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    Posts made by jsp4563

    • RE: German buys turn one

      Assuming the best for germany (no fighter sub losses)…6fgt, 1bmb Western. 1CV, 1DD, 3 subs, 3tp sz5. 1BB, 1SS, 1tp sz13.

      UK:
      1BB, 2tp>sz7 (1tnk to UK from Canada)
      Build 1DD sz6
      Build 1CV sz7 (plus 2fgt from UK)

      US:
      1DD, 2tp sz10>sz12 Algerian Landing
      1fgt, 1bmb US>UK
      1DD sz20>sz18
      1BB, 1TP sz55>sz20
      1fgt Hawaii>E. Canada
      1fgt W. US>sz10
      Build 1CV, 1fgt, 1tp sz10

      Russia:
      1SS sz2>sz7

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: German buys turn one

      @squirecam:

      No. AC+ subs/transports. Say 1 sub 2 transports but it could be 3 transports or 2s/1t. Multiple choices here.
      Air was already noted to be in WE. (You could also say the Bomber was in Lybia, but it could reach any sz anyway)

      That’s the whole point.  You can’t be vauge, since UK goes after germany, your purchase would be known, and the counter would be taylored to fit that.  So give me your exact purchase and air force disposition.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: Japan Strategies

      I love playing Japan, a lot of players under estimate Japan’s potential.  Given Japan’s at start position they should have no problem, taking China, destroying the Peal Harbor fleet, crushing any UK offensive moves, and defending against a Russian Build up in Bury.

      With no bid, I would buy 3 transports, 2inf.
      With $1 from the bid I would buy 2 transports, 1IC.
      With $2 from the bid I would buy 4 transports.

      Also, I consider Pearl Harbor a must, allowing the PH fleet to survive gives the US a fleet of 2fgt, 1CV, 1BB, 1DD, 1SS, 1tp in sz55 plus any units they purchase…that is suicide.  Japan will have to divert IPC’s to protecting the pacific instead of troops for Asia.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: German buys turn one

      squire-

      give me your specific build for g1 and I will show you how easily it’s countered.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: German buys turn one

      @squirecam:

      @jsp4563:

      Here are my thoughts:

      Channel Dash-Waste of a fleet, the UK & US airforces will make mince meat out of it before you can get to the med.

      G2 fleet unification in SZ7-I have yet to have an opponent pull this off.  As the allied player I can see it coming and no allied player worth his salt would allow it (IMHO) and it is easily countered.

      G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

      We had a huge discussion a few months ago regarding the fleet unification. You can place ships to try a block, but the Germans usually will unify them.

      Not on G2, and if you were playing me “Not Ever”.  If you think it’s possible, give me your scenario.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: Does a canal require a transport and another transport question?

      Here are a couple of other quirks regarding troop transports.

      1. If you load and unload troops in the same turn ALL units on board must land.

      2. If you had troops on board a transport at the beginning of your turn, you can opt to land only 1 of those units.  The other unit must remain aboard, it can NOT land in a different territory.

      3. You cannot load AA guns during combat movement, AA guns only move during non-combat.  So if you plan to bring an AA gun & 1inf on one of your transports it has to be done during NCM.

      4. If your transport carrying an AA gun is sunk, the AA gun is lost.  This is the only way AA guns can be destroyed.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: German buys turn one

      Here are my thoughts:

      Channel Dash-Waste of a fleet, the UK & US airforces will make mince meat out of it before you can get to the med.

      G2 fleet unification in SZ7-I have yet to have an opponent pull this off.  As the allied player I can see it coming and no allied player worth his salt would allow it (IMHO) and it is easily countered.

      G1 buy with belo/WR opening no bid. Baltic CV, 3art, 4inf (this is 1 less unit than the 8inf buy but increase your offensive punch from 8 to 13).

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: Advise for a "friend"

      My wife is the “queen of the spa” and I can tell you from experience that women have ZERO interest in having their “significant other” tagging along.  It is their “special time” to be pampered and exchange stories about the “evil men” in their lives.  That being said she is also a wife which means she has a natural aversion to allowing her hubby to have any semblance of fun outside of her perview.  So the trick is to get the “spa woman” side to override “the nagging wife” side.  The best way is to actually go with her one time…she won’t ever “allow” you to go again.   :roll:

      posted in General Discussion
      jsp4563J
      jsp4563
    • RE: How soon do you buy another industrial complex?

      I like the Egyptian IC.  The main advantage I have found is that it can really disrupt the Japanese fleet in SZ34.  By building a UK sub in sz34 you have neutralized any BB bombardment from IEA to Persia, and Japan can’t load troops for an amphibious assault on South Africa.  Because UK goes before Japan there is nothing Japan can do to prevent that pesky sub popping up every turn short of capturing Egypt.  The key though is to make sure the US has a nice supply of troops coming into egypt.  Every time I’ve used this strategy I’ve been able to hold Japan at Persia and Keep Africa fairly clear of Axis troops, usually trading TJ & IEA.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: German Win at El Alamein

      Taking Egypt is by no means “Obvious” to someone new to the game.  It took me several games before I realized that taking egypt and closing off the Suez is a must for Germany in round1.  That Indian fleet moving into the Med is a real pain in the ass.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: Lunar coverup?

      I say yes, colonize the moon, just about everything we need is already there.

      http://aerospacescholars.jsc.nasa.gov/HAS/cirr/em/6/6.cfm

      From the moon we can expand into the rest of the solar system and beyond where there are plenty of resources to exploit (Orion Slave Girls anyone?).  :roll:

      posted in General Discussion
      jsp4563J
      jsp4563
    • RE: Find Opponents Here!

      I’m available send me a PM if your still interested.

      posted in Find Online Players
      jsp4563J
      jsp4563
    • RE: Frood AACalc Dicey / Sim / Odds Calculator: Updates and Opinions

      Any chance of Incorporating NA’s into the dice roller?

      posted in Software
      jsp4563J
      jsp4563
    • RE: To defend or not to defend, that is the question?!

      I agree with Lime and Switch.  Especially when you’re trading territories on a broad front.  This usually entails infantry with fighter support.  Forcing your opponent to spread out his limited supply of fighters dilutes the firepower brought against any one territory and can often disrupt your opponents broader plan.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: Just finished our first games wow! great!

      Welcome to the world of Axis & Allies, feel free to ask as many questions as you want, there will always be someone here willing to put in their 2 cents.Â

      Here are my answers to your first round of questions.

      @icemanjsg:

      Question 1. Germany has a tank in Algeria and it want to attack Egypt, nothing is in Libya but it is controlled by German can they move 1 into Libya then attack the anglo-egypt? Because it is now a adjacent or can you only attack if it is adjacent to you at the beginning of the turn it says both on in the manual.

      Yes.  Tanks can blitz through any unoccupied territory regardless of who owns it.  If the territory is enemy controlled (but completely empty-no AA or IC) you take possesion of that territory on the way to your final destination.

      Question 2. If a plane on the island, of midway we did not know what its maximum range was or what the Island bases nation ability did but this was our guess
      Without Island bases the plane would move 1 into its own sea square (56) 1 into 57 then because Japan is not an island 1 into 60 to attack the island thus it could not attack Japan from midway because the movement back would be 3 6 all together.
      If you had island bases you could do it because you would not have to move into 56 just move into 57. Or in other way you don’t have to count the square the plane is in when attacking.

      Island bases allow you to ignore the seazone your Island base is in.  It has no effect on enemy controlled Islands.  From midway you would count sz57, sz60, & japan for a movement of 3.  You would need a carrier in sz60 to recover the fighter or long-range aircraft so the fighter would have an additional 3 spaces to move.

      Question 3. Also with planes. If a plan in Germany wanted to attack Britain, does it have to move into 5 then 6 then Britain or can it or once it hits the coast square it is attacking the land and doesn’t move into it

      Planes must move into britain if they want to attack Units there or conduct a Strategic Bombing Raid.

      Question 4: Do AA guns fire into costal squares for instance if a bomber attack Germany and ends up in square if Norway Western Europe and Germany all had an AA gun they could fire at the plane?

      No. AA guns only fire at planes passing over the terrirtory they are in.  In LHTR AA guns only fire during the Combat Move phase.  Planes flying over an AA gun during Non-combat movement get a free pass.

      Question 5. We’re can ships be deployed? For instance United Kingdom stars with ships in sea zone 2 but can ships be deployed in and adjacent sea tile? Even tiles which share coast with Western Europe and Norway?

      Ships can be deployed in any seazone adjacent to a territory with an Industrial Complex.  For the UK that means SZ2, SZ3, SZ6, SZ7, & SZ8 are all legitimate building sites for ships.

      Question 5: if you buy a man a tank and a transport in the same turn can they come into play on the transport? Or, do you need to move them on?

      No. The transport is built in the Seazone and the Infantry in the Land territroy.

      Question 6: what is the point of taking Gibraltar? I can understand midway and wake Islands but not Gibraltar

      Fighters in the UK can attack ships in SZ13 (West Med Seazone) and land in Gibraltar.  If Gibraltar is enemy controlled, SZ13 is out of range of UK fighters (unless they own Algeria or have a Carrier that can move into position to recover the fighter).

      Question 7: A silly question really but can a plane just attack a man. For example, a plane wants to attack anglo-egypt from Algeria can it do this even if it can’t move in?
      In addition, can the man fire back?

      Yes you can attack, and the infantry gets to fire back, but you risk losing a plane that cost $10 to kill a man that cost $3.  There may be times when you will want to do this, for example opening a whole for your partner’s tanks to blitz through.

      Question 8
      Japan wants to attack China from Kwangtang and French Indochina with three men from each. He has two bombers in Japan the Chinese has only 3 me. Can the bombers attack the Units withdraw then the men attack so they get there banzi or do all attacks need to be declared at the same time ?

      No.  The only time fighters may withdraw by themselves is during an amphibious landing, or if they are the only attacking units remaining.

      Question 8 if you have long-range aircraft can a bomber from Western United states attack Japan? Moreover, land back there. Seems like a silly question I know but it seems history very in accurate. You would not need to island hope to even get close to Japan.

      Yes they can attack Japan but could not make it back to W. US.  They would have to land within a 3 space radius of Japan.

      Question 9. Final question whats the difference between The Larry Harris Tournament Rules (LHTR) and the Manual i tried to click on links but none work anymore. I found the manual and it is written the same i don’t want to read 29 pages again! ( we all ready all read the manual 3 times!) The only differences I can see is Japan loose lighting attack and get better battleships.

      LHTR were written by the game designer and clarify most of the ambiguities in the Out of Box (OOB) rules and make some changes that enhance game play.  Most of them deal with Submarines, and Strategic Bombing.  Most people find LHTR better, especially after you have a few games under your belt.

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: NA Panzerblitz LHTR

      To add to that, what if you blitz through an empty territory and attack a defending unit in the second territory, would you still be able to panzerblitz back?

      posted in Axis & Allies Revised Edition
      jsp4563J
      jsp4563
    • RE: Find Opponents Here!

      @General_D.Fox:

      Ah, the usual set up.  We could always use the Tourney rules as our template for how things should go.  PBF, w/e dicey you want (Frood is popular).  Don’t know what else to tell ya.  Start soon, probably tomorrow.

      That’s fine, here’s my info:

      DAAK: jsp4563
      e-mail: jsp4563@yahoo.com

      Open the game and place your bid whenever your ready.

      posted in Find Online Players
      jsp4563J
      jsp4563
    • RE: Find Opponents Here!

      @General_D.Fox:

      Is there anybody here who would want to try and get in a game before the tourney?  You don’t have to be in the tournament for all I care, I just want to get in a game before the tourney starts.  Someone?

      Sure, I’ll play you.  Name your poison.

      posted in Find Online Players
      jsp4563J
      jsp4563
    • RE: Silent Night

      Damn fine poem…may god bless all those who serve.

      posted in General Discussion
      jsp4563J
      jsp4563
    • RE: Christmas Carols for the disturbed

      Wow Jen…what a can of worms you opened here.

      I personally did not find them offensive, some even made me chuckle.  For all those who were offended, do you also have a problem with the show “Monk”?  Most people find it humorous and Tony Shalhoub has won the emmy for the last 3 years.

      posted in General Discussion
      jsp4563J
      jsp4563
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