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    Posts made by JimmyHat

    • RE: I almost pulled it off

      I also am intrigued by the idea, I’ve only gotten 1 and a half games under my belt, but it is interesting to see the idea discussed.  I have an easy solution for the Idi Amin problem though.  When he chimes in with worthless comments, try not even responding.  Respond only to input on the strategy.  Who cares what he or anyone else thinks if its a worthless idea, that just means they’ll be unprepared for it when it shows up against them in play.

      In the end, its just a game, and this is just an online discussion forum.  So deal with the constructive ideas and ignore the drivel, that way everyone(Idi) will wise up and realize the only way they can enter the discussion is with valid opinions.  BRILLIANT!

      Wish I could add more to the thread, but with my limited knowledge I’m still having trouble pulling off the Sealion correctly.  Perhaps in the future…

      posted in Axis & Allies Global 1940
      JimmyHatJ
      JimmyHat
    • RE: Operation Z

      I would agree, its a close run thing to hit all 3.  I think skipping Normandy is the best option, even though that allows a ftr to retreat to UK.

      posted in Axis & Allies Global 1940
      JimmyHatJ
      JimmyHat
    • RE: AAG40 FAQ

      I can;t remember if this was asked before, but can scrambling aircraft retreat from battle?

      posted in Axis & Allies Global 1940
      JimmyHatJ
      JimmyHat
    • RE: AAG40 FAQ

      Question:

      If allies land in Crete, does rest of Greece join allied cause?  Same with Iran, does capture of one location activate the country or do you have to mosey your way on down…inform the soldiers by word of mouth?

      thx!!

      **Edit: One other observation as I surf this ‘FAQ’, there sure is a lot of b.s. in here!:)  Perhaps its time to make a new thread and close this one, that way someone can spend an hour (I’ll help) culling all the worthless trite outta here!  Repeated questions, ‘witty’ banter…and this part right here…

      ***Edit:2!  Wow thats a fast answer!  thanks a bunch.  Thats too bad that the countries don’t act as minor powers, I suppose that area is reserved for the special house rules with portugal/spain etc.

      posted in Axis & Allies Global 1940
      JimmyHatJ
      JimmyHat
    • RE: G1 moves

      Do you think its best to hit Normandy and Paris?  I found that this kills all my inf and means my mechanized forces are going to take losses.  Plus UK can just counter invade Normandy on UK1 to stop my production there a round.

      Also, Germ has to split its aircraft a bit, they don’t have enough to smash the allied shipping.  I prefer to leave sz 110 alone since Allies can scramble aircraft there to make it a real fight.

      I’m finding Japan much harder than Germany.  For instance when is the best time to take FIC?  Sure is nice getting that 10ipc NO.  When to strike at the allies, J2 or J3?

      posted in Axis & Allies Global 1940
      JimmyHatJ
      JimmyHat
    • RE: Larry's new tank rules for Global 1940 Alpha Beta

      @Imperious:

      Before Revised came out people didn’t like 3-2-5 tanks either. They like 3-2-6 tanks even less. :roll:

      This should be the biggest reason to NOT have this rule.  In Original did anyone even build tanks?  at 3-2-2 5 you were better off with massive stacks of infantry, only after creating the walking stack of doom would armor be built to back them up.  At 3-2-2 6 they have made tanks even WORSE!  They’re 3 defense was the whole reason people built them with Germany, to protect the spearheads before allied(read Jap or Italian) aircraft could land to beef up the defense.

      posted in Axis & Allies Global 1940
      JimmyHatJ
      JimmyHat
    • RE: AAG40 FAQ

      Are you kidding me?  72 pages on this thread!?  I’m sure someone has asked this question before, but I’m not drowning in that just to find out the answer.  Could someone please inform me as to what the Alpha+2 rules are?  Also where do they come from, are they being put out by WotC or by one of the online gaming groups?  Thank you!

      ***don’t want to double post, Thanks a bunch Gamerman!!!

      posted in Axis & Allies Global 1940
      JimmyHatJ
      JimmyHat
    • RE: Where to build a Jap IC

      well, my normal FTF opponent and I are closely matched, we’re not masters, but we’re good and have a good handle on the tactics of Axis and Allies.  We have also learned that a KGF strat doesn’t work well for the allies because someone has to try and keep Jap in check(=USA).  I think perhaps I am trying too hard to trade India or hold it.  I send 2 russian inf to china on R1, and 2 inf to Persia to move to India on R2.  I build a Russian bomber to hit Jap trns off Sumatra.  After Round2, the russians retreat back to Caucusus and I switch from holding INdia to trading it, but I know that if I let Japan have India then the very next turn an IC is going down and pumping 3 tanks 2 territories away from Caucasus.

      All the while, my opponent is sending 9-11 units through the north…per turn!  He just holds the japsz, and sends those units through SFE.  I have toyed with the idea of sending a small force to try and squash his fleet off SFE, but Japan can counter by taking Midway and closing the pacific.  My opponent is also wise enough to never lose the naval arms race.  He always mirrors US purchases, US builds a BB, he builds a bb… This keeps Japan well ahead of US naval presence.  The most I can do is hold US NO and perhaps retake Aust.

      The Manch IC is killing me because it can be used against China or to beef up the northern advance.  Japan is advancing in the north not so much for the IPCS as he is for the divergent front that is the furthest from the Germans and also grabbing a few Russian IPCs while he’s at it.  Also, we have been playing with a 12 bid.  I recently changed my bid to 1 inf Egypt, 1 inf Kar, 1 sub off India and it certainly worked better!

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: Where to build a Jap IC

      please elaborate on how the Russians are going to stop the Japanese advance in the north?  My opponent keeps building the Manch IC J1 and then pumps out 3 tanks a round.  Add to that a landing in SFE of 3 inf 3 arm or 4 inf 4 arm and very soon japan has Evenki and is trading urals/novo.  I can usually trade india and keep china alive for much of the game, but what does that matter if Japan is in Moscow?

      BTW, I usually have UK with fleet in Atlantic and trying to build a ground army of their own(karelia or Finland) and the US is shucking 4 inf to africa and messing with Japan in pacific.

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: Where to build a Jap IC

      my personal preference for an IC in manch has waxed and waned over the weeks since finding this game, I believe I have fallen on the side of Pro Manch IC.  Even if you are afriad you will lose it J2, having it there helps to secure china and the northern road to moscow.  I am a big fan of the northern road since it is unsupported by brits moving through the middle east and takes money directly away from Russia during the advance.

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: Which is better for USA?

      in low luck how are the results of the bombing raid figured out?  every 2 bombers that get through equal a roll of 7?  How much damage would 5 bomber do if they took no casualties?

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: Jap Factories Revisited

      I’m sorry to be bringing back the dead, but this is an interesting topic and I wonder if any of you have come to new conclusions after another year of playtesting?

      @44, you’re logic for IC’s in China is sound, I just wonder why you would choose to build an IC in Kiangsu instead of Manch.  It really is easy to hold manch J1, and beneficial if Rus sends that inf stack south.  Why not bait them and get the added production from Manchuria.

      You’re points on the IC in the islands is sound, and I think I will try adapting my Jap strat with IC’s on the mainland.  I had not noticed the drain protecting these sz’s had become, but that was because my J fleet tends to be squaring off against US in the pacific and hanging around the area in general.  These IC’s can be cut off and become a liability if US ever does move into Pacific in strength.

      I tend to send the majority of japanese troops through china, using the Eindies IC to fund the war to capture India.  I assume that an IC in FIC supported by the fleet can accomplish the same goal of capturing India and threatening the african coast?

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: Where to build a Jap IC

      I agree that it is defensible.  Japan will most likely be concerned with defending the Japsz, and Manch is part of that area.  I did find Hobbes point that it isn’t really closer to Moscow to be quite intriguing.  As a base for purely 3 armor purchases, it is superior, but if you plan on building inf from there they would be better built on Japan itself and shipped over.

      I am just not a fan of an IC in FIC.  It seems like 2 produciton is far to small to defend itself.  The only reason I can see building it is to try and deter an IC in India.  Not sure if a UK IC in india is bad for the allies or not.

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: Where to build a Jap IC

      The reason I suggest the IC in manch J1 has 2 reasons.  Primarily it is a lure, to get the Russian inf stack to stay on the coast and be annihilated by a Jap amphib on J2.  Secondly, provided the Russians are more tactically aware and leave it alone, it will then produce ground units for the war in China and later on Russia.  Destroying those Russian 7 inf on the coast opens the road to Moscow, adding pressure as early as possible.  Manch can be defended from the Russian stack(provided no bmb build in caucusus) with 1 inf plus 2 ftrs or so.

      I don’t like the fleet purchase for Japan but that is because I go for Philipines and Carsz as you suggested and therefore cannot defend the Japsz.  If I don’t go IC, I’ve been buying 1 arm 1 bmb and a J2 IC in Eindies, but I think the ipcs can be better used with an IC purchase J1.

      I would like to hear some reasoning behind a FIC IC.  Is it more of a deterrent to an indian IC?  Is it purely to assist the early capture of India, then produces armor for the soutern front, or is it to supply a limited war against China while the majority of your power units go to Europe?

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • Where to build a Jap IC

      Japan is constrained by their one IC in the home islands, and out of all the powers is the most in need of more production zones.  I was wondering what people do to increase this production.

      I see 3 options:
      J1 IC in Manch-personal fav but can be hard to defend against Russian inf stack
      J1 IC in FIC–too limited of production but helps to put pressure on India for J3
      J2 IC in Eindies-another favorite of mine, I like the increased production available and I always seem to have extra trns running around

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: Is this board dead?

      After playing as the Allies for the first time, I see the wisdom of no ftrs for Russia.  Sure, you end up spending your tanks in little packets along the Eastern front, but Germany cannot keep up the unit trade if they are also forced into protecting france.  By trading spots with a few inf and a tank you are increasing the chances of defensive hits and Germany having to spread their few infantry around further.

      One purchase that I am really happy with is a Russian and a Italian bomber.  For Russia, I have stationed him in Novo and he can reach the front against germany or fight for Yakut.  Plus he can be used in China in conjunction with infantry to make Japans job of pacifying China much harder.

      The Italian bmb is even better than a trn build.  with this build you can send him to africa to help in attacks and still bring him back to Italy.  He can also strike with the ftr in France if there is a small US fleet, not to mention be used in Russia to help can open a square for an attack on Moscow.

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • Is this board dead?

      Looks like there was some lively debate this past year about the 1941 edition of AA50.  I wish I had played back then, but I’ve only had access to the game for the past few weeks.  Hopefully you all haven’t left and are just lurking, looking for some fresh topics to discuss…

      Well, I haven’t got those!  As a longtime A&A player, I am finding this version to be fantastic.  The added squares add more tactical options, and the inclusion of Italy gives the Axis the 1-2 threat on the Eastern front once enjoyed by the allies.  In every game I have played the axis have won except for the game where Germ was reduced to 1 bmb and didn’t kill the UK bb and then Japan lost their fleet in a 83% battle off Australia.  I was hoping to turn to the people on this board for some advice on allied strategy.

      First, is the IC on India wise provided US goes 90% pacific?

      UK has been acting defensively on the continent and going fleet.  US commits 90% to one theatre or the other, not sure which is best.  The best US game had them split a bit more differently, US supplying 3 trn to Africa and UK defending their ships.  The rest of US production was spent in Pacific.  Russia builds 3-4 ftrs and fights as long as possible.  Usually losing the Caucusus to Italy and Kar to Germ.

      Germany fights aggressively with limited forces against Russia and stacks France and Italy so that they cannot be attacked.  Japan takes out China and begins the March on Moscow early from the north.  The rest of the game they spend fighting in Spacific/INdian ocean theatre.  Italy either fights for its life from the beginning, suffering under bomber raids or makes enough money to make a mistake like build another trn or ftr. (have had much success with Italian bmb)

      please advise?  Bear in mind profficency within my playing group, none of us make too large of mistakes.

      posted in 1941 Scenario
      JimmyHatJ
      JimmyHat
    • RE: USA Open ideas

      I’ve played both, and if graffics are important to you, then GTO is probably the better version.  If graffics are irrelevant, and gameplay is more important, I would suggest TripleA.  Its a bit more technical to get started, but once you do the slightly less crisp graffics are made up by the fact you can save and reload games and look in on others as they play the game.

      posted in Axis & Allies Spring 1942 Edition
      JimmyHatJ
      JimmyHat
    • RE: What's the best sea unit?

      exactly.  Without transports, a fleet is really not a threat at all.  Sure, a mass of ftrs on carriers can still threaten territories, but they can’t capture.

      posted in Axis & Allies Spring 1942 Edition
      JimmyHatJ
      JimmyHat
    • RE: What's the best sea unit?

      the answer is stupidly easy, I’m surprised less people have chosen it.

      posted in Axis & Allies Spring 1942 Edition
      JimmyHatJ
      JimmyHat
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