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    johnwalker1

    @johnwalker1

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    Best posts made by johnwalker1

    • [Global 1940] House Rules..

      Hey guys, I’m wondering if any of you have any good house rules that you’ve played with. Here are some examples that my friend and I use for A&A 1940:

      • my favorite is transport planes and airborne troops that every nation can produce, so the transport plane can move 6 spaces like a bomber and drop off 1 airborne unit mid-flight, the airborne troops cost 4 and roll 1 better than regular infantry https://egp.cnv.to/usd/69

      • added elite units such as Rangers, Commandos, Bersaglieri, SS for their respective armies that cost more than regular infantry, but can do a “surprise strike” on the first turn of an attack destroying an enemy unit before it participates and in general role better than infantry

      • divided tanks into light, medium, and heavy categories, pretty self explanatory, the bigger and more expensive the better

      • added an Escort Carrier which is basically a smaller aircraft carrier that defends at a 1 and only carries one plane

      I’m interested to hear what you think, of course there are more details, but I didn’t want to copy and paste the whole home rule book :D this hasn’t upset the balance so far, so we think it plays well

      posted in House Rules global 1940
      J
      johnwalker1

    Latest posts made by johnwalker1

    • [Global 1940] House Rules..

      Hey guys, I’m wondering if any of you have any good house rules that you’ve played with. Here are some examples that my friend and I use for A&A 1940:

      • my favorite is transport planes and airborne troops that every nation can produce, so the transport plane can move 6 spaces like a bomber and drop off 1 airborne unit mid-flight, the airborne troops cost 4 and roll 1 better than regular infantry https://egp.cnv.to/usd/69

      • added elite units such as Rangers, Commandos, Bersaglieri, SS for their respective armies that cost more than regular infantry, but can do a “surprise strike” on the first turn of an attack destroying an enemy unit before it participates and in general role better than infantry

      • divided tanks into light, medium, and heavy categories, pretty self explanatory, the bigger and more expensive the better

      • added an Escort Carrier which is basically a smaller aircraft carrier that defends at a 1 and only carries one plane

      I’m interested to hear what you think, of course there are more details, but I didn’t want to copy and paste the whole home rule book :D this hasn’t upset the balance so far, so we think it plays well

      posted in House Rules global 1940
      J
      johnwalker1