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    Best posts made by jim010

    • RE: World War II in the Pacific turn by turn

      So cut off those units in southern China and this time they died. It is hard not to go on the offensive in China with Japan, but I always make that mistake. Should be gearing up for the Pacific, not conductng full scale operations in China when I can’t replace lost men at this stage. Now I’m weak in northern China.

      20200413_110602.jpg 20200413_110555.jpg

      posted in Other Games
      jim010J
      jim010
    • RE: Axis & Allies Anniversary 2017 edition

      @barnee

      Hopefully people will see that I take care of the game and buy it. I need to get rid of stuff.

      posted in Marketplace
      jim010J
      jim010
    • RE: World War II in the Pacific turn by turn

      US and ANZAC and UK are still neutral. Once at war, they can set up those convoys if he wishes. Upto $20 can be lent or received by any nation.

      Hope you had a chance to go over the rules?

      posted in Other Games
      jim010J
      jim010
    • RE: World War II in the Pacific turn by turn

      The Communists are advancing in the north. I can’t afford to invest anything up there yet. I am just about ready to declare war and advance in the Pacific.

      It is the end of fall1941. Next turn is winter 1941. I am going to attack a turn early.

      20200413_120849[1].jpg

      20200413_120903[1].jpg

      posted in Other Games
      jim010J
      jim010
    • RE: World War II in the Pacific turn by turn

      I’m attacking!

      20200413_122514[1].jpg

      posted in Other Games
      jim010J
      jim010
    • RE: World War II in the Pacific turn by turn

      I attacked. Went well. But a few more things I need to take. The subs from Darwin hurt my Philipines and Brunei convoys.

      US needs to build transports to get his convoys to ANZAC going.

      Chinese armies are getting big. And the Communists are a big threat. I need to bring my attention back to China.

      20200413_131442.jpg 20200413_131431.jpg 20200413_131424.jpg 20200413_131448.jpg

      posted in Other Games
      jim010J
      jim010
    • RE: World War II in the Pacific turn by turn

      The balance between doing operations in the Pacific and advancing in China is pretty hard. Lost a couple more transports in my convoy to the subs from Darwin, and the nationalists are holding onto Hanoi, which is neutralizing my units down there.

      20200413_140305[1].jpg 20200413_140305[1].jpg 20200413_140827.jpg 20200413_140821.jpg 20200413_140817.jpg

      posted in Other Games
      jim010J
      jim010
    • RE: World War II in the Pacific turn by turn

      Transport in a convoy are stuck with convoy duty until you take them out of the convoy, which can be done in you non combat move. In a convoy they can carry money, supply or both, but not units. Outside of a convoy, they carry units only.
      You could have transports drop units off in an amphibious attack in combat and then in non combat have them go into a convoy, bit not the other way around.

      posted in Other Games
      jim010J
      jim010
    • RE: World War II in the Pacific turn by turn

      This worries me, though. Look what’s coming down the pipe …20200416_100527[1].jpg

      posted in Other Games
      jim010J
      jim010
    • World War II in Asia and the Pacific naval combat

      The game is World War II in Asia and the Pacific (there is also the Europe side as well from them).

      In the optional rules, there are rules for advanced naval combat that separates submarine warfare, surface engagements, and carrier combat. Below is an overview of the surface combat - carrier combat is different from surface combat and utilizes a different battle board.

      Cheers

      https://combatminiatures.org/en-ca/collections/historical-board-games/products/word-war-ii-in-asia-pacific

      https://combatminiatures.org/en-ca/collections/historical-board-games/products/wwii-in-europe

      https://www.facebook.com/groups/393062939698414

      posted in Other Games
      jim010J
      jim010
    • RE: World War II in Asia and the Pacific naval combat

      38d3474a-c465-4f65-9083-927ccaf45a7d-image.png
      11. Casualties are now removed. Battle can continue, unless one side decides to retreat or is destroyed.

      posted in Other Games
      jim010J
      jim010
    • RE: New Game - World War II on the Western Front!

      @PGsquig

      Terrain absolutely does play a factor in movement. It can slow down or funnel the enemy.

      Weather is optional, and yes, it can wreck the Mulberry Harbour.

      Supply is brought up by truck just like in North Africa. Bulge is more what I modeled this after, but North Africa is pretty much the same in terms of supply mechanics.

      How a game turn is conducted is different, though. You choose a unit (or group of units) to move to a single space, whether it is to attck, or must to move. Then you do it againwith new units and keep repeating. This allows for you to hit a space, and if not successful, you can hit it again. Or if you successfully clear a space, then the next batch of units could then move through the hole you punched. Supply can be brought up and used in the same turn. It opens up alot of possibilities compared with the standard way. That being said, there will be a more ‘standard’ ruleset in the future for those that prefer to keep things simple.

      posted in Other Games
      jim010J
      jim010
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