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    2. JayDavis
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    J
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    Posts made by JayDavis

    • RE: Thoughts on a Japanese strategy?

      @otahere34:

      @Alsch91:

      No aircraft can support that, as it takes 4 movement points to get from SZ 33 to New South Wales.  They cannot land from there.

      I have a house rule that aircraft on carriers can launch after the carrier makes its movement, cause in real life, if there were carriers in Japan with planes, the planes didn’t take off and attack midway from there, they took off once the carriers got to midway. Thats just one of my house rules.

      How exactly can you discuss balance and strategy when you change the rules?

      I have a house rule, when I play the US, I get the Nimitz in 1941. Now let me argue that the OOB setup is not imbalanced in favor of Japan.  :?

      posted in Axis & Allies Global 1940
      J
      JayDavis
    • RE: What is making Alpha 2+ unbalanced?

      And to think, if problems could be identified and solved by majority vote, democracies might actually function competently.

      posted in Axis & Allies Global 1940
      J
      JayDavis
    • RE: Axis Europe Strategy (Sea-Lion)

      @SSPanther:

      It seems like there is a general consensus …

      Actually, no, there isn’t.

      posted in Axis & Allies Global 1940
      J
      JayDavis
    • RE: Noob in need of help about IPC's

      You get whatever your total is at the end of your turn.

      So the resulting IPCs you will have (and can spend in the next turn) is the total IPC for the territories you own, plus any bonus IPCs for National Objectives you qualify for, plus any leftover IPCs that you did not spend, minus any IPCs lost due to convoy raiding.

      The “starting IPCs” is simply the amount you will get to spend on the first turn.

      posted in Axis & Allies Europe 1940
      J
      JayDavis
    • RE: Question about National Objectives

      @Hobbes:

      Oh, and submarines are not considered warships.

      I’m not so sure about this. For this NO, does a submarine prevent it?

      posted in Axis & Allies Global 1940
      J
      JayDavis
    • RE: Cruisers

      So lets see, because some people buy them that means they must be useful. So, if you see people jumping off a bridge, you follow? Must be a good idea.

      How about this? We have a unit called a Battlecruiser. It will cost 12 points, hits on a 3, takes one hit, and can bombard. I bet you guys will think this is better than a cruiser.

      This stuff just isn’t that difficult. I’d hate to see you guys try to analyze something complicated.

      So hey, leave the cruiser as is. Feel free to buy as many as you want. Just makes it easier for the rest of us to win.

      posted in House Rules
      J
      JayDavis
    • RE: NEED AXIS STRATS ALPHA 2
      • Don’t mess with Sea Lion unless England leaves them self wide open
      • Japan needs to pressure or kill India as soon as possible to prevent it from helping Russia
      • Roll well

      Alternately, try something completely different, like an all-out Sea Lion followed by a full assault on the US by Japan and Germany.

      posted in Axis & Allies Global 1940
      J
      JayDavis
    • RE: Cruisers

      @gamerman01:

      I’m on top of the AA50 league standings.  I play to have fun and to win, and I do both all the time.

      Guess that league isn’t that competitive then.

      Funny, I figured there would be a discussion as to how to best adjust cruisers to make them more useful. You could reduce the cost, improve their ability, etc. Never really though anyone would argue that they are fine since ITS SO BLATANTLY OBVIOUS!

      But then again, all I have to do is watch C-SPAN to see people arguing against the obvious. Then a whole bunch of people vote for these idiots.

      posted in House Rules
      J
      JayDavis
    • RE: Cruisers

      Its so nice you are playing the game for fun and not to actually win.

      The whole point to having the cruisers in the game is that the additional variations in the fleet makes things more interesting. But when there’s no point in buying a unit 99% of the time, there is something wrong. So if cruisers are adjusted so it makes sense to buy them at times, then it adds variation to the game and makes the game more fun without having to play stupid.

      Oh yeah, and that 1% chance is probably an over-estimate.

      posted in House Rules
      J
      JayDavis
    • RE: Cruisers

      @Xandax:

      It’s way easier to roll 1,2 or 3 than 1 or 2.

      Just not getting it, are we?

      Please reread what Alsch91 wrote. No matter how you group them, DDs are better.

      posted in House Rules
      J
      JayDavis
    • RE: Cruisers

      @Zallomallo:

      The application is too narrow imo.  If they were brought down to 11, I bet more people would actually think between a destroyer and a cruiser.  Right now they are only a filler when you have 9-19 left over for ships.

      Exactly.

      posted in House Rules
      J
      JayDavis
    • RE: Cruisers

      I agree, the troops and transport are much more useful. And if I need to go a distance, those 12 points buy a bomber.

      I’d really like to be able to buy cruisers, but it never makes any sense to do so.

      posted in House Rules
      J
      JayDavis
    • Cruisers

      I noticed an old topic in the Pacific 1940 forum about Cruisers being too weak for their cost. Now, a year and a half later, how do people feel about them?

      I for one, just don’t see them built because they are so inefficient cost wise. Even at 11 points they would be less cost-efficient than DDs and BBs, but at least it would be close enough to consider if you didn’t have the 20 points to burn on a BB and needed a little more capability immediately. Right now its not even close.

      posted in House Rules
      J
      JayDavis
    • RE: Facilities

      With Alpha2, there’s a couple of spots where building and Air Base can be very useful.

      posted in Axis & Allies Europe 1940
      J
      JayDavis
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