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    Posts made by JeffM

    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Hunan to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Hunan to Kwangsi
                  1 fighter moved from Hunan to Kwangsi
                  1 infantry moved from Hunan to Kwangsi
                  3 artilleries and 5 infantry moved from Hunan to Kweichow

      Combat - Chinese
                  Battle in Kwangsi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 armour
                          Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 :  0/3 hits
                          Japanese roll dice for 1 armour in Kwangsi, round 1 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kwangsi
                          Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  1/2 hits
                          Japanese roll dice for 1 armour in Kwangsi, round 2 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                      Chinese win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 2 infantry
                      Chinese win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 2 infantry
                  Battle in Kweichow
                      Chinese attack with 3 artilleries and 5 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 1 :  3/8 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Kwangsi to Yunnan

      Place Units - Chinese
                  1 infantry placed in Hunan
                  3 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs total

      Territory Summary for Chinese :

      Yunnan : 1 fighter
          Kweichow : 3 artilleries and 8 infantry
          Hunan : 1 infantry
          Anhwe : 1 infantry

      Production/PUs Summary :

      Germans : 43 / 51
          Russians : 31 / 34
          Japanese : 48 / 46
          Americans : 62 / 80
          Chinese : 4 / 4
          British : 33 / 53
          UK_Pacific : 13 / 14
          Italians : 9 / 15
          ANZAC : 17 / 23
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :8

      Purchase Units - Americans
                  Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 mech_infantry moved from Algeria to Tunisia
                        Americans take Tunisia from Italians
                  2 mech_infantrys moved from Algeria to Morocco
                  2 infantry moved from Algeria to Morocco
                  1 artillery moved from Morocco to 91 Sea Zone
                  3 infantry moved from Morocco to 91 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
                  3 infantry moved from 112 Sea Zone to Norway
                  1 artillery moved from 112 Sea Zone to Norway
                  1 bomber moved from United Kingdom to Norway
                  3 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                  3 infantry moved from 91 Sea Zone to Morocco
                  1 artillery moved from 91 Sea Zone to Morocco
                  1 bomber moved from Eastern United States to Morocco
                  1 submarine moved from 45 Sea Zone to 54 Sea Zone
                  2 submarines moved from 34 Sea Zone to 54 Sea Zone
                  1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  2 infantry moved from 54 Sea Zone to Queensland
                  1 artillery moved from 54 Sea Zone to Queensland
                  1 artillery moved from 54 Sea Zone to Queensland
                  2 submarines moved from 37 Sea Zone to 55 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  1 fighter moved from Siam to 42 Sea Zone
                  1 tactical_bomber moved from Siam to 42 Sea Zone

      Combat - Americans
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 submarine
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  0/3 hits
                      1 destroyer owned by the Americans retreated to 55 Sea Zone
                  Battle in Norway
                      Americans attack with 1 artillery, 1 bomber and 3 infantry
                      Germans defend with 3 infantry
                          Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 1 :  1/5 hits
                          Germans roll dice for 3 infantry in Norway, round 1 :  0/3 hits
                          1 infantry owned by the Germans lost in Norway
                          Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 2 :  2/5 hits
                          Germans roll dice for 2 infantry in Norway, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in Norway
                      Americans winJapanese win with 1 submarine remaining, taking Norway from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 3 infantry
                      Americans win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 3 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 bomber moved from Norway to United Kingdom
                  1 fighter moved from 42 Sea Zone to 54 Sea Zone
                  1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                  1 fighter moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  1 destroyer and 1 transport placed in 10 Sea Zone
                  1 carrier and 1 submarine placed in 101 Sea Zone
                  2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                  1 airfield placed in Morocco

      Turn Complete - Americans
                  Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

      Territory Summary for Americans :

      Borneo : 1 mech_infantry
          Queensland : 3 artilleries, 1 fighter and 3 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
          Midway : 1 airfield
          Sumatra : 1 flag, 1 infantry

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      Test summary from TripleA 11:24:02

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Yunnan to Kweichow
                        Chinese take Kweichow from Japanese
                  1 infantry moved from Yunnan to Szechwan
                        Chinese take Szechwan from Japanese
                  2 infantry moved from Yunnan to Kwangsi
                  1 fighter moved from Yunnan to Kwangsi

      Combat - Chinese
                  Battle in Kwangsi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 armour
                          Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 :  2/3 hits
                          Japanese roll dice for 1 armour in Kwangsi, round 1 :  1/1 hits
                          1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                      Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Kwangsi to Kweichow
                  3 artilleries moved from Yunnan to Hunan
                  2 infantry moved from Yunnan to Hunan
                  2 infantry moved from Yunnan to Hunan
                  1 fighter moved from Kweichow to Hunan

      Place Units - Chinese
                  4 infantry placed in Hunan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

      Territory Summary for Chinese :

      Kwangsi : 1 flag, 1 infantry
          Kweichow : 1 infantry
          Hunan : 3 artilleries, 1 fighter and 8 infantry
          Szechwan : 1 infantry

      Production/PUs Summary :

      Germans : 48 / 52
          Russians : 31 / 32
          Japanese : 47 / 54
          Americans : 58 / 78
          Chinese : 5 / 12
          British : 33 / 33
          UK_Pacific : 14 / 13
          Italians : 10 / 16
          ANZAC : 14 / 27
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  5 infantry moved from Morocco to Algeria
                  3 mech_infantrys moved from Morocco to Algeria
                  2 fighters moved from Morocco to Algeria
                  1 submarine moved from 54 Sea Zone to 45 Sea Zone
                  1 submarine moved from 54 Sea Zone to 34 Sea Zone
                  1 carrier moved from 54 Sea Zone to 37 Sea Zone
                  1 fighter moved from 54 Sea Zone to 37 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                  1 submarine moved from 54 Sea Zone to 45 Sea Zone
                  1 submarine moved from 54 Sea Zone to 34 Sea Zone
                  1 fighter moved from 54 Sea Zone to 45 Sea Zone
                  2 fighters moved from 54 Sea Zone to 34 Sea Zone
                  1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 mech_infantry moved from 43 Sea Zone to Borneo
                        UK_Pacific take Borneo from Japanese
                  1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Eastern United States to Morocco
                  1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                  7 infantry moved from 91 Sea Zone to Morocco
                  1 artillery moved from 91 Sea Zone to Morocco
                  3 submarines moved from 54 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone

      Combat - Americans
                  Battle in 45 Sea Zone
                      Americans attack with 1 fighter and 2 submarines
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 submarines in 45 Sea Zone, round 1 :  0/2 hits
                          Americans roll dice for 1 fighter in 45 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                      Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                      Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine
                  Battle in 34 Sea Zone
                      Americans attack with 2 fighters and 2 submarines
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 submarines in 34 Sea Zone, round 1 :  2/2 hits
                          Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 34 Sea Zone
                      Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                      Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 37 Sea Zone
                      Americans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                      Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
                          Americans roll dice for 3 submarines in 37 Sea Zone, round 1 :  0/3 hits
                          Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 1 :  1/4 hits
                          1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                          Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                          Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  3/3 hits
                          Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  2/2 hits
                          Japanese roll dice for 1 carrier and 4 transports in 37 Sea Zone, round 2 :  0/1 hits
                          1 carrier owned by the Americans , 1 carrier owned by the Japanese and 2 fighters owned by the Japanese lost in 37 Sea Zone
                          4 transports owned by the Japanese lost in 37 Sea Zone
                          Americans roll dice for 2 submarines in 37 Sea Zone, round 3 :  1/2 hits
                      Americans win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
                      Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 4 transports
                      Casualties for Americans: 1 carrier and 1 submarine
                      Americans win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
                      Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 4 transports
                      Casualties for Americans: 1 carrier and 1 submarine
                  Battle in Algeria
                      Americans attack with 2 fighters, 5 infantry and 3 mech_infantrys
                      Germans defend with 3 artilleries and 2 infantry; Italians defend with 1 infantry
                          Americans roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Algeria, round 1 :  4/10 hits
                          Italians roll dice for 3 artilleries and 3 infantry in Algeria, round 1 :  2/6 hits
                          2 infantry owned by the Germans , 2 infantry owned by the Americans , 1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Algeria
                          Americans roll dice for 2 fighters, 3 infantry and 3 mech_infantrys in Algeria, round 2 :  3/8 hits
                          Italians roll dice for 2 artilleries in Algeria, round 2 :  1/2 hits
                          1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Algeria
                      Americans win, taking Algeria from Italians with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                      Casualties for Germans: 3 artilleries and 2 infantry
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 3 infantry
                      Americans win with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                      Casualties for Germans: 3 artilleries and 2 infantry
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 3 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans
                  2 fighters moved from Algeria to Morocco
                  2 fighters moved from 34 Sea Zone to 54 Sea Zone
                  1 fighter moved from 45 Sea Zone to 54 Sea Zone
                  1 fighter moved from 37 Sea Zone to Siam
                  1 tactical_bomber moved from 37 Sea Zone to Siam

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  1 artillery, 1 bomber and 3 infantry placed in Eastern United States
                  1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 58 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      Territory Summary for Americans :

      Siam : 1 fighter and 1 tactical_bomber
          Borneo : 1 mech_infantry
          Queensland : 1 artillery and 1 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          Sumatra : 1 flag, 1 infantry

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      United Kingdom : 2 infantry
          81 Sea Zone : 1 destroyer
          91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter

      Production/PUs Summary :

      Germans : 49 / 60
          Russians : 31 / 31
          Japanese : 45 / 55
          Americans : 57 / 77
          Chinese : 7 / 13
          British : 33 / 33
          UK_Pacific : 13 / 13
          Italians : 11 / 16
          ANZAC : 14 / 24
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  12 infantry moved from Yunnan to Kweichow
                  1 fighter moved from Szechwan to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 12 infantry
                      Japanese defend with 6 armour and 1 artillery
                          Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 1 :  2/13 hits
                          Japanese roll dice for 6 armour and 1 artillery in Kweichow, round 1 :  4/7 hits
                          1 armour owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                      8 infantry owned by the Chinese retreated to Yunnan
                      Japanese win with 5 armour remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 armour and 1 artillery
                      Casualties for Chinese: 4 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Yunnan

      Place Units - Chinese
                  3 artilleries placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

      Territory Summary for Chinese :

      Yunnan : 3 artilleries, 1 fighter and 8 infantry
          Kansu : 1 infantry

      Production/PUs Summary :

      Germans : 50 / 60
          Russians : 31 / 31
          Japanese : 53 / 55
          Americans : 57 / 77
          Chinese : 5 / 13
          British : 30 / 35
          UK_Pacific : 7 / 10
          Italians : 13 / 23
          ANZAC : 14 / 19
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to Morocco
                  1 bomber moved from Eastern United States to United Kingdom
                  2 infantry moved from Gibraltar to 91 Sea Zone
                  2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                  1 fighter moved from Gibraltar to Morocco
                  2 infantry moved from 91 Sea Zone to Morocco
                  2 mech_infantrys moved from 91 Sea Zone to Morocco
                  1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 submarine moved from 46 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 mech_infantry moved from 54 Sea Zone to Queensland
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone

      Non Combat Move - Americans

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  1 artillery, 1 fighter and 7 infantry placed in Eastern United States
                  1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 57 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      Territory Summary for Americans :

      Queensland : 1 artillery, 1 infantry and 1 mech_infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          Sumatra : 1 flag, 1 infantry

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      [quote author=Vold link=topic=27327.msg969552#msg969552 date=1338916763]
      My Bunny lies over the ocean…My Bunny lies over the sea…
      My Bunny lies over the ocean…Oh bring back my Bunny to MEEEEEE!
      [/quote]

      Lol!  :-D

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  2 infantry moved from Szechwan to Kweichow
                  1 infantry moved from Shensi to Kweichow
                  1 fighter and 14 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                          Chinese roll dice for 3 infantry in Kweichow, round 2 :  2/3 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Chinese win with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 14 infantry
                      Japanese defend with 3 armour and 2 infantry
                          Chinese roll dice for 1 fighter and 14 infantry in Yunnan, round 1 :  3/15 hits
                          Japanese roll dice for 3 armour and 2 infantry in Yunnan, round 1 :  3/5 hits
                          1 armour owned by the Japanese , 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 2 :  3/12 hits
                          Japanese roll dice for 2 armour in Yunnan, round 2 :  1/2 hits
                          2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 12
                      Casualties for Japanese: 3 armour and 2 infantry
                      Casualties for Chinese: 4 infantry
                      Chinese win with 1 fighter and 10 infantry remaining. Battle score for attacker is 12
                      Casualties for Japanese: 3 armour and 2 infantry
                      Casualties for Chinese: 4 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Yunnan to Shensi
                  1 fighter moved from Shensi to Szechwan

      Place Units - Chinese
                  2 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

      Territory Summary for Chinese :

      Yunnan : 12 infantry
          Kweichow : 3 infantry
          Kansu : 1 infantry
          Szechwan : 1 fighter

      Production/PUs Summary :

      Germans : 50 / 64
          Russians : 32 / 34
          Japanese : 52 / 67
          Americans : 57 / 77
          Chinese : 7 / 14
          British : 31 / 32
          UK_Pacific : 10 / 6
          Italians : 11 / 22
          ANZAC : 10 / 17
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  3 infantry moved from Brazil to 86 Sea Zone
                  1 mech_infantry moved from Brazil to 86 Sea Zone
                  3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                  3 infantry moved from 91 Sea Zone to Morocco
                        Americans take Morocco from Germans
                  1 mech_infantry moved from 91 Sea Zone to Morocco
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from Eastern United States to Gibraltar
                  2 submarines moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                  3 fighters moved from 54 Sea Zone to 46 Sea Zone
                  1 fighter moved from 54 Sea Zone to 45 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                        Americans take Sumatra from Japanese
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  2 infantry moved from 43 Sea Zone to Borneo
                        UK_Pacific take Borneo from Japanese
                  1 submarine moved from 54 Sea Zone to 46 Sea Zone

      Combat - Americans
                  Battle in 45 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 45 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 46 Sea Zone
                      Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 46 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 46 Sea Zone
                      Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                      Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Americans
                  3 fighters moved from 46 Sea Zone to 54 Sea Zone
                  1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                  1 fighter moved from 45 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  1 artillery and 1 infantry placed in Western United States
                  1 bomber and 1 fighter placed in Eastern United States
                  2 submarines and 1 transport placed in 10 Sea Zone
                  3 destroyers placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 57 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      Territory Summary for Americans :

      Borneo : 2 infantry
          Queensland : 1 artillery
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          Sumatra : 1 flag, 1 infantry

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 fighter moved from Tsinghai to Kansu
                  11 infantry moved from Shensi to Szechwan
                  4 infantry moved from Shensi to Szechwan
                  1 infantry moved from Tsinghai to Kansu
                  1 infantry moved from Tsinghai to Shensi

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 1 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                          Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 :  2/2 hits
                          Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Kansu to Szechwan

      Place Units - Chinese
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total

      Territory Summary for Chinese :

      Shensi : 1 infantry
          Kansu : 1 infantry
          Szechwan : 1 fighter and 16 infantry

      Production/PUs Summary :

      Germans : 52 / 56
          Russians : 32 / 34
          Japanese : 60 / 67
          Americans : 52 / 72
          Chinese : 5 / 7
          British : 32 / 35
          UK_Pacific : 6 / 8
          Italians : 11 / 23
          ANZAC : 10 / 19
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :4

      Politics - Americans
                  Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  1 armour moved from 91 Sea Zone to Gibraltar
                  2 bombers moved from Eastern United States to 91 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  2 fighters moved from 54 Sea Zone to 42 Sea Zone
                  1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
                      Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                          Americans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                          Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 :  4/7 hits
                      Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                          Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 1 :  5/6 hits
                          2 submarines owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                          Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  0/4 hits
                          Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  3/4 hits
                      Units damaged: 1 carrier owned by the Americans
                          1 fighter owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                          Americans roll dice for 2 bombers, 1 carrier and 2 transports in 91 Sea Zone, round 3 :  2/2 hits
                          Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  3/4 hits
                          1 carrier owned by the Americans , 1 carrier owned by the Germans , 2 bombers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                          2 transports owned by the Americans lost in 91 Sea Zone
                          1 artillery owned by the Americans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar
                      Germans win with 1 battleship, 1 fighter and 3 transports remaining. Battle score for attacker is -68
                      Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                      Casualties for Americans: 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                      Japanese defend with 1 submarine and 1 transport
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  2/4 hits
                          1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                      Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 submarine and 1 transport
                      Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 submarine and 1 transport
                  Recording Battle Statistics
                      1 fighter owned by the Germans forced to land in Gibraltar

      Non Combat Move - Americans
                  1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  2 fighters moved from 42 Sea Zone to 54 Sea Zone
                  1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                  1 carrier moved from 26 Sea Zone to 54 Sea Zone
                  2 fighters moved from 26 Sea Zone to 54 Sea Zone
                  1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 fighter and 2 infantry placed in Eastern United States
                  1 destroyer and 2 transports placed in 101 Sea Zone
                  1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Territory Summary for Americans :

      Queensland : 1 artillery and 3 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  11 infantry moved from Sikang to Shensi
                  2 infantry moved from Sikang to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 13 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 :  3/14 hits
                          Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Chinese win with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Tsinghai
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 5 PUs total

      Territory Summary for Chinese :

      Shensi : 15 infantry
          Tsinghai : 1 fighter and 2 infantry

      Production/PUs Summary :

      Germans : 48 / 53
          Russians : 36 / 36
          Japanese : 44 / 45
          Americans : 50 / 71
          Chinese : 4 / 5
          British : 33 / 34
          UK_Pacific : 11 / 17
          Italians : 10 / 24
          ANZAC : 14 / 14
          French : 6 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Politics - Americans
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Setting uses for triggers used this phase.

      Purchase Units - Americans
                  Americans buy 1 bomber, 2 destroyers and 4 submarines; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  Setting uses for triggers used this phase.
                  Giving bonus movement to units
                  1 fighter moved from 26 Sea Zone to 25 Sea Zone
                  1 fighter moved from Hawaiian Islands to 25 Sea Zone
                  3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                  3 infantry moved from 54 Sea Zone to Queensland
                  1 artillery moved from 54 Sea Zone to Queensland
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier moved from 10 Sea Zone to 26 Sea Zone

      Combat - Americans
                  Battle in 25 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  3/3 hits
                          Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 25 Sea Zone
                      Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                      Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Recording Battle Statistics

      Non Combat Move - Americans
                  2 fighters moved from 25 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  1 bomber placed in Eastern United States
                  1 destroyer and 2 submarines placed in 101 Sea Zone
                  1 destroyer and 2 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 51 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

      Territory Summary for Americans :

      Queensland : 1 artillery and 3 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
          25 Sea Zone : 1 destroyer
          10 Sea Zone : 1 destroyer and 2 submarines
          54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 2 transports
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
          101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 4 transports

      Production/PUs Summary :

      Germans : 48 / 53
          Russians : 36 / 36
          Japanese : 45 / 45
          Americans : 50 / 71
          Chinese : 3 / 13
          British : 33 / 34
          UK_Pacific : 11 / 17
          Italians : 10 / 24
          ANZAC : 14 / 14
          French : 6 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Combat Move - French
                  Giving bonus movement to units
                  1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 106 Sea Zone
                  3 infantry moved from Algeria to Morocco
                  1 infantry moved from French Central Africa to French Equatorial Africa
                  1 infantry moved from Trans-Jordan to Egypt

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 1 infantry
          United Kingdom : 1 fighter and 2 infantry
          Morocco : 3 infantry
          French Equatorial Africa : 1 infantry
          106 Sea Zone : 1 cruiser and 1 destroyer
          81 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 46 / 56
          Russians : 37 / 37
          Japanese : 32 / 43
          Americans : 52 / 53
          Chinese : 6 / 13
          British : 33 / 34
          UK_Pacific : 17 / 17
          Italians : 10 / 24
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                  2 fighters moved from Queensland to 62 Sea Zone
                  2 infantry moved from Queensland to New South Wales
                  1 artillery moved from Queensland to New South Wales
                  1 fighter moved from Queensland to New South Wales
                  1 fighter moved from New South Wales to Queensland
                  1 fighter moved from Queensland to New South Wales
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                  1 infantry moved from 45 Sea Zone to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 carrier and 1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      Territory Summary for ANZAC :

      Malaya : 1 infantry
          Queensland : 1 aaGun, 1 airfield and 1 harbour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
          Java : 1 flag,    Dutch New Guinea : 1 flag, 1 infantry
          45 Sea Zone : 1 transport
          62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 46 / 56
          Russians : 37 / 37
          Japanese : 32 / 43
          Americans : 52 / 53
          Chinese : 6 / 13
          British : 33 / 34
          UK_Pacific : 17 / 17
          Italians : 10 / 24
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  5 infantry moved from Szechwan to Yunnan
                  1 fighter moved from Szechwan to Yunnan

      Combat - Chinese
                  Battle in Yunnan
                      Chinese attack with 1 fighter and 5 infantry
                      Japanese defend with 1 artillery and 3 infantry
                          Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 :  1/6 hits
                          Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 :  2/4 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  2/4 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  1/3 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  0/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  2/3 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for Chinese: 3 infantry
                      Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for Chinese: 3 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  6 infantry moved from Szechwan to Sikang
                  2 infantry moved from Shensi to Sikang
                  1 fighter moved from Yunnan to Sikang

      Place Units - Chinese
                  5 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 7 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

      Territory Summary for Chinese :

      Yunnan : 2 infantry
          Sikang : 1 fighter and 13 infantry

      Production/PUs Summary :

      Germans : 46 / 56
          Russians : 37 / 37
          Japanese : 32 / 43
          Americans : 52 / 53
          Chinese : 6 / 13
          British : 31 / 37
          UK_Pacific : 17 / 18
          Italians : 9 / 9
          ANZAC : 14 / 24
          French : 10 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      Mongolians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Italians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Americans are now being played by: Human

      Combat Move - Americans
                  Giving bonus movement to units
                  1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                  1 fighter moved from Guam to 26 Sea Zone
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone

      Non Combat Move - Americans

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                  1 destroyer and 2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      Territory Summary for Americans :

      Philippines : 1 airfield, 1 harbour and 2 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
          Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
          Midway : 1 airfield
          26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
          10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
          Central United States : 1 factory_minor
          Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
          101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports

      Production/PUs Summary :

      Germans : 46 / 56
          Russians : 37 / 37
          Japanese : 33 / 43
          Americans : 52 / 53
          Chinese : 5 / 16
          British : 31 / 37
          UK_Pacific : 17 / 18
          Italians : 9 / 9
          ANZAC : 14 / 24
          French : 10 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

      Vold,

      I am looking over the board and the buys are fine; however, it looks like Japan lost a lot of planes.  I am not seeing any air craft in Asia… no Strat bombers, tacs, or fighters anywhere?  Look this over board and let me know what you think… I assume that when you did the edit, the planes got deleted.

      Jeff

      posted in Tournaments
      JeffMJ
      JeffM
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