 Sea Zone
                  3 armour, 2 battleships, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                  3 infantry moved from 95 Sea Zone to Sicily
                  3 armour moved from 95 Sea Zone to Sicily

      Combat - British
                  Battle in 95 Sea Zone
                      British attack with 2 battleships, 2 destroyers and 3 transports
                      Italians defend with 1 battleship
                      Units damaged: 1 battleship owned by the British
                      British win with 2 battleships, 2 destroyers and 3 transports remaining. Battle score for attacker is 20
                      Casualties for Italians: 1 battleship
                  Battle in Sicily

      Non Combat Move - British
                  1 infantry moved from Tanganyika Territory to Kenya
                  1 artillery moved from Tanganyika Territory to Kenya
                  3 aaGuns, 2 artilleries and 4 infantry moved from Burma to India
                  1 tactical_bomber moved from Borneo to Dutch New Guinea
                  1 armour moved from Western United States to Southeast Mexico
                  1 artillery moved from Central United States to Southeast Mexico
                  1 infantry moved from Central United States to Southeast Mexico

      Place Units - British
                  1 battleship placed in 95 Sea Zone
                  1 destroyer placed in 95 Sea Zone
                  1 destroyer placed in 95 Sea Zone
                  3 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 9
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,4,1,4,3,4,5,5,6
                  British collect 25 PUs (9 lost to blockades); end with 25 PUs total

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Some Units in India change ownership: 1 artillery and 2 infantry

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Szechwan to Shensi
                        Chinese take Shensi from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 3 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 6 bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from Tanganyika Territory to Kenya
                        British take Kenya from Italians
                  1 mech_infantry moved from Tanganyika Territory to Kenya
                  1 transport moved from 72 Sea Zone to 76 Sea Zone
                  3 bombers moved from United Kingdom to 95 Sea Zone
                  1 bomber moved from Eastern United States to 64 Sea Zone

      Combat - Americans
                  Battle in 64 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 95 Sea Zone
                      Americans attack with 3 bombers
                      Italians defend with 1 battleship, 1 carrier and 2 fighters
                      Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -20
                      Casualties for Italians: 1 carrier
                      Casualties for Americans: 3 bombers
                      2 fighters owned by the Italians forced to land in Northern Italy

      Non Combat Move - Americans
                  1 bomber moved from 64 Sea Zone to 89 Sea Zone
                  1 bomber moved from 89 Sea Zone to 90 Sea Zone
                  1 bomber moved from 90 Sea Zone to Gibraltar
                  5 bombers moved from Eastern United States to 102 Sea Zone
                  5 bombers moved from 102 Sea Zone to United Kingdom
                  1 transport moved from 76 Sea Zone to 81 Sea Zone

      Place Units - Americans
                  6 bombers placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 51 PUs; end with 51 PUs total
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      Hi, have you read this? thx

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      Hi, OOL for Italian fleet please, attacking with 3 USA Bombers.

      Thx

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 6 bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from Tanganyika Territory to Kenya
                        British take Kenya from Italians
                  1 mech_infantry moved from Tanganyika Territory to Kenya
                  1 transport moved from 72 Sea Zone to 76 Sea Zone
                  3 bombers moved from United Kingdom to 95 Sea Zone
                  1 bomber moved from Eastern United States to 64 Sea Zone

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 4 armour and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 armour moved from Russia to Volgograd
                        Russians take Tambov from Italians
                  1 armour moved from Russia to Kazakhstan
                  1 mech_infantry moved from Russia to Kazakhstan
                  2 artilleries moved from Russia to Vologda
                  2 artilleries moved from Russia to Samara
                  27 artilleries and 25 infantry moved from Baltic States to Eastern Poland
                        Russians take Eastern Poland from Italians

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 2 armour
                      Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 armour
                  Battle in Kazakhstan
                      Russians attack with 1 armour and 1 mech_infantry
                      Japanese defend with 1 artillery
                      Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Russians
                  2 aaGuns moved from Baltic States to Eastern Poland

      Place Units - Russians
                  3 armour placed in Russia
                  1 armour and 2 infantry placed in Korea

      Turn Complete - Russians
                  Russians collect 25 PUs; end with 25 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
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