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    Posts made by JeffM

    • Atlanta Axis and Allies Gaming Session - August 25th

      Axis and Allies fans, I wanted to let everyone know that our gaming group, Atlanta Axis and Allies, will be having our next gaming session on Saturday August 25th at the Giga Bites Café in Marietta.  If you enjoy strategy games and live in the Atlanta area, then you don’t want to miss this meet up!

      Our group is devoted to all variants of Axis and Allies and we are very welcoming to new players.  Whether you are a long time Axis and Allies veteran or are completely new to the series, if you enjoy strategy gaming then this group is for you!  Our group is free to join… for more information on Atlanta Axis and Allies, check out the link below:

      http://www.meetup.com/Atlanta-Axis-and-Allies/

      We will be meeting at the Giga Bites Café on Saturday August 25th at noon.  The address is:

      2197 Roswell Road
      Marietta GA

      If you have any questions about the group, the game, or the venue, please don’t hesitate to contact me. 




      posted in Events
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      @Ohmss:

      Hey look at that. You’re right. Learn something new every day.

      Anyway, Shin Ji and I had already talked and the game is yours regardless. Anything we do is delay tactics at this point.

      We enjoyed playing against you, and wish you good luck in the rest of the tournament.

      Ohmss/ Shin Ji,

      Guys, thanks for a great game!  It was a pleasure playing against you both, and I wish you luck throughout the rest of the tournament.

      Ohmss, I head up a group called Atlanta Axis and Allies, and would like to offer you an open invitation to any of our games.  We will be playing in North Atlanta on August 25th and it would be great to have you attend!  Shin Ji, obviously this offer is open to you as well, but I know that you will have to travel a long way to make it back to Atlanta!

      http://www.meetup.com/Atlanta-Axis-and-Allies/

      Thanks again for a great game!

      Jeff

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      I would certainly want to scramble in that situation…  we need to roll for the sea battle.

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :8

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 2 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 33 / 44
          Russians : 53 / 77
          Japanese : 32 / 47
          Americans : 55 / 75
          Chinese : 13 / 20
          British : 34 / 34
          UK_Pacific : 19 / 15
          Italians : 9 / 19
          ANZAC : 13 / 18
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :8

      Purchase Units - ANZAC
                  ANZAC buy 3 armour; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                  1 destroyer moved from 27 Sea Zone to 26 Sea Zone
                  1 transport moved from 56 Sea Zone to 42 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                        UK_Pacific take Borneo from Japanese

      Combat - ANZAC
                  Recording Battle Statistics

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 armour placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 13 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Borneo : 1 infantry
          Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 2 aaGuns, 5 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 5 infantry
          Java : 1 flag,    Dutch New Guinea : 1 flag,

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Hopei to Anhwe
                  1 infantry moved from Kweichow to Anhwe
                  1 fighter moved from Shensi to Anhwe
                  15 infantry moved from Szechwan to Yunnan
                        Chinese take Yunnan from Japanese
                  1 infantry moved from Szechwan to Yunnan

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Anhwe

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 14 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

      Territory Summary for Chinese :

      Yunnan : 16 infantry
          Chahar : 1 infantry
          Anhwe : 1 fighter and 4 infantry

      Production/PUs Summary :

      Germans : 33 / 44
          Russians : 53 / 77
          Japanese : 45 / 47
          Americans : 55 / 75
          Chinese : 12 / 20
          British : 33 / 44
          UK_Pacific : 7 / 7
          Italians : 10 / 21
          ANZAC : 13 / 18
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :8

      Purchase Units - Americans
                  Americans buy 1 bomber, 3 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 armour moved from Western Australia to 56 Sea Zone
                  1 transport moved from 56 Sea Zone to 42 Sea Zone
                  2 aaGuns, 1 armour and 3 transports moved from 56 Sea Zone to 62 Sea Zone
                  1 infantry moved from Johnston Island to 30 Sea Zone
                  2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                  1 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 54 Sea Zone
                  4 destroyers and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
                  1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  2 fighters moved from French West Africa to 91 Sea Zone
                  1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 13 submarines moved from 56 Sea Zone to 54 Sea Zone
                  1 bomber moved from United Kingdom to 91 Sea Zone

      Combat - Americans
                  Germans scrambles 2 units out of Morocco to defend against the attack in 91 Sea Zone
                  Battle in 91 Sea Zone
                      Americans attack with 1 bomber, 2 fighters and 2 submarines
                      Germans defend with 1 carrier, 2 fighters, 2 tactical_bombers and 2 transports; Italians defend with 2 submarines
                          Americans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                          Americans roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 1 :  1/3 hits
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 :  2/4 hits
                          Germans roll dice for 1 carrier and 2 transports in 91 Sea Zone, round 1 :  1/1 hits
                          2 submarines owned by the Americans , 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                      retreated to 91 Sea Zone
                      Germans win with 1 carrier, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -21
                      Casualties for Germans: 1 tactical_bomber
                      Casualties for Americans: 2 fighters and 2 submarines
                  Recording Battle Statistics
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                  Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco

      Non Combat Move - Americans
                  1 armour moved from 62 Sea Zone to New South Wales
                  2 aaGuns moved from 62 Sea Zone to New South Wales
                  1 mech_infantry moved from Western United States to Eastern United States
                  1 bomber moved from 91 Sea Zone to United Kingdom

      Place Units - Americans
                  3 fighters placed in Eastern United States
                  6 mech_infantrys placed in Eastern United States
                  1 submarine placed in 101 Sea Zone
                  1 bomber and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Territory Summary for Americans :

      New South Wales : 2 aaGuns and 1 armour
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
          Johnston Island : 1 bomber
          Hawaiian Islands : 1 airfield and 1 harbour
          Celebes : 1 flag, 1 artillery and 1 infantry
          42 Sea Zone : 1 transport
          31 Sea Zone : 1 destroyer
          30 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 2 infantry, 8 submarines and 1 transport
          54 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 2 mech_infantrys, 13 submarines and 3 transports
          62 Sea Zone : 3 transports
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 mech_infantrys
          Egypt : 1 fighter
          United Kingdom : 1 bomber
          101 Sea Zone : 1 submarine
          Brazil : 1 flag,
      Production/PUs Summary :

      Germans : 33 / 44
          Russians : 53 / 77
          Japanese : 47 / 47
          Americans : 55 / 75
          Chinese : 10 / 8
          British : 33 / 44
          UK_Pacific : 7 / 7
          Italians : 10 / 21
          ANZAC : 13 / 18
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      You got it!

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      Do you want to scramble fighters into SZ 91 From Morocco?  I am attacking with 2 subs, 2 fighters, and a strat bomber.

      Also, can you please specify the casualty order?  Do you want to do sub hits, carrier hits, plane hits?

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :7

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 2 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 38 / 48
          Russians : 47 / 68
          Japanese : 49 / 51
          Americans : 55 / 75
          Chinese : 8 / 8
          British : 33 / 44
          UK_Pacific : 7 / 7
          Italians : 11 / 21
          ANZAC : 13 / 18
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      Before anyone else moves, I meant to move the destroyer in Hawaii to SZ 16.  Greg can you do the edit on your turn?

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Hopei to Chahar
                  1 infantry moved from Suiyuyan to Chahar
                  1 fighter moved from Kweichow to Chahar

      Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 2 armour
                          Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 :  1/3 hits
                          Japanese roll dice for 2 armour in Chahar, round 1 :  2/2 hits
                          1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                      retreated to Chahar
                      Japanese win with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 armour
                      Casualties for Chinese: 2 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Chahar to Shensi
                  13 infantry moved from Kweichow to Szechwan
                  1 infantry moved from Kweichow to Szechwan

      Place Units - Chinese
                  1 infantry placed in Hopei
                  1 infantry placed in Suiyuyan
                  2 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      Territory Summary for Chinese :

      Shensi : 1 fighter
          Suiyuyan : 1 infantry
          Kweichow : 1 infantry
          Hopei : 1 infantry
          Szechwan : 16 infantry

      Production/PUs Summary :

      Germans : 38 / 48
          Russians : 47 / 68
          Japanese : 50 / 51
          Americans : 55 / 75
          Chinese : 8 / 8
          British : 32 / 35
          UK_Pacific : 6 / 7
          Italians : 12 / 23
          ANZAC : 13 / 19
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :7

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 bomber moved from Novgorod to Germany
                  5 infantry moved from Caroline Islands to 33 Sea Zone
                  1 armour moved from Caroline Islands to 33 Sea Zone
                  2 aaGuns, 1 armour, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 12 submarines and 4 transports moved from 33 Sea Zone to 56 Sea Zone
                  3 bombers moved from Caroline Islands to Western Australia
                  1 armour and 5 infantry moved from 56 Sea Zone to Western Australia

      Combat - Americans
                  Strategic bombing raid in Germany
                          AA guns fire in Germany :  0/1 hits
                  Bombing raid in Germany causes: 8 damage to unit: factory_major
                      Bombing raid in Germany causes 8 damage total.
                  Battle in Western Australia
                      Americans attack with 1 armour, 3 bombers and 5 infantry
                      Japanese defend with 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers
                          Americans roll dice for 1 battleship and 2 cruisers in Western Australia, round 1 :  3/3 hits
                          Americans roll dice for 1 armour, 3 bombers and 5 infantry in Western Australia, round 1 :  3/9 hits
                          Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Western Australia, round 1 :  5/8 hits
                          3 armour owned by the Japanese , 1 bomber owned by the Japanese , 2 tactical_bombers owned by the Japanese and 5 infantry owned by the Americans lost in Western Australia
                          Americans roll dice for 1 armour and 3 bombers in Western Australia, round 2 :  1/4 hits
                          Japanese roll dice for 2 fighters in Western Australia, round 2 :  2/2 hits
                          2 bombers owned by the Americans and 1 fighter owned by the Japanese lost in Western Australia
                          Americans roll dice for 1 armour and 1 bomber in Western Australia, round 3 :  1/2 hits
                          Japanese roll dice for 1 fighter in Western Australia, round 3 :  1/1 hits
                          1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Western Australia
                      Americans win, taking Western Australia from Japanese with 1 armour remaining. Battle score for attacker is 21
                      Casualties for Japanese: 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers
                      Casualties for Americans: 3 bombers and 5 infantry
                      Americans win with 1 armour remaining. Battle score for attacker is 21
                      Casualties for Japanese: 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers
                      Casualties for Americans: 3 bombers and 5 infantry
                  Recording Battle Statistics

      Non Combat Move - Americans
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 bomber moved from Hawaiian Islands to Johnston Island
                  2 mech_infantrys moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  3 destroyers, 1 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                  1 infantry moved from 30 Sea Zone to Johnston Island
                  2 mech_infantrys moved from 30 Sea Zone to Johnston Island
                  1 fighter moved from French West Africa to Egypt
                  2 fighters moved from Eastern United States to French West Africa
                  1 bomber moved from Germany to United Kingdom

      Place Units - Americans
                  1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
                  1 submarine placed in 101 Sea Zone
                  2 fighters placed in 10 Sea Zone
                  1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Territory Summary for Americans :

      Western Australia : 1 armour
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
          Johnston Island : 1 bomber, 1 infantry and 2 mech_infantrys
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          Celebes : 1 flag, 1 artillery and 1 infantry
          30 Sea Zone : 3 destroyers, 3 submarines and 2 transports
          10 Sea Zone : 1 carrier, 2 fighters, 4 submarines and 1 transport
          56 Sea Zone : 2 aaGuns, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 13 submarines and 4 transports
          54 Sea Zone : 1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
          Egypt : 1 fighter
          United Kingdom : 1 bomber
          French West Africa : 2 fighters
          101 Sea Zone : 1 submarine
          Brazil : 1 flag,    91 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 38 / 48
          Russians : 47 / 68
          Japanese : 50 / 51
          Americans : 55 / 75
          Chinese : 8 / 12
          British : 32 / 35
          UK_Pacific : 6 / 7
          Italians : 12 / 23
          ANZAC : 13 / 19
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :6

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 2 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 39 / 49
          Russians : 46 / 66
          Japanese : 48 / 51
          Americans : 55 / 76
          Chinese : 10 / 12
          British : 32 / 35
          UK_Pacific : 6 / 7
          Italians : 12 / 23
          ANZAC : 13 / 19
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :6

      Purchase Units - ANZAC
                  ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 fighter moved from Queensland to New South Wales
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 artillery and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                  1 artillery moved from 62 Sea Zone to New South Wales
                  1 infantry moved from 62 Sea Zone to New South Wales
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 armour, 1 fighter and 1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 14 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 airfield and 1 harbour
          Queensland : 1 airfield and 1 harbour
          New Zealand : 1 airfield and 1 harbour
          New South Wales : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
          Java : 1 flag, 1 infantry
          Dutch New Guinea : 1 flag,

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Szechwan to Yunnan
                        Chinese take Yunnan from Japanese
                  1 infantry moved from Suiyuyan to Chahar
                  1 infantry moved from Hopei to Chahar
                  1 infantry moved from Kansu to Suiyuyan
                  1 infantry moved from Kweichow to Hopei
                  1 fighter moved from Shensi to Chahar
                  12 infantry moved from Szechwan to Kweichow

      Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 armour
                          Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 1 :  1/3 hits
                          Japanese roll dice for 1 armour in Chahar, round 1 :  0/1 hits
                          1 armour owned by the Japanese lost in Chahar
                      Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour
                      Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Kweichow
                  1 fighter moved from Chahar to Kweichow

      Place Units - Chinese
                  2 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 12 PUs total

      Territory Summary for Chinese :

      Yunnan : 1 infantry
          Suiyuyan : 1 infantry
          Kweichow : 1 fighter and 15 infantry
          Hopei : 1 infantry
          Chahar : 2 infantry

      Production/PUs Summary :

      Germans : 39 / 49
          Russians : 46 / 66
          Japanese : 49 / 51
          Americans : 55 / 76
          Chinese : 10 / 12
          British : 32 / 43
          UK_Pacific : 5 / 5
          Italians : 12 / 27
          ANZAC : 13 / 20
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :6

      Purchase Units - Americans
                  Americans buy 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  Giving bonus movement to units
                  1 carrier moved from 33 Sea Zone to 56 Sea Zone
                  1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
                  1 fighter moved from 33 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 56 Sea Zone
                  2 submarines moved from 33 Sea Zone to 56 Sea Zone
                  1 bomber moved from United Kingdom to Germany

      Combat - Americans
                  Strategic bombing raid in Germany
                          AA guns fire in Germany :  0/1 hits
                  Bombing raid in Germany causes: 5 damage to unit: factory_major
                      Bombing raid in Germany causes 5 damage total.
                  Battle in 56 Sea Zone
                      Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                      Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 8 transports
                          Americans roll dice for 2 submarines in 56 Sea Zone, round 1 :  0/2 hits
                          Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 :  1/1 hits
                      Units damaged: 1 carrier owned by the Americans
                          Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 1 :  1/3 hits
                      Units damaged: 1 carrier owned by the Japanese
                          Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 56 Sea Zone, round 1 :  1/4 hits
                          1 carrier owned by the Americans lost in 56 Sea Zone
                          Americans roll dice for 2 submarines in 56 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 56 Sea Zone, round 2 :  1/4 hits
                          1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                          Americans roll dice for 1 submarine in 56 Sea Zone, round 3 :  1/1 hits
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 :  3/3 hits
                          Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 56 Sea Zone, round 3 :  0/4 hits
                          1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 56 Sea Zone
                          8 transports owned by the Japanese lost in 56 Sea Zone
                          Americans roll dice for 1 submarine in 56 Sea Zone, round 4 :  0/1 hits
                      Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 85
                      Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 8 transports
                      Casualties for Americans: 1 carrier and 1 submarine
                      Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 85
                      Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 8 transports
                      Casualties for Americans: 1 carrier and 1 submarine
                  Recording Battle Statistics

      Non Combat Move - Americans
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 aaGuns, 1 carrier, 2 fighters, 2 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 bomber moved from Hawaiian Islands to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  3 infantry moved from New Zealand to 63 Sea Zone
                  1 armour moved from New Zealand to 63 Sea Zone
                  1 armour, 3 infantry and 2 transports moved from 63 Sea Zone to 33 Sea Zone
                  3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 armour moved from 33 Sea Zone to Caroline Islands
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  2 bombers moved from Western United States to Caroline Islands
                  1 bomber moved from Central United States to Hawaiian Islands
                  3 mech_infantrys moved from Eastern United States to Western United States
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  1 bomber moved from Germany to Novgorod
                  1 fighter and 1 tactical_bomber could not land in 56 Sea Zone and were removed

      Place Units - Americans
                  2 fighters placed in Eastern United States
                  3 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
                  2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 56 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      Territory Summary for Americans :

      Caroline Islands : 1 armour, 3 bombers and 5 infantry
          Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
          Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
          Midway : 1 airfield
          Celebes : 1 flag, 1 artillery and 1 infantry
          33 Sea Zone : 2 aaGuns, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 12 submarines and 4 transports
          26 Sea Zone : 4 destroyers, 1 submarine and 1 transport
          10 Sea Zone : 3 destroyers, 3 submarines and 2 transports
          56 Sea Zone : 1 destroyer and 1 submarine
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
          French West Africa : 1 fighter
          Novgorod : 1 bomber
          Brazil : 1 flag,    91 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 39 / 49
          Russians : 46 / 66
          Japanese : 51 / 51
          Americans : 55 / 76
          Chinese : 8 / 8
          British : 32 / 43
          UK_Pacific : 5 / 5
          Italians : 12 / 27
          ANZAC : 13 / 20
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Combat Move - French
                  Giving bonus movement to units

      Non Combat Move - French

      Turn Complete - French

      Territory Summary for French :

      Egypt : 2 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 44 / 54
          Russians : 41 / 64
          Japanese : 48 / 53
          Americans : 57 / 83
          Chinese : 8 / 8
          British : 32 / 43
          UK_Pacific : 5 / 5
          Italians : 12 / 27
          ANZAC : 14 / 20
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  Giving bonus movement to units
                  1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                        ANZAC take 42 Sea Zone from Japanese
                        ANZAC take 37 Sea Zone from Japanese
                  1 transport moved from 62 Sea Zone to 46 Sea Zone
                  1 infantry moved from New Guinea to 46 Sea Zone
                  1 artillery moved from New Guinea to 46 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                  1 carrier moved from 54 Sea Zone to 33 Sea Zone
                  1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                  1 fighter moved from 54 Sea Zone to Caroline Islands
                  1 fighter moved from 54 Sea Zone to Caroline Islands
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 artillery moved from 33 Sea Zone to Caroline Islands

      Combat - ANZAC
                  Battle in Caroline Islands
                      ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          AA guns fire in Caroline Islands :  0/2 hits
                          ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  0/1 hits
                          ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 1 :  1/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                          1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                          ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 2 :  1/3 hits
                          Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                          ANZAC roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 :  3/3 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caroline Islands
                      ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for ANZAC: 1 infantry
                      ANZAC win with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for ANZAC: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - ANZAC
                  1 fighter moved from Caroline Islands to 33 Sea Zone
                  1 fighter moved from Caroline Islands to 33 Sea Zone

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Territory Summary for ANZAC :

      Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
          Queensland : 1 airfield, 1 fighter and 1 harbour
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          Java : 1 flag, 1 infantry
          Dutch New Guinea : 1 flag,

      posted in Tournaments
      JeffMJ
      JeffM
    • RE: XDAP-02 Dominators (Axis) vs. Atlanta Axis (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Tsinghai to Kansu
                        Chinese take Kansu from Japanese
                  1 infantry moved from Shensi to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese
                  1 infantry moved from Shensi to Kweichow
                        Chinese take Kweichow from Japanese
                  3 infantry moved from Shensi to Szechwan
                  1 infantry moved from Tsinghai to Shensi
                  9 infantry moved from Sikang to Szechwan
                  1 fighter moved from Sikang to Szechwan

      Combat - Chinese
                  Battle in Szechwan
                      Chinese attack with 1 fighter and 12 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 12 infantry in Szechwan, round 1 :  1/13 hits
                          Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Szechwan
                      Chinese win, taking Szechwan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Chinese win with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Szechwan to Shensi

      Place Units - Chinese
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      Territory Summary for Chinese :

      Shensi : 1 fighter and 1 infantry
          Suiyuyan : 1 infantry
          Kweichow : 1 infantry
          Kansu : 1 infantry
          Hopei : 1 infantry
          Szechwan : 13 infantry

      Production/PUs Summary :

      Germans : 40 / 54
          Russians : 47 / 64
          Japanese : 48 / 53
          Americans : 57 / 83
          Chinese : 8 / 8
          British : 30 / 32
          UK_Pacific : 5 / 6
          Italians : 12 / 28
          ANZAC : 14 / 19
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      JeffMJ
      JeffM
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