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    J
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    Posts made by Jmite

    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Collect
      9tt + 6 = 15

      UK 6

      Buy UKL 38
      2 fgt (20)
      1 arm (6)
      2 inf (6)
      6 left over

      UKI 21
      7 inf (21)

      Combat
      2 inf 5 fgt 2 tach EGY 1 art

      EGY 1
      A
      DiceRolls: 2@1 5@3 2@4; Total Hits: 62@1: (6, 6)5@3: (3, 3, 3, 2, 3)2@4: (6, 2)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      HUN 3
      A
      DiceRolls: 2@1; Total Hits: 12@1: (2, 1)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      HUN 2
      A
      DiceRolls: 2@1; Total Hits: 02@1: (3, 2)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      KWA 2
      A
      DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Collect
      50tt + 10 + 5 +5 = 70

      China 6

      Buy 15

      3 art (12)
      1 inf (3)

      1 inf 1 fgt KWA1 inf
      3 inf HUN 1 inf

      HUN 1
      A
      DiceRolls: 3@1; Total Hits: 03@1: (6, 4, 5)
      D
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      KWA 1
      A
      DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      z109 3
      A
      DiceRolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (5, 3, 4)
      D
      DiceRolls: 1@1; Total Hits: 01@1: (2)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      z109 2
      A
      DiceRolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (5, 5, 3)
      D
      DiceRolls: 2@1; Total Hits: 02@1: (6, 2)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      missed the other 2 subs in z109 for round 1
      D
      DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      USA 6

      Buy 71

      1 trans (7)
      2 inf (6)
      4 dest (32)
      1 ac (16)
      1 fgt (10)

      Combat
      1 inf 1 art 1 fgt 1 tach 1 bb 1 crui CAR 1 inf
      1 dest 2 fgt 2 tach 1 sbm z54 1 sub
      Walk ins on map
      2 dest 3 fgt z109 4 sub

      z109 1
      A
      DiceRolls: 2@2 3@3; Total Hits: 22@2: (3, 2)3@3: (4, 5, 3)
      D
      DiceRolls: 2@1; Total Hits: 12@1: (1, 5)

      z54 1
      A
      DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (3, 5)2@4: (1, 6)
      D
      DiceRolls: 1@1; Total Hits: 01@1: (4)

      CAR 1
      A – assume planes are second hits for 3s and 4s, if survive the AA fire, if fgt shot, tach is 3rd 3
      DiceRolls: 2@2 3@3 2@4; Total Hits: 22@2: (4, 1)3@3: (4, 5, 4)2@4: (5, 3)
      D
      DiceRolls: 1@2; Total Hits: 11@2: (1)
      AA fgt
      DiceRolls: 1@1; Total Hits: 01@1: (2)
      AA tach
      DiceRolls: 1@1; Total Hits: 11@1: (1)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Oh sorry. I see it now

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      You forgot to post the map

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Russia 6

      Buy 36

      2 arm (12)
      3 art (12)
      4 inf (12)

      Combat
      2 inf 2 fgt 1 tach NOV 2 inf

      Collect 34

      on the question of the french canopener…

      My opinion is that moving the french with the allies or russia is just a mechanism for moving the game faster, as most of the time they can not do much or relevance. Personally I think they should be moved with the Russians as after the French are kicked out of Europe, it is mostly the Italians that deal with them.

      If there is an opportunity for a French capopener, typically the axis sees it and should request the french go in their normal turn order. Especially if the canopener is going to be obvious. I think if the axis player takes their turn based on the out of sequence french movement to “prevent” a french canopener, that is against the spirit of the game. It can put the axis player in a tough situation if the axis player knows there is a possible french canopener but thinks the french player may not see it and then calls for a normal turn order that round, as it draws attention to a possible opening for the French.

      In general, I like to give the other player the benefit of the doubt and play honestly – if I am the axis and I saw a french canopener possibility I ask the French to take their turn in normal turn order. If I am the axis and missed it but the French comeback and want to redo their move, I would let them. If I was the French I would avoid requesting a remove to take advantage of the canopener, unless it is blatantly clear that the axis player was just moving their units to take advantage of the out of order French turn and it is obvious that if the French went in normal turn order they would have done the canopener.

      Just my thoughts, but I guess if both players are not aligned this should be agreed beforehand. I play the games on the board for fun and am not a stickler for the rules – I think without seeing the actual board and having other players there to help catch mistakes, retroactive changes are fine as long as they are not major (ie like our first game together where we both, though mostly me, made very large rule mistakes over multiple turns, eg treating AZN IC as major instead of minor).

      Hope this helps…

      JMite_v_Jenn_7_6_Brussia.AAM

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Russia 6

      Buy 36

      2 arm (12)
      3 art (12)
      4 inf (12)

      Combat
      2 inf 2 fgt 1 tach NOV 2 inf

      NOV 1
      A
      DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (3, 5)2@3: (6, 1)1@4: (2)
      D
      DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Collect
      17tt + 4 left over + 5 + 5 = 31

      JMite_v_Jenn_7_5_Dusa.AAM

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Collect
      UKL 36 tt – 8 convoy + 10 left over = 38
      UKI 19tt + 2 left over = 21

      ANZ 5
      Buy 30
      2 fgt (20)
      1 arm (6)
      4 left over

      Combat
      1 dest 1 crui 2 fgt z54 1 sub

      z54 1
      A
      DiceRolls: 1@2 3@3; Total Hits: 31@2: (6)3@3: (2, 2, 3)
      D
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Collect 8 + 6 + 1 left over = 15

      UK 5

      Buy
      UKL 30
      UKI 19

      UKL
      2 arm (12)
      1 dest (8)
      Save 10

      UKI
      1 dest (8)
      1 inf (3)
      1 arm (6)
      2 left over

      Combat
      1 inf 1 art 3 fgt 1 tach EGY 1 inf

      EGY 1
      A
      DiceRolls: 2@2 3@3 1@4; Total Hits: 42@2: (6, 6)3@3: (3, 1, 2)1@4: (3)
      D
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      KWE 2
      A
      DiceRolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 3)1@3: (3)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Collect
      52tt – 2 convoy + 1 left over + 10 + 5 + 5 = 71

      China 5
      Buy 13
      3 art (12)
      1 left over

      Combat
      3 inf 1 fgt KWE 1 inf

      KWE 1
      A
      DiceRolls: 3@1 1@3; Total Hits: 03@1: (4, 5, 4)1@3: (6)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      USA 5

      Buy 73
      1 nav base (15)
      1 air base (15)
      1 trans (7)
      1 trans (7)
      2 dest (16)
      2 sub (12)
      1 left over

      Combat
      1 sub 1 sbm 1 fgt 1 tach z9
      1 sub 2 fgt 2 tach z12
      1 sub 2 fgt 1 tach z11

      z11 1
      A
      DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (6)2@3: (3, 4)1@4: (5)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (5)

      z12 1
      A
      DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (5, 2)2@4: (6, 2)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      z9 1
      A
      DiceRolls: 1@2 1@3 2@4; Total Hits: 21@2: (2)1@3: (4)2@4: (4, 5)
      D
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Russia 5

      Buy 43

      1 arm (6)
      2 art (8)
      9 inf (27)
      2 left over

      Collect 34 + 2 left over = 36

      Sorry for the delay – we were finishing up our holidays and between the travel with an infant, restarting work and baby proofing the house, no time to play!

      please note i misplaced last USA turn – i purchased 3 tachs for WUSA but put out 3 fighters instead. if you need to change italian or german move, feel free, though i cant imagine why that would impact their decision making…

      cheers

      JMite_v_Jenn_7_5_Brussia.AAM

      posted in Play Boardgames
      J
      Jmite
    • RE: JMite(Allies) v Jen(Axis) Game 7 No Tech

      Collect
      UKL  36tt – 6 convoy = 30
      UKI = 19tt

      ANZ 4

      Buy 34
      1 ac (16)
      1 dest (8)
      1 trans (7)
      3 left over

      Combat
      Dest z20 undefended trans

      Collect
      17tt +3 leftover  + 5 + 5 = 30

      JMite_v_Jenn_7_4_Dusa.AAM

      posted in Play Boardgames
      J
      Jmite
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