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    Posts made by jbecker36

    • RE: Free-For-All

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 7
      
          Research Technology - Chinese
              Chinese spend 0 on tech rolls
                  Chinese roll 3,5 and gets 0 hits
      
          Purchase Units - Chinese
              Chinese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Chinese
              3 infantry moved from Belgian Congo to Angola
              3 armour moved from French Equatorial Africa to Angola
              1 bomber moved from Belgian Congo to Angola
              3 infantry moved from French Equatorial Africa to Belgian Congo
              1 infantry moved from Persia to Caucasus
              1 artillery moved from Persia to Caucasus
              1 infantry moved from Persia to Kazakh S.S.R.
                    Chinese take Kazakh S.S.R. from Russians
              2 infantry moved from Persia to Afghanistan
              1 bomber moved from China to Afghanistan
              4 infantry moved from China to Kwantung
              1 artillery moved from China to Kwantung
              6 fighters moved from China to Kwantung
      
          Combat - Chinese
              Battle in Afghanistan
                  Chinese attack with 1 bomber and 2 infantry
                  Russians defend with 1 infantry
                      Chinese roll dice for 1 bomber and 2 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Afghanistan
                  Chinese win, taking Afghanistan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Angola
                  Chinese attack with 3 armour, 1 bomber and 3 infantry
                  Neutral defend with 5 infantry
                      Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Angola, round 2 : 5/7 hits, 2.67 expected hits
                      Neutral roll dice for 5 infantry in Angola, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral lost in Angola
                  Chinese loses 0 PUs for violating Angolas neutrality.
                  Chinese win, taking Angola from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
              Battle in Kwantung
                  Chinese attack with 1 artillery, 6 fighters and 4 infantry
                  Russians defend with 6 infantry
                      Chinese roll dice for 1 artillery, 6 fighters and 4 infantry in Kwantung, round 2 : 7/11 hits, 4.17 expected hits
                      Russians roll dice for 6 infantry in Kwantung, round 2 : 3/6 hits, 2.00 expected hits
                      6 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kwantung
                  Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Chinese: 3 infantry
                  Casualties for Russians: 6 infantry
              Battle in Caucasus
                  Chinese attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Caucasus
                      Chinese roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Caucasus
                  Chinese win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from India to Himalaya
              1 bomber moved from Afghanistan to China
              6 fighters moved from Kwantung to China
              1 bomber moved from Angola to Belgian Congo
              1 infantry moved from Trans-Jordan to Persia
      
          Place Units - Chinese
              4 artilleries and 8 infantry placed in China
              3 infantry placed in India
              1 infantry placed in Belgian Congo
      
          Turn Complete - Chinese
              Chinese collect 57 PUs; end with 57 PUs
              Chinese collect 2 PUs from War Bonds; end with 59 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Neutral : -1.67
      Chinese : 3.83
      Russians : 0.67
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Free-For-All

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 6
      
          Research Technology - Chinese
              Chinese spend 5 on tech rolls
                  Chinese roll 4,5 and gets 0 hits
      
          Purchase Units - Chinese
              Chinese buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Chinese
              3 armour, 1 bomber and 4 infantry moved from Belgian Congo to French Equatorial Africa
              1 infantry moved from Anglo Egypt to Trans-Jordan
                    Chinese take Trans-Jordan from Russians
              1 artillery moved from China to Kwantung
              3 fighters moved from China to Kwantung
              1 infantry moved from Sinkiang to China
              4 infantry moved from India to Persia
              1 artillery moved from India to Persia
              1 infantry moved from Afghanistan to Persia
              1 bomber moved from China to Persia
              3 fighters moved from China to Kwantung
              2 infantry moved from China to Kwantung
      
          Combat - Chinese
              Battle in Persia
                  Chinese attack with 1 artillery, 1 bomber and 5 infantry
                  Russians defend with 4 infantry
                      Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 2 : 2/7 hits, 2.00 expected hits
                      Russians roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians lost in Persia
                      Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 3 : 2/7 hits, 2.00 expected hits
                      Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
                  Chinese win, taking Persia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 4 infantry
                  Casualties for Chinese: 1 infantry
              Battle in French Equatorial Africa
                  Chinese attack with 3 armour, 1 bomber and 4 infantry
                  Neutral defend with 5 infantry
                      Chinese roll dice for 3 armour, 1 bomber and 4 infantry in French Equatorial Africa, round 2 : 2/8 hits, 2.83 expected hits
                      Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 1/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in French Equatorial Africa
                      Chinese roll dice for 3 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 3 : 3/7 hits, 2.67 expected hits
                      Neutral roll dice for 3 infantry in French Equatorial Africa, round 3 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral lost in French Equatorial Africa
                  Chinese loses 0 PUs for violating French Equatorial Africas neutrality.
                  Chinese win, taking French Equatorial Africa from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Chinese: 1 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Kwantung
                  Chinese attack with 1 artillery, 6 fighters and 2 infantry
                  Russians defend with 3 infantry
                      Chinese roll dice for 1 artillery, 6 fighters and 2 infantry in Kwantung, round 2 : 6/9 hits, 3.83 expected hits
                      Russians roll dice for 3 infantry in Kwantung, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians lost in Kwantung
                  Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 3 infantry
      
          Non Combat Move - Chinese
              6 fighters moved from Kwantung to China
              1 bomber moved from Persia to China
              1 bomber moved from French Equatorial Africa to Belgian Congo
      
          Place Units - Chinese
              3 infantry placed in Belgian Congo
              3 infantry placed in India
              3 artilleries and 6 infantry placed in China
      
          Turn Complete - Chinese
              Chinese collect 51 PUs; end with 51 PUs
              Chinese collect 1 PU from War Bonds; end with 52 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.67
      Chinese : 1.67
      Russians : -2.00
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Free-For-All

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 5
      
          Research Technology - Chinese
              Chinese spend 5 on tech rolls
                  Chinese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Chinese
              Chinese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Chinese
              1 infantry moved from India to Persia
                    Chinese take Persia from Germans
              1 infantry moved from Afghanistan to Kazakh S.S.R.
                    Chinese take Kazakh S.S.R. from Germans
              1 infantry moved from French Indochina to Kwantung
              1 artillery moved from French Indochina to Kwantung
              1 infantry moved from China to Kwantung
              1 bomber moved from China to Kwantung
              6 fighters moved from China to Kwantung
              1 infantry moved from Himalaya to Sinkiang
              1 infantry moved from Belgian Congo to Anglo Egypt
              2 armour moved from Anglo Egypt to Belgian Congo
              1 bomber moved from Anglo Egypt to Belgian Congo
              1 armour moved from Italian East Africa to Belgian Congo
      
          Combat - Chinese
              Battle in Kwantung
                  Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry
                  Russians defend with 3 infantry
                      Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Kwantung, round 2 : 4/10 hits, 4.50 expected hits
                      Russians roll dice for 3 infantry in Kwantung, round 2 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kwantung
                  Chinese win, taking Kwantung from Russians with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 3
                  Casualties for Chinese: 2 infantry
                  Casualties for Russians: 3 infantry
      
          Non Combat Move - Chinese
              6 fighters moved from Kwantung to China
              1 bomber moved from Kwantung to China
      
          Place Units - Chinese
              3 infantry placed in Belgian Congo
              1 artillery and 2 infantry placed in India
              3 artilleries and 3 infantry placed in China
      
          Turn Complete - Chinese
              Chinese collect 48 PUs; end with 48 PUs
              Chinese collect 5 PUs from War Bonds; end with 53 PUs
      

      Combat Hit Differential Summary :

      Chinese rolls : : 0.00
      Chinese : -0.50
      Russians : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Free-For-All

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 4
      
          Research Technology - Chinese
              Chinese spend 0 on tech rolls
                  Chinese roll 6,3 and gets 1 hit
              Chinese removing all Technology Tokens after successful research.
              Chinese discover War Bonds
      
          Purchase Units - Chinese
              Chinese buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Chinese
              1 armour moved from Belgian Congo to Kenya
                    Chinese take Kenya from British
              1 armour moved from Kenya to Italian East Africa
                    Chinese take Italian East Africa from British
              1 infantry moved from China to Sinkiang
                    Chinese take Sinkiang from Russians
              1 artillery moved from China to French Indochina
              1 infantry moved from China to French Indochina
              3 infantry moved from India to Afghanistan
              2 infantry moved from China to Himalaya
              2 fighters moved from China to Himalaya
              1 bomber moved from China to Himalaya
              2 fighters moved from India to Afghanistan
              1 fighter moved from India to Afghanistan
              1 fighter moved from India to Himalaya
              2 armour moved from Belgian Congo to Anglo Egypt
              1 artillery moved from China to Kwantung
              1 infantry moved from China to Kwantung
      
          Combat - Chinese
              Battle in French Indochina
                  Chinese attack with 1 artillery and 1 infantry
                  Russians defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in French Indochina
                  Chinese win, taking French Indochina from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Afghanistan
                  Chinese attack with 3 fighters and 3 infantry
                  Russians defend with 1 armour and 1 infantry
                      Chinese roll dice for 3 fighters and 3 infantry in Afghanistan, round 2 : 2/6 hits, 2.00 expected hits
                      Russians roll dice for 1 armour and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Chinese lost in Afghanistan
                  Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 infantry
                  Casualties for Russians: 1 armour and 1 infantry
              Battle in Kwantung
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kwantung
                      Chinese roll dice for 1 artillery in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery in Kwantung, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Kwantung
                  Japanese win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Chinese: 1 artillery and 1 infantry
              Battle in Himalaya
                  Chinese attack with 1 bomber, 3 fighters and 2 infantry
                  Russians defend with 4 infantry
                      Chinese roll dice for 1 bomber, 3 fighters and 2 infantry in Himalaya, round 2 : 3/6 hits, 2.50 expected hits
                      Russians roll dice for 4 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
                      Chinese roll dice for 1 bomber, 3 fighters and 1 infantry in Himalaya, round 3 : 1/5 hits, 2.33 expected hits
                      Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Himalaya
                  Chinese win, taking Himalaya from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Chinese: 1 infantry
                  Casualties for Russians: 4 infantry
      
          Non Combat Move - Chinese
              3 fighters moved from Himalaya to China
              1 bomber moved from Himalaya to China
              3 fighters moved from Afghanistan to China
      
          Place Units - Chinese
              4 infantry placed in China
              3 infantry placed in India
              2 infantry placed in Belgian Congo
      
          Activate Technology - Chinese
              Chinese activating War Bonds
      
          Turn Complete - Chinese
              Chinese collect 39 PUs; end with 39 PUs
              Chinese collect 6 PUs from War Bonds; end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.83
      Russians : -0.83
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Free-For-All

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 3
      
          Research Technology - Chinese
              Chinese spend 5 on tech rolls
                  Chinese roll 5,1 and gets 0 hits
      
          Purchase Units - Chinese
              Chinese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Chinese
              2 armour moved from Anglo Egypt to Belgian Congo
              2 infantry moved from Anglo Egypt to Belgian Congo
              1 armour moved from Anglo Egypt to Belgian Congo
              2 armour moved from Trans-Jordan to Belgian Congo
              4 armour, 10 artilleries, 6 fighters and 24 infantry moved from China to Sinkiang
              1 infantry moved from China to Sinkiang
              1 artillery moved from China to Sinkiang
              1 bomber moved from India to Belgian Congo
              1 bomber moved from India to Sinkiang
      
          Combat - Chinese
              Battle in Belgian Congo
                  Chinese attack with 5 armour, 1 bomber and 2 infantry
                  British defend with 3 armour, 2 artilleries, 1 factory and 2 infantry
                      Chinese roll dice for 5 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 4/8 hits, 3.50 expected hits
                      British roll dice for 3 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
                      2 artilleries owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Belgian Congo
                      Chinese roll dice for 5 armour and 1 bomber in Belgian Congo, round 3 : 2/6 hits, 3.17 expected hits
                      British roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits
                      2 armour owned by the Chinese and 2 armour owned by the British lost in Belgian Congo
                      Chinese roll dice for 3 armour and 1 bomber in Belgian Congo, round 4 : 4/4 hits, 2.17 expected hits
                      British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Belgian Congo
                  Chinese win, taking Belgian Congo from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13
                  Casualties for Chinese: 2 armour and 2 infantry
                  Casualties for British: 3 armour, 2 artilleries and 2 infantry
              Battle in Sinkiang
                  Chinese attack with 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry
                  Russians defend with 16 armour and 23 artilleries
                      Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry in Sinkiang, round 2 : 14/47 hits, 15.33 expected hits
                      Russians roll dice for 16 armour and 23 artilleries in Sinkiang, round 2 : 14/39 hits, 15.67 expected hits
                      14 artilleries owned by the Russians and 14 infantry owned by the Chinese lost in Sinkiang
                      Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 11 infantry in Sinkiang, round 3 : 12/33 hits, 13.00 expected hits
                      Russians roll dice for 16 armour and 9 artilleries in Sinkiang, round 3 : 16/25 hits, 11.00 expected hits
                      3 armour owned by the Russians, 9 artilleries owned by the Russians, 11 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Sinkiang
                      Chinese roll dice for 4 armour, 6 artilleries, 1 bomber and 6 fighters in Sinkiang, round 4 : 9/17 hits, 7.67 expected hits
                      Russians roll dice for 13 armour in Sinkiang, round 4 : 6/13 hits, 6.50 expected hits
                      9 armour owned by the Russians and 6 artilleries owned by the Chinese lost in Sinkiang
                      Chinese roll dice for 4 armour, 1 bomber and 6 fighters in Sinkiang, round 5 : 6/11 hits, 5.67 expected hits
                      Russians roll dice for 4 armour in Sinkiang, round 5 : 4/4 hits, 2.00 expected hits
                      4 armour owned by the Chinese and 4 armour owned by the Russians lost in Sinkiang
                  Chinese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 33
                  Casualties for Chinese: 4 armour, 11 artilleries and 25 infantry
                  Casualties for Russians: 16 armour and 23 artilleries
      
          Non Combat Move - Chinese
              3 fighters moved from Sinkiang to India
              1 fighter moved from Sinkiang to India
              2 fighters moved from Sinkiang to China
              1 bomber moved from Belgian Congo to Anglo Egypt
              1 bomber moved from Sinkiang to China
      
          Place Units - Chinese
              3 infantry placed in India
              2 artilleries and 6 infantry placed in China
      
          Turn Complete - Chinese
              Chinese collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      British : -0.83
      Chinese : 0.50
      Russians : 4.83
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Free-For-All

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 2
      
          Research Technology - Chinese
              Chinese spend 0 on tech rolls
                  Chinese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Chinese
              Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens; 
      
          Combat Move - Chinese
              1 artillery moved from Kwantung to China
              4 armour moved from Afghanistan to China
              2 fighters moved from Persia to China
              1 infantry moved from Trans-Jordan to Persia
              3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt
              2 bombers moved from China to India
              2 armour moved from Afghanistan to Trans-Jordan
              1 infantry moved from China to Himalaya
      
          Combat - Chinese
              Battle in Anglo Egypt
                  Chinese attack with 3 armour and 2 infantry
                  British defend with 1 infantry
                      Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits
                      British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Anglo Egypt
                  Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              6 artilleries and 6 infantry placed in China
      
          Turn Complete - Chinese
              Chinese collect 36 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese rolls : : 0.00
      British : -0.33
      Chinese : 0.17
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Free-For-All

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Research Technology - Chinese
              Chinese spend 5 on tech rolls
                  Chinese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Chinese
              Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Chinese
              2 infantry moved from Persia to Trans-Jordan
              1 armour moved from India to Caucasus
              2 infantry moved from China to Kwantung
              2 artilleries moved from China to Kwantung
              2 infantry moved from China to Manchuria
              2 artilleries moved from China to Manchuria
              1 bomber moved from China to Manchuria
              1 bomber moved from China to Kwantung
              1 fighter moved from China to Kwantung
              1 infantry moved from Sinkiang to Kazakh S.S.R.
                    Chinese take Kazakh S.S.R. from Russians
              1 fighter moved from Himalaya to Manchuria
              1 fighter moved from Himalaya to Kwantung
              1 fighter moved from Himalaya to Trans-Jordan
              1 fighter moved from Himalaya to Caucasus
              1 infantry moved from Persia to Trans-Jordan
              2 infantry moved from Persia to Caucasus
              3 armour moved from India to Trans-Jordan
              3 infantry moved from Sinkiang to China
              1 fighter moved from Himalaya to Manchuria
              1 armour moved from India to Afghanistan
              5 infantry moved from French Indochina to China
      
          Combat - Chinese
              Battle in Manchuria
                  Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                  Neutral defend with 5 infantry
                      Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
                      Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
                      Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
                  Chinese loses 0 PUs for violating Manchurias neutrality.
                  Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                  Casualties for Chinese: 2 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Kwantung
                  Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                  Neutral defend with 5 infantry
                      Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits
                      4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung
                      Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits
                      Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Kwantung
                  Chinese loses 0 PUs for violating Kwantungs neutrality.
                  Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for Chinese: 1 artillery and 2 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Trans-Jordan
                  Chinese attack with 3 armour, 1 fighter and 3 infantry
                  British defend with 1 infantry
                      Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits
                      British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                  Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Caucasus
                  Chinese attack with 1 armour, 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus
                  Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Caucasus to Persia
              1 fighter moved from Trans-Jordan to Persia
              1 bomber moved from Manchuria to China
              1 bomber moved from Kwantung to China
              2 fighters moved from Kwantung to China
              2 fighters moved from Manchuria to China
      
          Place Units - Chinese
              8 infantry placed in China
      
          Turn Complete - Chinese
              Chinese collect 45 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Chinese rolls : : 0.00
      Neutral : 0.67
      British : -0.33
      Chinese : 1.50
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Americans round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: Battle for Middle Earth

      TripleA Turn Summary: Goblins round 1

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1
      
          Purchase Units - Goblins
              Goblins buy 2 trollss; Remaining resources: 0 PUs; 
      
          Combat Move - Goblins
                  Goblins loses 0 PUs for violating Anduin East Banks neutrality.
                  Goblins loses 0 PUs for violating N. Brown Landss neutrality.
                  Goblins loses 0 PUs for violating Gladdens neutrality.
                  Goblins loses 0 PUs for violating N. Brown Landss neutrality.
                  Goblins loses 0 PUs for violating Rhovanions neutrality.
                  Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                  Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                  Goblins loses 0 PUs for violating Eregions neutrality.
                  Goblins loses 0 PUs for violating Eregions neutrality.
              1 wargs moved from Dol Goldur to Anduin East Bank
                    Goblins take Anduin East Bank from Neutral
              1 wargs moved from Anduin East Bank to Gladden
                    Goblins take Gladden from Neutral
              1 wargs moved from Dol Goldur to N. Brown Lands
                    Goblins take N. Brown Lands from Neutral
              1 wargs moved from N. Brown Lands to Rhovanion
                    Goblins take Rhovanion from Neutral
              1 bats, 5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Celebran
              1 wargs moved from Dol Goldur to Anduin West Bank
                    Goblins take Anduin West Bank from Neutral
              1 wargs moved from Dol Goldur to Drimrill Dale
                    Goblins take Drimrill Dale from Neutral
              3 shooterss, 4 stabberss and 1 wargs moved from S. Caves to Celebran
              1 stabbers moved from N. Caves to Eregion
                    Goblins take Eregion from Neutral
              2 stabberss moved from N. Caves to Drimrill Dale
              1 shooters moved from N. Caves to Drimrill Dale
              1 shooters moved from N. Caves to Drimrill Dale
              1 bats and 2 wargss moved from N. Caves to Drimrill Dale
      
          Combat - Goblins
              Battle in Celebran
                  Goblins attack with 1 bats, 8 shooterss, 12 stabberss, 2 trollss and 3 wargss
                  Rohan defend with 2 heavyCavalrys and 5 lightCavalrys
                      Goblins roll dice for 1 bats, 8 shooterss, 12 stabberss, 2 trollss and 3 wargss in Celebran, round 2 : 3/18 hits, 5.67 expected hits
                      Rohan roll dice for 2 heavyCavalrys and 5 lightCavalrys in Celebran, round 2 : 5/7 hits, 1.50 expected hits
                      5 stabberss owned by the Goblins and 3 lightCavalrys owned by the Rohan lost in Celebran
                      Goblins roll dice for 1 bats, 8 shooterss, 7 stabberss, 2 trollss and 3 wargss in Celebran, round 3 : 6/13 hits, 4.83 expected hits
                      Rohan roll dice for 2 heavyCavalrys and 2 lightCavalrys in Celebran, round 3 : 2/4 hits, 1.00 expected hits
                      2 heavyCavalrys owned by the Rohan, 2 stabberss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in Celebran
                  Goblins win, taking Celebran from Rohan with 1 bats, 8 shooterss, 5 stabberss, 2 trollss and 3 wargss remaining. Battle score for attacker is 16
                  Casualties for Goblins: 7 stabberss
                  Casualties for Rohan: 2 heavyCavalrys and 5 lightCavalrys
      
          Non Combat Move - Goblins
              1 bats moved from Drimrill Dale to N. Caves
              1 bats moved from Celebran to S. Caves
      
          Place Units - Goblins
              2 trollss placed in Moria
      
          Turn Complete - Goblins
              Goblins collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Goblins : -1.50
      Rohan : 4.50
      

      Savegame

      posted in Play Boardgames
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      jbecker36
    • RE: Battle for Middle Earth

      TripleA Turn Summary: Saruman round 1

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1
      
          Purchase Units - Saruman
              Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs; 
      
          Combat Move - Saruman
              4 urukhais moved from Dol Goldur to S. Mirkwood
              2 orcss, 4 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn
      
          Combat - Saruman
              Battle in S. Mirkwood
                  Saruman attack with 4 urukhais
                  Elves defend with 2 entss and 2 hunterss
                      Saruman roll dice for 4 urukhais in S. Mirkwood, round 2 : 2/4 hits, 1.33 expected hits
                      Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 2/4 hits, 2.00 expected hits
                      2 hunterss owned by the Elves and 2 urukhais owned by the Saruman lost in S. Mirkwood
                  2 urukhais retreated to Dol Goldur
                  Elves win with 2 entss remaining. Battle score for attacker is -2
                  Casualties for Saruman: 2 urukhais
                  Casualties for Elves: 2 hunterss
              Battle in Fangorn
                  Saruman attack with 2 orcss, 4 raiderss, 8 urukhais and 1 wizard
                  Elves defend with 8 entss
                      Saruman roll dice for 2 orcss, 4 raiderss, 8 urukhais and 1 wizard in Fangorn, round 2 : 3/15 hits, 5.00 expected hits
                      Elves roll dice for 8 entss in Fangorn, round 2 : 5/8 hits, 4.00 expected hits
                      3 entss owned by the Elves, 3 raiderss owned by the Saruman and 2 orcss owned by the Saruman lost in Fangorn
                  1 raiders, 8 urukhais and 1 wizard retreated to Isengard
                  Elves win with 5 entss remaining. Battle score for attacker is -3
                  Casualties for Saruman: 2 orcss and 3 raiderss
                  Casualties for Elves: 3 entss
      
          Non Combat Move - Saruman
      
          Place Units - Saruman
              2 orcss and 1 siegeTower placed in Isengard
      
          Turn Complete - Saruman
              Saruman collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Saruman : -1.33
      Elves : 1.00
      

      Savegame

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      jbecker36
    • RE: Battle for Middle Earth

      TripleA Turn Summary: Saruman round 1

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1
      
          Purchase Units - Saruman
              Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs; 
      
          Combat Move - Saruman
              1 urukhai moved from Dol Goldur to S. Mirkwood
              3 urukhais moved from Dol Goldur to S. Mirkwood
              2 orcss, 4 raiderss, 8 urukhais and 1 wizard moved from Isengard to Fangorn
      
          Combat - Saruman
              Battle in S. Mirkwood
                  Saruman attack with 4 urukhais
                  Elves defend with 2 entss and 2 hunterss
                      Saruman roll dice for 4 urukhais in S. Mirkwood, round 2 : 1/1 hits, 1.33 expected hits
                      Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 2/0 hits, 2.00 expected hits
                      1 hunters owned by the Elves and 2 urukhais owned by the Saruman lost in S. Mirkwood
                  2 urukhais retreated to Dol Goldur
                  Elves win with 2 entss and 1 hunters remaining. Battle score for attacker is -6
                  Casualties for Saruman: 2 urukhais
                  Casualties for Elves: 1 hunters
              Battle in Fangorn
                  Saruman attack with 2 orcss, 4 raiderss, 8 urukhais and 1 wizard
                  Elves defend with 8 entss
                      Saruman roll dice for 2 orcss, 4 raiderss, 8 urukhais and 1 wizard in Fangorn, round 2 : 5/0 hits, 5.00 expected hits
                      Elves roll dice for 8 entss in Fangorn, round 2 : 4/0 hits, 4.00 expected hits
                      5 entss owned by the Elves, 2 raiderss owned by the Saruman and 2 orcss owned by the Saruman lost in Fangorn
                  2 raiderss, 8 urukhais and 1 wizard retreated to Isengard
                  Elves win with 3 entss remaining. Battle score for attacker is 11
                  Casualties for Saruman: 2 orcss and 2 raiderss
                  Casualties for Elves: 5 entss
      
          Non Combat Move - Saruman
      
          Place Units - Saruman
              2 orcss and 1 siegeTower placed in Isengard
      
          Turn Complete - Saruman
              Saruman collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Saruman : -0.33
      Elves : 0.00
      

      Savegame

      posted in Play Boardgames
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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: British round 16

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 16
      
          Purchase Units - British
              British buy 2 battleships and 1 bomber; Remaining resources: 3 PUs; 
      
          Combat Move - British
              2 armour moved from Yunnan to Kiangsu
                    British take Kwangtung from Japanese
              1 armour moved from India to 35 Sea Zone
              1 infantry moved from India to 35 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 61 Sea Zone
              1 infantry moved from 61 Sea Zone to Kiangsu
              1 armour moved from 61 Sea Zone to Kiangsu
              1 infantry moved from Yunnan to Kwangtung
              2 artilleries and 1 infantry moved from Burma to Yunnan
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 5 Sea Zone to 8 Sea Zone
              4 infantry moved from United Kingdom to 8 Sea Zone
              4 artilleries moved from United Kingdom to 8 Sea Zone
              1 infantry moved from Italy to Germany
      
          Combat - British
              Battle in Kiangsu
                  British attack with 3 armour and 1 infantry
                  Japanese defend with 1 armour and 1 infantry
                      British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese lost in Kiangsu
                      British roll dice for 3 armour and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Kiangsu
                  British win, taking Kiangsu from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 armour and 1 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 bomber placed in India
              2 battleships placed in 35 Sea Zone
      
          Turn Complete - British
              British collect 59 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      British : -1.33
      Japanese : -1.33
      

      Savegame

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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: Russians round 16

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 16
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 7 armour; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              13 armour, 2 artilleries, 8 fighters and 15 infantry moved from Poland to Germany
              1 infantry moved from Baltic States to Germany
              2 armour moved from Karelia S.S.R. to Germany
              1 infantry moved from Bulgaria Romania to Germany
              2 infantry moved from Southern Europe to Germany
              2 artilleries and 3 infantry moved from Sinkiang to Anhwei
                    Americans take Anhwei from Japanese
              1 infantry moved from Szechwan to Anhwei
              1 infantry moved from Buryatia S.S.R. to Manchuria
                    Russians take Manchuria from Japanese
      
          Combat - Russians
              Battle in Germany
                  Russians attack with 15 armour, 2 artilleries, 8 fighters and 19 infantry
                  Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 1 factory, 6 fighters and 10 infantry
                      AA fire in Germany : 0/8 hits, 1.33 expected hits
                      Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 19 infantry in Germany, round 2 : 17/44 hits, 15.67 expected hits
                      Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry in Germany, round 2 : 16/27 hits, 12.50 expected hits
                      16 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 artilleries owned by the Germans, 10 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany
                      Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 3 infantry in Germany, round 3 : 13/28 hits, 13.00 expected hits
                      Germans roll dice for 7 armour and 6 fighters in Germany, round 3 : 9/13 hits, 7.50 expected hits
                      3 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 6 fighters owned by the Germans and 7 armour owned by the Germans lost in Germany
                  Russians captures 14PUs while taking Germans capital
                  Russians win, taking Germany from Germans with 11 armour and 8 fighters remaining. Battle score for attacker is 78
                  Casualties for Russians: 4 armour, 2 artilleries and 19 infantry
                  Casualties for Germans: 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry
      
          Non Combat Move - Russians
              8 fighters moved from Germany to Poland
              4 armour moved from Caucasus to Szechwan
              1 infantry moved from Ukraine S.S.R. to Caucasus
      
          Place Units - Russians
              7 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 52 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : 5.00
      Russians : 1.33
      AA fire in Germany : : -1.33
      

      Savegame

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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: British round 15

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15
      
          Purchase Units - British
              British buy 1 armour, 5 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              4 artilleries moved from United Kingdom to 8 Sea Zone
              4 infantry moved from United Kingdom to 8 Sea Zone
              1 bomber moved from United Kingdom to Germany
              4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
              4 artilleries moved from 5 Sea Zone to Germany
              4 infantry moved from 5 Sea Zone to Germany
              6 fighters moved from 5 Sea Zone to Germany
              1 infantry moved from France to Italy
                    British take Italy from Germans
              3 artilleries and 3 infantry moved from France to Germany
              1 infantry moved from French Indo-China Thailand to Yunnan
                    Americans take Yunnan from Japanese
              2 armour moved from India to Yunnan
              2 artilleries, 2 fighters and 1 infantry moved from India to Burma
              2 fighters moved from Burma to 35 Sea Zone
              1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Egypt to 34 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to India
      
          Combat - British
              Battle in Germany
                  British attack with 7 artilleries, 1 bomber, 6 fighters and 7 infantry
                  Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 1 factory, 6 fighters and 22 infantry
                      AA fire in Germany : 1/7 hits, 1.17 expected hits
                      1 fighter owned by the British lost in Germany
                      British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 7 artilleries, 1 bomber, 5 fighters and 7 infantry in Germany, round 2 : 10/20 hits, 7.83 expected hits
                      Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 6 fighters and 22 infantry in Germany, round 2 : 13/43 hits, 17.17 expected hits
                      4 bombers owned by the Germans, 8 infantry owned by the Germans, 6 artilleries owned by the British and 7 infantry owned by the British lost in Germany
                      British roll dice for 1 artillery, 1 bomber and 5 fighters in Germany, round 3 : 4/7 hits, 3.50 expected hits
                      Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 14 infantry in Germany, round 3 : 14/31 hits, 13.83 expected hits
                      4 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British and 5 fighters owned by the British lost in Germany
                  Germans win with 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry remaining. Battle score for attacker is -37
                  Casualties for British: 7 artilleries, 1 bomber, 6 fighters and 7 infantry
                  Casualties for Germans: 4 bombers and 12 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 carrier placed in 35 Sea Zone
              4 artilleries and 4 infantry placed in United Kingdom
              1 armour and 1 artillery placed in India
      
          Turn Complete - British
              British collect 55 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Germans : -4.00
      British : 3.50
      AA fire in Germany : : -0.17
      

      Savegame

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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: Russians round 15

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 6 armour; Remaining resources: 3 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bulgaria Romania to Southern Europe
              1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
              1 infantry moved from Baltic States to Poland
              1 infantry moved from Karelia S.S.R. to Baltic States
              1 infantry moved from Baltic States to Poland
              3 infantry moved from Ukraine S.S.R. to Poland
              3 fighters moved from Caucasus to Poland
              1 infantry moved from Caucasus to Ukraine S.S.R.
              1 infantry moved from Kazakh S.S.R. to Szechwan
                    Americans take Szechwan from Japanese
              2 artilleries and 3 infantry moved from Novosibirsk to Sinkiang
                    Americans take Sinkiang from Japanese
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
                    Russians take Buryatia S.S.R. from Japanese
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              4 armour placed in Caucasus
              2 armour placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 39 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: British round 14

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14
      
          Purchase Units - British
              British buy 4 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 artilleries moved from United Kingdom to 8 Sea Zone
              4 infantry moved from United Kingdom to 8 Sea Zone
              3 artilleries moved from 8 Sea Zone to France
              4 infantry moved from 8 Sea Zone to France
              1 fighter moved from United Kingdom to France
              5 fighters moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
              2 fighters moved from India to 35 Sea Zone
              2 carriers moved from 38 Sea Zone to 35 Sea Zone
              1 infantry moved from Burma to French Indo-China Thailand
                    British take French Indo-China Thailand from Japanese
              2 armour moved from Burma to India
              1 infantry moved from Burma to India
              2 artilleries moved from Burma to India
      
          Combat - British
              Battle in 35 Sea Zone
                  British attack with 2 carriers and 2 fighters
                  Japanese defend with 2 carriers, 1 destroyer and 3 transports
                      British roll dice for 2 carriers and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
                      British roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 35 Sea Zone
                      3 transports owned by the Japanese lost in 35 Sea Zone
                  British win with 1 carrier and 2 fighters remaining. Battle score for attacker is 43
                  Casualties for British: 1 carrier
                  Casualties for Japanese: 2 carriers, 1 destroyer and 3 transports
              Battle in France
                  British attack with 3 artilleries, 1 bomber, 6 fighters and 4 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in France
                  British win, taking France from Germans with 3 artilleries, 1 bomber, 6 fighters and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              6 fighters moved from France to 8 Sea Zone
              1 bomber moved from France to United Kingdom
              1 transport moved from 38 Sea Zone to 35 Sea Zone
      
          Place Units - British
              4 artilleries and 4 infantry placed in United Kingdom
              2 fighters placed in India
      
          Turn Complete - British
              British collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : 1.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 3 fighters and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Southern Europe to Bulgaria Romania
              2 infantry moved from Ukraine S.S.R. to Bulgaria Romania
              5 fighters moved from Ukraine S.S.R. to Bulgaria Romania
              1 infantry moved from Russia to Novosibirsk
              1 artillery moved from Russia to Novosibirsk
              1 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Yakut S.S.R. to Soviet Far East
                    Russians take Soviet Far East from Japanese
      
          Combat - Russians
              Battle in Bulgaria Romania
                  Russians attack with 5 fighters and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 5 fighters and 3 infantry in Bulgaria Romania, round 2 : 2/8 hits, 3.00 expected hits
                      Germans roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
                      Russians roll dice for 5 fighters and 2 infantry in Bulgaria Romania, round 3 : 4/7 hits, 2.83 expected hits
                      Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bulgaria Romania
                  Russians win, taking Bulgaria Romania from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 infantry
              Battle in Novosibirsk
                  Russians attack with 1 artillery and 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                  Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              5 fighters moved from Bulgaria Romania to Poland
              2 aaGuns, 13 armour, 2 artilleries and 7 infantry moved from Ukraine S.S.R. to Poland
              1 infantry moved from Belorussia to Poland
              1 infantry moved from Baltic States to Poland
              2 infantry moved from Karelia S.S.R. to Baltic States
              4 infantry moved from Caucasus to Ukraine S.S.R.
              1 artillery and 2 infantry moved from Russia to Novosibirsk
      
          Place Units - Russians
              3 fighters and 1 infantry placed in Caucasus
              1 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.33
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: British round 13

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13
      
          Purchase Units - British
              British buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - British
              4 fighters moved from 8 Sea Zone to France
              1 armour moved from United Kingdom to 8 Sea Zone
              3 artilleries moved from United Kingdom to 8 Sea Zone
              4 infantry moved from United Kingdom to 8 Sea Zone
              3 artilleries moved from 8 Sea Zone to France
              1 armour moved from 8 Sea Zone to France
              4 infantry moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              1 fighter moved from 8 Sea Zone to France
              2 armour, 2 artilleries and 9 infantry moved from India to Burma
              3 fighters moved from 49 Sea Zone to Burma
              2 carriers and 1 transport moved from 49 Sea Zone to 38 Sea Zone
              1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
      
          Combat - British
              Battle in Burma
                  British attack with 2 armour, 2 artilleries, 3 fighters and 9 infantry
                  Japanese defend with 11 armour and 1 artillery
                      British roll dice for 2 armour, 2 artilleries, 3 fighters and 9 infantry in Burma, round 2 : 7/16 hits, 5.00 expected hits
                      Japanese roll dice for 11 armour and 1 artillery in Burma, round 2 : 5/12 hits, 5.83 expected hits
                      1 artillery owned by the Japanese, 6 armour owned by the Japanese and 5 infantry owned by the British lost in Burma
                      British roll dice for 2 armour, 2 artilleries, 3 fighters and 4 infantry in Burma, round 3 : 8/11 hits, 4.17 expected hits
                      Japanese roll dice for 5 armour in Burma, round 3 : 2/5 hits, 2.50 expected hits
                      5 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
                  British win, taking Burma from Japanese with 2 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 49
                  Casualties for British: 7 infantry
                  Casualties for Japanese: 11 armour and 1 artillery
              Battle in France
                  British attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry
                  Germans defend with 6 armour, 5 artilleries and 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in France, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry in France, round 2 : 9/14 hits, 5.83 expected hits
                      Germans roll dice for 6 armour, 5 artilleries and 1 infantry in France, round 2 : 8/12 hits, 5.00 expected hits
                      5 artilleries owned by the Germans, 1 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in France
                  Germans win with 3 armour remaining. Battle score for attacker is 11
                  Casualties for British: 1 armour, 3 artilleries and 4 infantry
                  Casualties for Germans: 3 armour, 5 artilleries and 1 infantry
                  1 bomber owned by the British and 5 fighters owned by the British retreated
      
          Non Combat Move - British
              5 fighters moved from France to 8 Sea Zone
              1 bomber moved from France to United Kingdom
              3 fighters moved from Burma to India
      
          Place Units - British
              1 fighter and 2 infantry placed in India
              3 artilleries, 1 fighter and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 44 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.00
      British : 7.83
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
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      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians repair damage of 1x factory; Remaining resources: 35 PUs; 
              Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Bulgaria Romania to Southern Europe
                    Russians take Southern Europe from Germans
              10 infantry moved from Ukraine S.S.R. to Bulgaria Romania
              2 infantry moved from Ukraine S.S.R. to Bulgaria Romania
              1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
              4 armour moved from Caucasus to Ukraine S.S.R.
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                    Russians take Yakut S.S.R. from Japanese
              1 infantry moved from Novosibirsk to Evenki National Okrug
      
          Combat - Russians
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 infantry placed in Karelia S.S.R.
              4 infantry placed in Caucasus
              2 artilleries and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: No Kamping

      TripleA Turn Summary: British round 12

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 12
      
          Purchase Units - British
              British repair damage of 16x factory; Remaining resources: 32 PUs; 
              British buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              4 artilleries moved from United Kingdom to 8 Sea Zone
              4 infantry moved from United Kingdom to 8 Sea Zone
              3 artilleries moved from 8 Sea Zone to France
                    British take France from Germans
              3 infantry moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to Northwestern Europe
              5 fighters moved from 8 Sea Zone to Northwestern Europe
              1 bomber moved from United Kingdom to Northwestern Europe
              1 infantry moved from Borneo to 47 Sea Zone
              1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to New Guinea
                    British take New Guinea from Japanese
              2 carriers and 3 fighters moved from 47 Sea Zone to 49 Sea Zone
              1 infantry moved from French West Africa to French Equatorial Africa
      
          Combat - British
              Battle in Northwestern Europe
                  British attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Northwestern Europe
                  British win, taking Northwestern Europe from Germans with 1 artillery, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              5 fighters moved from Northwestern Europe to 8 Sea Zone
              1 bomber moved from Northwestern Europe to United Kingdom
      
          Place Units - British
              2 infantry placed in India
              5 artilleries and 2 infantry placed in United Kingdom
              British undo move 2.
              British undo move 1.
              2 artilleries placed in India
              3 artilleries and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 54 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -0.17
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
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