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    Best posts made by jim010

    • Axis & Allies storage. Post yours!

      I loved Field Marshall Games’ ammo box that he made way back when, but the price was way too much for me. But I wanted to condense my games into a single storage for easy transport, so my son and I made one. Love how it turned out. I have condensed and stored AA 1914, AA 1941, AA 1942, Europe and Pacific in there plus a couple others. Not that big, and love the look. Ironically, wood is expensive, as are hinges and such, so I see why FMG’s were so expensive back in the day.

      Now post what you have!20200412_190338[1].jpg 20200412_191447[1].jpg 20200412_191506[1].jpg 20200412_190350[1].jpg
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      posted in Customizations
      jim010J
      jim010
    • World War II in the Pacific turn by turn

      Ok, about to start the companion game to World War II in Europe.

      Using the spring 1941 set up for this one.

      Japan has 5 turns to try to beat down China while setting up to go to war with the West. But China is a quagmire, even though China is not united with Sinkiang under the control of the Warlord Shicai, and the communists controlling the north.

      20200412_141334.jpg 20200412_141327.jpg 20200412_141321.jpg 20200412_141304.jpg 20200412_141258.jpg

      posted in Other Games
      jim010J
      jim010
    • New Releases of Axis & Allies from Renegade!

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      posted in News
      jim010J
      jim010
    • RE: Looking for a G40 game on Triple A

      Still looking for a game? I am interested.

      posted in Find Online Players
      jim010J
      jim010
    • RE: Post League Game Results Here

      Not really. I have now fallen off the bike 3 for 3.

      posted in League
      jim010J
      jim010
    • RE: Table Tactics Risk 2042 pieces

      Well, if you are interested in more pieces, you can buy mine. They are just collecting dust in my house.

      As for the ammo box, I make them.

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      posted in Marketplace
      jim010J
      jim010
    • World War II in Europe turn by turn

      Playing a game of this from the fall 1939 set-up. Initial pictures are the starting set-up.

      posted in Other Games
      jim010J
      jim010
    • RE: Find League Opponents Thread

      Thanks for the welcome back.

      If Karl wants to count it as a league game, sure. My strategies all date back to the early days, so I am going to get trounced. But global is a bit much to play for me, so I’d like to do smaller games, if that is allowed.

      posted in League
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

      After talking about it, my opponent is surrendering. Losing everything he had (except for the planes) in the south is not something he can recover from. Russia will not fall now, and he no longer has Paris. Normally we would keep playing, because to win the war I need to have Berlin and Rome by the end of fall 1945, otherwise a minor victory is awarded to the side that has the most flags.

      But it is only now winter 1943, so it looks like I will most certainly win the war as I have lots of time. Even if I hadn’t cut him off in the south, he wasn’t going to win. Was fun, though, and I hope you all enjoyed seeing the war unfold.

      Next we’ll do Pacific.

      posted in Other Games
      jim010J
      jim010
    • RE: World War II on the Western Front

      @Imperious-Leader

      Dragoon happens off board. Starting on turn 8, allies roll to see if the units from Dragoon show up in designated spaces on the bottom of the map coming up from southern France. Chance of success increases every turn until the roll is successful. These units are placed from the US and French forcepools. If playing with event cards, there is a chance that Dragoon fails and no units show up at all.

      posted in Other Games
      jim010J
      jim010
    • RE: Official Answers to Questions by Krieghund

      Q.
      Well this FAQ has certainly been helpful. Hopefuly we can have something written out by Friday? (at least the major issues)

      A.
      There will not be anything “official” by Friday, as we like to wait a while before publishing an official FAQ to see what issues pop up.  However, I will summarize the three errors in the Rulebook and the half dozen clarifications that I’ve made so far by then.

      Q.
      Has Krieg answered if battleships can repair at friendly ports? (not just their own)

      A.
      Yes, they can.  This is one of the errors I mentioned above - battleships can be repaired at any friendly naval base that is capable of mobilizing sea units.  The other two errors are that the US can’t move units into neutral territories while it is neutral, and you must have been in control of a naval base at the beginning of your turn in order to mobilize sea units from it.
      Note that control of a naval base is not the same as control of the territory that it’s in.  You control a naval base if you either control the territory it’s in or that territory is one of your original territories and it’s contested.

      Q.
      This came up last night: Italy (on the same turn) took control of Trieste (by an unopposed land movement from Albania) and sailed a fleet into SZ 18.
      Does Austria roll for mines against the Italian ships? My presumption is yes, since Trieste is Austrian controlled at the start of the Italian turn.
      That is, all combat is considered simultaneous.

      A.
      Yes.  Italy doesn’t gain control of the territory until the Conduct Combat phase.

      Q.
      To what extent does a fleet have to declare its intentions for a 2 space move?
      I assume that a fleet sailing into enemy SZs can, if it hits mines in the first, decide not to continue to a 2nd even if it originally intended to.
      But what if it intended to amphibiously assault after the 2nd move; is it still legal to call off the attack?
      Example: Russian fleet sailing from Petrograd intending to AA Kiel but suffering from mines in SZ 11.

      A.
      Mines are rolled for after ship movement is completed, so you can’t stop moving if you hit a mine in the first sea zone.  You can, however, call off an amphibious assault.

      Q.
      Are contested sea zones treated exactly as per contested land areas for movement purposes?

      A.
      There is no such thing as a contested sea zone.  Sea zones are either friendly or hostile, depending on the presence of enemy surface warships.

      Q.
      I guess to summarize, does control default to the original owner regardless of how the territory became contested?

      A.
      Yes.

      Q.
      OK, wrong terminology; what I meant was can a fleet sharing SZ1 with an enemy fleet sail away and attack an enemy fleet in SZ2 ignoring the enemy in SZ1?

      A.
      Yes.

      Q.
      Sorry if this has been asked already. I have some questions about amphibs asssults, air support and the order.
      In an amphib does the defenders first strike art shot (kill shot) happen before the dog fight, or after the dog fight?
      Sorry if there is more in the rule book about this, I very well may have missed it. What I’ve read about def first strike art don’t mention air support (just says fire a kill shot at 3 or less). Plus and an attacking ftr offloading from a transport could be lost to def first strike art fire so there might not be a dog fight (from this thread?). I’m amusing the first strike art shot is done before the dog fight (and that’s what I used below), of course if the dog fight was done first, them wouldn’t it upgrade you def art for a kill shot @ 4 or less? (I’m so confused).

      So you would do

      1. Navy battle (if applicable).
      2. Bombardment (if applicable).
      3. Off load attackers units from transport
      4. Defenders first strike art shot @ 3 or less (kill shot) if def has art.
      5. Remove attackers causalities from units transported by sea from #4 , and they don’t get to return fire (an attacking inf participating from adjacent land territory would suffice for “must have inf last man standing”)
      6. Dog fight to the death (if both sides have ftrs) determine air superiority.
      7. Fight remaining land battle as normal (upgrading art if one side gains air support)

      If the above order is wrong please set me straight

      A.
      The pre-emptive artillery strike is simply inserted before the land battle for assaults only (not reinforcements).  It is not affected by air superiority.  Any and all offloading units are subject to being hit, and are removed immediately.  The land battle ensues normally, with the exception of possible battleship bombardment being included (assaults only).  See page 22 of the Rulebook.

      The order of events is:

      1. Sea battle
      2. Offload units
      3. Pre-emptive artillery strike
      4. Land battle (including battleship bombardment, if any)

      Q.
      In an amphib (sea battle was won by attacker, or nonexistent) if attacker has a ftr on a transport it does it participate in the dog fight as if it flew over right (subject to defending first strike art from above).

      A.
      Yes.  Remember, we’re talking about battles that last weeks, if not months.  Amphibious air units (like tanks) are being unloaded in crates from transports and brought ashore.  During this process, they can be hit by the pre-emptive artillery strike.  After they are ashore (assuming they make it), they are prepared for fighting and may participate in the land battle.

      posted in Axis & Allies 1914
      jim010J
      jim010
    • RE: Post League Game Results Here

      @Karl7 said in Post League Game Results Here:

      @jim010

      Jim! I received one of my first major drubbings from you! Jim is back! Gamerman is back! Me1945 is back! Watch out and Cow and Mr. Roboto will be back!

      The Earth is healing.

      Hey Karl! Unfortunately, it looks like the old guard isn’t competitive with the new guard, lol! Need to get aquanted with the new guard’s tactics.

      posted in League
      jim010J
      jim010
    • Cold War 1980s Europe and Pacific. NATO vs USSR

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      Here I have 2 maps 44" x 28". They are Europe and Asia/Pacific in the 1980. Each space has a small flag to denote ownership as well as the colour. Values for each country reflect the economic power of that country in the 1980s. There are industrial, food, mining, oil resources marked on the maps. The large numberes boxes are build boxes for units that take more than 1 turn to build. Technology tracker, time (season and year) tracker, rail tracker are all in there.

      I am working on rules and set-up, but I figure there are those that want the maps but want to come up with their own rules using theri own pieces from HBG or 3D printed.

      I print these in vinyl. Message me if interested.

      Cold War 4.jpg Cold War 2.jpg Cold War 1.jpg Colad War 3.jpg

      posted in Customizations
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

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      posted in Other Games
      jim010J
      jim010
    • RE: Current 2020 Global 1940 2nd Edition Bid?

      This was the official way of bidding in the league many moons ago. But I suppose I’ll have to get used to the new bidding rules. I definitely understand why teh bids are so high with the unit placement limits.

      posted in Axis & Allies Global 1940
      jim010J
      jim010
    • RE: Rail Movement

      I am not actually refering to Axis & Allies, but other games where an air unit has to be based on a space and it conducts operations from there but always flies back to that space. So by rebasing, I would mean not just the air unit, but the ground crews, fuel, spare parts etc … everything an air unit needs to operate.

      Same with a naval unit. All ships have a home port. Rebasing to a new port means more than just moving the ship.

      And even ground units are pulled from combat and shuttled to other parts of a front.

      I suppose all this would be ‘redeployment’ rather than railing.

      But I am not content with let’s say Germany having its entire airforce move from one side of europe to another. Is that even doable? Or UK’s entire fleet rebasing to Malta. Is that doable? What is more realistic?

      Again, not Axis & Allies. Think more Rise and Decline of the Third Reich.

      posted in House Rules
      jim010J
      jim010
    • RE: League General Discussion Thread

      Are the top leaguers wanting to rack up wins against new or rusty (like me) players?

      Considering that there is no money on the table in a league game, seems like far too much is being read into the ranking system.

      posted in League
      jim010J
      jim010
    • RE: World War II in Europe turn by turn

      Germany has gone into Belgium. A French counterattack failed. Britain reinforces Malta and moves the Mediterranean fleet to Gibraltar.

      39.4d.jpg

      posted in Other Games
      jim010J
      jim010
    • RE: Jim010 X vs crockett36 A with bid of 12 g40.2

      I don’t have the numbers anymore it looks like for Moscow. I’ll play one more round and see.

      posted in Play Boardgames
      jim010J
      jim010
    • RE: jim010 Axis vs GovZ Allies +23 AAE OOB

      @GovZ boy am I rusty at this game …

      posted in League
      jim010J
      jim010
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