So would you suggest then the Allies have to stop two simultaneous objectives in order to win then then?
So the real deal is Germany (with a pinch of Italy) Vs The World, while little guy Japan takes part in the B plot where he has to take over a certain amount of territory/IPC value? So if the Allies kill the big boy, but insignificant Japan takes over its ltd amount of land for a victory condition the Axis win? To me it seems kind of odd.
I didn’t call Japan the ‘little guy’. In a global war, they are a significant - but separate - power. I’m arguing for victory conditions that create separate (or loosely linked) theatres. No need to go into details, as others have already described the issues.
Zooooma, that could work if there was a time limit, and it was significantly easier than an all out drive for Moscow from both sides. What would you peg the number of turns needed?
If you find Japan to be too insignificant, why not just go for AA Europe?
:roll: