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    Posts made by Johnson73

    • RE: New Website for Customizers

      New Carrier Deck Sticker now available

      DSC_0859.JPG
      DSC_0860.JPG

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Magnectic Mines

      Thank you for the purchase by the way.

      posted in Customizations
      Johnson73J
      Johnson73
    • RE: Magnectic Mines

      I guess my tree was not connected at the bottom.  Simple fix

      posted in Customizations
      Johnson73J
      Johnson73
    • RE: Magnectic Mines

      now available:  Set of 12 Mines on my Shapeways store

      https://www.shapeways.com/shops/war-game-miniatures

      posted in Customizations
      Johnson73J
      Johnson73
    • RE: Magnectic Mines

      sounds good.  I want to do an updated Land Mine as well.

      posted in Customizations
      Johnson73J
      Johnson73
    • RE: Magnectic Mines

      will be selling these on combatminiatures.org within weeks.  This was just the prototype

      posted in Customizations
      Johnson73J
      Johnson73
    • RE: Magnectic Mines

      -Its a one time defense.  You can have 1 or 20 (as many as you want)  Rolls first round and then removed.

      -we don’t have Mine Sweepers in our game, but that would be cool

      -forgot cost.  We do (2) Mines for 3IPC.  Remember on a D20, a hit of 4 is low percentage.

      -its more of a deterrent then anything.  As an attacker, if you see 20 Mines you think twice, even though on a D20 hitting on a 4 can be difficult.

      -got the idea from Table Tactics, they came out with Land Mines in one of their expansions.  Which we use as well.

      posted in Customizations
      Johnson73J
      Johnson73
    • Magnectic Mines

      Must achieve as a Technology: (ON A D20 SYSTEM)

      ATTACK: n/a
      DEFENSE: 4

      A Single Use Defense against Shipping.  Each mine rolls on first round of Defense then removed from Play.  Must be built at Factory and placed in sea zone for activation.  Once Active, Mines will defend seazone when entered by enemy.  If mines are not designated “Active” and enemy enters Seazone Mines are removed and not useful.
      0419181548_resized.jpg
      0419181547_resized.jpg

      posted in Customizations
      Johnson73J
      Johnson73
    • RE: Has anyone used GHQ micro armour?

      I use GHQ Italian Armored Cars in our Game, as well as German Trucks.  Bought the trucks before HBG had them.  Maulers.  They are good, however the Turrets on the Armor tend to bend real easy.  L

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Air Base & Naval Bases (HBG, Shapeways?)

      To reduce the footprint on the board created just the crane to represent the Shipyard.  What do you think?

      crane only 1.jpg
      crane only 2.jpg

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: New Website for Customizers

      New Bunker at Combatminiatures.org

      Will come in two sizes.  This one is the Small Version

      new bunker 4.jpg
      new bunker 41.jpg

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Shoutout to combatminiatures.org

      Thanks guys….feels good when you get comments like that.

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Naval/Shipyard

      another witih AA capabilities

      VZM.IMG_20180308_152153_resized.jpg

      posted in Customizations
      Johnson73J
      Johnson73
    • Naval/Shipyard

      This topic is in Marketplace as well.  Some new Prototypes we came up with at Combatminiatures.org  What do you think?  Two have AA capabilities and one has a Crane
      0308181517_resized.jpg
      0303181628_resized.jpg

      posted in Customizations
      Johnson73J
      Johnson73
    • RE: Air Base & Naval Bases (HBG, Shapeways?)

      Here are a couple more.  If your Naval Base has AA capabilities, these maybe the one for your game

      VZM.IMG_20180308_152153_resized.jpg
      0308181517_resized.jpg

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Air Base & Naval Bases (HBG, Shapeways?)

      Thanks Chris_Henry, I enjoy Ebard’s stuff too.  I was trying to create a different piece without stepping on his toes so I can add to my webstore.  Like I said I have a couple other ideas in the works to try and limit a Foot print on the map.  Should have it sometime this month to show.

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Air Base & Naval Bases (HBG, Shapeways?)

      Got my prototype in.

      0303181628_resized.jpg
      0303181628b_resized.jpg

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Air Base & Naval Bases (HBG, Shapeways?)

      The foot print won’t be much larger then the AirPort w/ Hanger.  This could be a Ship Yard or Naval Base.  Not sure how to differentiate between the two.  Unless I remove the Oil Tank and insert a Spot for an AA gun, similar to the one on top of my Sub Pen.  That may be cool.  However, an AA base is larger then the Oil Tank.  Will play around with it.

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Air Base & Naval Bases (HBG, Shapeways?)

      Naval Yard Concept

      naval yard.jpg

      posted in Marketplace
      Johnson73J
      Johnson73
    • RE: Air Base & Naval Bases (HBG, Shapeways?)

      Thanks guys for the support. Currently trying to come up with some Navel Base designs.

      posted in Marketplace
      Johnson73J
      Johnson73
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