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    Posts made by jim010

    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
              1 bomber moved from Southern France to 92 Sea Zone
              3 fighters moved from Southern Italy to 92 Sea Zone
      
          Combat - Italians
              Battle in 92 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters
                  British defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                  Units damaged: 1 carrier owned by the British
                      British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      2 destroyers owned by the Italians lost in 92 Sea Zone
                      2 destroyers owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 fighters in 92 Sea Zone, round 3 : 7/7 hits, 3.83 expected hits
                      British roll dice for 1 carrier, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits
                      2 fighters owned by the Italians lost in 92 Sea Zone
                      1 transport owned by the British, 1 cruiser owned by the British, 4 fighters owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                  Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 fighter remaining. Battle score for attacker is 71
                  Casualties for Italians: 2 destroyers and 2 fighters
                  Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
              EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
              EDIT: Adding units owned by Italians to Southern France: 2 fighters
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Belarus from Russians to Italians
              EDIT: Turning off Edit Mode
              1 fighter moved from 92 Sea Zone to Southern France
              1 bomber moved from 92 Sea Zone to Southern Italy
              1 artillery moved from Tunisia to Libya
              1 armour moved from Romania to Belarus
      
          Place Units - Italians
              7 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 3.67
      British regular : -3.00
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      @Karl7 I forgot to take Belarus witht he italian tank. Am I able to correct this, or too late?

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      @Karl7 wrong casualties for me, I meant to keep planes. I will edit

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      TripleA Manual Gamesave Post: Italians round 3

      TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
              1 bomber moved from Southern France to 92 Sea Zone
              3 fighters moved from Southern Italy to 92 Sea Zone
      
          Combat - Italians
              Battle in 92 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters
                  British defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                  Units damaged: 1 carrier owned by the British
                      British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      2 destroyers owned by the Italians lost in 92 Sea Zone
                      2 destroyers owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 fighters in 92 Sea Zone, round 3 : 7/7 hits, 3.83 expected hits
                      British roll dice for 1 carrier, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits
                      2 fighters owned by the Italians lost in 92 Sea Zone
                      1 transport owned by the British, 1 cruiser owned by the British, 4 fighters owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                  Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 fighter remaining. Battle score for attacker is 71
                  Casualties for Italians: 2 destroyers and 2 fighters
                  Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
      
          Non Combat Move - Italians
      

      Combat Hit Differential Summary :

      Italians regular : 3.67
      British regular : -3.00
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      @Karl7 holy crap, I did well!

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      @Karl7 so damage both carriers, take out 2 dds and the cruiser?

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      @Karl7 OOL?

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      TripleA Manual Gamesave Post: Italians round 3

      TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
              1 bomber moved from Southern France to 92 Sea Zone
              3 fighters moved from Southern Italy to 92 Sea Zone
      
          Combat - Italians
              Battle in 92 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters
                  British defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
                      Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
      

      Combat Hit Differential Summary :

      Italians regular : 0.50
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      @Karl7 don’t forget UK and US

      posted in League
      jim010J
      jim010
    • RE: jim (axis) vs Crocket (Allies + 30) Europe OOB

      @crockett36 What is code 401? I prefer being able to see the moves posted here.

      posted in League
      jim010J
      jim010
    • RE: Jim010 L +30 vs Cwglee G40 X OOB

      @cwglee51 strange, wouldn’t let me place mu factory in west India

      posted in League
      jim010J
      jim010
    • RE: Jim010 L +30 vs Cwglee G40 X OOB

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Amur to Sakha
                    Americans take Sakha from Japanese
              1 infantry moved from Amur to Buryatia
                    Americans take Buryatia from Japanese
              7 bombers moved from Iraq to 39 Sea Zone
      
          Combat - Americans
              Battle in 39 Sea Zone
                  Americans attack with 7 bombers
                  Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
                      Americans roll dice for 7 bombers in 39 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits
                      Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone
                      1 transport owned by the Japanese lost in 39 Sea Zone
                  Americans win with 7 bombers remaining. Battle score for attacker is 45
                  Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport
      
          Non Combat Move - Americans
              7 bombers moved from 39 Sea Zone to West India
              4 artilleries and 6 infantry moved from Amur to Buryatia
              2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
              4 transports moved from 25 Sea Zone to 9 Sea Zone
              2 transports moved from 25 Sea Zone to 9 Sea Zone
              6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
              6 infantry moved from 109 Sea Zone to United Kingdom
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 artillery, 2 fighters and 5 infantry placed in Western United States
              1 harbour placed in Midway
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
              Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Tsinghai
              3 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 factory_minor and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - British
              3 armour and 4 mech_infantrys moved from Kazakhstan to Russia
              2 infantry moved from West India to India
              1 artillery moved from West India to India
      
          Combat - British
              Battle in India
                  British attack with 1 artillery and 2 infantry
                  Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                      British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in India
                  British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Russia
                  British attack with 3 armour and 4 mech_infantrys
                  Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
                      British roll dice for 3 armour and 4 mech_infantrys in Russia, round 2 : 2/7 hits, 2.17 expected hits
                      Germans roll dice for 1 artillery and 3 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
                      1 mech_infantry owned by the British lost in Russia
                      2 infantry owned by the Germans lost in Russia
                      British roll dice for 3 armour and 3 mech_infantrys in Russia, round 3 : 2/6 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the British lost in Russia
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia
                  British win, taking Russia from Germans, taking Sakha from Americans, taking Buryatia from Americans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                  Casualties for British: 2 mech_infantrys
                  Casualties for Germans: 1 artillery and 3 infantry
      
          Non Combat Move - British
              2 aaGuns, 3 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 6 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 109 Sea Zone
              3 artilleries moved from 109 Sea Zone to United Kingdom
              6 infantry moved from 109 Sea Zone to United Kingdom
              1 mech_infantry moved from 109 Sea Zone to United Kingdom
              2 aaGuns moved from 109 Sea Zone to United Kingdom
              6 infantry moved from Eastern Persia to West India
              1 aaGun moved from Persia to Eastern Persia
              3 infantry moved from Trans-Jordan to Iraq
              1 artillery moved from Egypt to Trans-Jordan
              1 mech_infantry moved from Egypt to Iraq
              1 armour moved from Egypt to Iraq
              3 infantry moved from Rhodesia to Belgian Congo
              1 infantry moved from Morocco to Algeria
              1 artillery and 1 infantry moved from Morocco to Algeria
      
          Place Units - British
              3 transports placed in 109 Sea Zone
              Turning on Edit Mode
              EDIT: Adding units owned by British to West India: 1 factory_minor
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
              British collect 32 PUs (3 lost to blockades); end with 34 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -0.67
      Japanese regular : -2.33
      Germans regular : 0.00
      British regular : 0.00
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: Jim010 L +30 vs Cwglee G40 X OOB

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Shensi
              1 fighter moved from Sikang to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Tsinghai
              3 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -0.67
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: Jim010 L +30 vs Cwglee G40 X OOB

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 fighters, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Amur to Sakha
                    Americans take Sakha from Japanese
              1 infantry moved from Amur to Buryatia
                    Americans take Buryatia from Japanese
              7 bombers moved from Iraq to 39 Sea Zone
      
          Combat - Americans
              Battle in 39 Sea Zone
                  Americans attack with 7 bombers
                  Japanese defend with 1 carrier, 2 tactical_bombers and 1 transport
                      Americans roll dice for 7 bombers in 39 Sea Zone, round 2 : 4/7 hits, 4.67 expected hits
                      Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 39 Sea Zone
                      1 transport owned by the Japanese lost in 39 Sea Zone
                  Americans win with 7 bombers remaining. Battle score for attacker is 45
                  Casualties for Japanese: 1 carrier, 2 tactical_bombers and 1 transport
      
          Non Combat Move - Americans
              7 bombers moved from 39 Sea Zone to West India
              4 artilleries and 6 infantry moved from Amur to Buryatia
              2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
              4 transports moved from 25 Sea Zone to 9 Sea Zone
              2 transports moved from 25 Sea Zone to 9 Sea Zone
              6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
              6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
              6 infantry moved from 109 Sea Zone to United Kingdom
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              1 artillery, 2 fighters and 5 infantry placed in Western United States
              1 harbour placed in Midway
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
              Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Japanese regular : -1.33
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 3
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
              1 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 infantry moved from Slovakia Hungary to Eastern Poland
                    Germans take Eastern Poland from Russians
      
          Combat - Germans
      
          Non Combat Move - Germans
              2 artilleries and 11 infantry moved from Romania to Eastern Poland
              1 aaGun, 3 armour, 1 artillery and 11 infantry moved from Slovakia Hungary to Eastern Poland
              1 aaGun moved from Poland to Baltic States
              1 aaGun moved from Poland to Eastern Poland
              9 infantry moved from Poland to Baltic States
              2 artilleries and 8 infantry moved from Finland to Karelia
              4 armour moved from Germany to Eastern Poland
              9 artilleries and 3 infantry moved from Germany to Poland
              5 infantry moved from Western Germany to Germany
              2 artilleries moved from Western Germany to Germany
              1 artillery moved from Western Germany to France
              5 infantry moved from Western Germany to France
              1 infantry moved from Normandy Bordeaux to Southern France
              1 tactical_bomber moved from Southern Italy to Western Germany
              4 fighters and 4 tactical_bombers moved from Alexandria to Bulgaria
      
          Place Units - Germans
              2 armour and 8 mech_infantrys placed in Germany
              1 fighter placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
              Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      jim010
    • RE: Jim010 L +30 vs Cwglee G40 X OOB

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Combat Move - Russians
              1 infantry moved from Volgograd to Rostov
              2 fighters moved from Northwest Persia to Rostov
              1 tactical_bomber moved from Northwest Persia to Rostov
              2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys moved from Volgograd to Tambov
              1 infantry moved from Kansu to Timguska
              1 infantry moved from Urals to Timguska
              1 infantry moved from Novosibirsk to Timguska
      
          Combat - Russians
              Battle in Timguska
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Timguska, round 4 : 1/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Timguska
                      1 infantry owned by the Japanese lost in Timguska
                  Russians win, taking Timguska from Germans with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tambov
                  Russians attack with 2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 2 armour, 12 artilleries, 32 infantry and 2 mech_infantrys in Tambov, round 2 : 16/48 hits, 12.67 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 2 armour, 12 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Rostov
                  Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 armour
                      Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
                      Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Rostov
                  Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Russians
              4 aaGuns moved from Samara to Tambov
              2 aaGuns and 11 infantry moved from Sikang to Kazakhstan
              1 infantry moved from Tsinghai to Kazakhstan
              2 fighters and 1 tactical_bomber moved from Rostov to Kazakhstan
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Italians regular : -0.50
      Germans regular : 0.00
      Russians regular : 4.00
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: jim (axis) vs Crocket (Allies + 30) Europe OOB

      @crockett36 bump 1

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Tunisia to Algeria
              1 infantry moved from Kenya to Tanganyika Territory
                    Italians take Tanganyika Territory from British
              1 bomber moved from Southern Italy to Gibraltar
              1 infantry moved from Greece to 97 Sea Zone
              1 artillery moved from Greece to 97 Sea Zone
              2 infantry moved from Greece to 97 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
              1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
      
          Combat - Italians
              Battle in Gibraltar
                  Italians attack with 1 artillery, 1 bomber and 3 infantry
                  British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                      Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits
                      British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
                      1 infantry owned by the Italians lost in Gibraltar
                      1 artillery owned by the British and 2 infantry owned by the British lost in Gibraltar
                      Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits
                      British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Italians lost in Gibraltar
                      1 armour owned by the British lost in Gibraltar
                  Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 infantry
                  Casualties for British: 1 armour, 1 artillery and 2 infantry
              Battle in Algeria
                  Italians attack with 1 artillery and 1 infantry
                  French defend with 2 infantry
                      Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                      French roll dice for 2 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  1 artillery owned by the Italians retreated to Tunisia
                  French win with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Gibraltar to Southern France
              2 aaGuns moved from Northern Italy to Southern Italy
              1 armour moved from Greece to Romania
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
      
          Place Units - Italians
              1 fighter and 2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      French regular : -0.33
      Italians regular : -0.50
      British regular : 0.00
      

      Savegame

      posted in League
      jim010J
      jim010
    • RE: jim (axis) vs Crocket (Allies + 30) Europe OOB

      @crockett36 You still need to go with US and UK.

      How come the game moves and combat don’t post?

      posted in League
      jim010J
      jim010
    • RE: jim010 (axis) vs Karl7 (Allies) Europe OOB

      @Karl7 You still need to go with US and UK

      posted in League
      jim010J
      jim010
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