Np, I am going to be at a football game this afternoon, so I wont get to run the attack till this evening. I will post the rolls when I get back to the house.
Posts made by JeffM
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RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
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RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
Me1945,
Can you provide OOL instructions for the Iraq invasion?
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RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
Test summary from TripleA, engine version: 1.6.1, time: 06:22:05
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RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines, 4 tactical_bombers and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour moved from Korea to Jehol
3 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
2 armour moved from Malaya to Yunnan
2 bombers moved from Malaya to Yunnan
1 carrier moved from 37 Sea Zone to 79 Sea Zone
Japanese take 79 Sea Zone from French
1 cruiser moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
4 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from French Indo China to 79 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 1 : 6/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Yunnan to Malaya
2 fighters moved from Yunnan to Malaya
2 bombers moved from Yunnan to Malaya
3 armour moved from French Indo China to Kweichow
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag, 1 armour
Manchuria : 1 flag, 1 aaGun and 3 infantry
Yunnan : 1 flag, 2 armour and 1 infantry
Kweichow : 1 flag, 3 armour and 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Soviet Far East : 1 flag, 1 armour and 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines, 4 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
5 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag
79 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 47 / 49
Russians : 31 / 35
Japanese : 59 / 64
Americans : 54 / 75
Chinese : 6 / 8
British : 29 / 27
UK_Pacific : 6 / 6
Italians : 18 / 23
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 7 armour, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 58 Sea Zone
1 fighter moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
3 submarines moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
3 carriers moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 62 Sea Zone to 45 Sea Zone
2 bombers moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 armour, 6 artilleries and 5 infantry moved from Yunnan to Szechwan
2 infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from Malaya to Szechwan
4 fighters moved from Malaya to Szechwan
3 infantry moved from Manchuria to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 infantry; Americans defend with 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the Americans lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 3/3 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 58 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 58 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 58 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 58 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 56 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 4 submarines and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 carrier
Japanese roll dice for 4 submarines in 45 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 carrier in 45 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 45 Sea Zone
4 submarines owned by the Japanese retreated to 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier
Battle in Korea
Japanese attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Korea, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 6 artilleries, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 1 fighter; British defend with 1 fighter and 2 tactical_bombers; Chinese defend with 1 fighter and 15 infantry
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 1 : 9/22 hits
Chinese roll dice for 4 fighters, 15 infantry and 2 tactical_bombers in Szechwan, round 1 : 5/21 hits
5 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 5/17 hits
Chinese roll dice for 4 fighters, 6 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/12 hits
5 infantry owned by the Chinese , 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Szechwan, round 3 : 5/12 hits
Chinese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 3/7 hits
1 fighter owned by the Chinese , 2 tactical_bombers owned by the British , 1 armour owned by the Japanese , 1 fighter owned by the British , 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Szechwan, round 4 : 4/9 hits
Chinese roll dice for 2 fighters in Szechwan, round 4 : 2/2 hits
1 fighter owned by the Russians , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 armour, 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 fighter
Casualties for British: 1 fighter and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 15 infantry
1 fighter owned by the ANZAC forced to land in Dutch New GuineaNon Combat Move - Japanese
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 tactical_bomber moved from Szechwan to French Indo China
2 infantry moved from Siam to Shan State
2 infantry moved from Hunan to Yunnan
1 aaGun moved from Manchuria to Korea
2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from 61 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 58 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
2 bombers moved from Szechwan to MalayaPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
1 factory_minor placed in Kwangtung
1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Korea : 1 flag, 1 aaGun, 1 armour and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Yunnan : 1 flag, 2 infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 artillery and 6 infantry
Malaya : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
46 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 submarines, 4 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 56
Russians : 37 / 43
Japanese : 57 / 62
Americans : 53 / 73
Chinese : 8 / 9
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 19 / 24
ANZAC : 9 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
Here is the save game… sorry that the last round did not post. I checked the rolls and everything went over the dice server.
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RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
I just ran the Japanese turn, and for whatever reason it did not post to the forum?!?! I exited out of the game and checked the forum, but the save was not there…
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RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from Jehol to Anhwe
1 armour moved from Kwangsi to Siam
Japanese take French Indo China from French
5 infantry moved from Hunan to Yunnan
3 artilleries moved from Hunan to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kiangsi
2 bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
3 fighters moved from Kwangsi to Siam
3 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 37 Sea Zone to SiamCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 cruiser in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Shan State
Battle in Siam
Japanese attack with 1 armour, 3 fighters and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Siam, round 1 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Siam, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Siam, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Siam, round 2 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in Siam
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific, taking Siam from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 6 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 6 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 5/13 hits
Chinese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Kwangsi
2 bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Siam to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Siam to Kwangsi
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
4 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag, 2 bombers, 5 fighters and 3 tactical_bombers
Kiangsi : 1 flag, 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Siam : 1 flag, 1 armour
Manchuria : 1 flag, 1 aaGun and 5 infantry
Yunnan : 1 flag, 6 artilleries, 5 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 4 tactical_bombers and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 flag, 2 transports
6 Sea Zone : 1 flag, 4 submarines and 2 transports
54 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 40 / 42
Russians : 36 / 41
Japanese : 48 / 48
Americans : 52 / 52
Chinese : 6 / 6
British : 30 / 36
UK_Pacific : 6 / 23
Italians : 19 / 24
ANZAC : 18 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Kwangsi
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
4 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters moved from Kiangsu to Yunnan
2 artilleries moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
5 infantry moved from Anhwe to Hunan
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 6 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 1 : 8/15 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
6 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
2 fighters moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Japanese
2 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 armour, 3 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 5 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun and 5 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 3 artilleries and 5 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
19 Sea Zone : 1 flag, 2 transports
6 Sea Zone : 1 flag, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 38 / 48
Russians : 37 / 37
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 36
UK_Pacific : 17 / 17
Italians : 18 / 34
ANZAC : 14 / 21
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 fighters moved from Manchuria to Hunan
2 tactical_bombers moved from Manchuria to Hunan
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 6/9 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kiangsu
2 fighters moved from Japan to Kiangsu
2 tactical_bombers moved from Japan to Kiangsu
1 fighter moved from Korea to Kiangsu
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Kiangsu : 1 flag, 4 fighters and 2 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery and 10 infantry
Yunnan : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 flag, 4 transportsProduction/PUs Summary :
Germans : 36 / 65
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
RE: A&A Global: Axis (Jeff+rgp44) vs Allies (seeker)posted in Play Boardgames
Test summary from TripleA, engine version: 1.6.1, time: 18:48:14
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RE: Me1945 Allies vs. Jeff & CO G40A3.9posted in Play Boardgames
One more thing… you probably already have this covered, but make sure that you downloaded the newest version of Triple A before we get started!
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Alpharetta Georgia - Players wanted for Global Game Sept 23posted in Player Locator
Axis and Allies fans, I wanted to let everyone know that our gaming group, Atlanta Axis and Allies, will be having its next gaming session on Sunday September 23rd.
Our group, as the name implies, is devoted Axis and Allies, and we always welcome new players. Whether you are a long time Axis and Allies veteran or are completely new to the series, if you enjoy strategy gaming then this group is for you! As always our group is free to join and there is no cost to come to any game . Check out our website:
http://www.meetup.com/Atlanta-Axis-and-Allies/
Our next meet up will include two separate Global 1940 games (Alpha 3 rule set) along with at least one of the earlier versions of Axis and Allies. If you live in the Atlanta area and want to take part in some epic strategy gaming, feel free to stop by on September 23rd:
2001 Westside Parkway
Alpharetta, GA



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Alpharetta Georgia - Players wanted for Global Game Sept 23posted in Events
Axis and Allies fans, I wanted to let everyone know that our gaming group, Atlanta Axis and Allies, will be having its next gaming session on Sunday September 23rd.
Our group, as the name implies, is devoted Axis and Allies, and we always welcome new players. Whether you are a long time Axis and Allies veteran or are completely new to the series, if you enjoy strategy gaming then this group is for you! As always our group is free to join and there is no cost to come to any game . Check out our website:
http://www.meetup.com/Atlanta-Axis-and-Allies/
Our next meet up will include two separate Global 1940 games (Alpha 3 rule set) along with at least one of the earlier versions of Axis and Allies. If you live in the Atlanta area and want to take part in some epic strategy gaming, feel free to stop by on September 23rd:
2001 Westside Parkway
Alpharetta, GA



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RE: Me1945 Allies vs. Jeff & CO G40A3.9posted in Play Boardgames
Alright, I am back. Can you PM me your email address so that I can plug it into the dice server?
I spoke with Greg (RGP) and he is going to play as well.
Jeff
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RE: Me1945 Allies vs. Jeff & CO G40A3.9posted in Play Boardgames
I am about to head out of town for the weekend… I will be back on Monday evening, so we can get the game going then. What side do you want to play?
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RE: 1942.2 Game Reportposted in Axis & Allies 1942 2nd Edition
End Game
Russia – After taking India, the Japanese moved a significant force into the Caucuses. The Russians attacked with almost all of their forces from Moscow and repelled the Japanese. This proved to be a fateful decision.
Germany – After the Russian attack against the Japanese, the German player decided to go “all in” against the Russian stack and attacked the Caucuses with all available forces. Though Russia had a slight advantage in defense, the Germans won the battle with a couple of tanks remaining… the main Russian force was destroyed. In addition, the Germans built a carrier and transport in the med, and began to dump tanks and inf into N Africa.
UK – The UK with the help of the US, opened a front in the North by re-taking Karellia. The Uk did a good job putting pressure on Germany by landing forces in Western Europe, but where unable to ever put real pressure on Germany itself.
Japan – Japan was in a dominant position in the late game… the Japanese where pumping out tanks from their IC’s in India and Manchuria, and landing troops in Asia. With Russia having lost most of its forces in the German Caucuses attack, it was only a matter of time before the Japanese would have taken over Moscow.
US – Despite making gains in Europe, the US clearly was unable to overcome the Japanese in the Pacific. Having dumped so many resources into Europe to halt the Germans, the US was not able to overcome the Japanese IPC advantage in the late game.
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RE: 1942.2 Game Reportposted in Axis & Allies 1942 2nd Edition
Mid Game
Russia – In the mid game, Russia mostly turtled around Moscow and awaited allied reinforcements. There was a lot of back and forth fighting in the Caucuses. The Japanese took most of the Russian far eastern territories and began a southern front through China.
Germany - The German player continued to put pressure on Russia… he sent tanks to the front from Germany and continued to pump out infantry from the captured IC in Karellia. Seeing that the US and UK where in the process of landing troops in Western Europe, Germany began to put more emphasis on protecting the Western front.
UK – After the sinking of the UK fleet on the first turn, the British where finally back in action around turn 4. The US fleet arrived off of the cost of England on turn 3, and the UK did a massive fleet buy into the sea zone occupied by the US. From there, the UK and US began to do multiple landings: Western Europe, Normandy, and most importantly Finland/Norway. The Japanese kicked the British out of India, however, the Brits where able to sink the German fleet in the med (but lost their fleet in the process) and where able to defeat the German ground forces in Africa.
Japan – By the mid game, it was clear that Japan had become a tremendous threat. The Japanese had captured the Soviet far east, advanced through China, and took over India. In addition to their ground gains, the Japanese player had been adding to their navy and was a power house in the Pacific.
US – In the midgame, the US made some gains in Europe… the US was able to hold Norway and set up a minor IC there. They also helped the UK with landings in Western Europe and put more pressure on the Germans in Western Europe. On the Pacific side, the US captured some of the minor Japanese islands near Australia and re-took the Philippines (but were not able to hold them). The problem for the US was that the Japanese where making more money than the Americans, and there was no way to gain naval superiority at this point in the game.



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1942.2 Game Reportposted in Axis & Allies 1942 2nd Edition
Yesterday, my gaming group played its first game of Axis and Allies 1942 Second Edition. I would like to pass along a “game report” for this session and provide some of my observations about the new setup.
We played 1942.2 as a 2 vs 2 game with two players controlling the Axis and two taking the Allies. Everyone in the group has quite a bit of experience with the original 1942 game, so for purposes of this review we’ll say that all players are of roughly equal experience.
I was on the Allied side and played Russia. My ally and I agreed that we would adopt a “Kill Germany First” strategy to start off the game.
Early Game
Russia – During the opening turns of the game, Russia purchased mostly Inf and Art. The German starting position is pretty strong in 1942.2, and it was hard to go on the offensive with the Russians without leaving one of its three factories exposed to attack. In this version, the Russians have 3 factories (Moscow, Caucuses, and Karelia)… the Karelian factory is separated from Moscow by an additional territory on the new map. As the Russian player, I found it difficult to re-take Karellia after round 2.
Germany – On the first turn of the game, the German player sent his all of his air force and navy against the UK fleet in the Atlantic/ Mediterranean. With decent rolls, he was able to sink every UK in the opening round with the exception of the UK pacific fleet. For the next few rounds the Germans bought mostly ground forces (inf and tanks) with the occasionally plane and sent these against Russia. The Germans were able to capture the factory in Karelia and used that to pump out infantry right next to the Russian line.
Uk – The UK player, with his navy decimated, mostly saved his money in the opening rounds. He did purchase units in India (an inf, art, and plane) for the first couple of rounds to keep the Japanese in check. With the Pacific fleet, he sent the carrier, cruiser, and transport to the Med to counter the Germans in Africa, and sent the Australian fleet around South America into the Atlantic… this fleet later dropped off troops in Africa and joined up with the UK’s newly built Atlantic fleet in the mid game.
Japan - The Japanese player purchased a factory and some transports in the opening turn and clearly had his sights set on capturing India. In the initial turns, he quickly expanded into China (took very few losses) and moved south to set up an India crush. He kept his fleet mostly together in the early game and bought an occasional ship to supplement the navy.
United States - The US had a tough decision to make in the early game… with the Germans having sunk the UK navy and Russia clearly needing help, the US had to mostly ignore the Japanese in the first couple of turns. On turn 1 the US bought a carrier an a couple of other surface ships, moved that fleet off of Greenland on turn 2, and finally to the UK/ Europe on turn 3. On turn 2 the US bought more transports (to start a caravan to Europe) and then on Turn 3 bought more ships on the Pacific side.



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Atlanta Axis and Allies Gaming Session - August 25thposted in Player Locator
Axis and Allies fans, I wanted to let everyone know that our gaming group, Atlanta Axis and Allies, will be having our next gaming session on Saturday August 25th at the Giga Bites Café in Marietta. If you enjoy strategy games and live in the Atlanta area, then you don’t want to miss this meet up!
Our group is devoted to all variants of Axis and Allies and we are very welcoming to new players. Whether you are a long time Axis and Allies veteran or are completely new to the series, if you enjoy strategy gaming then this group is for you! Our group is free to join… for more information on Atlanta Axis and Allies, check out the link below:
http://www.meetup.com/Atlanta-Axis-and-Allies/
We will be meeting at the Giga Bites Café on Saturday August 25th at noon. The address is:
2197 Roswell Road
Marietta GAIf you have any questions about the group, the game, or the venue, please don’t hesitate to contact me.




