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    2. jim010
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    Best posts made by jim010

    • How much complexity do you want in your Axis games?

      What sort of complexity do players prefer for their Axis & Allies games? Super basic like the original Milton Bradley game, or more complex, like Bulge, or Stalingrad?

      And where do you prefer to have a more indepth game? Is it with lots of unit types with varied abilities, supply rules, terrain, more detailed combat etc … ? Do yo want lots of optional rules, or diplomacy rules?

      Comment below

      41a62fcd-425f-4d50-9e75-3df4b4ff02ce-image.png

      posted in Axis & Allies Discussion & Older Games
      jim010J
      jim010
    • RE: Post League Game Results Here

      @Karl7 said in Post League Game Results Here:

      @jim010

      Jim! I received one of my first major drubbings from you! Jim is back! Gamerman is back! Me1945 is back! Watch out and Cow and Mr. Roboto will be back!

      The Earth is healing.

      Hey Karl! Unfortunately, it looks like the old guard isn’t competitive with the new guard, lol! Need to get aquanted with the new guard’s tactics.

      posted in League
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

      39.3c.jpg 39.3b.jpg 39.3a.jpg

      posted in Other Games
      jim010J
      jim010
    • RE: Looking for Players in Edmonton, Alberta

      Still looking for players …

      posted in Player Locator
      jim010J
      jim010
    • Show off your dice!

      Show off your Axis & Allies dice?

      What have you got?

      Here is mine …

      a926604d-ea42-47ee-9d13-8e8d952b02c3-image.png
      b45ef9c8-c75c-471d-a6b5-a731e45cb6bd-image.png
      311851c3-65be-47b4-93a6-0c082c071f7b-image.png

      posted in Axis & Allies Discussion & Older Games
      jim010J
      jim010
    • RE: League General Discussion Thread

      Are the top leaguers wanting to rack up wins against new or rusty (like me) players?

      Considering that there is no money on the table in a league game, seems like far too much is being read into the ranking system.

      posted in League
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

      Germany has gone into Belgium. A French counterattack failed. Britain reinforces Malta and moves the Mediterranean fleet to Gibraltar.

      39.4d.jpg

      posted in Other Games
      jim010J
      jim010
    • RE: Looking for Players in Edmonton, Alberta

      @Kevin-S

      I still play, you bet.

      You can email me at alfonso_hook@hotmail.com

      posted in Player Locator
      jim010J
      jim010
    • RE: Balanced?

      I will add that we have had the game since July. We have played about 20ish games, but have only played Race to Stalingrad. Early games were more about learning the rules and getting a feel for the best tasctics. Of those 20 games, The Soviets have won the majority of the games, and it typically is not even close, with the Germans barely getting onto the city map. I am not saying the Germans have not won in our games, but those wins are few.

      I would be interested in reading about what strategies other players are using as the Germans? My current read is that that it is unbalanced in favour of the Soviets.

      posted in Axis & Allies Stalingrad
      jim010J
      jim010
    • RE: jim010 Axis vs GovZ Allies +23 AAE OOB

      @GovZ boy am I rusty at this game …

      posted in League
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

      The game is World War II in Europe from HBG. Pieces are standard second editon AA Europe 40.

      posted in Other Games
      jim010J
      jim010
    • Cold War 1980s Europe and Pacific. NATO vs USSR

      e8441b57-f531-47fe-a5d5-140865be8428-image.png
      02044c3d-5a7e-4c92-ac87-04c2a4d7c061-image.png

      Here I have 2 maps 44" x 28". They are Europe and Asia/Pacific in the 1980. Each space has a small flag to denote ownership as well as the colour. Values for each country reflect the economic power of that country in the 1980s. There are industrial, food, mining, oil resources marked on the maps. The large numberes boxes are build boxes for units that take more than 1 turn to build. Technology tracker, time (season and year) tracker, rail tracker are all in there.

      I am working on rules and set-up, but I figure there are those that want the maps but want to come up with their own rules using theri own pieces from HBG or 3D printed.

      I print these in vinyl. Message me if interested.

      Cold War 4.jpg Cold War 2.jpg Cold War 1.jpg Colad War 3.jpg

      posted in Customizations
      jim010J
      jim010
    • RE: Balanced?

      I find that in our games the Germans must get onto the City Map quickly (including from the north) AND try to maintain few casualties for any shot at winning. Pitomnik and Rynok are a must for entry points so far.

      posted in Axis & Allies Stalingrad
      jim010J
      jim010
    • RE: Post League Game Results Here

      @gamerman01 I prefer just Europe or Pacific. Way shorter to play and less to have to manage. But no one seems to want to just play them.

      posted in League
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

      In order to collect for money over seas, You have to use transports to carry the income from the overseas territories back to your capital. 1 transport can carry $10. You also need to supply your units over seas. You must be able trace supply to each of your ground units ( or an Ally’s). Again, if the unit is overseas, you need to use transports to carry supply to that unit. 1 transport can carry supply for upto 10 ground units. You have to set up a convoy (which is the white strips you see on the board. The line you make with the strips is the convoy route. It must start from a port and end at a port. Then you put however many transports you need into that convoy. You can have destroyers and other ships in there too to escort.
      The convoy is considered to be continously running back and forth, so if an enemy attack a space that the convoy runs through, it will encounter all the ships in that convoy and can attack them.

      posted in Other Games
      jim010J
      jim010
    • RE: Table Tactics, HBG and FMG pieces for sa

      X dark grey.jpeg X dark brown.jpeg X dark blue.jpeg X assorted.jpeg X tan.jpeg X orange.jpeg X light grey.jpeg X light green.jpeg X light brown.jpeg X light blue.jpeg

      These are from the Xeno games. Again, what you see is what I have.

      posted in Marketplace
      jim010J
      jim010
    • RE: Balanced?

      @DoManMacgee Ideally entering form all 3 would be nice, but the focus is on Pitomnik and Rynok

      posted in Axis & Allies Stalingrad
      jim010J
      jim010
    • RE: Jim010 L +30 vs Cwglee G40 X OOB

      @cwglee51 may need to wait until next week, as I have alot of work to catch up on.

      posted in League
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

      Germany attacked in spring 1942. Very late, but they still hit strong. Look at all the missing Russian units! However, the USA is now in the war too, and just set up a convoy to give money to Russia. Because of the loses in France and the late attack on Russia, I don’t know if Germany has time to pull this off.

      Italy is doing well. The British are now building up in Iraq to hold the line against the Italians. I think the Italians have an eye towards attacking Turkey …

      42.1d.jpg 42.1c.jpg 42.1b.jpg 42.1a.jpg

      posted in Other Games
      jim010J
      jim010
    • RE: Table Tactics, HBG and FMG pieces for sa

      AAE USSR brown.jpeg AAE france.jpeg AAA Italy brown.jpeg AA lilght green UK.jpeg
      Some extra Axis & Allies pieces. I have much more, but didn’t get around to taking photos of them yet.

      posted in Marketplace
      jim010J
      jim010
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