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    james_88

    @james_88

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    Latest posts made by james_88

    • RE: New Major Complex Plastic Pieces for AA40 games!

      even if it did apply just switch from the risk pieces to the old axis pieces. Some people are so stupid I really wonder how they get out of bed in the morning

      posted in Other Axis & Allies Variants
      J
      james_88
    • RE: Germany True Neutral Crush G3

      didnt read them akk but the us cant attack neutrals until in the war, so they can not attack spain and the british have no transports in range if you use your subs and planes wisley. And I find if you build a german aircraft carrier t1 germany you really suppress the british, finish the french and then quickly prepare for the red front. the us make to much money that cant be hurt to waist much time.

      posted in Axis & Allies Global 1940
      J
      james_88
    • RE: 4th player >>>>>> Dutch East Indies Defenders

      Yet on the game board they are represented by nothing at all, 85,000 troops should be at least 1or 2 inf units. a plane and a destroyer at least. And would these units fight a british invasion or join the britts when they came?

      posted in Axis & Allies Pacific 1940
      J
      james_88
    • RE: Please Help!

      dont be so cheap and buy the new game, old map sucks compared to new one plus new units.

      posted in Axis & Allies Pacific 1940
      J
      james_88
    • RE: What if mechanized infantry could tow an artillery piece

      Half tracks and trucks always towed artillery behind them towards the front, watch any WW2 footage and you will see this. And I said before that Mec inf that towed a artillery piece couldnt blitz only move 2 spaces. But could move 1 friendly territory then into combat. And I also think people would still buy inf, way better for defence for your ipc’s.

      posted in Axis & Allies Pacific 1940
      J
      james_88
    • RE: What if mechanized infantry could tow an artillery piece

      Ya tanks are good but what I am talking about is to get mec. inf into the game. If transporting accross the sea you will always bring a man and a art over a man and a mech. two attackes at 2 vs two at 1. But on the chinese mainland if mech inf can tow a art, then you might buy them more.

      posted in Axis & Allies Pacific 1940
      J
      james_88
    • RE: What if mechanized infantry could tow an artillery piece

      You would need tanks to pair up with your art if you wanted them to blitz, I am saying if you gave them the possiblity to do both but not together. either one or the other. Maybe you would never build a tank in pacific, but then who really does? I am saying this more towards when europe40 comes out or a mod to AA50. The next time I have a game of AA50 I am going to try to introduce these rules and see how they turn out. Maybe add the tac fighters too. The artillary rule would really benefit the japs in pacific 40 since they can use it right away against china, and may lead to building more of them onto the board. Since in the games that I have played I havent seen anyone build one, they take up to much room in transports to be worth while and the britts cant really aford them until later in the game and then still if they do buy any only like 1 or 2. In the games that I have played sofar anyways. Thoughts?

      posted in Axis & Allies Pacific 1940
      J
      james_88
    • What if mechanized infantry could tow an artillery piece

      what if mechanized infantry could tow an artillery piece two spaces but wouldn’t be able to blitz

      posted in Axis & Allies Pacific 1940
      J
      james_88
    • RE: J1 Gambit- US Variation

      it says in the rull book that you can ignore transports and subs as they have no zone of control, and you can scramble whenever you want, you are creating a naval conflict.

      posted in Axis & Allies Pacific 1940
      J
      james_88
    • RE: J1 Gambit- US Variation

      taking hawaii first tirn is only about a 20% chance, even with all 3 transports. because you have the choice to ignore the transport and get your bombardment you still cant because a smart player will scramble the tac fighter to stop the offshore and then its just a roll off and I have rolled it 10 times and only won it 2 times. and if you try to take it second turn with your three new transports he can fly one fighter against to stop bombardment again. You cant use any air support untill second round. you might take it second turn but at what cost, india gets huge and china as well.

      Also the second time you attack hawaii it could have all america’s planes and all anzacs planes and when you chose  to attack with your planes on the island he sends all planes against your navy almost undefended, at best 3 des, 1 crus, 3 car, (with no attack), and 2 battleships vs 6 fighters on defence and 1 tac fig.  this hurts the japs just way to much you fight one round and are forced to retreat and are then forced to limp back to a friendy port. And If you take you carr’s as hitts you sacrafice all 6 planes and your navy still gets a beating, so now you have plus 5 and america with 56 plus 5 for plil on your door step. Not a good move as far as I have seen. havent tried the attack first round on the anzac but seems like something I wouldn’t mind trying.america

      posted in Axis & Allies Pacific 1940
      J
      james_88