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    Posts made by JeffM

    • RE: Alpha 3 Game Report and Impressions

      @JimmyHat:

      From reading your summary I have a few observations.  Most likely they will be wrong due to the fact I was not present throughout the game.

      The UK player really put the allies in the Lurch with a badly executed UK1.  1 ftr vs dd trn?  There is way to much advantage to the allies and disadvantage to Italy in that battle to only send 1 unit.  Think of these 2 ships as the sweetest……item or person you know.  Do not let them survive, send 2 units.

      He also made a very bad purchase in Saf.  I have seen 2 mechs bought before in Saf, but I wonder why?  UK has enough units at the front to withdraw slowly from Egypt, and had he spent those 8ipcs on a trn he would have been shipping cheaper units in at the same speed.  2 arty would have also been a good purchase.  Sure its going to take a while for them to reach the front but when they do they’re going to add some punch.  2 mechs is nigh worthless for UK1.

      This debacle forced US to spend more in the Atlantic and let Italy become powerful, be glad he wasn’t on your side.  As for Russia, why did he leave those aa guns in Novgorod?  Perhaps those are German and my eyes are bad.  Sure am glad in my home game we switched the Italian and French units.  It is so much easier to see the Italians in Russia when they are blue and not dark brown…like the Russians.

      I agree with you.  I think that the Alpha 3 rules certainly put Italy in a better position in the Med; however, the UK’s decision to go “all in” attacking Sea Zone 99, and only using the fighter on Malta to attack the transport and destroyer in 96, REALLY allowed Italy to get a foothold in our game.

      In retrospect, I think that the UK player would have done better to have moved the entire British fleet into SZ 99, and made sure that the Italian Transport and Destroyer where taken care of.  At that stage of the game, the Fighter in Normandy had not been destroyed… I would have had the fighter land on the carrier in 99, and use the other fighter to scramble from Malta if the Italians attacked.  In addition the UK cruiser in SZ 91 (if it is still alive) can also reach SZ 99 and help secure the fleet in the Med.

      As for the AA guns in Novgorod, I am not sure why those where not drawn back.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • Alpha 3 Game Report and Impressions

      Alpha 3 Session Report

      My gaming group recently had its first Global game using the Alpha 3 rules, and I wanted to share my thoughts on the balance of the new rule set.  I wanted to share with everyone the opening moves/ buys for the first round, and then give a summary of the rest of the game.

      Our group does a random drawing of who gets each power and we had 6 people at this particular game… I ended up getting Germany/ Italy to play with.

      FIRST ROUND

      G1 Buys – Carrier, Destroyer, Transport
      G1 Summary – I did the standard buy for the Germans and built up the fleet in the Baltic to threaten Sea Lion.  Being that the Alpha 3 rules gives the AA guns “hits” in combat, I decided early on that unless the UK really messed up with their buys that my primary focus would be a Barbarossa campaign.
      • Used the subs, air force to clear as much of the English Channel as possible, had pretty good rolls in those attacks
      • Attacked France with ground units only (did not want to risk loosing a plane to the AA).  Left for Norway for turn 2
      • Took Yugo, Bulgaria, and Finland

      R1 Summary – The Russian player did a mostly INF buy

      J1 – Summary – My buddy playing Japan opted not to attack Russia given the new Mongolia rule set and instead opted for an India crush strategy

      US1 Summary – The United States builds units in both the Pacific and Atlantic, this leads me to believe that he is not going to go “All in” on the Pacific

      UK (Europe) 1 Summary – Here is where the Alpha 3 Rules became interesting… the UK player reacted to the Sea Lion threat by buying up Infantry in the UK, however he also bought 2 Mech units in South Africa…. Perhaps he felt that the new rule where the AA guns soak up the hits made Sea Lion less viable.  He then launched a major attack on the Italian Fleet:
      • Sea Zone 99 – The British threw the entire med fleet (sea zone 98) into this attack.  I landed German fighters in Italy on G1 and scrabbled 3 fighters to aid in the Sea Battle.  I won the battle with the Italians, but had terrible rolls… I lost all but one plane, but the British fleet was gone.
      • Sea Zone 96 – Being that the British sent all of their surface fleet against Sea Zone 99, the UK player attacked the Italian fleet (1 Destroyer, 1 Transport) with the Fighter from Malta.  Here, I rolled well… the fighter missed, and the destroyer hit, saving the Italian fleet in 99.

      UK (Pacific)  Summary – The UK player, sensing an India crush did an all Inf buy the first round and moved to take DEI with their pacific fleet.  They left behind a destroyer to block in the event that Japan tried to attack early.

      I1 Buys – 1 Fighter
      I1 – Summary – I merged the surviving fleets into Sea Zone 97 and picked up the land units in Libya and units in Southern Italy to invade Greece.  I committed the Northern Italian forces to an attack on Southern France and took it easily.  I then sent the surviving Italian fighter, and the Strat Bomber into sea zone 93 (and one Italian surface ship) to clear the remaining French ships.

      GAME SUMMARY
      Germany – After the initial round, I went “all in” on operation Barbarossa.  I did something like (G2:  All artillery buy, G3, Artillery/ Mech buy, G4 Mech Tank/ Buys, G5 Tank/ Inf Buys).  I pushed hard through the south and kept my forces together… the Russians had to fall back to Moscow.  I used my Baltic fleet to clear the Russian navy and launch an amphibious assault on Leningrad; however, I had poor results here… while I won the battle, I had poor rolls and lost most of my ground forces… the Russians eventually retook Leningrad and I never got it back

      Russia – Being that my Pacific counter part never attacked Russia on the Asian front, the Russians did a mostly infantry buy/ fall back strategy against my Barbarossa push.

      Japan – With the UK player buying nothing but Inf in India, the Japanese player did not feel confident in the India Crush in the mid game, and went on the offensive against the DEI/ Phillipines on J3.  After taking DEI, the Japanese marshaled in the Caroline Islands and went back and forth with the US for the rest of the game.  On the next to last turn of the game, there was a HUGE naval battle between the two sides with the Japanese coming out on top.

      US – The United States committed their forces to both fronts ( I am not sure if the Allied player was interested in the Paris bonus).  On the Europe side, the US eventually disrupted the Italians in the Med (Europe fleet fled the Med), but where never able to take them out entirely… the Italians built a factory in Egypt and completely overran the middle east.

      UK (Europe) – The fact that the Italian fleet survived and was very viable in the Med caused the UK to invest heavily in units in tanks/ mech units in S Africa.  While this helped prevent Italy from taking over all of Africa, it took a ton of resources away from the fight in Europe.  Norway went back and forth a couple of times, but the UK player eventually took it over.  The UK/ US launched a “D-day” late game into Normandy, but it was repelled on the subsequent German turn.

      UK (Pacific) – The UK Player did a total defensive build with the British and eventually went on the offensive in the late game in Asia.  The Chinese where totally destroyed after the Japanese abandoned the India crush, but the British player was able to get the Chinese back into the game.

      Italy – Italy had by far the biggest impact under the Alpha 3 rules.  With 2/3 of the Italian fleet surviving the opening round, along with the addition of more air power, the Italians where able to invade and hold Egypt on the second turn of the game.  I launched an amphibious assault into Syria on I2, and also reinforced my troops in Egypt using my 2 surviving transports.  I then built a factory in Egypt on I3, and matched the UK for production in Africa…. I never invaded south with the Italians as the UK kept building up in the south.  My main push with Italy was into the middle East, and I eventually launched an attack into the Caucasus…. This turned out to be a HUGE deal for the Axis.

      CONCLUSION

      The Axis ended up winning the game…. the German Barbarossa push was successful and Moscow fell on either the 7th or 8th turns of the game (I don’t remember which).  I think that the Axis victory can be attributed to a couple of things:
      • The fact that the Italians survived after the first round made them MUCH more viable, and a much greater threat in Africa and especially the Middle East.
      • The UK devoted too many resources into countering the Italians in Africa to really hurt Germany on the Europe front.
      • The US devoted resources into both theaters, which allowed Japan to be viable. 
      • The rule change with the Caucasus bonus going to the Germans is awesome.

      Here are some pics of the game:

      Pic of Europe, next to last turn

      Battle of Moscow

      Italy position, next to last turn

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: Alpha +3 = UK1 Factory in EGY breaks the game?

      @Clyde85:

      I wouldnt be comfortable placing the IC on UK1, I would want to have a turn to build in London

      Me too…  despite the G1 build, I would feel better about doing a defensive build in the UK first round to take Sea Lion off the table.  I think that the factory build in Egypt is a viable move, but it should come in UK 2.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: Does an A+3 Sealion = Axis victory?

      This is the best thread that I have read in a while!

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: Alpha 4 is due next month

      @Shakespeare:

      It is inevitable!

      You heard it here first!

      This is absolutely ridiculous!

      Lol, it may not come out next month, but I bet there will be another version eventually.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • Atlanta Gaming Session - Sept 17th

      Hey guys, I wanted to let everyone know that the next gaming session for Atlanta Axis and Allies will be on Saturday 17th at 11:00 am at the Giga Bites Cafe in Marietta.  Our group is devoted to table top strategy gaming, and we meet up on a monthly basis to play Axis and Allies (and all of its variants).

      This gaming session will be devoted to teaching new members about the game mechanics and strategies associated with the 1940 Europe/ Pacific versions of the game.  If you are interested in Axis and Allies and would like to get up to speed on the most current version of the game this gaming session is for you.  For more information on our group, check out the link:

      http://www.meetup.com/Atlanta-Axis-and-Allies/

      Giga Bites is located in North East Atlanta:

      2197 Roswell Road
      Marietta GA

      If you have any questions about the venue, our group, or the game, please don’t hesitate to shoot me a message!

      Jeff

      posted in Player Locator
      JeffMJ
      JeffM
    • Atlanta Gaming Session - Sept 17th

      Hey guys, I wanted to let everyone know that the next gaming session for Atlanta Axis and Allies will be on Saturday 17th at 11:00 am at the Giga Bites Cafe in Marietta.  Our group is devoted to table top strategy gaming, and we meet up on a monthly basis to play Axis and Allies (and all of its variants).

      This gaming session will be devoted to teaching new members about the game mechanics and strategies associated with the 1940 Europe/ Pacific versions of the game.  If you are interested in Axis and Allies and would like to get up to speed on the most current version of the game this gaming session is for you.  For more information on our group, check out the link:

      http://www.meetup.com/Atlanta-Axis-and-Allies/

      Giga Bites is located in North East Atlanta:

      2197 Roswell Road
      Marietta GA

      If you have any questions about the venue, our group, or the game, please don’t hesitate to shoot me a message!

      Jeff

      posted in Events
      JeffMJ
      JeffM
    • RE: Alpha 3 due next week

      @jim010:

      I am content that Sealion is now really difficult.  I’ve no problem with that, but now I am not sure how they can win.

      I’ll have to start a game here in the coming days.

      Agreed, it was fairly difficult to pull off in Alpha 2… its almost as if one of the goals with Alpha 3 is to eliminate Sea Lion as a strategy all together.  Between the new AA rules, the reduction in German air power, and the fact that Russia now gets to declare war when London falls, Sea Lion is all but off the table.

      I do not want to knock this version too hard, as I have not gotten to play it yet, however on paper it certainly seems to take some options off the table for the Axis.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: What happens if you SAVE your money G1?

      @shadowguidex:

      Well a CV’s real use is to protect surface ships.  If you plan to go with Barbarossa, then why build the CV?  You can spend G1 and G2 money on land units (10 ART, 5 TANK, 5 MECH) and forget about the CV, while still forcing UK to build 9 INF on UK1 - or alternatively if the UK player doesn’t build the INF, whack him with Sealion.

      You are right, the advantage to buying the CV, DD, and Transport on G1 is that it forces the UK to buy all inf on its first turn and pulls its resources away from the med… if you hold onto your money G1, the UK STILL Has to do that!  If UK does a defense buy you save the fleet money and go all in on Barbarossa.  If they don’t beef up defense and buy ships, go all in on Sea Lion.

      I just do not see any down side to holding the money with Germany on G1.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: Alpha 3 due next week

      Well, I have read over all of the new rules and I hate to say that I am not very impressed the changes that have been made… The AA guns in London will make Sea Lion much more difficult, the AA gun in Paris will add more damage to the German Air Force on turn 1, and the Russian/Mongolia rule makes an attack on the USSR by Japan much less likely.  All and all, it looks like the new setup takes options off the table for the Axis and gives more advantage to the Allies (who do not need any more advantages).

      Perhaps Italy will be more viable with the new fleet configuration, but I will have to play test it to be sure.  Right now Alpha 2 looks like the more balanced game.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: KIF + KA(nzac)F = Kill Commonwealth First

      India Crush is the way to go… if the UK player sees it coming they will turtle up in Calcutta and do an all Inf buy; however, I find that if you go “all in”  with Japan and hit it with everything the odds are excellent that you can take India.

      One tip:  On the turn that you declare war with the UK, use the Japanese strategic bomber to hit the Calcutta factory right away.  This will hamper the number of Inf that the UK player can pump out.

      Once Calcutta falls, go after ANZAC.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: What happens if you SAVE your money G1?

      @shadowguidex:

      @JimmyHat:

      My concern is that the Axis, Germany in particular hold the initiative.  Now you want to wait and see what UK does so that Germany can respond?  I don’t understand why you would want to cede that control?  The Axis are on the clock, saving money doesn’t seem to be a wise idea unless we are talking about Italy saving for a major fleet purchase I2.

      Too each their own, you don’t need to use this tactic.  It forfeits a bit of initiative in favor of flexibility.  To me, the unseen unspent IPCs are more worrisome than units on the board.

      I completely agree… I don’t think that you really give up anything by holding your cash on G1, and it gives you a lot of options depending on what the UK player does on their first turn.  I am going to try this in my next game.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: What happens if you SAVE your money G1?

      @Bischoffshof:

      As UK why not just hold your IPC’s round 1 as well? It’s not as if Germany will be able to attack that very next turn. If Germany can wait so can you. You are essentially in the same position as you were on turn 1 just you both have larger amounts of money.

      UK can only buy 10 units per round with its major factory… if they held off and did not buy anything the first round and it turned out that Germany was going to go for a Sea Lion, the best the UK could do on turn 2 would be to buy 10 units, which would not be enough to hold off the invasion on Germany’s turn 3.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: What happens if you SAVE your money G1?

      On G2 if you DO decide to go Sea Lion it must be staged in SZ 112 to prevent blocking by the British Navy; HOWEVER, the German Player can build additional attack ships in SZ 113 on G2 which can be used to assist in Sea Lion as well… if 112 is occupied by the German fleet, any ships that you build in 113 can also participate in the invasion due to there being now way to block them.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: Axis pacific strategy

      If the US adopts a KJF strategy (kill Japan First), then it makes it just about impossible for Japan to win via victory cities… the US resources are just too great.

      If this is the strategy that the Allies adopt, the Axis MUST win in Europe… and that means defeating the Soviet Union.  As the Germans, you have to exploit the lack of US resources into your theater.

      1. With Germany, I would suggest a true Barbarossa where you attack hard into Russia on turn 2 and commit to defeating the USSR with maximum resources

      2. With Italy, throw EVERYTHING into the middle east and try to open up a front in the Caucases

      3)  With Japan, attack Russia in the early game with superior air power and do everything that you can to limit IPC’s in the first 3 turns.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: Post Sea Lion Ideas

      I personally think that Sea Lion is the ultimate counter to the KJF strategy (Kill Japan First).  If you go all in with Germany and take the UK out on G3, then it forces America’s hand in committing at least SOME forces into the Europe theater.  If Germany can ease US pressure off of Japan, it really makes it Japans game to win for the Axis.

      Without a TOTAL US commitment in the Pacific, it is up to Japan to win the victory cities.  I would suggest:

      1. Japan go all in on an India Crush Strategy…. If the axis pull off a successful Sea Lion and India Crush, the game is over.  All of the UK’s IPC’s become irreverent.

      2. Japan should not attack Russia on a Sea Lion/ India Crush strategy… commit everything to taking the victory cities in the pacific.

      3. If you can topple India, and Japan has control of the DEI, there is no longer need to spend the majority of your IPC’s on fighting off the allies in Asia.  Drop all production into your fleet and target Honolulu.

      Again, I think that the best post sea lion strategy is to divert American forces away from the Pacific to win with Japan.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: What happens if you SAVE your money G1?

      @shadowguidex:

      @Young:

      No, but I assume that strategy won’t help protect your ships when you send them to SZ#112 during G1.

      This.  If you’re going to save and test UK’s mettle, best to build one Submarine and save 24 IPCs.  1 SUB, 1 CA, 3 FTR, and a damaged BB should deter UK from attacking your ships.  If they do, then you’ll likely take out some FTR making Sealion all that much easier.  If they don’t attack you have the option on G2 of going Barbarossa or Sealion then, based upon UKs purchases.

      I like this route better than the CV, DD, SUB purchase and much better than the CV, 2 TRN purchase.

      Very interesting idea, I am going to play test this and see if it is viable.  I like the idea of holding off spending G1 for a G3 sealion… When you do the standard G1 fleet buy, it forces the UK to pull back from the Med (which helps Italy), but it telegraphs what you are going to do… at this point, most people that I play, see the fleet build on G1 and buy 100% defense for the UK.

      Saving the majority of the money on G1 may keep the UK off balance and make sea lion more viable… perhaps the UK player builds a factory in Africa (just throwing that out there).

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: Global 1940 Review?

      I have played both the Anniversary edition and the 1940 Global games, and I have to say that the 1940 game is a much deeper game.  The naval yards, air fields, and scrabbling rules add a whole new layer to the game that you just do not see with the Anniversary edition.

      I know that you mentioned the political situations as a cause for concern (Russia/ USA not being at war at the start of the game), however, keep in mind that this game starts at a much earlier period in the war… The Axis have a lot more options as to where they are going to attack and how they want to win the war.

      Don’t get me wrong, Anniversary edition is awesome, but the 1940 games takes Axis and Allies to a whole new level.

      posted in Axis & Allies Global 1940
      JeffMJ
      JeffM
    • RE: My Painted Europe 1940 Set

      Really nice looking pieces, great work!

      posted in Customizations
      JeffMJ
      JeffM
    • RE: Posting Pictures

      Cool, thanks!

      posted in Website/Forum Discussion
      JeffMJ
      JeffM
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