Played it some on PS2…not bad. Although, I prefer Battlefield 2 for the PC, even if it doesn’t have a playable Yoda.

Posts made by Jermofoot
-
RE: Star Wars Battlefront 2
-
RE: Russia's First Move
If Russia took Manchuria on R1, I would definitely try to take it back as Japan on J1. I would still try and execute Pearl Harbor, if possible, as well as attack other inland positions.
What’s interesting is that after I learned how powerful (and fun) Japan can be, I tried to find ways to counter them. My first solution was to push them off the mainland by having Russia attack Manchuria, UK attack Burma (I’ve taken it before), and have US mop up. I’m not sure how effective it is, but it could limit Japan’s expansion, giving the Allies enough time to assault (mainly the US with Russia moving some land units down) and whittle their dollars enough that they lose momentum. It’s risky, but doable. On the other hand, pulling back and consolidating has worked pretty well for me, but usually ends up with a longer game. Anyone have a preference?
And yes, I’m a strong Japan player. I’d consider myself an aggressive player for any nation, though (but I love being Japan!).
-
RE: Japan's First Move
1. Pearl Heavy - Sub, AC, 2 or 3 Ftrs, Bomber, both BBs ––pretty much guaranteed victory.
2. Pearl Heavy & Amphibious assault - the quintessential full-scale pummelling. Send everything in as per Pearl Heavy but include a tranny (1 Inf Japan/1 Inf Wake) and 1 of the Ftrs (the one on the AC) against the island itself. As long as 1 Inf takes Hawaii, you can pick up another from an island an J2 and amphib Australia on J2…or take NZ for free. Gives you a weak feint on J2 against WUSA or west coast, possibly slowing a piece or two down for a turn against Deutschland.
3. Pearl Lite - often my preferred solution.
#1 would be my preferred attack, but I usually don’t include the bomber. Sometimes only two fighters.
#2 I’ve never really done. Sometimes I’ll take it later on, but I was going to add that I prefer to take New Zealand BEFORE I assault Australia. The trick is that while you get an easy IPC, most people would assume you’ll assault Australia next turn - you could, and be sure to send Battleships with the transport. While they think that, I land in Mexico instead. It’s hard to tell, but a fleet in NZ waters CAN land in Mexico in one round. Most people overlook it and I exploit that.
#3 Unless I had an interesting Asian assault utilizing some of the other ships, I wouldn’t go lite. Maybe once I tried it I might change my mind, but I prefer to ensure utter destruction with minimal loss. Mutual damage isn’t desirable to me, especially in the beginning of the game.
-
The Importance of Persia
I’ve always felt that Persia is one of the key territories in the game. At a worth of a measly 1 IPC, why would that be?
Because it is a keystone territory: it allows access to 4 important theaters of the game. Those theaters (obviously) being Europe, Russia, SE Asia, and Africa. It’s particulary important for the Axis to capture as it allows for one of the easiest meeting points between German and Japanese forces (next to the Suez).
Discussion?
There’s other fairly overlooked territories that I like to exploit/covet, but would love to hear yours.
-
RE: Russia's First Move
Ah…the Russian fighter. Forgot about that unit. If I was playing A&A and wanted Manchuria, it probably would go along.
Sometimes I send it to India to support an IC build for UK1. -
RE: Japan's First Move
I’d love to see alternative strategy that is viable for any of the nations, but I think that using Japan’s fleet to subdue the continent before owning the Pacific gives a small reward now for larger problems later. It could work, but I believe most of the success would be attributed to luck - which happens from time to time.
First, removing America from the Pacific usually spurs the American to focus more on Japan than Germany. There may not be a transport in the fleet sitting off the coast of Western America, but a transport dropped by Japan can meet with them for an Amphibious assault on Alaska (I’ve done it). Attacking the Hawaiian fleet first off is almost standard because it’s stupid NOT to do. It is not repeating past mistakes; the last two games that I’ve played as Japan I’ve successfully executed the maneuver, went on to take Moscow (in the second game I took Moscow AND Eastern USA on the same turn - collecting 118 IPCs that round), and NEVER added another offensive ship to my attacking fleet. If I attack the Hawaiian fleet on turn 1 in this manner, you will not sink the Japanese fleet on US1, or even US2 for that matter.
Second, as already stated, there’s also an offensive on southeast Asia, which puts the limited Allied presence on the defensive. Unless Russia and UK got aggressive and lucky, I don’t think much is going to happen, and even then the Allied push is only temporarily. A large vacuum is created, leaving gaps for Japanese tanks to blitz through.
Third, while the Japanese transports may be less defended, they are not simply fodder. There aren’t 6 Allied fighters in the area to take down transports. Those that do exist are on the defensive and will be gone in the next turn or two, not to mention can’t fly enough spaces without sacrificing themselves for a transport - a stupid trade, in most cases.
Anyway, I like your thinking, I just believe a few rounds of trying this with actual seasoned gamers will change your perception, however slightly. Honestly, the key to the game is Japan - and the Allies have limited offensive capabilities at the start of the game to contend with them. There is one possibility I’ve examined as the Allies, but it needs more scrutiny and takes some luck and a lot of sacrifice. Maybe I’ll share it and see what you think.
-
RE: Russia's First Move
Mmm…I think what you actually do is castrate Russia, not Germany…atleast not for an appreciable amount of time.
You have eliminated the majority of your defense in an offense that gives you some initial reward, but nothing lasting. Your follow-up purchase will not hold up to a German assault. A better buy would be three men and three tanks, but still would not help much.Eliminating Eastern Europe is a much better move because you WILL NOT take Karelia back if you attack Ukraine. Germany will take and hold Karelia (blitzing and such), threatening you further by taking your IC. Blocking Germany from moving out of Central Europe while also cutting off its forces in Eastern Europe is a grand strategy that can not be mirrored through any other attack. Also, I’ve tried taking Manchuria, it seems about a 50-50 chance, but unless you are lucky, you aren’t going to be left with much. Plus, Japan will make short work of any remaining forces while you are contending with Germany, then will drop a couple of tanks to blitz through your open backyard.
I will try your suggestion, but I have my doubts.
-
RE: Japan's First Move
Whoa ncscswitch, you’re jumping to conclusions. I don’t think you are accounting for everything, and many things are exaggerated, in regards to your last post.
I’ve not had the chances to try to many variations on Japan’s opening move, but I usually move the majority of my fleet to knock out the Hawaiian navy. I’ve never lost a piece doing so - although I understand googie7745 may not be sending his entire fleet. I find that it’s in the best interest of the Axis to remove the US’s navy from the start - rather than allowing them to concentrate, move to an offensive, and start bugging Germany. In my experience, Japan wins the day by distracting the US (through a navy and landings in Alaska/Mexico), applying incessant and increasing pressure on Russia, and picking off UK’s remote territories. I’ve thought of splitting my fleet at the beginning, but I’ve gone through many games where I’ve held off the US for round after round with my initial setup navy.
I’d anticipate buying more transports as Japan, and maybe not the fighter just yet. I like the thought of enticing the U.S. into attacking my fleet, but the truth is, if you use your fleet for an offense on the Asian mainland, then you won’t have a concentrated fleet to meet the U.S.'s. You have to make a choice from the start, and I’d say that sinking the U.S. fleet has priority. Even without naval support, there aren’t enough Allied forces in SE Asia to counter Japan for any length of time, unless Russia can send some troops down or UK/US can place an IC.
How do you usually operate Japan’s opening move? Of course part of that depends on the other three countries prior to Japan’s turn….
Also, how exactly do you defeat the Axis in four rounds? I say it can’t be done, except against an inexperienced player and luck on your side.
-
RE: Kentucky
I’m here…
So, where are you located?
I live in Lexington - would love to try and do a game together, if possible. I sometimes attend one Friday nights, every once in a while. -
RE: India I.C.
Hi-
This is my first post, so I’ll try and make a good impression. Also, excuse me for the absence of A&A patois and appropriate acronyms.
An IC on India is not a bad idea, but coordination by the Allies is key. Russia must set up to anticipate the purchase and the US must follow through. I’ve successfully placed an IC on India as UK (playing as the other two Allies also), and I’ve demolished one as Japan (a game where I ended up having 6 IC - only one I purchased - sacked Moscow, and collected over 60 IPCs a round later on).
Assuming you’ve covered the bases elsewhere and you have any sense at all, it’s quite possible. You’d have to feel out the placement, but there’s two options. Place on UKs 1st turn, or assault as the Allies on the first round and place on UKs second turn. As always the die rolls will determine your final strategy.
I consider Japan as the one whom determines the fate of the game, so you have to be aggressive with them, and also when you face them. Placing a well-planned India IC can give the Allies the edge.