@Daaras I’ll have to watch how to set up games as I don’t remember. Once I got playing years ago it was easy
Posts made by Jonny5tyle
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RE: Looking for a game of Global40 OOB
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RE: Looking for a game of Global40 OOB
@Daaras I should be able to play fairly consistently on evenings. I’m looking forward to starting. I’m ready today too. Thanks
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RE: Looking for a game of Global40 OOB
@Daaras said in Looking for a game of Global40 OOB:
@Jonny5tyle sounds good, want to take a bid of around 50?
50 sounds great. When should we start?
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RE: Looking for a game of Global40 OOB
@Daaras I can play either one. I can do the Allies first. I never use the dice calculator and just try and have fun!
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RE: Looking for a game of Global40 OOB
@Daaras I would be willing to play G40.
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Looking for game of World War II Europe 2nd Edition
Hi I played TripleA like 4 years ago and I’d like to get back into it. I have the phsyical board game but rarley get to play it.
I’d need someone to host and possibly reteach me how it works. I do have TripleA already but just can’t recall how we played by email or fourm.
thanks
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RE: Looking for a game of Global40 OOB
@Daaras Hi. I’m really new and haven’t played on TripleA in 4 plus years. I played like 3 games.
Do you know how to set up a game to play? Maybe we start with something simple like World War II Europle 2nd Edition?
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RE: Multiple rule questions
@Witt So do the two units escape after each round of combat? In other words, the planes roll their dice and after the round of combat two units escape just like in a navy battle?
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RE: Is it worth it?
Hi Everyone
My son and I finished another game of North Africa. We have all of the other A&A games except Anniversary.
North Africa is an absolute blast and we are both liking it. It has different types of units for each country including stats and costs. So its very in depth.
The limited units and balancing supplies makes it feel like a limited theater of war, which it was. There can be back and forth towards the push of Egypt and the mines are just fun!
My son won just in time on turn 14!
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RE: Multiple rule questions
Hi
Can airplanes attack conveys of an opponent that doesn’t have anything to defend with? For example, can an American bomber attack a German convey with only infantry and tanks?
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RE: Multiple rule questions
@Matt-Hyra thank you for the response and its pretty cool to get it straight from the lead designer!
I just listend to your interivew on Board Game Nation and you actually answered it there so I was just a bit early in my question. It makes sense that a plane finding a small scout car in the middle of desert would be diffcult. You mentioned that would be the case in the interveiw when you visited Morocco and traveled in the Sahara Desert.
My 13-year-old son and I play Axis and Allies and we have all the board games for A&A, except Anniversary. I’ll get that one eventually. We are loving North Africa A&A, so far. It’s really dynamic. Please keep the A&A theater campaigns coming!
Side note, my grandfather fought on the US side in North Africa and Italy.
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RE: Multiple rule questions
Can air units attack scout cars in the Sahara Desert?!bolded text
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RE: Jonny5Style v Stough
@stough hello! Sorry I’ve been gone for so long. Computer issues and I finally got a new computer so I’m back! Do you want to finish this game or create a new one?
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RE: Jonny5Style v Stough
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,2,3,1,6,4 Italians collect 4 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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RE: Jonny5Style v Stough
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Malaya 2 fighters moved from 37 Sea Zone to Malaya 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from Shan State to Yunnan 2 bombers moved from Kwangsi to India 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from India to Kwangsi 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to French Indo China 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 6 artilleries and 16 infantry moved from Shensi to Hopei 1 aaGun moved from Kweichow to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hopei 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu Japanese undo move 1. 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 UK_Pacific AA : 0.67 UK_Pacific regular : -0.33
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RE: Jonny5Style v Stough
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 8 infantry and 1 mech_infantry moved from Poland to Baltic States 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 1 infantry moved from Novgorod to Belarus 3 armour and 7 mech_infantrys moved from Germany to Baltic States 1 artillery and 7 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Poland to Belarus 1 tactical_bomber moved from Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 armour, 8 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 8 infantry and 8 mech_infantrys in Baltic States, round 2 : 6/19 hits, 4.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns, 2 artilleries, 1 fighter and 3 infantry moved from France to Southern France 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland 1 fighter moved from Poland to Western Germany 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 55 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 2.50
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RE: Jonny5Style v Stough
@stough Wow, this summary is really helpful and very detailed! I really enjoy it! I’m actually going to copy and paste it so I can see when I play my moves now. thank you so much!