Test summary from TripleA 16:09:11
Posts made by JeffM
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RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)posted in Tournaments
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RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)posted in Tournaments
Test summary from TripleA 16:07:06
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RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)posted in Tournaments
@Shin:
Alright! Nice J1 there, if I do say so myself. I had to use the internal dice server, sorry. I was getting errors with the other ones for some reason. Kept saying the Atlanta Axis emails weren’t registered or something like that.
Our emails should both be registered with the dice server. Are you using the one that says: dice.tripleawarclub.org?
Also, make sure you put the emails into the “To:” entry and not the “CC:” entry… they CC has given me problems in the past.
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RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)posted in Tournaments
We have decided to go ahead and scramble all fighters in 109. When taking casualties, takes hits on the British DD, the French fighter, then the UK fighters.
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RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)posted in Tournaments
109 - Scramble 3 Fighters
110 - No Scramble
111 - No Scramble -
XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)posted in Tournaments
Shin Ji/ Ohmss I am looking forward to a good game. We won the Allied bid +3 and would like to place an Inf in London.
Just put out emails into the dice server and start G1 whenever you are ready. For scramble orders, either post here to the thread or send me an email and I will get back to you promptly.
Good luck!
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RE: XDAP-01 Dominators (Axis) vs. The Little Threatsposted in Tournaments
I will go ahead and start the thread for the new game.
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RE: XDAP-01 Dominators (Axis) vs. The Little Threatsposted in Tournaments
We will go to a bid of 3. Let me know what you guys think.
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RE: XDAP-01 Dominators (Axis) vs. The Little Threatsposted in Tournaments
you know the french tank was a joke right, i was just bidding an amount jeff and i haven’t discussed what we would buy
Lol, I was wondering about the tank!
Our team’s bid is 6… let me know if you guys are good with this.
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RE: XDAP-01 Dominators (Axis) vs. The Little Threatsposted in Tournaments
@Shin:
I’m willing to let that stand if Ohmss agrees. That’s a really interesting bid, and I’d like to see what you do with it.
Touch base with Ohmss and let me know if he is good with our allied bid. If so, I will start a thread for our next match.
I will shoot you a PM with mine and RGP’s email addresses for the dice server. Lets get this game going!
Jeff
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RE: XDAP-01 Dominators (Axis) vs. The Little Threatsposted in Tournaments
Shin Ji,
It looks like this game is wrapped up. Check in with Garg and make sure he updates the bracket… as soon as he does, I will setup a thread for the next round’s match up.
I am looking forward to the upcoming game!
Jeff
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RE: XDAP-01 Dominators (Axis) vs. The Little Threatsposted in Tournaments
I am right down the road in Suwanee. If Shin Ji hadn’t moved, we could have played the next game in person!
Looking forward to the next match up!
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
Vold,
Awesome game bud! You where a solo team and played REALLY well.
Thanks again, it was a fun match up!
Jeff
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
3 artilleries and 4 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 2 armour and 2 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Shensi, round 1 : 1/7 hits
Japanese roll dice for 2 armour and 2 infantry in Shensi, round 1 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 artilleries and 3 infantry in Shensi, round 2 : 2/6 hits
Japanese roll dice for 2 armour and 1 infantry in Shensi, round 2 : 0/3 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Shensi
3 artilleries owned by the Chinese and 3 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 3 infantry
Kweichow : 2 infantry
Szechwan : 3 artilleries and 3 infantryProduction/PUs Summary :
Germans : 28 / 47
Russians : 46 / 60
Japanese : 38 / 39
Americans : 68 / 85
Chinese : 5 / 11
British : 33 / 59
UK_Pacific : 17 / 13
Italians : 8 / 13
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 9 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Libya to Algeria
3 bombers moved from Morocco to Western Germany
3 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 fighter moved from Siam to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Norway
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Norway, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 3 artilleries, 3 bombers and 9 infantry
Germans defend with 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
AA guns fire in Western Germany : 0/3 hits
Americans roll dice for 3 artilleries, 3 bombers and 9 infantry in Western Germany, round 1 : 3/15 hits
Germans roll dice for 3 aaGuns, 3 armour, 2 bombers, 1 fighter and 3 infantry in Western Germany, round 1 : 4/9 hits
3 aaGuns owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 3 bombers and 5 infantry in Western Germany, round 2 : 5/11 hits
Germans roll dice for 3 armour, 2 bombers, 1 fighter and 3 infantry in Western Germany, round 2 : 2/9 hits
2 bombers owned by the Germans , 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 3 bombers and 3 infantry in Western Germany, round 3 : 2/9 hits
Germans roll dice for 3 armour and 1 fighter in Western Germany, round 3 : 1/4 hits
2 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 3 bombers and 2 infantry in Western Germany, round 4 : 4/8 hits
Germans roll dice for 1 armour and 1 fighter in Western Germany, round 4 : 1/2 hits
1 armour owned by the Germans , 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 52
Casualties for Germans: 3 aaGuns, 3 armour, 2 bombers, 1 fighter and 3 infantry
Casualties for Americans: 8 infantry
Americans win with 3 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 52
Casualties for Germans: 3 aaGuns, 3 armour, 2 bombers, 1 fighter and 3 infantry
Casualties for Americans: 8 infantry
Recording Battle StatisticsNon Combat Move - Americans
3 bombers moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 aaGun and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs (4 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Borneo : 1 mech_infantry
Queensland : 1 aaGun, 4 artilleries, 1 fighter and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 artilleries and 5 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 fighter
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 3 artilleries and 6 infantryProduction/PUs Summary :
Germans : 33 / 43
Russians : 44 / 56
Japanese : 42 / 46
Americans : 63 / 81
Chinese : 6 / 13
British : 33 / 57
UK_Pacific : 14 / 14
Italians : 8 / 19
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 54 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 3 bombers, 3 fighters and 5 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 3 artilleries, 3 bombers, 3 fighters and 5 infantry in Gibraltar, round 1 : 4/14 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
2 artilleries owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 3 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits
Americans win, taking 37 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Americans win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
3 bombers moved from Gibraltar to MoroccoPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Siam : 1 fighter and 1 tactical_bomber
Borneo : 1 mech_infantry
Queensland : 4 artilleries and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Politics - Russians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Poland
1 armour moved from Eastern Poland to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
1 armour moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
7 infantry moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
9 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Eastern Poland
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Russians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Kazakhstan to Russia
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 aaGun moved from Buryatia to UlaanbaatarPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Russia
1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Yenisey : 1 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Ulaanbaatar : 1 flag, 1 aaGun and 7 infantry
Tsagaan Olom : 1 flag, Egypt : 1 mech_infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 2 infantry
Belarus : 3 infantry and 1 mech_infantry
Bryansk : 1 artillery and 2 infantry
Eastern Poland : 2 armour, 15 artilleries, 13 infantry and 9 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber -
RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
RGP/ Vold,
I agree with RGP that if the bomber is brought into the mix that the odds are heavily against scrambling.
The problem, is that when Vold did his initial attack, he did not know that the fighters could scramble from Morocco, and did not bring the bomber (no reason to). In that situation, it would have been advantageous for us to send the fighters into the sea zone.
Now that we have the rule clarification, and Vold knows that the fighters can scramble, it makes sense for him to bring the bomber. In this situation, it does not make sense for us to scramble.
Given that Vold has the option of bringing the bomber, lets just stick with the results from Italy’s initial turn (Vold invades Gibraltar, no scramble). Is that good with everyone?
Jeff
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RE: XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)posted in Tournaments
Vold,
What RGP was asking about is the air base on Morocco. Being that combat occurred in sz 92, I assumed that it would ask for a scramble decision to send 3 planes to defend the sea zone.
If the game did not give you the option at all then don’t worry about it… we will continue without the scramble. If it did ask, I would prefer to go ahead and scramble to try and defend against the Gibraltar invasion.
Jeff