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    Posts made by joj

    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5
      
          Combat Move - Russians
              1 armour, 1 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
              17 infantry moved from Manchuria to Korea
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
                  Germans defend with 1 armour
                      Russians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Korea
                  Russians attack with 17 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2.83 expected hits
                      Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Korea
                  Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              1 submarine moved from 125 Sea Zone to 119 Sea Zone
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians : -1.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 carrier moved from 62 Sea Zone to 33 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from Caroline Islands to 33 Sea Zone
              1 submarine moved from 54 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 artillery and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 33 Sea Zone to 18 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 submarine moved from 33 Sea Zone to 17 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
              1 fighter moved from 33 Sea Zone to 18 Sea Zone
              1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery moved from 44 Sea Zone to Celebes
              1 armour moved from Caroline Islands to 33 Sea Zone
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
              1 armour and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 armour moved from 42 Sea Zone to Java
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              3 artilleries and 3 infantry moved from Brazil to 86 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
      
          Combat - Americans
              Battle in Morocco
              Battle in Celebes
              Battle in 17 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking Morocco from Italians, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 18 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 18 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 42 Sea Zone
                  Americans attack with 2 destroyers and 1 transport
                  Japanese defend with 1 submarine and 1 transport
                      Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking 42 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 submarine and 1 transport
              Battle in Java
                  Americans attack with 1 armour
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Java
                  Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Philippines
      
          Non Combat Move - Americans
              1 fighter moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 18 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              1 bomber moved from Hawaiian Islands to Caroline Islands
              1 carrier moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Hawaiian Islands to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to Caroline Islands
              1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser, 2 destroyers and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 4 infantry moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 3 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 1 bomber and 2 transports; Remaining resources: 5 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 109 Sea Zone
              2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
              2 infantry moved from 112 Sea Zone to Norway
              2 infantry moved from United Kingdom to 109 Sea Zone
              2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
              1 infantry moved from India to Burma
                    UK_Pacific take Burma from Japanese
      
          Combat - British
              Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
              Germans scrambles to create a battle in territory 112 Sea Zone
              Battle in Normandy Bordeaux
              Battle in 112 Sea Zone
                  British attack with 1 transport
                  Germans defend with 1 fighter
                      Germans roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the British lost in 112 Sea Zone
                      2 infantry owned by the British lost in Norway
                  Germans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -7
                  Casualties for British: 1 transport
              Battle in Tobruk
                  British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                  Italians defend with 2 artilleries and 3 infantry
                      British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 3/6 hits, 2.00 expected hits
                      Italians roll dice for 2 artilleries and 3 infantry in Tobruk, round 2 : 3/5 hits, 1.67 expected hits
                      1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                      British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 2 artilleries in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the British and 2 artilleries owned by the Italians lost in Tobruk
                  British win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
                  Casualties for Italians: 2 artilleries and 3 infantry
              Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - British
              1 transport moved from 81 Sea Zone to 96 Sea Zone
              1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                    British take Greece from Neutral_Allies
              1 fighter and 2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
              1 mech_infantry moved from Belgian Congo to Egypt
              3 infantry moved from Eastern Persia to West India
      
          Place Units - British
              2 transports placed in 109 Sea Zone
              2 artilleries and 1 bomber placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4
              British collect 33 PUs (2 lost to blockades); end with 38 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              1 fighter placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 1 fighter
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : 1.83
      Italians : 1.67
      Americans : 3.33
      Chinese : 0.83
      Japanese : -2.83
      

      Savegame

      posted in Play Boardgames
      J
      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter and 4 infantry moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 3 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.83
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      J
      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 33 Sea Zone to 18 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 submarine moved from 33 Sea Zone to 17 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
              1 fighter moved from 33 Sea Zone to 18 Sea Zone
              1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              1 artillery moved from 44 Sea Zone to Celebes
              1 armour moved from Caroline Islands to 33 Sea Zone
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
              1 armour and 1 transport moved from 33 Sea Zone to 42 Sea Zone
              1 armour moved from 42 Sea Zone to Java
              1 destroyer moved from 33 Sea Zone to 42 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              3 artilleries and 3 infantry moved from Brazil to 86 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
      
          Combat - Americans
              Battle in Morocco
              Battle in Celebes
              Battle in 17 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking Morocco from Italians, taking Celebes from Japanese, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 18 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 18 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 35 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 42 Sea Zone
                  Americans attack with 2 destroyers and 1 transport
                  Japanese defend with 1 submarine and 1 transport
                      Americans roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking 42 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 submarine and 1 transport
              Battle in Java
                  Americans attack with 1 armour
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Java
                  Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Philippines
      
          Non Combat Move - Americans
              1 fighter moved from 35 Sea Zone to 33 Sea Zone
              1 fighter moved from 18 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              1 bomber moved from Hawaiian Islands to Caroline Islands
              1 carrier moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from 26 Sea Zone to 33 Sea Zone
              1 fighter moved from Hawaiian Islands to 33 Sea Zone
              2 fighters moved from Hawaiian Islands to Caroline Islands
              1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser, 2 destroyers and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 62 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Americans : 3.33
      Japanese : -1.50
      

      Savegame

      posted in Play Boardgames
      J
      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              1 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              16 infantry moved from Amur to Manchuria
              1 artillery and 1 infantry moved from Russia to Vologda
      
          Combat - Russians
              Battle in Vologda
                  Russians attack with 1 artillery and 1 infantry
                  Italians defend with 1 armour
                      Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour in Vologda, round 5 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the Russians lost in Vologda
                  Italians win with 1 armour remaining. Battle score for attacker is -7
                  Casualties for Russians: 1 artillery and 1 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              1 mech_infantry moved from Caucasus to Volgograd
              1 armour moved from Caucasus to Volgograd
              2 aaGuns moved from Amur to Manchuria
      
          Place Units - Russians
              10 infantry placed in Russia
              1 infantry and 2 mech_infantrys placed in Volgograd
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2
              Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.00
      Russians : -2.00
      

      Savegame

      posted in Play Boardgames
      J
      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              3 fighters moved from Queensland to Caroline Islands
              2 aaGuns and 1 artillery moved from Queensland to New South Wales
              2 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                      ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              3 fighters moved from Queensland to Caroline Islands
              2 aaGuns and 1 artillery moved from Queensland to New South Wales
              2 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 submarine moved from 101 Sea Zone to 90 Sea Zone
              1 cruiser and 2 destroyers moved from 101 Sea Zone to 90 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
              1 bomber moved from Hawaiian Islands to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 90 Sea Zone
                  Americans attack with 1 cruiser, 2 destroyers and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 2 destroyers in 90 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 90 Sea Zone
                  Americans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery and 4 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 : 2/5 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 3 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 bomber moved from 25 Sea Zone to Hawaiian Islands
              1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              3 artilleries moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              2 artilleries and 2 transports moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 artilleries moved from 86 Sea Zone to Brazil
              1 submarine moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              1 artillery and 2 infantry placed in Western United States
              2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Tsinghai to Shensi
              1 fighter moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Kansu
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              3 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 2 fighters and 2 transports; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 artilleries and 3 infantry moved from Egypt to Alexandria
              1 mech_infantry moved from Egypt to Alexandria
              1 armour moved from Egypt to Alexandria
              1 fighter moved from Egypt to Alexandria
              1 cruiser moved from 81 Sea Zone to 98 Sea Zone
      
          Combat - British
              Battle in Alexandria
                  British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2.67 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                  British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              3 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 fighter moved from Iceland to United Kingdom
              1 destroyer moved from 110 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from Newfoundland Labrador to 116 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 123 Sea Zone
              1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
              3 infantry moved from Persia to Eastern Persia
              1 transport moved from 79 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from West India to India
              1 fighter moved from Alexandria to Anglo Egyptian Sudan
      
          Place Units - British
              2 transports placed in 109 Sea Zone
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              5 artilleries and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Some Units in India change ownership: 5 artilleries and 2 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.17
      British : -0.67
      Italians : 0.67
      Americans : 0.00
      Chinese : 0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
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      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Tsinghai to Shensi
              1 fighter moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Kansu
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              3 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 submarine moved from 101 Sea Zone to 90 Sea Zone
              1 cruiser and 2 destroyers moved from 101 Sea Zone to 90 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
              1 bomber moved from Hawaiian Islands to 25 Sea Zone
      
          Combat - Americans
              Battle in 25 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 90 Sea Zone
                  Americans attack with 1 cruiser, 2 destroyers and 1 submarine
                  Germans defend with 1 submarine
                      Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 2 destroyers in 90 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 90 Sea Zone
                  Americans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery and 4 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 : 2/5 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 3 infantry
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 bomber moved from 25 Sea Zone to Hawaiian Islands
              1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              3 artilleries moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              2 artilleries and 2 transports moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 artilleries moved from 86 Sea Zone to Brazil
              1 submarine moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              1 artillery and 2 infantry placed in Western United States
              2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : 0.00
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 125 Sea Zone to 127 Sea Zone
              1 fighter and 1 tactical_bomber moved from Bryansk to 127 Sea Zone
      
          Combat - Russians
              Battle in 127 Sea Zone
                  Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Germans defend with 1 battleship, 1 destroyer and 2 transports
                      Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 tactical_bomber in 127 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship, 1 destroyer and 2 transports in 127 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      1 destroyer owned by the Germans lost in 127 Sea Zone
                      Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 tactical_bomber in 127 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 battleship and 2 transports in 127 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 127 Sea Zone
                      2 transports owned by the Germans lost in 127 Sea Zone
                      Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                  Russians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 42
                  Casualties for Germans: 1 battleship, 1 destroyer and 2 transports
      
          Non Combat Move - Russians
              1 fighter moved from 127 Sea Zone to Nenetsia
              1 tactical_bomber moved from 127 Sea Zone to Nenetsia
              2 aaGuns moved from Bryansk to Russia
              2 artilleries moved from Bryansk to Russia
              6 infantry moved from Buryatia to Amur
              1 armour and 1 mech_infantry moved from Iraq to Caucasus
              2 infantry moved from Bryansk to Smolensk
      
          Place Units - Russians
              9 artilleries and 1 infantry placed in Russia
              2 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.67
      Russians : 0.67
      

      Savegame

      posted in Play Boardgames
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      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 37 Sea Zone
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              2 infantry moved from 37 Sea Zone to Siam
      
          Combat - ANZAC
              Battle in Siam
                  ANZAC attack with 2 infantry
                  Japanese defend with 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 1 cruiser in Siam, round 2 : 0/1 hits, 0.50 expected hits
                      ANZAC roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits
                      1 infantry owned by the ANZAC lost in Siam
                      ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 3 : 1/2 hits, 1.17 expected hits
                      1 infantry owned by the ANZAC lost in Siam
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 2 infantry
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 24 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
              1 fighter moved from Gibraltar to United Kingdom
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 destroyer moved from 76 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -1.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      joj
    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 48 Sea Zone to 26 Sea Zone
              1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 armour moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
              1 fighter placed in Western United States
              2 artilleries placed in Eastern United States
              1 artillery placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Suiyuyan to Hopei
              12 infantry moved from Shensi to Kweichow
              1 fighter moved from Suiyuyan to Kweichow
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 1 fighter and 12 infantry
                  Japanese defend with 2 artilleries and 6 infantry
                      Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 1/8 hits, 2.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 3 : 2/12 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 3/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 4 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 5 : 1/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 17
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 2 artilleries and 6 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Shensi
              1 fighter moved from Shensi to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 battleship moved from 39 Sea Zone to 37 Sea Zone
              2 fighters moved from India to 37 Sea Zone
              1 tactical_bomber moved from India to 37 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from New Brunswick Nova Scotia to Iceland
              1 fighter moved from United Kingdom to 110 Sea Zone
      
          Combat - British
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 37 Sea Zone
                  British attack with 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                      British roll dice for 1 battleship, 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                      British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
                   retreated to 37 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                  Casualties for British: 1 battleship, 1 destroyer and 1 fighter
                  Casualties for Japanese: 1 carrier and 1 destroyer
                  1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Siam
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
              1 artillery and 1 infantry moved from 79 Sea Zone to West India
              1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Egypt
              1 artillery moved from 81 Sea Zone to Egypt
              1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
              1 mech_infantry moved from Ethiopia to Egypt
              2 infantry moved from Rhodesia to Belgian Congo
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 artillery moved from Quebec to Newfoundland Labrador
              1 infantry moved from Quebec to Newfoundland Labrador
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 infantry moved from Malaya to Shan State
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 transport moved from 109 Sea Zone to 116 Sea Zone
      
          Place Units - British
              1 fighter and 1 infantry placed in United Kingdom
              3 mech_infantrys placed in Union of South Africa
              1 transport placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 31 PUs; end with 32 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
              Some Units in India change ownership: 6 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -2.17
      Chinese : -1.17
      Japanese : -4.00
      

      Savegame

      posted in Play Boardgames
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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Suiyuyan to Hopei
              12 infantry moved from Shensi to Kweichow
              1 fighter moved from Suiyuyan to Kweichow
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Kweichow
                  Chinese attack with 1 fighter and 12 infantry
                  Japanese defend with 2 artilleries and 6 infantry
                      Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 2/13 hits, 2.50 expected hits
                      Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 1/8 hits, 2.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 3 : 2/12 hits, 2.33 expected hits
                      Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 4 : 3/10 hits, 2.00 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 4 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                      Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 5 : 1/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 17
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 2 artilleries and 6 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Shensi
              1 fighter moved from Shensi to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.17
      Japanese : -4.67
      

      Savegame

      posted in Play Boardgames
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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 48 Sea Zone to 26 Sea Zone
              1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              1 armour moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
              1 fighter placed in Western United States
              2 artilleries placed in Eastern United States
              1 artillery placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novgorod to Baltic States
              1 artillery moved from Novgorod to Baltic States
              1 fighter moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Baltic States
              1 mech_infantry moved from Bryansk to Bessarabia
              1 armour moved from Bryansk to Bessarabia
              3 artilleries moved from Ukraine to Bessarabia
              1 artillery moved from Novgorod to Baltic States
              1 tactical_bomber moved from Rostov to Bessarabia
              1 fighter moved from Bryansk to Bessarabia
              1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 2 artilleries and 3 infantry
                      Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits, 3.00 expected hits
                      Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
                      2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits, 2.33 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 0/3 hits, 1.00 expected hits
                      2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Russians: 2 artilleries
                  Casualties for Germans: 2 artilleries and 3 infantry
              Battle in Baltic States
                  Russians attack with 2 artilleries, 1 fighter and 2 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Baltic States, round 2 : 0/5 hits, 1.83 expected hits
                      Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                      Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 3 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Baltic States, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Baltic States
                      Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 4 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 infantry
              Battle in Iraq
                  Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                  Neutral_Axis defend with 3 infantry
                      Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.00 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                      Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Bryansk to Western Ukraine
              5 infantry moved from Belarus to Novgorod
              2 aaGuns moved from Belarus to Novgorod
              1 infantry moved from Rostov to Bryansk
              1 artillery and 3 infantry moved from Russia to Bryansk
              2 aaGuns and 12 infantry moved from Buryatia to Amur
              6 infantry moved from Yakut S.S.R. to Buryatia
              1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
              1 fighter moved from Baltic States to Novgorod
      
          Place Units - Russians
              3 mech_infantrys placed in Novgorod
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.00
      Russians : 0.17
      Neutral_Axis : 0.67
      

      Savegame

      posted in Play Boardgames
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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 24 PUs
      
          Combat Move - French
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Algeria to Morocco
              1 fighter moved from United Kingdom to 92 Sea Zone
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
              1 infantry moved from Syria to Trans-Jordan
              1 infantry moved from Normandy Bordeaux to Holland Belgium
                    French take Holland Belgium from Germans
      
          Combat - French
              Battle in 92 Sea Zone
                  French attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - French
              1 fighter moved from 92 Sea Zone to Gibraltar
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns moved from New South Wales to Queensland
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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    • RE: IW (Axis) vs JJ (Allies) Game 4

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 48 Sea Zone
              1 carrier moved from 10 Sea Zone to 30 Sea Zone
              1 fighter moved from Philippines to 30 Sea Zone
              1 fighter moved from 10 Sea Zone to 30 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 armour moved from Central United States to Western United States
              1 mech_infantry moved from Central United States to Western United States
              2 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 destroyers and 1 transport placed in 101 Sea Zone
              1 submarine placed in 101 Sea Zone
              1 carrier and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Szechwan to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Chinese win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Chahar to Suiyuyan
              2 infantry moved from Kweichow to Shensi
              5 infantry moved from Szechwan to Shensi
              1 infantry moved from Szechwan to Shensi
      
          Place Units - Chinese
              1 infantry placed in Suiyuyan
              3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from Scotland to 106 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 destroyer moved from 111 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 106 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Germans defend with 2 submarines
                      British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                   retreated to 106 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 97 Sea Zone
                      British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                      Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for British: 1 bomber, 1 destroyer and 1 tactical_bomber
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Ethiopia
                  British attack with 1 artillery, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 4/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in Italian Somaliland
                  British attack with 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Italian Somaliland
                  British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              1 fighter moved from 96 Sea Zone to Egypt
              1 armour moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              2 infantry moved from Burma to India
              1 fighter moved from Burma to India
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
              2 infantry moved from United Kingdom to 109 Sea Zone
              2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 armour moved from Quebec to New Brunswick Nova Scotia
              1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 artillery and 1 infantry moved from Ontario to Quebec
      
          Place Units - British
              1 destroyer and 1 transport placed in 109 Sea Zone
              1 artillery and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
              British collect 28 PUs (1 lost to blockades); end with 28 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
              1 transport placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 18 PUs
              Units Change Ownership
                  Some Units in India change ownership: 3 infantry
                  Some Units in 39 Sea Zone change ownership: 1 transport
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : 3.17
      Italians : 0.50
      Chinese : 1.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      J
      joj
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