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    Posts made by jbecker36

    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Purchase Units - British
              British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 fighter moved from India to 36 Sea Zone
              1 armour moved from India to Burma
              3 infantry moved from India to Burma
              1 infantry moved from Egypt to Trans-Jordan
      
          Combat - British
              Battle in 36 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 36 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - British
              1 fighter moved from 36 Sea Zone to Burma
      
          Place Units - British
              2 armour placed in India
              1 destroyer and 2 transports placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 36 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Sinkiang to Kazakh S.S.R.
                    Russians take Kazakh S.S.R. from Japanese
              1 infantry moved from Sinkiang to Kazakh S.S.R.
              1 infantry moved from Novosibirsk to Russia
              1 infantry moved from Caucasus to West Russia
              1 armour moved from Russia to West Russia
              1 armour moved from Russia to West Russia
              1 submarine moved from 19 Sea Zone to 55 Sea Zone
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 2 armour and 1 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 2 armour and 1 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
      
          Place Units - Russians
              2 infantry placed in Caucasus
              1 armour, 1 artillery and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 armour moved from Eastern Canada to 10 Sea Zone
              2 infantry moved from Eastern Canada to 10 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              2 armour moved from 8 Sea Zone to France
              2 infantry moved from 8 Sea Zone to France
              1 submarine moved from 44 Sea Zone to 47 Sea Zone
              1 armour moved from Western United States to Alaska
              2 armour moved from Western United States to Eastern Canada
              2 infantry moved from Eastern United States to Eastern Canada
              1 transport moved from 8 Sea Zone to 10 Sea Zone
      
          Combat - Americans
              Battle in France
                  Americans attack with 2 armour and 2 infantry
                  Germans defend with 2 infantry
                      Americans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
                      Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                      Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in France
                  Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 transport placed in 11 Sea Zone
              2 armour and 1 fighter placed in Western United States
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 45 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Americans : 0.50
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - British
              British buy 4 armour and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 armour moved from United Kingdom to 8 Sea Zone
              2 infantry moved from United Kingdom to 8 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
              1 carrier moved from 8 Sea Zone to 5 Sea Zone
              2 fighters moved from 8 Sea Zone to Karelia S.S.R.
              2 armour moved from 5 Sea Zone to Karelia S.S.R.
              2 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 bomber moved from United Kingdom to Karelia S.S.R.
              1 cruiser moved from 8 Sea Zone to 5 Sea Zone
              1 armour moved from India to French Indo-China Thailand
              1 infantry moved from Persia to India
              1 fighter moved from India to French Indo-China Thailand
              1 armour moved from Burma to French Indo-China Thailand
              3 infantry moved from Burma to French Indo-China Thailand
              1 infantry moved from Libya to Egypt
      
          Combat - British
              Battle in French Indo-China Thailand
                  British attack with 2 armour, 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 armour, 1 fighter and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
                  British win, taking French Indo-China Thailand from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Karelia S.S.R.
                  British attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 1 armour, 1 factory, 3 fighters and 1 infantry
                      British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/7 hits, 3.00 expected hits
                      Germans roll dice for 1 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.83 expected hits
                      1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
                      British roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.17 expected hits
                      Germans roll dice for 1 armour and 3 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.50 expected hits
                      1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
                  Germans win with 2 fighters remaining. Battle score for attacker is -9
                  Casualties for British: 2 armour, 1 fighter and 2 infantry
                  Casualties for Germans: 1 armour, 1 fighter and 1 infantry
                  1 bomber owned by the British and 1 fighter owned by the British retreated
      
          Non Combat Move - British
              1 fighter moved from Karelia S.S.R. to 5 Sea Zone
              1 bomber moved from Karelia S.S.R. to United Kingdom
              1 fighter moved from French Indo-China Thailand to India
      
          Place Units - British
              2 infantry placed in India
              1 armour placed in India
              3 armour and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -1.67
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese repair damage of 3x factory; Remaining resources: 44 PUs; 
              Japanese buy 1 armour, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 bomber moved from Japan to Philippine Islands
              1 bomber moved from Japan to 56 Sea Zone
              1 armour moved from Anhwei to Sinkiang
              4 armour moved from Manchuria to Sinkiang
              1 infantry moved from Manchuria to Anhwei
              1 artillery moved from Manchuria to Anhwei
              2 infantry moved from Yunnan to Burma
              1 fighter moved from Manchuria to Sinkiang
              1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
              1 infantry moved from 22 Sea Zone to Brazil
                    Japanese take Brazil from Americans
              1 artillery moved from Italian East Africa to Anglo-Egyptian Sudan
              2 fighters moved from Japan to Burma
      
          Combat - Japanese
              Battle in 56 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 56 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Philippine Islands
                  Japanese attack with 1 bomber
                  Americans defend with 1 bomber
                      Japanese roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 bomber in Philippine Islands, round 3 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 bomber in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 bomber in Philippine Islands, round 4 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 1 bomber in Philippine Islands, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 bomber in Philippine Islands, round 5 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 bomber in Philippine Islands, round 5 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Philippine Islands
                  Japanese win with 1 bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in Sinkiang
                  Japanese attack with 5 armour and 1 fighter
                  Russians defend with 1 artillery and 1 infantry
                      Japanese roll dice for 5 armour and 1 fighter in Sinkiang, round 2 : 3/6 hits, 3.00 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
                  Japanese win, taking Sinkiang from Americans with 4 armour and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 armour
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Sinkiang to Anhwei
              1 bomber moved from 56 Sea Zone to Western Canada
              1 bomber moved from Philippine Islands to Japan
      
          Place Units - Japanese
              1 armour and 1 infantry placed in India
              2 carriers and 1 transport placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Japanese : -1.67
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Caucasus to Ukraine S.S.R.
              1 infantry moved from Caucasus to Ukraine S.S.R.
              1 infantry moved from West Russia to Belorussia
              1 fighter moved from West Russia to Belorussia
              1 infantry moved from West Russia to Belorussia
              2 infantry moved from Russia to West Russia
              2 armour moved from Russia to West Russia
              1 artillery moved from Evenki National Okrug to Sinkiang
              1 infantry moved from Evenki National Okrug to Sinkiang
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                    Russians take Yakut S.S.R. from Japanese
              1 submarine moved from 12 Sea Zone to 19 Sea Zone
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine S.S.R.
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Ukraine S.S.R.
                      Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                      1 artillery owned by the Russians lost in Ukraine S.S.R.
                  Germans win with 1 armour remaining. Battle score for attacker is -7
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Sinkiang
                  Russians attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sinkiang
                  Russians win, taking Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Belorussia to West Russia
      
          Place Units - Russians
              1 infantry placed in Caucasus
              3 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Russians : -2.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Western United States to Alaska
              1 infantry moved from Western Canada to Alaska
              1 fighter moved from Western United States to Alaska
              2 armour moved from Western United States to Eastern Canada
              2 infantry moved from Eastern United States to Eastern Canada
              2 transports moved from 8 Sea Zone to 10 Sea Zone
              1 destroyer moved from 8 Sea Zone to 10 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
      
          Combat - Americans
              Battle in Alaska
                  Americans attack with 1 armour, 1 fighter and 1 infantry
                  Japanese defend with 1 armour and 1 infantry
                      Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Japanese lost in Alaska
                      Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 3 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                  Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour and 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Americans
              1 fighter moved from Alaska to Western United States
      
          Place Units - Americans
              3 armour placed in Western United States
              1 bomber placed in Western United States
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 3 armour and 3 fighters; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              2 fighters moved from Japan to 51 Sea Zone
              2 bombers moved from French Indo-China Thailand to 51 Sea Zone
              1 artillery moved from India to 35 Sea Zone
              1 battleship moved from 35 Sea Zone to 34 Sea Zone
              1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 artillery moved from 34 Sea Zone to Italian East Africa
              1 armour moved from Sinkiang to Szechwan
                    Japanese take Szechwan from Americans
              1 armour moved from Szechwan to Anhwei
              2 infantry moved from French Indo-China Thailand to Yunnan
              1 infantry moved from Soviet Far East to Yakut S.S.R.
              1 armour moved from Yakut S.S.R. to Manchuria
      
          Combat - Japanese
              Battle in 51 Sea Zone
                  Japanese attack with 2 bombers and 2 fighters
                  Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                      Japanese roll dice for 2 bombers and 2 fighters in 51 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                      Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 51 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      2 fighters owned by the Japanese lost in 51 Sea Zone
                   retreated to 51 Sea Zone
                  Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20
                  Casualties for Japanese: 2 fighters
              Battle in Italian East Africa
                  Japanese attack with 1 artillery
                  Americans defend with 1 bomber
                      Japanese roll dice for 1 battleship in Italian East Africa, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 bomber in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Americans lost in Italian East Africa
                  Japanese win, taking Italian East Africa from British with 1 artillery remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Japanese
              2 bombers moved from 51 Sea Zone to Japan
      
          Place Units - Japanese
              2 fighters placed in Japan
              1 armour placed in Manchuria
              2 armour and 1 fighter placed in India
              Japanese undo move 3.
              2 armour placed in India
              1 fighter placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      British : -0.17
      Americans : 0.50
      Japanese : -2.00
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - British
              British repair damage of 2x factory; Remaining resources: 38 PUs; 
              British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              2 fighters moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              1 infantry moved from Trans-Jordan to Persia
              3 armour moved from Yunnan to Kwangtung
              2 infantry moved from Yunnan to Kwangtung
              2 artilleries moved from Yunnan to Kwangtung
              1 armour moved from India to Burma
              3 infantry moved from India to Burma
              1 infantry moved from Algeria to Libya
      
          Combat - British
              Battle in Kwangtung
                  British attack with 3 armour, 2 artilleries and 2 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      British roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                  British win, taking Kwangtung from Japanese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in France
                  British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                  Germans defend with 1 armour
                      British roll dice for 1 battleship and 2 cruisers in France, round 2 : 1/3 hits, 1.67 expected hits
                      Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in France
                  British win, taking France from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
      
          Non Combat Move - British
              2 fighters moved from France to 8 Sea Zone
              1 bomber moved from France to United Kingdom
      
          Place Units - British
              1 armour and 1 fighter placed in India
              2 armour, 1 artillery and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : -0.50
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Vologda to Evenki National Okrug
              1 artillery moved from Archangel to Evenki National Okrug
              1 infantry moved from Russia to Kazakh S.S.R.
              1 artillery moved from Russia to Kazakh S.S.R.
              1 infantry moved from Caucasus to Ukraine S.S.R.
              1 infantry moved from West Russia to Ukraine S.S.R.
              1 fighter moved from West Russia to Ukraine S.S.R.
              1 submarine moved from 8 Sea Zone to 12 Sea Zone
      
          Combat - Russians
              Battle in Ukraine S.S.R.
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Ukraine S.S.R.
                      Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Ukraine S.S.R.
                  Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
              Battle in Evenki National Okrug
                  Russians attack with 1 artillery and 4 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
                      Russians roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Evenki National Okrug
                  Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Kazakh S.S.R.
                  Russians attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakh S.S.R.
                      Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Kazakh S.S.R.
                  Japanese win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Ukraine S.S.R. to West Russia
              3 infantry moved from Russia to West Russia
      
          Place Units - Russians
              1 artillery and 1 infantry placed in Caucasus
              2 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : -1.83
      Japanese : 1.67
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 19 Sea Zone to 54 Sea Zone
              2 armour moved from Eastern Canada to 10 Sea Zone
              3 infantry moved from Eastern Canada to 10 Sea Zone
              2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              2 armour moved from 8 Sea Zone to France
              3 infantry moved from 8 Sea Zone to France
              1 artillery moved from Western Canada to Western United States
      
          Non Combat Move - Americans
      
          Place Units - Americans
              3 armour and 1 fighter placed in Western United States
              2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 37 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              1 transport moved from 28 Sea Zone to 27 Sea Zone
              1 infantry moved from Union of South Africa to 27 Sea Zone
              1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
              2 infantry moved from Persia to India
              3 artilleries moved from Persia to India
              1 infantry moved from Buryatia S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 bomber moved from Japan to Szechwan
              1 armour moved from Caucasus to Sinkiang
                    Japanese take Sinkiang from Americans
              1 armour moved from Caucasus to Szechwan
              1 bomber moved from Japan to Szechwan
              1 battleship moved from 36 Sea Zone to 35 Sea Zone
              1 transport moved from 36 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in Szechwan
                  Japanese attack with 1 armour and 2 bombers
                  Russians defend with 1 armour
                      Japanese roll dice for 1 armour and 2 bombers in Szechwan, round 2 : 1/3 hits, 1.83 expected hits
                      Americans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Japanese lost in Szechwan
                  Japanese win with 2 bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 armour
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Japanese
              2 bombers moved from Szechwan to French Indo-China Thailand
      
          Place Units - Japanese
              1 fighter placed in Japan
              2 infantry placed in Japan
              1 armour, 2 artilleries and 2 infantry placed in Japan
              Japanese undo move 3.
              Japanese undo move 2.
              Japanese undo move 1.
              1 artillery, 2 fighters and 4 infantry placed in Japan
              2 armour and 1 artillery placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 50 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.50
      Japanese : -0.83
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - British
              British repair damage of 2x factory; Remaining resources: 39 PUs; 
              British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Morocco to Algeria
                    British take Algeria from Germans
              2 cruisers moved from 14 Sea Zone to 8 Sea Zone
              1 carrier moved from 14 Sea Zone to 8 Sea Zone
              1 fighter moved from 14 Sea Zone to 8 Sea Zone
              1 transport moved from 14 Sea Zone to 8 Sea Zone
              1 submarine moved from 13 Sea Zone to 8 Sea Zone
              1 cruiser moved from 13 Sea Zone to 8 Sea Zone
              1 transport moved from 13 Sea Zone to 8 Sea Zone
              1 infantry moved from Eastern Canada to 10 Sea Zone
              1 fighter moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              2 armour moved from United Kingdom to 8 Sea Zone
              2 infantry moved from United Kingdom to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to France
              2 armour moved from 8 Sea Zone to France
              1 infantry moved from Egypt to Trans-Jordan
              1 armour moved from Burma to Yunnan
              2 artilleries moved from Burma to Yunnan
              2 armour moved from India to Yunnan
              1 infantry moved from Burma to India
              3 infantry moved from Burma to Yunnan
              1 infantry moved from Burma to India
      
          Combat - British
              Battle in Yunnan
                  British attack with 3 armour, 2 artilleries and 3 infantry
                  Japanese defend with 1 artillery, 2 fighters and 2 infantry
                      British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 3.00 expected hits
                      Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 0/5 hits, 2.33 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                      British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/8 hits, 3.00 expected hits
                      Japanese roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                      British roll dice for 3 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 3/7 hits, 2.83 expected hits
                      Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
                  Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
                  Casualties for British: 1 infantry
              Battle in France
                  British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
                  Germans defend with 2 armour and 2 infantry
                      British roll dice for 3 cruisers in France, round 2 : 2/3 hits, 1.50 expected hits
                      British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in France, round 2 : 3/6 hits, 2.50 expected hits
                      Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
                      2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 armour and 2 infantry
      
          Non Combat Move - British
              1 fighter moved from France to 8 Sea Zone
              1 bomber moved from France to United Kingdom
      
          Place Units - British
              1 battleship and 1 fighter placed in 8 Sea Zone
              1 armour and 1 infantry placed in India
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.83
      Japanese : -3.33
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from West Russia to Caucasus
              1 fighter moved from West Russia to Caucasus
              1 infantry moved from Russia to Archangel
              1 infantry moved from West Russia to Archangel
              1 infantry moved from West Russia to Archangel
              1 artillery moved from West Russia to Archangel
              4 infantry moved from Evenki National Okrug to Vologda
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                      Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
              Battle in Caucasus
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour and 1 factory
                      Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              1 fighter moved from Caucasus to West Russia
      
          Place Units - Russians
              1 artillery and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.50
      Russians : 1.50
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 fighter moved from Western United States to 64 Sea Zone
              1 fighter moved from 54 Sea Zone to 65 Sea Zone
              1 artillery moved from Eastern Canada to Western Canada
              1 infantry moved from Western United States to Western Canada
              1 battleship moved from 54 Sea Zone to 56 Sea Zone
              1 transport moved from 54 Sea Zone to 56 Sea Zone
              1 destroyer moved from 54 Sea Zone to 56 Sea Zone
              1 carrier moved from 54 Sea Zone to 56 Sea Zone
              1 fighter moved from 54 Sea Zone to 56 Sea Zone
              1 cruiser moved from 19 Sea Zone to 56 Sea Zone
              1 carrier moved from 19 Sea Zone to 56 Sea Zone
              1 fighter moved from 19 Sea Zone to 56 Sea Zone
              1 submarine moved from 11 Sea Zone to 19 Sea Zone
              2 transports moved from 8 Sea Zone to 10 Sea Zone
              1 destroyer moved from 8 Sea Zone to 10 Sea Zone
              2 infantry moved from Eastern United States to Eastern Canada
              2 armour moved from Eastern United States to Eastern Canada
              1 transport moved from 11 Sea Zone to 10 Sea Zone
      
          Combat - Americans
              Battle in 65 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 65 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 64 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 64 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Western Canada
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Western Canada
                  Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 fighter could not land in 64 Sea Zone and was removed
              1 fighter moved from 65 Sea Zone to 56 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone
              1 artillery placed in Western United States
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Americans : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - British
              British repair damage of 2x factory; Remaining resources: 35 PUs; 
              British buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              2 infantry and 1 transport moved from 22 Sea Zone to 13 Sea Zone
              1 cruiser moved from 22 Sea Zone to 13 Sea Zone
              1 submarine moved from 22 Sea Zone to 13 Sea Zone
              2 infantry moved from 13 Sea Zone to Morocco
              1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 armour moved from Libya to 15 Sea Zone
              1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone
              1 armour moved from 14 Sea Zone to France
              1 fighter moved from 14 Sea Zone to France
              2 fighters moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to France
              2 armour moved from United Kingdom to 8 Sea Zone
              2 infantry moved from United Kingdom to 8 Sea Zone
              2 armour moved from 8 Sea Zone to France
              2 infantry moved from 8 Sea Zone to France
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
              2 artilleries moved from India to Burma
              1 armour moved from India to Burma
              6 infantry moved from India to Burma
      
          Combat - British
              Battle in Morocco
                  British attack with 2 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco
                  British win, taking Morocco from Germans with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Burma
                  British attack with 1 armour, 2 artilleries and 6 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      British roll dice for 1 armour, 2 artilleries and 6 infantry in Burma, round 2 : 3/9 hits, 2.50 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British roll dice for 1 armour, 2 artilleries and 5 infantry in Burma, round 3 : 3/8 hits, 2.33 expected hits
                      Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 10
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
              Battle in France
                  British attack with 3 armour, 1 bomber, 3 fighters and 2 infantry
                  Germans defend with 5 armour and 2 infantry
                      British roll dice for 2 cruisers in France, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 3 armour, 1 bomber, 3 fighters and 2 infantry in France, round 2 : 4/9 hits, 4.00 expected hits
                      Germans roll dice for 5 armour and 2 infantry in France, round 2 : 3/7 hits, 3.17 expected hits
                      2 infantry owned by the Germans, 4 armour owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in France
                      British roll dice for 2 armour, 1 bomber and 3 fighters in France, round 3 : 3/6 hits, 3.17 expected hits
                      Germans roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 armour owned by the British lost in France
                  British win, taking France from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 18
                  Casualties for British: 2 armour and 2 infantry
                  Casualties for Germans: 5 armour and 2 infantry
      
          Non Combat Move - British
              2 fighters moved from France to 8 Sea Zone
              1 fighter moved from France to 14 Sea Zone
              1 bomber moved from France to United Kingdom
      
          Place Units - British
              2 armour and 3 infantry placed in United Kingdom
              2 armour placed in India
      
          Turn Complete - British
              British collect 39 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      British : 2.50
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              2 bombers moved from Japan to Soviet Far East
              1 armour moved from Buryatia S.S.R. to Soviet Far East
              1 armour moved from Manchuria to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 armour moved from Szechwan to Caucasus
                    Japanese take Kazakh S.S.R. from Russians
              1 armour moved from India to Caucasus
              1 infantry moved from Persia to Caucasus
              1 transport moved from 33 Sea Zone to 28 Sea Zone
              1 infantry moved from French Madagascar to 28 Sea Zone
              1 infantry moved from 28 Sea Zone to Union of South Africa
                    Japanese take Union of South Africa from British
              3 artilleries moved from India to Persia
              2 infantry moved from India to Persia
              1 infantry moved from Western Australia to Eastern Australia
                    Japanese take Eastern Australia from British
              1 infantry moved from Western Australia to 46 Sea Zone
              1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
              1 infantry moved from Borneo to 47 Sea Zone
              2 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
              1 battleship moved from 46 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 infantry moved from Manchuria to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Soviet Far East
                  Japanese attack with 1 armour and 2 bombers
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 bombers in Soviet Far East, round 2 : 1/3 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Soviet Far East
                  Japanese win with 2 bombers remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 armour
                  Casualties for Russians: 1 infantry
              Battle in Caucasus
                  Japanese attack with 2 armour and 1 infantry
                  Russians defend with 1 aaGun, 1 factory and 1 infantry
                      Japanese roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
                      Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
                  Japanese win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 aaGun and 1 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Soviet Far East to Japan
      
          Place Units - Japanese
              1 carrier, 2 fighters and 1 submarine placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Russians : 1.33
      Japanese : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 10 Sea Zone to 8 Sea Zone
              1 infantry moved from Russia to Archangel
              4 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Russia to Novosibirsk
              3 infantry moved from Russia to West Russia
              2 infantry moved from Russia to Caucasus
              1 artillery moved from Russia to West Russia
              1 artillery moved from Russia to Caucasus
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 armour, 1 fighter and 1 infantry placed in Caucasus
              2 infantry placed in Russia
              Russians undo move 2.
              1 infantry placed in Caucasus
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 armour, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 54 Sea Zone
              1 infantry moved from Eastern United States to Eastern Canada
              1 artillery moved from Eastern United States to Eastern Canada
              1 carrier, 1 cruiser and 1 fighter moved from 11 Sea Zone to 19 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              2 infantry moved from 8 Sea Zone to France
              1 armour moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              1 bomber moved from United Kingdom to Western Canada
              2 infantry moved from Kazakh S.S.R. to Caucasus
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 armour and 2 infantry placed in Eastern United States
              1 fighter placed in Western United States
              1 submarine and 1 transport placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jbecker36
    • RE: 1942 B&J Waiting

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 armour moved from United Kingdom to 7 Sea Zone
              2 infantry moved from United Kingdom to 7 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 7 Sea Zone to 8 Sea Zone
              1 carrier moved from 7 Sea Zone to 8 Sea Zone
              1 destroyer moved from 7 Sea Zone to 8 Sea Zone
              2 fighters moved from 7 Sea Zone to France
              2 infantry moved from 8 Sea Zone to France
              2 armour moved from 8 Sea Zone to France
              1 armour moved from Egypt to Libya
              1 fighter moved from Egypt to Libya
              1 artillery moved from Egypt to Libya
              2 infantry moved from Egypt to Libya
              1 infantry moved from Egypt to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 14 Sea Zone
              2 cruisers moved from 17 Sea Zone to 14 Sea Zone
              1 carrier moved from 17 Sea Zone to 14 Sea Zone
              1 infantry moved from 14 Sea Zone to France
              1 bomber moved from Egypt to France
              2 infantry and 1 transport moved from 41 Sea Zone to 22 Sea Zone
              1 submarine moved from 41 Sea Zone to 22 Sea Zone
              1 cruiser moved from 41 Sea Zone to 22 Sea Zone
              1 infantry moved from Persia to Caucasus
      
          Combat - British
              Battle in France
                  British attack with 2 armour, 1 bomber, 2 fighters and 3 infantry
                  Germans defend with 1 aaGun, 2 armour and 4 infantry
                      AA fire in France : 0/3 hits, 0.50 expected hits
                      British roll dice for 2 cruisers in France, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 2 armour, 1 bomber, 2 fighters and 3 infantry in France, round 2 : 5/8 hits, 3.17 expected hits
                      Germans roll dice for 1 aaGun, 2 armour and 4 infantry in France, round 2 : 4/6 hits, 2.33 expected hits
                      1 aaGun owned by the Germans, 4 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in France
                  British win, taking France from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                  Casualties for British: 1 armour and 3 infantry
                  Casualties for Germans: 1 aaGun, 2 armour and 4 infantry
              Battle in Libya
                  British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                  Germans defend with 1 armour, 1 artillery and 2 infantry
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 4/5 hits, 1.83 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 3/4 hits, 1.50 expected hits
                      1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Libya
                  British win, taking Libya from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for British: 1 artillery and 2 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
      
          Non Combat Move - British
              2 fighters moved from France to 8 Sea Zone
              1 fighter moved from Libya to 14 Sea Zone
              1 bomber moved from France to United Kingdom
              1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
      
          Place Units - British
              2 armour and 2 infantry placed in United Kingdom
              1 armour, 1 artillery and 1 infantry placed in India
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.17
      British : 5.00
      AA fire in France : : -0.50
      

      Savegame

      posted in Play Boardgames
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      jbecker36
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