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    Posts made by jkiser01

    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 fighters and 10 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 111 Sea Zone to 109 Sea Zone
              2 infantry moved from Norway to 112 Sea Zone
              1 infantry moved from Denmark to 112 Sea Zone
              1 infantry moved from Denmark to 112 Sea Zone
              1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone
              1 artillery moved from Normandy Bordeaux to 110 Sea Zone
              1 armour moved from Normandy Bordeaux to 110 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
              3 infantry moved from Northern Italy to Southern France
              4 armour moved from France to Southern France
      
          Combat - Germans
              Air Battle in United Kingdom
                  Germans attacks with 7 units heading to United Kingdom
                  British launches 4 interceptors out of United Kingdom
                      Attackers Fire,  : 2/7 hits, 1.17 expected hits
                      Defenders Fire,  : 0/4 hits, 0.67 expected hits
                      1 fighter owned by the French and 1 fighter owned by the British lost in United Kingdom
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/1 hits, 0.33 expected hits
                      AA fire in United Kingdom : 1/1 hits, 0.33 expected hits
                  1 tactical_bomber killed by AA
                      AA fire in United Kingdom : 0/1 hits, 0.33 expected hits
                  Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
                  Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
                  Bombing raid in United Kingdom rolls: 5,6 and causes: 6 damage to unit: harbour
                  Bombing raid in United Kingdom causes 14 damage total.  Damaged units is as follows: factory_major = 7, airfield = 1, harbour = 6
              Battle in Gibraltar
              Battle in Morocco
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 109 Sea Zone
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Germans win, taking Gibraltar from British, taking Morocco from French, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Southern France
                  Germans attack with 4 armour and 3 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 4 armour and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                  Germans win, taking Southern France from French with 4 armour and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for French: 1 artillery and 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 fighter moved from United Kingdom to Holland Belgium
              3 tactical_bombers moved from United Kingdom to Holland Belgium
              2 bombers moved from United Kingdom to Western Germany
              3 fighters moved from Western Germany to Southern Italy
              4 infantry moved from Bulgaria to Romania
              1 artillery moved from France to Normandy Bordeaux
              1 armour moved from France to Greater Southern Germany
      
          Place Units - Germans
              10 infantry placed in Germany
              3 armour and 2 fighters placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 45 PUs; end with 47 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      Defenders Fire,  : : -0.67
      French : -0.67
      Attackers Fire,  : : 0.83
      AA fire in United Kingdom : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Italians
              Italians buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 armour and 2 infantry moved from Albania to Greece
              1 infantry moved from Southern Italy to 95 Sea Zone
              1 armour moved from Northern Italy to 95 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
              1 armour moved from 97 Sea Zone to Greece
              1 infantry moved from 97 Sea Zone to Greece
              1 submarine moved from 95 Sea Zone to 96 Sea Zone
              1 cruiser moved from 95 Sea Zone to 93 Sea Zone
              1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              1 bomber moved from Northern Italy to 93 Sea Zone
      
          Combat - Italians
              Battle in Greece
                  Italians attack with 2 armour and 3 infantry
                  Neutral_Allies defend with 4 infantry
                      Italians roll dice for 2 armour and 3 infantry in Greece, round 2 : 3/5 hits, 1.50 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                      3 infantry owned by the Neutral_Allies lost in Greece
                      Italians roll dice for 2 armour and 3 infantry in Greece, round 3 : 2/5 hits, 1.50 expected hits
                      Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies lost in Greece
                  Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Neutral_Allies: 4 infantry
              Battle in 96 Sea Zone
                  Italians attack with 1 submarine
                  British defend with 1 cruiser
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the British lost in 96 Sea Zone
                  Italians win with 1 submarine remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 93 Sea Zone
                      Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                      French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the French lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 destroyer
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in Alexandria
                  Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 0/6 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                      Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 3/5 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Alexandria
                  Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Tunisia
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 1/2 hits, 0.67 expected hits
                      French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                  Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from 93 Sea Zone to Southern Italy
              2 infantry moved from Northern Italy to Greater Southern Germany
              2 artilleries moved from Northern Italy to Greater Southern Germany
      
          Place Units - Italians
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
              Italians collect 13 PUs; end with 13 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.67
      British : 0.33
      French : -1.17
      Neutral_Allies : -1.67
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters Game 2 Fast 2 Furious

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Germany to 111 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 fighter moved from Western Germany to 111 Sea Zone
              2 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 infantry moved from Holland Belgium to Normandy Bordeaux
              2 infantry moved from Holland Belgium to France
              3 infantry moved from Western Germany to France
              1 armour moved from Holland Belgium to Normandy Bordeaux
              2 armour moved from Holland Belgium to France
              3 armour moved from Greater Southern Germany to France
              1 artillery moved from Holland Belgium to Normandy Bordeaux
              1 artillery moved from Holland Belgium to France
              1 artillery moved from Western Germany to France
              4 mech_infantrys moved from Western Germany to France
              2 infantry moved from Greater Southern Germany to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 tactical_bomber moved from Poland to Yugoslavia
              1 fighter moved from Western Germany to 110 Sea Zone
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
      
          Combat - Germans
              Battle in 111 Sea Zone
                  Germans attack with 2 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 2 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in 110 Sea Zone
                  Germans attack with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 1 tactical_bomber
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 cruiser owned by the British lost in 110 Sea Zone
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                      British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                      1 cruiser owned by the French, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 38
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for Germans: 1 submarine
                  Casualties for French: 1 cruiser
              Battle in 106 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 submarine
              Battle in Yugoslavia
                  Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                  Neutral_Allies defend with 5 infantry
                      Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits, 3.83 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                      Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/9 hits, 3.67 expected hits
                      Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral_Allies: 5 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 armour, 1 artillery and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the French lost in Normandy Bordeaux
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1.33 expected hits
                      French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for French: 1 artillery and 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in France
                  Germans attack with 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 4/16 hits, 5.00 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
                      Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 4/13 hits, 4.50 expected hits
                      French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                      2 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in France
                      Germans roll dice for 5 armour, 2 artilleries and 3 mech_infantrys in France, round 4 : 2/10 hits, 4.00 expected hits
                      French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 3/4 hits, 2.00 expected hits
                      3 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 5 armour and 2 artilleries in France, round 5 : 2/7 hits, 3.17 expected hits
                      French roll dice for 1 armour and 1 fighter in France, round 5 : 1/2 hits, 1.17 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 5 armour and 1 artillery remaining. Battle score for attacker is 18
                  Casualties for Germans: 1 artillery, 5 infantry and 4 mech_infantrys
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              2 bombers moved from 110 Sea Zone to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from Yugoslavia to Western Germany
              1 fighter moved from Yugoslavia to Western Germany
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 transport moved from 114 Sea Zone to 112 Sea Zone
              1 cruiser moved from 114 Sea Zone to 112 Sea Zone
              2 tactical_bombers moved from 111 Sea Zone to Western Germany
              1 fighter moved from 111 Sea Zone to Western Germany
              1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
              1 fighter moved from 111 Sea Zone to 112 Sea Zone
              3 infantry moved from Greater Southern Germany to Northern Italy
              1 infantry moved from Greater Southern Germany to Slovakia Hungary
              5 infantry moved from Germany to Slovakia Hungary
              1 artillery moved from Germany to Slovakia Hungary
              2 artilleries moved from Germany to Poland
              6 infantry moved from Germany to Poland
      
          Place Units - Germans
              1 carrier and 2 transports placed in 112 Sea Zone
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Germans : -9.67
      British : -0.67
      French : -1.17
      Neutral_Allies : -1.33
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              2 infantry moved from Anhwe to Shantung
              2 infantry moved from Anhwe to Jehol
              1 infantry moved from Hunan to Kiangsi
      
          Combat - Chinese
              Battle in Shantung
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Shantung
                      Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Shantung, round 8 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Shantung, round 8 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shantung
                  Chinese win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Jehol
                  Chinese attack with 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Jehol
                  Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              7 infantry placed in Kwangsi
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 16 PUs; end with 16 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Eastern United States to 92 Sea Zone
              3 bombers moved from Eastern United States to 92 Sea Zone
              7 fighters moved from 91 Sea Zone to 92 Sea Zone
              1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 artillery moved from Morocco to Algeria
              3 armour moved from Morocco to Algeria
              1 armour moved from Morocco to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Gibraltar
              2 armour moved from Western United States to British Columbia
              1 infantry moved from Western United States to British Columbia
              1 mech_infantry moved from Eastern United States to Southeast Mexico
              1 mech_infantry moved from Eastern United States to Southeast Mexico
              1 armour moved from Western United States to Mexico
              1 armour moved from Mexico to Western United States
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 armour
                  Italians defend with 1 artillery and 1 harbour
                      Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                  Italians win with no units remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 armour
                  Casualties for Italians: 1 artillery
              Battle in 92 Sea Zone
                  Americans attack with 4 bombers, 7 fighters and 1 tactical_bomber
                  Italians defend with 2 carriers, 1 cruiser, 4 fighters and 1 transport
                      Americans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
                      Italians roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                      1 cruiser owned by the Italians, 4 fighters owned by the Americans, 1 fighter owned by the Italians and 2 carriers owned by the Italians lost in 92 Sea Zone
                      Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/8 hits, 4.83 expected hits
                      Italians roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                      Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.83 expected hits
                      Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      1 transport owned by the Italians, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
                  Americans win with 4 bombers remaining. Battle score for attacker is 10
                  Casualties for Americans: 7 fighters and 1 tactical_bomber
                  Casualties for Italians: 2 carriers, 1 cruiser, 4 fighters and 1 transport
              Battle in Algeria
                  Americans attack with 3 armour, 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 3 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in British Columbia
                  Americans attack with 2 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in British Columbia
                  Americans win, taking British Columbia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              4 bombers moved from 92 Sea Zone to Morocco
              1 mech_infantry moved from Morocco to 91 Sea Zone
              1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 transport moved from 91 Sea Zone to 86 Sea Zone
      
          Place Units - Americans
              1 artillery and 8 infantry placed in Western United States
              2 artilleries and 8 infantry placed in Eastern United States
              1 artillery placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.17
      Americans : -5.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 7 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Jehol to Manchuria
                    Chinese take Manchuria from Japanese
              1 artillery moved from Anhwe to Shantung
              3 infantry moved from Anhwe to Shantung
              1 artillery moved from Anhwe to Shantung
              1 fighter moved from Hunan to Shantung
      
          Combat - Chinese
              Battle in Shantung
                  Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits
                      Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Japanese lost in Shantung
                  Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shantung to Jehol
      
          Place Units - Chinese
              3 infantry placed in Hunan
              4 infantry placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 16 PUs; end with 18 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 5 armour, 3 bombers and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
              1 armour moved from Eastern United States to Western United States
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
              4 armour, 1 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from 91 Sea Zone to 92 Sea Zone
      
          Combat - Americans
              Battle in Morocco
              Battle in 92 Sea Zone
                  Americans attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                  Germans defend with 1 harbour and 2 infantry
                      Americans roll dice for 3 battleships in Gibraltar, round 2 : 2/3 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Gibraltar
                  Americans win, taking Gibraltar from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
              1 fighter moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              2 armour and 3 infantry placed in Eastern United States
              3 bombers placed in Eastern United States
              3 armour placed in Western United States
      
          Turn Complete - Americans
              Americans collect 49 PUs; end with 49 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Americans : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 artillery moved from Anhwe to Kiangsi
              2 infantry moved from Hunan to Kiangsi
              1 artillery moved from Anhwe to Kiangsi
              1 infantry moved from Anhwe to Kiangsi
              2 infantry moved from Anhwe to Kiangsi
              1 fighter moved from Kweichow to Kiangsi
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Chahar to Jehol
              1 infantry moved from Chahar to Anhwe
              1 infantry moved from Chahar to Anhwe
              2 artilleries moved from Chahar to Anhwe
      
          Combat - Chinese
              Battle in Kiangsi
                  Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                  Japanese defend with 1 armour, 1 artillery and 3 infantry
                      Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 5/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits
                      3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                  Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 13
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kiangsi to Hunan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Shantung
              2 artilleries placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 17 PUs; end with 17 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Chinese : 2.67
      Japanese : 0.17
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 5 armour and 6 transports; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              3 fighters moved from Eastern United States to 101 Sea Zone
              1 tactical_bomber moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 104 Sea Zone
      
          Combat - Americans
              Battle in 104 Sea Zone
                  Americans attack with 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport
                  Germans defend with 1 submarine
                      Americans roll dice for 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 104 Sea Zone, round 2 : 5/15 hits, 8.00 expected hits
                      Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 104 Sea Zone
                  Americans win with 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 mech_infantry moved from Western United States to Eastern United States
              1 fighter moved from Wake Island to Hawaiian Islands
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              5 armour placed in Eastern United States
              6 transports placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Americans : -3.00
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              5 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Suiyuyan to Chahar
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Anhwe to Shantung
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Hunan to Anhwe
              1 artillery moved from Hunan to Anhwe
              1 infantry moved from Hunan to Anhwe
              3 infantry moved from Kwangsi to Kiangsi
              1 artillery moved from Kwangsi to Kiangsi
              1 fighter moved from Kwangsi to Kweichow
              2 infantry moved from Yunnan to Hunan
      
          Place Units - Chinese
              2 artilleries and 2 infantry placed in Chahar
              1 artillery placed in Anhwe
      
          Turn Complete - Chinese
              Chinese collect 16 PUs; end with 16 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 2 fighters moved from 89 Sea Zone to 101 Sea Zone
              2 fighters moved from Western United States to Eastern United States
              1 tactical_bomber moved from Western United States to Eastern United States
              1 fighter moved from Guam to Wake Island
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Kwangsi to Kwangtung
              1 infantry moved from Hunan to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Kweichow to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Anhwe
              1 fighter moved from Szechwan to Kwangtung
              1 infantry moved from Hopei to Anhwe
      
          Combat - Chinese
              Battle in Kwangtung
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 2 artilleries, 1 harbour and 1 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 2 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
                      Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 3 : 4/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kwangtung
                  Chinese win, taking Kwangtung from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 artilleries and 1 infantry
              Battle in Anhwe
                  Chinese attack with 7 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                      Chinese roll dice for 5 infantry in Anhwe, round 4 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 5 infantry in Anhwe, round 5 : 2/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Hopei
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Kwangsi
              1 infantry moved from Yunnan to Hunan
              1 fighter moved from Kwangtung to Kwangsi
      
          Place Units - Chinese
              1 artillery and 2 infantry placed in Kwangsi
              1 artillery and 1 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Chinese : 3.67
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 fighters moved from Hawaiian Islands to Western United States
              1 tactical_bomber moved from 10 Sea Zone to Western United States
              1 fighter moved from Western United States to 10 Sea Zone
              1 carrier moved from 10 Sea Zone to 89 Sea Zone
              1 destroyer moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 10 Sea Zone to 89 Sea Zone
              1 fighter moved from 10 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 battleship and 1 carrier placed in 101 Sea Zone
              2 fighters placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Yunnan to Kwangsi
              2 infantry moved from Hunan to Kwangsi
              1 fighter moved from Szechwan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 3 infantry and 1 tactical_bomber
                      Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
                      2 infantry owned by the Japanese lost in Kwangsi
                      Chinese roll dice for 1 fighter and 6 infantry in Kwangsi, round 3 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                      1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 17
                  Casualties for Japanese: 3 infantry and 1 tactical_bomber
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              1 fighter moved from Yunnan to Szechwan
              5 infantry moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Szechwan to Kweichow
      
          Place Units - Chinese
              3 infantry placed in Hopei
              1 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.00
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 battleships and 1 destroyer; Remaining resources: 4 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 fighter moved from Philippines to Guam
              1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 battleships and 1 destroyer placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jkiser01
    • RE: Ghostbusters A&A Real Game 1

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 10:38:21 PM
      Savegame

      posted in Play Boardgames
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      jkiser01
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