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    Topics created by jim010

    • jim010J

      Repaint of Italian and ANZAC units

      Customizations
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      Tall PaulT

      Jim010,

      Nice work! I agree with your opinion on simular colors, and applaud your work. IMHO whenever you make a change, however big or small, that makes it easier, better looking, or more fun for you I think you’ve done something worthwhile!
      Keep up the good work.

      “Tall Paul”

      p.s.-There are several very talented people that paint their units. Just look in this customization area.

    • jim010J

      Giant Australian Infantry

      Axis & Allies Pacific 1940
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      @Red:

      @stroutqb22:

      I wasn’t happy with that. They stand out and look funny.�  :-(

      Which ones?  The crouching Italians or the giant Australians?

      Both of them

    • jim010J

      Declaring war on Japan with ANZAC?

      Axis & Allies Global 1940
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      W

      Payback for being put on those convict ships.

    • jim010J

      L12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap

      League
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      G

      maps

      Ancients_vs_Mega_J3plan.AAM
      Ancients_vs_Mega_J3.AAM

    • jim010J

      XDAP-01 jim010/Stirling (Allies) vs. Wrath3 (Axis)

      Tournaments
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      jim010J

      Out with the insults?  Really?

      Sorry, you’re not important enough for me to pay attention to anymore.

      That said, take your rudeness and go somewhere else.

    • jim010J

      Practice tripleA jim vs Axisplaya

      Play Boardgames
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      jim010J

      Always a pleasure.

      Cheers

    • jim010J

      Global league game - looking for opponent

      Find Online Players
      • • • jim010
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      C

      I’m up for a game using Battlemap…

    • jim010J

      Krieghund - Alpha final question

      Axis & Allies Global 1940
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      K

      @Vance:

      I always SBR London if I am planning or pretending sea lion.  That turn 1 SBR is a critical piece of sea lion and the threat is not serious without it.  Two Bombers target the IC and two tacticals target the airbase.  They do not intercept because a) the fighters scramble in z110 or z109, or b) if they are taking the sea lion threat seriously they do not want to risk losing a fighter.  About half the time I lose a plane to AA, but its worth it because the sea lion threat forces UK to spend its entire first turn income on repairs and infantry, leaving the med and Africa open for Italy.  Italy’s NO income soon pays for any losses you may have had (unless you get diced and lose 3 or 4 of them).  If both sides have normal losses (i.e. germany loses 1 plane or none; the airbase is inoperable and the IC has something like 10 damage), and they spend in South Africa or Egypt, do a Taranto raid, etc., well then sea lion is on.

      Yeah, I didn’t even think of bombing the airbases too. Of course that means that they won’t scramble into an adjacent sea zone, but then they can still intercept the strategic and tactical bombers attacking the IC and airbase, right? If I know that that’s what my opponent intends to do, then I’d use all my fighters exactly for that as they won’t be of any use in an adjacent sz. But yes, you have a point too that if Germany really wants to go for sea lio, the UK will need all the fighters it can get!

    • jim010J

      L12G40F jim010(axis) vs Kar7(allies) bid -2

      League
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      Karl7K

      That was a wild game.

      Your capture of India and Central Persia was masterful, not to mention the successful wear down of the USSR.

    • jim010J

      Jim010 vs Vance Alpha final bid -6

      Play Boardgames
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      ?

      definitely a weird one.

    • jim010J

      World War II in Europe now at HBG

      Other Axis & Allies Variants
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      K

      WW2 in Europe/ Europe at war Questions and suggestions

      So after having read the rule book and getting a feel for the game and its mechanics, I’m now ready to play a more serious (solo) game. However, I do still have a fairly large number of questions:

      1.) Does attacking artillery also fire in the shore bombardment step? The rules suggest that it does as it states: “artillery that fired in step 2 cannot fire now” or something along those lines (land combat sequence).

      Mt 2cts: I suggest renaming “shore bombardment” into “opening fire” when it comes to land combat. I’d also go for giving both sides a choice: Either fire your artillery in the opening fire step and any casualties caused are removed immediately (firing side’s choice on a roll of “1”) or attack/ defend during each round of normal combat along with other units. In this case any casualties caused are always the owning player’s choice.

      2.) I still don’t really get that under some units it is stated that on die rolls of “2” they can choose which unit is hit, but then strangely enough it goes on to say that this is always the owning player’s choice. What exactly does the  firing player get to choose then?!

      My 2 cts: allow the firing player to choose the target rather than the owning player (and on a 3 or 4 in case of a tactical bomber, for instance, the owning player decides.

      3.) Can the Russians attack the lone Polish infantry on their side of the demarcation line in Fall ‘39? The rules say they may move into the areas designated to them, but it doesn’t say anything about attacking.

      My 2 cts: Allow it! This is also what happened historically!

      4.) Illustration Page 9 advanced rules: Assuming Belgium is being attacked here for the first time and is therefore suffering from the penalties related to “surprise attack”, how can they possibly reinforce Liege from Brussels as the rules state that units suffering from surprise attack may not move, neither in the movement phase nor in the blitzkrieg phase. Or is this done by “British” units (as the Belgians are now represented by British units after having been attacked) using British redeployment points? From the example I certainly don’t get that impression…I assume this is a faulty illustration??

      5.) Does the UK collect money from the neutral territories whose forces it represents? I guess not, but just wanted to make sure…

      6.) Do neutrals get to build any forces if they are not defeated at the end of a turn?

      My 2 cts: I’d allow them to build units up to the value of the territories they still control, as long as they are still in possession of their capital (to be placed in box 1)
      7.) Can ships belonging to belligerent nations pass through ports [with ships in them] belonging to neutral powers? (I.e. French and British ships, for example, while not yet at war with Italy could pass through the sea zone containing the port of Tripoli or French ships could trace a convoy through the sea zone containing the port of Barcelona).

      My 2 cts: I’d leave it to the nations controlling the port; they can either allow it or deny it. A denial would not be a declaration of war!

      8.) Please emphasize in the rules that if the Axis attacks either the USA or the USSR prior to Spring 1942 both can only receive up to 25% of their income. This is a bit vague.

      9.) Why do fighters have such a low combat value when it comes to attacking ground units? (and why such a high one while attacking other air units)?

      10.) If I understand it correctly the “4” combat value of fighters is only used in air to air combat? (I.e. escorts vs interceptors and when air units ONLY meet in a certain territory? (for instance in order to pin enemy air units there?)

      11.) Was an air-to-air combat phase deliberately left out of the land combat sequence? It would make sense to me if attacking and defending aircraft would first engage one another and that any surviving fighters and tactical bombers (from both sides) would then  get to make a(n) (pre-emptive) attack against an enemy ground unit of their choice.

      12.) Do naval units exercise sea control while still neutral? (i.e. would Italian naval units and tac bombers  -that are still neutral in 1939- inflict movement penalties on e.g. a British convoy?

      My 2 cts: No. Not until they are at war with one another do such penalties apply

      13.) While a (major) nation  is neutral, does it receive supply automatically or does a convoy still need to be established to receive supplies from overseas?

      14.) Is it possible for naval units of befriended nations to ever share a port together at the end of a turn? (E.g. British ships in a French port; when dropping off transported units the rules state a transport must return to its port of origin, so e.g. a British transport transporting a unit to Brest would have to return to Bristol rather than remaining in Brest, right?)

      15.) The text underneath “Minor flag space” differs significantly between the basic and advanced rules. Is this intentional? For example, in the basic rules it says that units located in a minor flag space only suffer the movement penalty in case of a surprise attack, but this is not listed in the advanced rules.

      16.) Why does Italy receive money from the start for Tripoli while the UK doesn’t for its African territories? Because the UK is at war and Italy is still neutral?

      17.) Are British and French naval units also bound by the rules governing surprise attack in Fall ’39? If so, this seems like the time for the Germans to attack e.g. Scapa flow!! If so, would the port bonus apply regardless?

      18.) It took me a long time before I got the air redeployment example. Air units can only land/refuel/rebase on “factory spaces”, right? And not on NRZ’s? I take it they can also refuel on carriers?

      19.) Can air units with a movement value ever fly from the US to Britain or is the only way to do this by means of transporting them by ship? (refueling on Iceland still doesn’t give them enough movement points).

      20.) The US starts with $20, however its income is $50 (1/4 of 200). Is this correct? Or do they get to spend $20 on their first turn and afterwards $50? If I’m not mistaken neutral countries do not get to actually buy and place units until activated?(But they do get them to advance up the build boxes?)

      21.) How is a convoy set up to the Pacific holding box? (simply to the “picture”?)

      22.) What happens when a convoy needs to spend more than 10 mp’s? Does this then count against [naval] rp’s? Do rp’s then need to be saved from the redeployment phase?

    • jim010J

      Noll/Axis/jim vs ghr2/corr/jen Alpha 3

      Team Games
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      ghr2G

      I like the combination of krieg’s and everyone else’s ideas.

    • jim010J

      Bombsaway vs jim010 Alpha 3 12 VC

      Play Boardgames
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      @ghr2:

      lemme know if u still need more

      Sure do.  Axis or Jim if you would like to get started, ghr2 let us know what nation(s) you would like to play.

    • jim010J

      Alpha 3

      Find Online Players
      • • • jim010
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      jim010J

      I’ll go later tonight.

    • jim010J

      Team game of Aplha 3

      Find Online Players
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      jim010J

      Axisplaya will join us.

      He and I will take a side.  I prefer Axis, as I’m no good with allies.

      By the way, I’m pn my iphone and won’t have access to my computer for a few days.

    • jim010J

      Moved: fixing the FMG Italian battleship

      Other Axis & Allies Variants
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      jim010J

      You can find the thread on how to correct the FMG Italian battleship at the link below.  The thread has been moved to House Rules

      Cheers

      http://www.axisandallies.org/forums/index.php?topic=25190.0

    • jim010J

      Cmdr Jen/Noll vs jim/Stirling AAG40 A3+ bid 13 VCs

      Team Games
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      jim010J

      http://www.axisandallies.org/forums/index.php?topic=26096.0

    • jim010J

      Alsch91 vs jim010/ghr2 Alpha3

      Play Boardgames
      • • • jim010
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      ghr2G

      Ya, I’m good at waiting, ask wheatbear :)

    • jim010J

      Bidding in Alpha 3

      Axis & Allies Global 1940
      • • • jim010
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      jim010J

      PM me,. then.

    • jim010J

      Krieghund - France and Japan question

      Axis & Allies Global 1940
      • • • jim010
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      jim010J

      The idea behind this block is to prevent an amphibious landing in India from sz36.

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