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    Posts made by JuanSpain

    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      Good strategy! I surrender in this game. Will post my defeat now.

      I would like to play Axis in my revenge, with the same bid, if you agree, let me know how do you employ your Allies extra IPCs and I will create this new game.

      I would also like to play a low luck one playing allies with the same bid ouside the league with you.

      Cheers

      Juan

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Combat Move - French
                  1 infantry moved from Alexandria to Egypt
                  1 infantry moved from Tobruk to Alexandria

      Non Combat Move - French

      Turn Complete - French
                  French collect 11 PUs; end with 11 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 battleship moved from 62 Sea Zone to 54 Sea Zone
                  5 submarines moved from 62 Sea Zone to 54 Sea Zone
                  1 infantry moved from Northern Territory to South Australia

      Combat - ANZAC
                  Battle in 54 Sea Zone
                      ANZAC attack with 1 battleship and 5 submarines
                      Japanese defend with 2 battleships, 1 carrier, 3 destroyers and 2 transports
                      Units damaged: 1 battleship owned by the Japanese
                      Units damaged: 1 battleship owned by the ANZAC
                      Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                      Japanese win with 2 battleships, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -34
                      Casualties for Japanese: 2 destroyers
                      Casualties for ANZAC: 1 battleship and 5 submarines

      Non Combat Move - ANZAC
                  1 aaGun moved from Western Australia to South Australia

      Place Units - ANZAC
                  2 armour and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
                  ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 10 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - British
                  British buy 1 battleship and 1 cruiser; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                  1 artillery moved from Southeast Mexico to Central America
                  1 armour moved from Southeast Mexico to Central America
                  1 infantry moved from Southeast Mexico to Central America
                  1 infantry moved from Holland Belgium to France
                        French take France from Germans
                        French take Normandy Bordeaux from British
                        French take Syria from British
                  2 infantry moved from United Kingdom to 109 Sea Zone
                  2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark
                  3 battleships moved from 109 Sea Zone to 112 Sea Zone
                  4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                  1 armour moved from Trans-Jordan to Persia
                        British take Iraq from Germans
                  1 infantry moved from Trans-Jordan to Iraq
                  1 mech_infantry moved from Trans-Jordan to Iraq
                  1 artillery moved from Egypt to Trans-Jordan

      Combat - British
                  Battle in Denmark
                  Battle in Central America
                      British attack with 1 armour, 1 artillery and 1 infantry
                      Japanese defend with 2 infantry
                      British win, taking Denmark from Germans, taking Central America from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Battle in 35 Sea Zone
                      British attack with 1 tactical_bomber
                      Japanese defend with 3 destroyers
                      Japanese win with 3 destroyers remaining. Battle score for attacker is -11
                      Casualties for British: 1 tactical_bomber
                  Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                  Trigger French 1 Liberation By British: French has 4 infantry placed in France

      Non Combat Move - British

      Place Units - British
                  1 battleship and 1 cruiser placed in 109 Sea Zone

      Turn Complete - British
                  British collect 35 PUs; end with 36 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      Do you scramble?

      Cheers

      Juan

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Combat Move - British
                  1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                  1 artillery moved from Southeast Mexico to Central America
                  1 armour moved from Southeast Mexico to Central America
                  1 infantry moved from Southeast Mexico to Central America
                  1 infantry moved from Holland Belgium to France
                        French take France from Germans
                        French take Normandy Bordeaux from British
                        French take Syria from British
                  2 infantry moved from United Kingdom to 109 Sea Zone
                  2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark
                  3 battleships moved from 109 Sea Zone to 112 Sea Zone
                  4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                  1 armour moved from Trans-Jordan to Persia
                        British take Iraq from Germans
                  1 infantry moved from Trans-Jordan to Iraq
                  1 mech_infantry moved from Trans-Jordan to Iraq
                  1 artillery moved from Egypt to Trans-Jordan

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Combat Move - British
                  2 infantry moved from United Kingdom to 109 Sea Zone
                  2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                  3 battleships moved from 109 Sea Zone to 112 Sea Zone
                  4 destroyers moved from 109 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Denmark
                  1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                  1 mech_infantry moved from Trans-Jordan to Iraq
                        British take Iraq from Germans
                  1 infantry moved from Trans-Jordan to Iraq
                  1 armour moved from Trans-Jordan to Iraq
                  1 artillery moved from Egypt to Trans-Jordan
                  1 armour moved from Iraq to Persia
                  1 artillery moved from Southeast Mexico to Central America
                  1 armour moved from Southeast Mexico to Central America
                  1 infantry moved from Southeast Mexico to Central America

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Szechwan to Shensi
                        Chinese take Shensi from Japanese
                  1 infantry moved from Sikang to Shensi

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 5 bombers; Remaining resources: 5 PUs;

      Combat Move - Americans
                  1 mech_infantry moved from Amur to Jehol
                        Chinese take Jehol from Japanese

      Combat - Americans

      Non Combat Move - Americans
                  3 bombers moved from Gibraltar to 105 Sea Zone
                  3 bombers moved from 105 Sea Zone to United Kingdom
                  5 bombers moved from Eastern United States to 103 Sea Zone
                  5 bombers moved from 103 Sea Zone to United Kingdom

      Place Units - Americans
                  5 bombers placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
                      Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
                  Americans collect 48 PUs (5 lost to blockades); end with 53 PUs total
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians buy 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Samara to Russia
                  1 fighter moved from Samara to Russia
                  1 tactical_bomber moved from Samara to Russia
                  1 infantry moved from Amur to Manchuria
                  1 artillery moved from Amur to Manchuria
                  1 infantry moved from Korea to Manchuria
                  1 artillery moved from Korea to Manchuria
                  1 armour moved from Korea to Manchuria
                  1 infantry moved from Korea to Manchuria

      Combat - Russians
                  Russians creates battle in territory 113 Sea Zone
                  Battle in Manchuria
                      Russians attack with 1 armour, 2 artilleries and 3 infantry
                      Japanese defend with 1 artillery and 3 mech_infantrys
                      Russians win, taking Manchuria from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 artillery and 3 mech_infantrys
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians

      Place Units - Russians
                  3 infantry placed in Korea
                  3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 14 PUs; end with 14 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Combat Move - French
                  1 infantry moved from Alexandria to Tobruk
                        French take Tobruk from Italians

      Combat - French

      Non Combat Move - French

      Turn Complete - French

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 3 submarines; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 56 Sea Zone to 57 Sea Zone
                  1 submarine moved from 57 Sea Zone to 41 Sea Zone
                  1 submarine moved from 55 Sea Zone to 42 Sea Zone
                  1 submarine moved from 45 Sea Zone to 43 Sea Zone
                        ANZAC take 44 Sea Zone from Japanese

      Combat - ANZAC
                  ANZAC creates battle in territory 62 Sea Zone
                  Battle in 41 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 destroyer
                      Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                      Casualties for ANZAC: 1 submarine
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 destroyer
                      Japanese win with no units remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 submarine
                  Battle in 62 Sea Zone
                      ANZAC attack with 1 battleship and 2 submarines
                      Japanese defend with 1 submarine
                      1 submarine owned by the Japanese Submerged
                  Battle in 43 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 destroyer
                      ANZAC winANZAC win with 1 battleship and 2 submarines remaining, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - ANZAC
                  1 infantry moved from Northern Territory to Queensland
                  1 aaGun moved from Northern Territory to Queensland
                  1 infantry moved from Western Australia to Northern Territory

      Place Units - ANZAC
                  3 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      I repeated my Europe UK turn, had to change my planned strategy as 3 more Germany planes than average survived the american bombers, I realized defense was not enough when reviewing the map. Just one combat in UK Pacific with the same result both times.

      Again, Gibraltar strategy is Max defense.

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Purchase Units - British
                  British buy 1 artillery and 3 transports; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 transport moved from 92 Sea Zone to 91 Sea Zone
                  1 transport moved from 92 Sea Zone to 91 Sea Zone
                  2 transports moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                  1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 infantry moved from United Kingdom to Scotland
                        British take Scotland from Germans
                  1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                  1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                  3 battleships, 2 destroyers and 1 transport moved from 92 Sea Zone to 104 Sea Zone
                  3 battleships, 2 destroyers and 1 transport moved from 104 Sea Zone to 109 Sea Zone
                  2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                  1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone

      Combat - British
                  Battle in 44 Sea Zone
                      British attack with 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 110 Sea Zone
                      British attack with 2 destroyers and 2 transports
                      Germans defend with 1 submarine
                      British win with 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in Holland Belgium
                  Battle in Normandy Bordeaux

      Non Combat Move - British
                  1 armour moved from Egypt to Trans-Jordan
                  1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 infantry moved from Egypt to Trans-Jordan
                  1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea

      Place Units - British
                  3 transports placed in 109 Sea Zone
                  1 artillery placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
                  British collect 33 PUs (1 lost to blockades); end with 33 PUs total

      Place Units - UK_Pacific
                  1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 6 PUs total
                  Some Units in India change ownership: 1 mech_infantry

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      I will only say, you did not ignore my posts just once, now we are communicating, this is much better.

      I take your point about the knowledge you shared with me, that is a fair point, thank you for that. I will not keep discussing about the rest, which does not mean I think you are right.

      Your turn with Italy, this game is about to end. OOL for my gibraltar bombers is max defense, both if you attack with Italy or Germany, and I scramble my plane if you attack British fleet.

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Purchase Units - British
                  British buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 unit repaired.
                  2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                  3 battleships, 4 destroyers and 3 transports moved from 92 Sea Zone to 104 Sea Zone
                  3 battleships, 4 destroyers and 3 transports moved from 104 Sea Zone to 109 Sea Zone
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 armour moved from Egypt to Iraq
                        British take Iraq from Germans
                  1 infantry moved from Egypt to Trans-Jordan
                  1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                  1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone

      Combat - British
                  Battle in 44 Sea Zone
                      British attack with 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      British win with 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - British
                  1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea

      Place Units - British
                  2 transports placed in 109 Sea Zone
                  1 tactical_bomber placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,1
                  British collect 28 PUs (1 lost to blockades); end with 28 PUs total

      Place Units - UK_Pacific
                  1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 6 PUs total
                  Some Units in India change ownership: 1 mech_infantry

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Szechwan to Sikang
                        Chinese take Sikang from Japanese
                  1 infantry moved from Szechwan to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Szechwan to Yunnan
                        Chinese take Yunnan from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs total

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 5 bombers; Remaining resources: 3 PUs;

      Combat Move - Americans
                  9 bombers moved from United Kingdom to Western Germany
                  1 transport moved from 81 Sea Zone to 76 Sea Zone
                  1 infantry moved from Ethiopia to 76 Sea Zone
                  1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Persia
                  1 mech_infantry moved from 80 Sea Zone to Persia

      Combat - Americans
                  Battle in Persia
                  Battle in Western Germany
                      Americans attack with 9 bombers
                      Germans defend with 1 aaGun, 1 airfield, 7 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
                      Germans win, taking Persia from Germans with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -33
                      Casualties for Germans: 1 aaGun, 5 bombers and 1 fighter
                      Casualties for Americans: 9 bombers

      Non Combat Move - Americans
                  5 bombers moved from Western United States to 102 Sea Zone
                  5 bombers moved from 102 Sea Zone to United Kingdom
                  3 bombers moved from Mexico to 89 Sea Zone
                  3 bombers moved from 89 Sea Zone to 103 Sea Zone
                  3 bombers moved from 103 Sea Zone to 91 Sea Zone
                  3 bombers moved from 91 Sea Zone to Gibraltar
                  1 mech_infantry moved from Soviet Far East to Amur

      Place Units - Americans
                  5 bombers placed in Eastern United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3
                  Americans collect 52 PUs (2 lost to blockades); end with 55 PUs total
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      there you go the file again, and lucky again… this time by two hits, one more in your side and one less in mine.

      One fighter?

      posted in League
      JuanSpainJ
      JuanSpain
    • RE: 13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

      First:
      Congratulations!! you did not ignore what I wrote this time!! that is much more polite

      Second: you asked several times for an ool to me, and did not sent your dice, you started asking for it when it was interesting for you, for the record, you should not change the way you are playing a game with someone as it becomes convinient to you if you want to be considered a fair player, the same thing happens if you apply an edit mode and don´t ask first, may be in that case, you preffered to go a bit faster, now you seem to prefer just bothering me, it is obvious that it does not make a big difference given Moscow is about to fall.

      Third: if you think playing like this is dynamic, congratulations again, we are spending a week just for one combat… A dynamic way to do it is define your goals/probability thresholds in the combat to the other player and he/she would apply it if you are playing with a fair player.

      Cheers

      Juan

      posted in League
      JuanSpainJ
      JuanSpain
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