Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Jennifer
    3. Posts
    • Profile
    • Following 0
    • Followers 6
    • Topics 331
    • Posts 17,542
    • Best 7
    • Controversial 0
    • Groups 6

    Posts made by Jennifer

    • RE: G40 Redesign (currently taking suggestions)

      Changes either added to or discussed already, that I am advocating as potentially good changes.

      1. � I don’t really like how America declares war in this game. � It seems so arbitrary when there were huge political forces both for and against the war (and let’s face it, I have NEVER seen a Pearl Harbor on round 4 and I highly doubt anyone else has either…not as it happened where the American battleships and cruisers were sunk.) � So what if we go with the following:

      Before America’s turn, each round, the player rolls 2 dice.

      • � Round 1: � If both dice are a 1, then America may declare war from then on. (2.89% chance of happening.)
      • � Round 2: � If both dice are 2 or less, then America may declare war from then on. 2.89%  (11.82% chance of happening.)
      • � Round 3: � If both dice are 3 or less, then America may declare war from then on. � (25.23% chance of happening.)
      • � Round 4: � If both dice are 4 or less, then America may declare war from then on. � (45.17% chance of happening.)
      • � Round 5: � No matter what, the United States may engage in war at the start of this round. � (Percentages were from an online calculator, so they MIGHT be off…)

      So there is a better than 50/50 shot the United States won’t go to war until Round 5, even if they are in Round 4 already! - yes that is a full round late! � Perhaps in this reality the people are more pacifistic than normal? � However, there’s always that chance that the United States may go to war early - something the Axis have to worry about.

      1. � War Bonds for nations at war - per technology rules. As discussed above. � (Combined with #1) which will help the Axis (primarily) mitigate the risk of the United States going to war early.

      2. � National Objectives:

      Germany (in addition to current NOs)
      A) � +5 IPC no British, surface, warships in the North Atlantic (Naval supremacy)

      Russia (in place of the current NOs)
      A) � +5 IPC No Allied forces in Russia, and Russia is at war with the European Axis powers
      B) � +5 IPC for the capture of Sweden, Finland, Norway and Poland (each)
      C) � NO BONUS for any other captured Axis territory
      D) � +5 IPC not at war with Germany and/or Italy

      Japan (in addition to current NOs)
      A) � +5 IPC every round they have more capital warships in the Pacific than all allied nations combined (i.e. they have more battleships and aircraft carriers combined.) - Naval Supremacy
      B) � +5 IPC for the complete capture of all Chinese territories

      The United States (in addition to, except one change)
      A) � CHANGE +5 IPC for the control of E. USA, C. USA & W. USA � (Down from 10 IPC)
      B) � +5 IPC for allied control of Caroline Islands, Marshall Islands, Paulau Island, Iwo Jima and Okinawa � (Island hopping campaign) � (brings their total NO income back up to where it was before.)

      China: � NO CHANGE

      England (in addition to current NOs)
      A) � +5 IPC no German submarines in the North Atlantic (able to get supplies from her colonies)
      B) � +5 IPC if the United States is at war with Germany and Italy - AND - has 5 ground units in Normandy, France, S. France and/or England � (Allied Forces - basically to make up for the fact they will NEVER get and keep their current NO)

      ANZAC: � NO CHANGE

      Italy: � NO CHANGE

      France: +1 Infantry a round for every round Paris is controlled by France (yea right! � That’s basically game over anyway, right?)

      1. � Battleships and Aircraft Carriers must be adjacent to either a friendly Industrial Complex or a friendly Naval Base to repair. �

      2. � The Union of Soviet Socialist Republics may declare war on the European axis powers only when they have more infantry in E. Poland, Baltic States and/or Bessarabia than Germany and Italy do in Poland, Slovak/Hungary and Romania. � (Rationale: � Stalin wanted to go to war with Germany and if the Germans didn’t have the man power present to cause him to pause, he probably would have declared before Hitler did.) � Yes, for the record, this MIGHT cause the Russians to not be able to declare war the WHOLE game!!! � But it will tie up a whole lot of German income!!! Don’t forget those extra NOs Russia’s getting! �

      3. � Russia is permitted to invade Finland, Norway and Sweden even if not at war with Germany (pre-existing disputes.) � Again, this is to tie up German units, who are allowed to liberate these territories without going to war with Russia. �

      4. � Minor Industrial Complexes are limited to building the following units: � Infantry, Artillery, Mechanized Infantry, Armor, Fighters, Cruisers, Transports, Submarines and Destroyers only. �

      5. � Victory Conditions: �
        Allies: � Allies win if all allied territories everywhere on the game board are controlled by the allies AND no allied capitols are held in enemy hands (yes this includes Paris!) �
        or
        Allies: � Japan is captured OR Italy/Germany are both captured (their capitols.)

      Axis: � per game rules (VC or Capitol victory.)

      Those are just my opinions…not saying I am correct or I have all the data nor am I saying I thought of all issues these changes might wreak on the game…

      posted in House Rules
      JenniferJ
      Jennifer
    • RE: G40 Redesign (currently taking suggestions)

      I don’t mind the idea of putting a damaged battleship next to an industrial complex or naval base that is “friendly” to repair.  It would mean more if you have to take it as a “hit.”  I am also good with the same for aircraft carriers, but they can carry 1 aircraft token when damaged.

      I mean, in a normal game (vs tripleA) you could have “repair ships” (transports with control markers under them) that could be dispatched for 7 IPC and “die” after “healing” the ship at sea so it isn’t damaged anymore (during NCM.)

      posted in House Rules
      JenniferJ
      Jennifer
    • RE: G40 Redesign (currently taking suggestions)

      I’m good with it in the second round.

      A little more concerned with the difference in income for allies vs axis.  That might be scaled down a bit if you limit the technology until a nation is “at war.”

      posted in House Rules
      JenniferJ
      Jennifer
    • RE: G40 Redesign (currently taking suggestions)

      Totally unrelated to my other comments, but I just thought of this:

      What if every nation just HAD war bonds?  I mean, it really doesn’t make sense as a “technology” anyway (what, you have to do a national search for the best artist or something?) However, it would add a lot of flexibility and dynamics to the game!

      I am thinking major powers only:  Germany, Russia, Japan, United States, England and Italy  (3 Axis, 3 Allies) otherwise it wouldn’t be fair.

      posted in House Rules
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
                  3 infantry moved from Russia to Bryansk
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Belarus to Eastern Poland
                  1 infantry moved from Western Ukraine to Bessarabia
                  2 infantry moved from Kazakhstan to Sikang
                  1 armour and 1 mech_infantry moved from Sikang to Yunnan
                  1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                  3 fighters and 1 tactical_bomber moved from Russia to Yunnan
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  3 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
                  3 infantry moved from Russia to Bryansk
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Belarus to Eastern Poland
                  1 infantry moved from Western Ukraine to Bessarabia
                  2 infantry moved from Kazakhstan to Sikang
                  1 armour and 1 mech_infantry moved from Sikang to Yunnan
                  1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                  3 fighters and 1 tactical_bomber moved from Russia to Yunnan
                  6 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  3 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  3 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - French
                  1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from Syria to Trans-Jordan

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 aaGuns and 1 infantry moved from New South Wales to Queensland
                  2 fighters moved from New Zealand to Queensland

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      posted in League
      JenniferJ
      Jennifer
    • RE: G40 Redesign (currently taking suggestions)

      As for turn order…  What about:

      Germany
      Russia
      Japan
      ANZAC
      England
      Italy
      France
      China
      USA

      It’s not a “major” change so it won’t upset the balance much, but at least France isn’t out there with it’s own round just to screw with the turn order for no good reason. :P  I swear Larry just put France between Italy and Germany to mess with us forum gamers, lol! (that’s a joke!)

      posted in House Rules
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy 1 bomber and 2 destroyers; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Politics - British
                  British takes Political Action: Political Action British To War With Japanese
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                      British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

      Combat Move - British
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 fighter moved from United Kingdom to 111 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 infantry moved from Scotland to 109 Sea Zone
                  1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                  1 infantry moved from 125 Sea Zone to Norway

      Combat - British
                  Battle in 111 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Germans defend with 1 battleship
                      British win with 2 fighters remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 battleship
                      Casualties for British: 1 destroyer
                  Battle in Norway
                  Battle in Ethiopia
                      British attack with 1 armour, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Norway from Germans, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                      Turning on Edit Mode
                      EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer and 1 transport
                      EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
                      EDIT: Adding units owned by British to Malta: 1 fighter
                      EDIT: Removing units owned by British from 97 Sea Zone: 1 bomber and 1 tactical_bomber
                      EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 cruiser and 1 transport
                      EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
                      EDIT: Adding units owned by British to Malta: 1 bomber
                      EDIT: Turning off Edit Mode
                  Battle in 96 Sea Zone
                      British attack with 1 fighter
                  Battle in 97 Sea Zone
                      British attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters

      Non Combat Move - British
                  1 fighter moved from 96 Sea Zone to Malta
                  1 artillery moved from Alexandria to Egypt
                  1 infantry moved from Alexandria to Egypt
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                  3 infantry moved from Malaya to Shan State
                  1 infantry moved from India to 39 Sea Zone
                  1 fighter and 1 tactical_bomber moved from India to Yunnan
                  1 fighter and 2 infantry moved from Burma to Yunnan
                  3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  1 battleship moved from 37 Sea Zone to 41 Sea Zone
                  1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  2 fighters moved from 111 Sea Zone to United Kingdom
                  1 aaGun and 1 infantry moved from Scotland to United Kingdom
                  1 artillery and 1 infantry moved from Ontario to Quebec

      Place Units - British
                  2 destroyers placed in 106 Sea Zone
                  1 bomber placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
                  British collect 29 PUs (3 lost to blockades); end with 29 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

      Place Units - UK_Pacific
                  2 artilleries and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                  Some Units in India change ownership: 2 artilleries and 3 infantry

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      Italian fleet sunk, British lose Tactical Bomber and Submarine

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      British Tactical Bomber Destroyed
      Italian Cruiser Destroyed - Italian Battleship Damaged

      SZ 97: (No Scramble)
      Attacking Submarine:
      DiceRolls: 1@2; Total Hits: 01@2: (6)
      Attacker:
      DiceRolls: 1@2 3@3 1@4; Total Hits: 11@2: (2)3@3: (4, 5, 4)1@4: (5)
      Defender:
      DiceRolls: 1@4; Total Hits: 11@4: (4)

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      SZ 97: (No Scramble)
      Attacking Submarine:
      DiceRolls: 1@2; Total Hits: 01@2: (4)
      Attacker:
      DiceRolls: 1@2 3@3 2@4; Total Hits: 21@2: (4)3@3: (4, 2, 5)2@4: (1, 5)
      Defender:
      DiceRolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      Did SZ 111 and Ethiopia in TripleA but due to mistake on the Med battles going to do them in here (TripleA won’t let me edit while a battle is pending.)


      SZ 96:
      Attacker:
      DiceRolls: 2@3; Total Hits: 12@3: (6, 1)
      Defender:
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in League
      JenniferJ
      Jennifer
    • RE: G40 Redesign (currently taking suggestions)

      RE: Minor Industrial Complexes

      Good catch, yes Transports would have to be added to that list.

      RE: Powers without a Major Complex

      I would have no problem adjusting the United States to 1 Major Industrial Complex in E. USA.  The problem is, it still does not solve the build issue in the Pacific.  Another potential solution (regarding the Pacific and still limiting their minor complexes) would be to add a minor complex in Mexico.  They would be barred from BBs, CAs and ACs but could build 6 DDs for instance - prewar that is.

      posted in House Rules
      JenniferJ
      Jennifer
    • RE: German IC in Romania

      @Gamerman01:

      I don’t suppose you’re able to padlock topics in this (or any?) section of the boards….

      I can.

      posted in Axis & Allies Global 1940
      JenniferJ
      Jennifer
    • RE: G40 Redesign (currently taking suggestions)

      @Young:

      1. Bombers only receive the +2 damage bonus to factories if they have departed from an operational airbase (that’s if the whole SBR system is still recognizable after the redesign).

      I like this idea.


      Minor Industrial Complexes:  Limited to Infantry, Artillery, Submarines and Destroyers only.  Major complexes can build whatever. (Does not apply to the United States (E. USA, C. USA or W. USA prior to being at war.)    IDEA:  These are stripped down, WWI style factories and dry docks.  Game relevance:  Limit major builds to major complexes and thus limit the usefulness of dropping minor complexes everywhere.    ADDON:  Perhaps with the limits, dropping the price to 10 IPC for a minor complex? Â


      Change the American NO (Alaska) o “Island Hoping”:  Allied forces control Hawaii, Midway, Carolines, Marshals and Paulau islands (Philippines are already an NO and there’s already way too many NOs regarding the Dutch East Indies…)  The idea here is to reward the United States (and her Allies) for liberating the S. Pacific from the Japanese overlords, instead of just skipping them entirely.  This is a “chain” of islands as well, so it would represent creating a supply line into the S. Pacific for the United States (aka the reason we did it…needed to put fuel, ammo and medical facilities SOMEWHERE!!!)


      @regularkid:

      b. Lend Lease: Russia receives +5 PUs, when at war with Germany/Italy, if at least one of three historical Lend-Lease lanes is “open” (i.e., the lane territory is friendly-controlled and there are no enemy warships in the corresponding sz). The Lend-Lease lanes are as follows:

      i. Archangel, sz 125
      ii. Persia, sz 80
      iii. Siberia, sz 5

      As in the original version of the NO, the presence of non-Russian allied units in originally Russian territory cancels out the objective.

      I like this one too.  Never liked the idea of Allied units in Russia and I do think Russia needs another NO when at war with the Axis powers (it’s not reliable enough that they will “spread” communism into Europe…and they lose a lot of land in the East already.) Â


      China:  If China owns ALL of it’s original territories (including all the ones that are occupied at the start of the game) it’s fighter can make attack runs over the sea zones adjacent to Chinese territories AND China may move units into NE Asia and SE Asia (i.e. anywhere on the Pacific map that is part of the mainland.)  Basically, it lets them liberate some Russian territories and take Korea…might even be able to liberate India if you happened to lose it…  Again, they have to own ALL of their territories, else their generals won’t let them leave! Â

      ADDON:  If China loses a territory, any ground units not IN China are stuck in the territory they are in currently and may not move until China owns all of their territories for one full game round (just like holding an industrial complex.)


      Re: FRANCE:  I hate that they really can’t do anything after they lose their capitol, but I have no idea how to negate them in the turn order…you have to give them a turn, even if all they have left are 2 infantry in England…it’s just annoying. Â

      I guess you could remove them from the game by making them a pro-allied neutral, but even that isn’t a good solution since you NEED the threat of their navy remnants and their fighter for can opening strategies, blockers and/or attrition units…


      Given how we’ve essentially gone back to “gang up on Russia” as the main strategy, perhaps we need a bigger penalty for violating the Russo-Japanese pact?  Maybe, instead of Mongolia, the Russians get 18 IPC worth of units (their choice) on any Russian controlled territory on the Pacific map if Japan attacks and if Russia attacks, Japan gets 9 IPC worth of units (their choice) on any Japanese (originally Japanese, not controlled) territory/sea zone?  It might be more of a deterring effect this way.  (18 IPC could be 2 tanks, 2 infantry, it’s nothing to skoff at!  Also, if Russia gives up their shield AND gives Japan money, they might be less enthused with the idea of DOWing Japan and invading China.)


      I am going to agree that it is a bad idea to let France go before Germany.  17 IPC of units + Consolidating in Paris = Nightmare for Germany. Â

      Again, I really don’t have a solution for France, so I am gunna just stick with “leave it alone.” Â


      I think an Airbase put back in Malta (perhaps another in Gibraltar too) like they used to have, might negate he allied bid too.  Might not…but it feels to me that the Allies are weakest in the Med so bids kinda gravitate around there - either troops or ships or what have you.  Might even add an infantry to Gibraltar - it’s not going to add a lot to British combat prowess but it does make Gibraltar harder to take over than just walking in…after all, it was a strategic advantage for England, I can’t see them not garrisoning SOME troops there…


      Submarine interdiction:  Transports moving through a sea zone containing submarines or through sea zones adjacent to enemy submarines may be attacked by said submarines (yes even if escorted by surface ships - but those surface ships get to defend against the submarines.)  Submarines are moved into the sea zone in question and attack while transports (and escorts) defend. Â

      My hope is this will encourage more Axis submarines in the Atlantic since they can choose to attack or not attack just like you can choose to scramble or not scramble.  If you add this to the above suggested NO for England revolving around no Submarines in the Atlantic then you have a two fold reason to put out a submarine or two a round.  Maybe even split the 10 IPC NO for America in half and make half of it be “no Axis submarines in the Atlantic” so you have a 3 fold reason to put out submarines.  (AKA: Less troops going after Moscow again…cause you are putting out Submarines…) Â



      These are just off the cuff ideas…I didn’t think deeply on them.  Feel free to poke holes or fill in gaps in them as you see fit - I won’t get offended, promise!

      posted in House Rules
      JenniferJ
      Jennifer
    • RE: German IC in Romania

      @Gamerman01:

      This topic is so over.  German IC’s in Romania were for 1st edition.  It’s a very bad idea in 2nd edition - very inefficient

      Awe…but they’re ever so much fun for Russia to capture!  They can use a minor complex in Romania! lol

      Seriously though, I could see a late game use for a complex in Romania (like after Moscow falls or when Moscow WILL fall, it’s just a matter of time) because it allows Germany to dump massive ground troops near Turkey for a push into the Middle East (because not all Alliance players will forfeit if Moscow falls…some of them need further convincing.)

      Early game?  Yea, I have to agree it’s kinda a waste of money.  You’re better off if you just have Germany take S. France so they have a complex on the Med to use in shuttle some troops into N. Africa for the N.O. if you are concerned about it.  IMNSHO.

      posted in Axis & Allies Global 1940
      JenniferJ
      Jennifer
    • RE: 2015 League Post Game Results Here

      @Gamerman01:

      KILL KILL KILL!!!

      Oh, wait…… maybe you should leave something for next round so you can kill MORE, THEN

      Nah.  Kill em all now!!!

      (for the record, ‘there is no kill like overkill!’)

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs. Cmdr Jennifer (Allies +16) G40L

      ere supposed to be 2 fighters off the coast of Malta…musta been too close to the line. Adjust for that in your calculations.  I’ll roll both through forum dicey since you cant edit a battle once “locked in”

      posted in League
      JenniferJ
      Jennifer
    • 1
    • 2
    • 5
    • 6
    • 7
    • 8
    • 9
    • 877
    • 878
    • 7 / 878