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    Posts made by jsp4563

    • RE: What to do with my German Navy?

      You may be right but…you haven’t convinced me.  :-P

      Germany needs INCOME.  They will lose West Russia and either Bel or Ukraine on R1.  They will lose Norway on UK1 (Germany may be able to re-take it in G2, but that means postponing Karelia).  US lands in Algeria on US 1 or2.

      W. Russia is lost, but Bel or Ukraine can be retaken along with karelia and egypt on G1 (net gain of 2 IPC) giving germany 42 IPC to spend on G2 vs 29 IPC at best for russia on round 2.

      With only 16 IPC of land unit build on G1, Germany has nothing to move toward the Russian Front on G2.  That means that basically Germany has to stop Russia with only their remaining starting forces, and Russia has outbuilt them nearly 2-1 for this round of battle.

      Russia’s round 1 build is only 24 IPC, a German build of 16 (8 IPC difference) plus starting forces is sufficient to hold the line for one round.  It also assumes Russia’s entire build is directed towards germany with nothing allocated to the east.

      Meanwhile with the extra baltic transport the northern flank becomes less of a problem.

      I think it’s a workable strategy (I’ve certainly had good results from it).  I invite you to prove me wrong.   :roll:  Â

      posted in Axis & Allies Revised Edition
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    • RE: What to do with my German Navy?

      Switch-

      Granted the strategy has some risk to it (such is the nature of war) but I disagree that it is “Seriously Fatal”, Russia can’t pose a real threat until at least turn 3, by then germany’s defenses will be in place.  Next free game you have let me know and we’ll put it to the test  :wink:

      posted in Axis & Allies Revised Edition
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    • RE: What to do with my German Navy?

      I like to buy an AC & 1 Trn for the baltic on G1.  I find the extra transport to be really useful.  Not only does the UK have to seriously think about a strike on the home land, but any landings in Norway can be easily countered on G2 with the ability to bring 4 ground units plus air support.  Has anyone else used this strategy?  with or without success?

      posted in Axis & Allies Revised Edition
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    • RE: Making UK more exciting

      I don’t find any of the countries “boring”.  They each have their own unique role

      US-“The arsenal for democracy”
      UK-“The Wild Card”
      Japan-“King of the Pacific”
      Russia-“Commie Cannon Fodder”
      Germany-What can you say…they’re Germans…always starting wars and generally stirring up trouble!

      I’d be hard pressed to pick a favorite.

      posted in Axis & Allies Revised Edition
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    • RE: Good Moves for Germany For a Semi-Beginner

      I agree with Bebo, clearing the Med & Egypt are a must.  If you don’t close the Suez the British Indian fleet will swoop right in and really ruin your day.  With the Suez closed and the Med clear your BB & Transport will give you a lot of flexibility to land troops from algeria to the caucasus.  Add another transport & you’ll really be a thorn in the allies side.  As for Norway, there really is no way to prevent a landing on UK1 and if they really want it they will get it.  Your best bet is to prepare for a counter attack on G2.  This almost always requires your Baltic fleet to be intact.  There has been an ongoing discussion on whether or not to make a Naval purchase on G1.  I am one who believes in an Aircraft Carrier purchase on G1, in fact I usually add a transport also.  The transports give your Infantry a lot of mobility on your Northern Flank.  The downside is very few ground forces are purchased G1 forcing me to be on the Defensive against Russia until about G3.  I have had pretty good success with this strategy (but like any strategy, eventually someone will come up with a counter for it).

      posted in Axis & Allies Revised Edition
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    • RE: New Axis & Allies Varient

      I like the Idea.  A couple of thoughts.

      5 Major powers seems optimal, my picks:
      US duh? - (w/Britian & Canada)
      European Union (Including the former Soviet Satellite states)
      Russia (The old USSR not including Sateliite countries-I doubt the countries of the Eastern Bloc (the old Warsaw pact) would be eager to realign with Russia, more likely they would ally with the EU.)
      China
      ASEAN (Association of S.E. Asian Nations-Japan, Korea, Taiwan, South Pacific)

      This leaves alot of territory unassigned, some sort of “Economic Spheres of Influence” or Trade could be incorporated to handle these.

      In a free for all game of 5 players max, how will you handle a game with less than the max # of players?

      Nukes…these are a problem.

      posted in Other Axis & Allies Variants
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    • RE: Abattlemap

      Thanks!

      posted in Axis & Allies Revised Edition
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    • Abattlemap

      I am using Abattlemap 0.79f and there are a couple of mislabled seazones (on the AAR map).  Does anyone know if there is a patch for this and if so where I can find it?

      posted in Axis & Allies Revised Edition
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    • RE: Where Did You Get Your Board Game?

      Oneshot-

      When you’re done with your current game of classic, let me know & I’ll play you a game or Revised.

      posted in Axis & Allies Revised Edition
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    • RE: What would you do

      I tried a new strategy the past few games and it’s worked so well my friend has given up on his S. Pacific strategy and gone back to a british counter-attack in Egypt.

      My strategy:
      Buy 3 Transports, 2 inf (thanks to switch for the suggestion)

      Attack:
      China with 2 inf each FIC & Kwangtung
      Attack the fleet of Borneo
      Amphibious assault Borneo
      Pearl Harbor (1 sub, 1 Dest, 1 Fgt, 1 Bom-I really like this you don’t have to expose your captial ships to a counter-attack in SZ52)

      On J2 I start pouring troops into Asia.

      posted in Axis & Allies Revised Edition
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    • RE: Where Did You Get Your Board Game?

      Revised is a great improvement over the original.  If you’re use to playing classic be aware there are a lot of rule changes (things you couldn’t do in classic but can in revised and vise-versa) plus new units and technology.  I found that I had to throw everything I knew from classic out the window and start from scratch.  If you’re interested, the guy who was in charge of redisgning the game wrote a series of articles explaining some of the changes and the reasons behind them.  You can find them at (they’re at the bottom of the page):

      http://www.wizards.com/default.asp?x=ah/article/ah20031205a

      posted in Axis & Allies Revised Edition
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    • RE: Competition

      I’ll play you.

      posted in Axis & Allies Revised Edition
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    • RE: About Caucasus

      I like a first round build of 1 Fgt, 2 Tanks, 1 Artillery for Russia.  I usually attack W. Russia (a must) & Ukraine on turn 1.  With 4 inf coming in from the East (2 each to Moscow & Caucasus) you can afford to get some offensive units on turn 1.  I like fighters they are really versatile and are  especially usefull for attacking Dead Zones.  I will usually buy another fighter on R2 for a totoal of 4.  R3 replenish your supply of Inf.

      posted in Axis & Allies Revised Edition
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    • RE: Help Sticky Situation, is there any hope…

      Good luck with your strategy, I don’t think things are as grim as you make them out.  In any case let us know how it went.  One last thought, if you have 20+ Infantry in Germany to attack western I’d definitely invest heavy in Artillery, every 1 artillery you buy gives you two attacks at 2 (1 inf, 1 art).

      posted in Axis & Allies Revised Edition
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    • RE: Newbie question about combat

      It is my understanding that any causualties from a BB hit are removed from the game (Remove Opening Fire Casualties) before proceding to the attack by land forces.

      Combat Sequence
      1. Place units on battle board
      2. Conduct opening fire (BB, Subs, AA guns)
      3. Remove opening fire casualties (Hits from BB, Subs, AA guns)
      4. Attacking units fire
      5. Defending units fire
      6. Remove casualties
      7. Press attack or retreat
      8. Capture territory

      Please correct me if I’m wrong.

      posted in Axis & Allies Revised Edition
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    • RE: Help Sticky Situation, is there any hope…

      Your strategy seems sound, definitely take the caucasus with the Germany infantry and reinforce with everthing japan can get there including planes. Keep moving Japanese forces towards Moscow/Caucasus.  Move the German tanks & fighters back to Germany and bolster your defence with Infantry & some artillery.  Definitely make the landings in Alaska & W. US (that’s 12 IPC for japan & will force the US to respond).  A few more details would be helpful. 
      1. How much money does Germany have.
      2. Do the US or UK have additional forces they can land in Western Europe before you can attack.
      3. How many forces does Russia have and where.
      4. What forces does Japan have on the Mainland and where are they, do they have any IC’s.
      5. What about your Northern Flank (Norway, Karellia) and Forces in the Med.

      posted in Axis & Allies Revised Edition
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    • RE: Where Did You Get Your Board Game?

      You can download Abattlemap at

      http://www.flames-of-europe.de/modules.php?name=Downloads&d_op=viewdownload&cid=2

      When you first launch the program it will display the original, select New from the pull down menu and select Axis & Allies Revised it will switch you to the revised game (it also contains the maps for AA: Europe & AA: Pacific plus a bunch of others.

      Larry Harris Tournament Rules (LHTR) can be downloaded at

      http://daak.de/regeln/eng/lhtr.pdf

      It requires the Adobe Acrobat PDF Reader.

      posted in Axis & Allies Revised Edition
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    • RE: Strategic Withdrawal for Germany

      The attack on w. Russia is a givien.  When we set up our board we don’t even bother putting the German units there… it’s straight to the battle board for those poor lost souls!  :-D

      posted in Axis & Allies Revised Edition
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    • RE: Yak Attack

      There are 2 inf in India (1 original 1 from persia), you may take india but at best you will only have 2 inf (from FIC) after J1.  On Russia2 I can attack with at most 2 tnks 2 fgts liberating India for a UK build on UK2 plus the 2 UK fgts from w. russia.  Meanwhile you will have to had to delay a battle elswhere (China, retaking borneo, Pearl Harbor, Bury, or UK ships in borneo, kwangtung, solomons, & SZ30).

      posted in Axis & Allies Revised Edition
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    • RE: Yak Attack

      I’m a fan of the Russian fighter build.  Next time I play the allies I plan on using a strategy similar to yours:

      R1
      Russia buys 1 fgt, 2 tnks, 1 art. Attacks W. Russia w/ 2 inf (Karellia) 3 inf, 1 tnk (Archangel), 3 inf & 1 art from Russia.  Attacks Ukraine w/ 2 inf, 1 art, 1 tnk (Caucasus) 1 tnk, 1 fgt (Russia), 1 fgt (Karellia).  NCM 2 inf (Yakut) 2inf (SFE) to Bury; 2 inf (Evenki) 1 tnk (Russia) to Yakut; 2 inf (Novo) 1 fgt (Ukraine) to Sink; 2 inf (Kazakh) 1 fgt (Ukraine) to Caucasus.  Sub to SZ2.  Build 1 fgt 2 tnk 1 art in Caucasus. Russia collects $29 (up W. Russia & Ukraine).

      UK buys 1 IC 5 Inf.  Attacks Norway 1 tnk (E. Can) 1 tnk 2 inf (UK) via SZ3.  If no Ger naval build attack Baltic fleet with 2 fgt/Bom. Dest attacks Jap trn in SZ59.  2 inf (india) plus carrier fgt take borneo, aussie sub attacks jap sub in solomons.  NCM CV to borneo land plane.  Baltic fgt to W. Russia, bom to UK, Persian inf to India.  Aussie trn + 2inf west to sz30.  Build IC in India, 5 inf in UK.  UK collects $35 (up Norway, Borneo down Egypt).

      US buys 1 IC, 1 CV, 1 Trn, 1 inf.  No attacks (PH fleet was destroyed).  NCM 1 dest 2 trn 2 inf 1 art 1 tnk to brazil.  1 fgt (Hawaii) 1 fgt (W. US) 1 Bom (E. Us) to Bury.  1 dest (Panama) 1 fgt (E.US) to W. US SZ55. 2 inf C. US to W. Canada. Build 1 IC in Sink, 1 CV W. US SZ55, 1 trn E. US SZ10, 1 inf E. US.  US collects $40 (down china).

      On R2 Russian sub will move to SZ6 to block any German Baltic Fleet, if India was taken during J1 russia will counter attack with forces from Caucasus (at most there will only be 2 Jap Inf) allowing UK to build in India on their next turn, Possible attack on Manchuria 6 inf (Bury) 1 tnk (Yakut) 1 fgt (Sink) or fortify Bury + 2 inf from Yakut. I continue to purchase 1 fgt & inf for russia trading Ukraine & Bellorussia.

      UK2 fgts from W. Russia land in India, more troops to Norway, 3 unit buy for india the rest spent in the North Sea.

      US2 ferry troops to FWA via brazil, naval build in W. US for R3 strike on the solomons, R4 strike on DEI, borneo or Philippines. Fgts & Bom (Bury) to Sink, 2 unit build in Sink.

      I welcome any thoughts, comments or (ughh) criticisms.

      posted in Axis & Allies Revised Edition
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