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    Posts made by Jennifer

    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - British
                  1 armour moved from France to Holland Belgium
                        British take Holland Belgium from Germans
                  1 armour moved from Holland Belgium to France
                  1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                  1 fighter moved from Scotland to 111 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  2 fighters moved from Malta to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Szechwan
                  1 infantry moved from Suiyuyan to Hopei
                  1 infantry moved from Shensi to Kweichow
                  1 fighter moved from Szechwan to Shensi

      Place Units - Chinese
                  4 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      Non Combat Move - Americans
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                  2 fighters moved from Hawaiian Islands to Midway
                  1 artillery and 3 infantry moved from 25 Sea Zone to Midway
                  1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                  1 armour moved from Central United States to Western United States
                  1 fighter moved from Western United States to 10 Sea Zone
                  1 fighter moved from Eastern United States to 10 Sea Zone
                  1 bomber moved from Central United States to Eastern United States

      Place Units - Americans
                  1 battleship and 2 carriers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - Americans

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Archangel to Novgorod
                  2 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Karelia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Eastern Poland to Belarus
                  2 infantry moved from Baltic States to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 armour and 1 mech_infantry moved from Russia to Belarus
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  2 aaGuns moved from Russia to Bryansk
                  1 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Bryansk
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  1 armour and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      Gyah, that’s way more difficult than it needs to be, guess I need to ask Djensen if it’s time to clear out some old map files again….shouldn’t have to spam submit like 38 times to get it to go through! lol

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Archangel to Novgorod
                  2 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Karelia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Eastern Poland to Belarus
                  2 infantry moved from Baltic States to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 armour and 1 mech_infantry moved from Russia to Belarus
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  2 aaGuns moved from Russia to Bryansk
                  1 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Bryansk
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  1 armour and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  1 infantry moved from Archangel to Novgorod
                  2 infantry moved from Vyborg to Novgorod
                  1 infantry moved from Karelia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 infantry moved from Eastern Poland to Belarus
                  2 infantry moved from Baltic States to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 armour and 1 mech_infantry moved from Russia to Belarus
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  2 aaGuns moved from Russia to Bryansk
                  1 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Bryansk
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  1 armour and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      @Odonis:

      hmmm, interesting start! That’s twice it’s happened to me…

      I see this is going to be a heavy Italy game…unless you are planning on letting the French spend their money - which I doubt!

      Post tomorrow…too late tonight to think.

      posted in League
      JenniferJ
      Jennifer
    • RE: Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech

      No scrambles.

      posted in League
      JenniferJ
      Jennifer
    • RE: 2015 League Post Game Results Here

      http://www.axisandallies.org/forums/index.php?topic=35832.new#new

      Jen > Dutch by Forfeit

      Officially looking for an opponent - so who isn’t afraid of picking on a mod?  :P


      1 round and Dutch had to leave
      I don’t want to count this one
      Gamerman01

      posted in League
      JenniferJ
      Jennifer
    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      Dutch, you coulda asked, I coulda warned you that having ONE child under 15 months is a life kill - two is more like having the work of three! lol.

      No big.  Go enjoy the kids, before you know it, they’ll learn to run in opposite directions!

      posted in League
      JenniferJ
      Jennifer
    • RE: Germany in Africa

      Re: Malta - I like to hit Malta with the Italians because it negates the British NO for virtually the rest of the game.  It’s also so central in the Med that it’s too easy for England to snipe in, hit something and land there - something I might generally over look.

      Re: Germany in Egypt - If I can use an Italian transport to shuck 1 Inf, 1 Arm into Egpyt with Germany, as just extra defense I will.  Takes longer, but saves building a transport and having to defend it.  Unless you are going HEAVY anti-England (i.e. thinking of Sea Lion and or waiting on Russia until the last second while focusing on removing England’s teeth and keeping them removed.)  In which case, I am going to want a German fleet in the Med so that the Italian fleet can move along the Middle East Coast and/or Eastern Africa coast for money grabs.  This is more in an effort of Japan winning in the Pacific instead of Europe winning, which, IMNSHO isn’t a decision you wanna make Round 1 anyway (I like to see where the dice fall on Round 1 before picking a campaign strategy.  Let’s me know what I have for Round 2 on the board and you can usually pick up what the Allies plan to attack first by where they move and build.)

      Keep in mind, just because the allies do something, or your dice tell you something, does not mean you have to be locked into your campaign options!  Never let a good disaster for your enemy go to waste!

      posted in Axis & Allies Global 1940
      JenniferJ
      Jennifer
    • RE: Germany in Africa

      Not saying focus, but a few units here or there by Germany could really help Italy out…just as having Italian units take territory in Russia so Germany can reinforce with planes can be a godsend for the Germans.

      posted in Axis & Allies Global 1940
      JenniferJ
      Jennifer
    • RE: Germany in Africa

      If England does NOT go Taranto, and Germany took Viche France (S. France) on round 1, wouldn’t it be wiser to block the Suez and then consolidate your warships south of France, have the Germans build a small fleet there (ahem small fleet would be like 1 transport, 2 capitol ships, preferably carriers for support) and lock the Med down for the Italians in perpetuity?

      Or was that already raised (cause I am not going back to read 3 pages of text right now.)

      It also sets the Germans up to reinforce N. Africa and potentially get that NO for troops in Egypt.

      IMHO, take it as you will, that virtually forces the Americans to focus N. Africa first giving Japan a bit more leeway to focus on the SW Pacific where the money is - perhaps even popping Australia or India itself as well, if opportunity presents.

      posted in Axis & Allies Global 1940
      JenniferJ
      Jennifer
    • RE: First time playing Revised

      Russia’s abilities in AAR seem to have been a mistake (IMHO) by the creator.  Back in the day, I had some pretty neat games where the United States mostly ignored Europe while Russia beat the ever livvin snot out of the Germans virtually single handedly. (You did need the Royal Air Force and the Royal Navy to generate threat and reinforce of course.)

      Talk to me about the Russian triple one day.  I am not on that computer or I would repost it…won more games with that then any other version of Axis and Allies ever!

      posted in Axis & Allies Revised Edition
      JenniferJ
      Jennifer
    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      Congrats!

      Post when you can.  Keep in mind got the fourth of july celebrations coming up soon as well.

      posted in League
      JenniferJ
      Jennifer
    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      Been about 5 days, just letting ya know. :P

      posted in League
      JenniferJ
      Jennifer
    • RE: 15L DutchmanD (Axis) vs Cmdr Jennifer (Allies+15) GAME 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Politics - French
                  French takes Political Action: Political Action French To War With Japanese
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                      French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

      Combat Move - French
                  1 infantry moved from Tunisia to Libya
                        French take Libya from Italians

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Algeria to Tunisia
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to French Central Africa
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 79 Sea Zone

      Turn Complete - French

      posted in League
      JenniferJ
      Jennifer
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