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    Topics created by Johnson73

    • Johnson73J

      New Website for Customizers

      Marketplace
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      vodotV

      @Johnson73 yay!

    • Johnson73J

      Major Neutrality question 1936

      Global War
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      EBard5E

      In case anyone is interested, I’ve also been working on some naval supply rules and like Narvik I settled on a naval movement/combat radius of 2 or 3 sea zones from friendly naval bases. Submarines and transports get a range of 5, since they operated at slower speeds which provided better endurance and range.

      To go along with that I also am working on rules for oilers that would extend the range of naval units; right now I’m thinking that each oiler gives an additional 1-2 range. This would allow you to combine one or more oilers and a naval base into a long supply chain to your fleet, like the US and UK did in the Pacific. This also allows for interesting side-rules like German secret raiders who can act as oilers to supply the commerce raiding warships, or submarine oilers (the “Milchcow”).

      If a fleet is suddenly rendered out of supply, either due to loss of oilers or naval bases, I say that they are not allowed to initiate combat, must retreat immediately if attacked (not sure yet if I’m happy with this), and must non-combat move towards the nearest friendly naval base on their turn until they are back in supply.

      I have not yet been able to test any of these rules to verify they are fair and fun, but it seems like they should generally work.

      Most WWII-era ships had a designed range of about 10,000 nmi at 10 to 15 knots (typical cruising speed). Bumping up to combat speed drastically reduced that range, down to about 2,500 nmi. I’ve done lots of calculations and in Global War 1936 each sea zone on the map is about 1000 nmi wide, so reducing the combat radius of ships to 2-3 sea zones from a naval base is actually fairly accurate if you assume a fleet at sea is doing a mix of cruising speed and combat speed and either being supplied by a local oiler at the naval base, or maybe the fleet is running back and forth between port and their assigned sea zone each turn. Then each oiler unit would represent a collection of oilers and supply ships able to carry supplies further out to sea.

    • Johnson73J

      Rail Station 3d unit and house rules

      House Rules
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      Johnson73J

      (1) payment of (12) or two of (6).

      -Japan uses them with the vast territory of China and Russia
      -Germany to the front line in Russia
      -Germany to Southern Itlay for transport to Africa
      -UK, South Africa to Egypt

      If you play with any of the varients, that have more territory , these can be more useful

    • Johnson73J

      Oil Refinery

      Customizations
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      John BrownJ

      Nice! :-)

    • Johnson73J

      Oil Refinery

      House Rules
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      Johnson73J

      Tested and Approved.  Its on the Shapeways store for sale.  Will be adding it onto a tree so you can save on multiples.

      House Rule for Global 1940:
      Oil Refineries can be built in any of the below Territories that have been controlled for at least one round.  Only one Refinery per territory.  This unit increases the IPC value of the territory by 1.  The effects would be immediate, as the unit would be placed before the collect IPCs phase of the game. 
      Territories enriched with Oil:
      -All Dutch Islands
      -Columbia, Venezuela, Bolivia
      -Central US
      -Scotland
      -Western Canada, Alaska
      -Alexandria, Cairo, Tobruk, Trans-Jordon
      -Union of South Africa
      -Romania
      -Iraq
      -Persia
      -Caucasus, Ukraine
      -West India, Burma

      Cost: 3IPC
      Movement: NA
      Can be bombed and removed from play

      for other House rules go to Historicalboardgaming.com

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    • Johnson73J

      Recruitment Center

      House Rules
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      Johnson73J

      Recruitment Center (this one just happens to be a Nazi)
      -The ability to build Reg. Infantry at non-factory territories
      -Territories must have a value of (1)
      -Only (1) Center per Territory
      -Cost: 9
      -Movement: N/A
      -Build of (1) Reg. Infantry
      -Can be Burned, or removed round before capture
      -Can be Captured and be used
      -Can be Bomb and unable to produce Infantry till repaired.  Cost of Repair is (3)IPC

      These will be on my Shapeways Store Soon
      https://www.shapeways.com/shops/war-game-miniature

      IMG_20170410_205109.jpg
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    • Johnson73J

      Custom 3d Supply Depot/Hostpital/Recruitment Center

      Customizations
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      Johnson73J

      Make up your own House Rule……here are some ideas

      Recruitment Center (this one just happens to be a Nazi)
      -The ability to build Reg. Infantry at non-factory territories
      -Territories must have a value of (1)
      -Only (1) Center per Territory
      -Cost: 9
      -Movement: N/A
      -Build of (1) Reg. Infantry
      -Can be Burned, or removed round before capture
      -Can be Captured and be used
      -Can be Bomb and unable to produce Infantry till repaired.  Cost of Repair is (3)IPC

      These will be on my Shapeways Store Soon
      https://www.shapeways.com/shops/war-game-miniature

      IMG_20170410_205109.jpg
      IMG_20170410_205127.jpg

    • Johnson73J

      Custom 3d Shore Gun

      Customizations
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      Johnson73J

      Have not test printed it yet.  Once I do I will have it on my Shapeways store
      IMG_20170402_115607.jpg

    • Johnson73J

      Global 1939 Map, Never Used for Sale

      Marketplace
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      Johnson73J

      Selling the 48"Size (larger size) map from HBG.  Never been played on.  Asking $95
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    • Johnson73J

      New Shapeways Store Bunker, Rail Station

      Other Axis & Allies Variants
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      Johnson73J

      Updated Rail Depot.  House rules below
      Rail allows each nation to extend the
      movement of their ground units each turn.  Each
      nation may move up to 2 ground units from one
      rail station to another during the non-combat
      movement phase.  There is no limit to the distance these units may travel, only number of units allowed to use the rail.  An uninterrupted line of
      controlled territories must connect rail stations. 
      Only units that have not moved during any other
      phase may use rail.  Units may not move prior to,
      or after using rail.  For gaming purposes a nation
      may only use rail stations and railroad they
      control.
      Rail stations may be built in any territory
      controlled for at least 1 round. It is not required
      for these units to be built in factory locations.  As
      the non-combat movement phase precedes the
      place units phase, newly purchased rail stations
      and railroad markers may not be used the same
      turn they are purchased.
      Rail stations and railroad may be captured by enemy nations.  Players must maintain control
      of captured rail for one full turn before they are
      allowed to use them.  Players may destroy their
      own rail stations and railroad, however this must
      be done during the controlling players turn. 
      Players may attempt to destroy enemy rail stationswith strategic bombing.  Apply same rules for
      strategic bombing.
      Note:  Rail movement may not cross the Suez Can

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    • Johnson73J

      New Shapeways Shop-Bunkers, Railstation

      Marketplace
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      Johnson73J

      Only have a few items for sale.  Will be adding more soon

      https://www.shapeways.com/shops/war-game-miniatures?li=pb

    • Johnson73J

      Painted Pieces by Johnson

      Customizations
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      Johnson73J

      HBG Kaga with the Standard of Admiral of IJN on its Deck

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    • Johnson73J

      Custom 3d Bunkers/Pill Boxes for Sale

      Marketplace
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      Johnson73J

      sold

    • Johnson73J

      Custom Heavy Bunker

      Customizations
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      TjoekT

      Really nice models that stand out well with a rather simple paint scheme. Well done!

    • Johnson73J

      Custom Railstation

      Customizations
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      S

      Nice work!!

    • Johnson73J

      Custom Pill Boxes

      Customizations
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      Johnson73J

      Got the idea from Maofator, his handle on org.

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    • Johnson73J

      Tyler Texas area

      Player Locator
      • • • Johnson73
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      seancbS

      How was your last game group? Wish you guys were closer to Houston.

    • Johnson73J

      Painted German Armada

      Customizations
      • • • Johnson73
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      cyanightC

      Excellent job. I also love the subs.

    • Johnson73J

      Selling Custom Painted/Decaled OOB Japanese Carriers and Zeros

      Marketplace
      • • • Johnson73
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      Johnson73J

      Below is the link on ebay.

      Let me know if you have any questions.

      http://www.ebay.com/itm/141785168027?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649
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    • Johnson73J

      Ryujo Carrier Decals

      Customizations
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      dangermouse650D

      Damn……they are excellent.

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