Collect
UKL 32tt + 5 no + 1 left over = 38
UKI 21tt + 5 no = 27
ANZ 1
Buy 10
1 trans (7)
1 inf (3)
Collect 10tt + 5 + 5 = 20
Collect
UKL 32tt + 5 no + 1 left over = 38
UKI 21tt + 5 no = 27
ANZ 1
Buy 10
1 trans (7)
1 inf (3)
Collect 10tt + 5 + 5 = 20
I am assuming no scramble in z97 as you did not bring the germans down. If this is incorrect, let me know and I will replace. Rolls have already been made for both cases
ETH 2
forgot the cruiser round 1 – subtract off last defense if a hit
A
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 1)1@3: (1)1@4: (5)
D
Rolls: 2@2; Total Hits: 02@2: (3, 5)
z97 2
A – if no cramble
Rolls: 3@3; Total Hits: 13@3: (3, 4, 4)
A – if scrambled (hits on the AC)
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (2, 5, 2, 5)
D
Rolls: 1@4; Total Hits: 01@4: (5)
D – if scrambling
Rolls: 1@4; Total Hits: 11@4: (1)
z106 2
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@1; Total Hits: 11@1: (1)
YUN 2 – jeez, killing field for allies here – killed 6 guys for 1! ugh!
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (2, 5)1@4: (1)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Collect 10
UK 1
Doc on Japan
BUY
UKL 28
1 arm (6)
1 inf (3)
6 inf (18)
Save 1
UKI 17
2 art (8)
3 inf (9)
Combat
Walk ins on map
2 inf 2 fgt 1 tach YUN 3 inf
1 dest 1 crui z106 1 sub
1 dest 1 crui 1 ac 3 fgt z97 1 bb 1 crui 1 fgt (if scrambled)
2 inf 1 mech 1 arm 1 tach 1 crui ETH 3 inf
ETH 1
A
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (2, 5, 5)1@3: (3)1@4: (5)
D
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6)
z97 1
A
Rolls: 1@2 4@3; Total Hits: 21@2: (5)4@3: (2, 6, 4, 1)
D
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (3)
D – if scrambling
Rolls: 1@4; Total Hits: 11@4: (4)
z106 1
A
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
D
Rolls: 1@1; Total Hits: 11@1: (1)
YUN 1 – lets try this again…
A
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (2, 6)2@3: (4, 1)1@4: (6)
D
Rolls: 3@2; Total Hits: 13@2: (1, 6, 5)
argh - silly me – i could have brought in more guys, silly overlook
YUN 2
A
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 4, 4)1@3: (6)
D
Rolls: 3@2; Total Hits: 33@2: (2, 2, 1)
USA 1
Buy 52
2 ac (32)
1 dest (8)
2 sub (12)
Collect 52
China 1
Buy 12
4 inf (12)
Combat
5 inf 1 fgt YUN 3 inf
YUN 1
A
Rolls: 5@1 1@3; Total Hits: 05@1: (5, 4, 2, 3, 3)1@3: (6)
D
Rolls: 3@2; Total Hits: 23@2: (2, 1, 5)
Not including our first game (which had too many rule errors, mostly by me, to count) we have each played each side three times – 7 games in total.
I’m fine taking either side, so you can pick whichever side you would like to play.
If you want axis, start up the thread. If you want allies, let me know and I will start the thread.
Cheers
New game is fine. Suez was closed but I can opened with USA to allow uk to take Italy.
Collect
UKL 38tt + 26 loot from Italy = 64 – 2 convoy
UKI 13tt – 2 convoy = 11 + 11 left over = 22
ANZ 8
Buy 27
1 fgt (10)
1 tach (11)
Save 5
Collect
10tt + 5no + 5 left over = 20
Please note I took Southern Italy with a single inf walk in as it appeared to be empty. My understanding is that neither subs nor transports act as blockers so I was able to just said right in.
If this is not true, I need to put the units from SIT and GRE back into EGY, as well as their transports. Money would also be adjusted down. Other than that I think it is straight forward.
FIC 2
A
Rolls: 3@1 2@3; Total Hits: 33@1: (3, 5, 1)2@3: (2, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Collect 13 + 6 + 1 left over = 20
Btw, USA loses 1 from convoy so USA collect = 80
UK 8
Buy
UKL 40
1 minor IC (12)
1 airbase (15)
2 arm (12)
1 left over
UKI 11
Save 11
Combat
Walk ins on map
3 inf 2 arm FIC 1 inf
FIC 1
A
Rolls: 3@1 2@3; Total Hits: 03@1: (4, 2, 5)2@3: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Collect
51tt + 10(usa) + 5(phil) + 5(Hawaii, alaska, etc) +5 (island) + 5 left over = 81
China 8
Buy 16
5 inf (15)
1 left over
Combat
Walk ins on map
2 inf 1 art 1 fgt YUN 1 inf
YUN 1
A
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (6, 1)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
z46 2
A
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D assuming no sub hits
Rolls: 1@3; Total Hits: 01@3: (5)
Usa 8
Buy 75
1 ac (16)
2 tach (22)
2 sub (12)
1 dest (8)
2 arm (12)
5 left over
Combat
Walk ins on map
1 dest 1 fgt Z110 1 sub
1 inf 1 art TRJ 1 inf
2 sub z46 1 crui
z46 1
A
Rolls: 2@2; Total Hits: 02@2: (3, 5)
D assuming no sub hits
Rolls: 1@3; Total Hits: 01@3: (4)
TRJ 1
A
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
z110 1
A
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
D
Rolls: 1@1; Total Hits: 01@1: (5)
NUKR 3 – and again
A
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (6, 2)1@3: (1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)
NUKR 2
A
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (5, 5)1@3: (6)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5)
whoops – BEL was already mine – I must have suspected a subversive plot that I needed to act against!!
OK – it looks like NIT is empty though…perhaps I am overlook an inf somewhere?
cheers
Russia 8
Buy 34
2 arm (12)
3 art (12)
3 inf (9)
1 IC repair
Combat
2 inf 1 art 1 fgt 1 tach NOV 2 inf
2 inf 1 fgt BEL 1 inf
2 inf 1 art 1 fgt NUKR 2 inf
2 inf 1 art SUKR 1 inf
SUKR 1
A
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
NUKR 1
A
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (6, 3)1@3: (5)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5)
BEL 1
A
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
NOV 1
A
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 41@1: (1)2@2: (1, 6)1@3: (1)1@4: (1):
D
Rolls: 2@2; Total Hits: 12@2: (1, 6)