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    Posts made by jalohkam

    • RE: All Vs Brett

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 2 armour and 4 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 artillery and 1 infantry moved from West Russia to Belorussia
              1 armour, 1 artillery and 6 infantry moved from West Russia to Karelia S.S.R.
              3 armour moved from Caucasus to Karelia S.S.R.
              1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
              2 fighters moved from Caucasus to Karelia S.S.R.
              1 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Szechwan to Kazakh S.S.R.
              2 infantry moved from Yakut S.S.R. to Evenki National Okrug
              3 infantry moved from Russia to Caucasus
              1 artillery moved from Russia to Caucasus
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine S.S.R.
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 4 armour, 1 artillery, 2 fighters and 7 infantry
                  Germans defend with 1 armour, 1 factory and 8 infantry
                      Russians roll dice for 4 armour, 1 artillery, 2 fighters and 7 infantry in Karelia S.S.R., round 2 : 7/14 hits, 4.67 expected hits
                      Germans roll dice for 1 armour and 8 infantry in Karelia S.S.R., round 2 : 2/9 hits, 3.17 expected hits
                      2 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia S.S.R.
                      Russians roll dice for 4 armour, 1 artillery, 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 3/12 hits, 4.33 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 4 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 21
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 1 armour and 8 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Karelia S.S.R. to Caucasus
      
          Place Units - Russians
              2 armour and 2 infantry placed in Caucasus
              Russians undo move 1.
              4 infantry placed in Caucasus
              2 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      Russians : 1.67
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: All Vs Brett

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Karelia S.S.R. to West Russia
              1 artillery moved from Karelia S.S.R. to West Russia
              1 armour moved from Archangel to West Russia
              4 infantry moved from Russia to West Russia
              1 artillery moved from Russia to West Russia
              1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
              2 armour moved from Russia to Ukraine S.S.R.
              1 fighter moved from Russia to Ukraine S.S.R.
              1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
              1 infantry moved from Kazakh S.S.R. to Szechwan
              1 infantry moved from Novosibirsk to Russia
              2 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              2 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 submarine moved from 4 Sea Zone to 7 Sea Zone
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 1 armour, 2 artilleries and 8 infantry
                  Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians roll dice for 1 armour, 2 artilleries and 8 infantry in West Russia, round 2 : 3/11 hits, 2.83 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits
                      1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 1 armour, 2 artilleries and 7 infantry in West Russia, round 3 : 4/10 hits, 2.67 expected hits
                      Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 16
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 3 infantry
              Battle in Ukraine S.S.R.
                  Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
                  Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
                      Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits, 3.50 expected hits
                      Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.50 expected hits
                      2 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
                  1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
                  Germans win with 1 fighter remaining. Battle score for attacker is 13
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 3 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Ukraine S.S.R. to Caucasus
      
          Place Units - Russians
              2 artilleries and 2 infantry placed in Caucasus
              1 artillery and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.17
      Russians : 3.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: All Vs Brett

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 4 Sea Zone to 7 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • All Vs Brett

      see title

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jimmy vs Joe TI

      == Twilight Imperium (kind of) 1.0 by Geno33== v.1.1 ------------------------------------------------------------------------------------ About This is an adaptation of the board game Twilight Imperium and it plays quite a bit differently from Axis and Allies. An explanation of the rules and a brief tutorial is provided lower down in this post. Some basic info: The map is setup with 2 factions, free-for-all. Everything you do has a cost in this game - and PUs and unit placement is not handled like Axis and Allies. A player card for each faction is located near their homeworld to enable you to easily keep track of: resources, unit caps, and Victory Points. ------------------------------------------------------------------------------------ The Current Unit Stats This table is located in the upper left of the playing area for reference while playing. ------------------------------------------------------------------------------------ The 2 Resources Associated with Planets/Stations Below the names of the various planets and stations on the playing area there are 1 or 2 numbers. The yellow (left) number represents the PU value of the territory. PU is tapped to purchase units and to full-fill certain Objectives for Victory Points. The red (right) number represents the Influence value of the territory. Influence is tapped to convert into Tactical or Fleet Supply Counters (more detail further down) and to full-fill certain Objectives for Victory Points. ------------------------------------------------------------------------------------ The Player Card I’ll go through this row by row, from top to bottom. Tactical and Fleet Supply These are combined as you may move counters from one to the other as you wish during your turn. Everything you do in a given hex, except for moving-out of a hex or picking-up ground forces/interceptors, will cost you 1 Tactical Point. Once spent a point goes back into the Counter Pool. Fleet supply is equal to the maximum number of capital ships you are legally allowed to have in a hex. Capital ships are Destroyers and above. Players start with a certain amount in each, and at the start of each round (after the first) they gain two additional points from the Counter Pool that they can place in Tactical or Fleet Supply as they wish. Additional counters may be gained by tapping Influence. You receive 1 counter for every 3 Influence you tap. Influence Influence is gained by taking territory with the red Influence value assoc
      iated with it. Influence gained starts Tapped. Influence can be tapped to convert into counters for Tactical/Fleet Supply, or tapped to full-fill certain Objectives to gain Victory Points. In the above example, if Green wanted to tap 3 Influence they’d simply move 3 counters into the pool and move 3 tapped counters from the pool into the Influence area. Tapped Influence becomes un-tapped at the start of each round. Influence is associated with particular planet - you are really tapping a planet, which includes its PU value if it has any. Keep this in mind. Counter Pool Think of this simply as your pile of little cardboard pieces used to keep track of the other stats on the player card. PUs PU is gained by taking territory with the yellow PU value associated with it. PU gained starts Tapped. PUs can be tapped to place units, or tapped to full-fill certain Objectives to gain Victory Points. In the above example, if Green wanted to tap 3 PUs they’d simply move 3 counters into the pool and move 3 tapped counters from the pool into the PUs area. Tapped PU becomes un-tapped at the start of each round. PU is associated with particular planet - you are really tapping a planet, which includes its Influence value if it has any. Keep this in mind. VPs A faction reaching 8, 10 or 14 Victory Points wins the game. (More points obviously extends the game length) Victory Points are gained by claiming Objectives. (more detail further down) The Force Pool The Force Pool is your bag of plastic units. A faction is limited to have these forces on the play area as a maximum: -2 Dreadnoughts -5 Battlecruisers -8 Destroyers -8 Frigates -4 Fleet Carriers -6 Planetary Defenses -3 Factory Complexes -4 Heavy Armour -Infantry and Interceptors are not considered limited. In the above image, you can see that Green already has 1 Planetary Def, 1 Carrier, 1 Factory and 1 Destroyer on the play area. When you deploy units, they come from the Force Pool. When a (limited) unit is destroyed, add it back into the Force Pool w/ the editor. ------------------------------------------------------------------------------------ Objective Cards Objective Cards are located in the bottom right of the board. As you can see, there are two sets of cards worth 1 VP and 2 VP respectively. A faction may claim 1 objective per game round, and may not choose the same objective more than one per game. When you claim an Objective, use edit mode to add a counter (don’t try to move one from your Pool) beside the card, then move the value of the card (in counters from your pool) to the VP area of your Player Card. ------------------------------------------------------------------------------------ An example Round of Play Start of Round 1, Green Turn. This shows Green starting forces and their current PU and Influence counts. -Green picks-up 3 ground troops and two interceptors from Winnu, their home planet. -Green moves their loaded carrier and the destroyer 1 hex over and lands troops. This costs 1 Tactical point so they move a counter from the Tactical area back into the pool on their Player Card. -Green gains 3 PU and 1 Influence from this planet, so they move 3 tapped counters into the PU area and 1 tapped counter into the Influence area on their Player Card. -Green has performed an action, so now the next player takes their turn. -Green decides to purchase a second carrier. Deploying costs a Tactical point so they move a counter back into their pool. -A carrier costs 3 PUs. Green taps their home system for 3 PUs and doing so they also tap it’s 4 Influence. Tapped counters from the pool replace the un-tapped ones that went into the pool. -Green has a single Tactical point remaining, but has no legal actions left to perform on the board. -All hexes containing Green forces have had a Tactical point spent on them and Green ships can not move into or out of these hexes. Neither could units be deployed again in the home system, a hex may not have more than one Green point spent on it. -Green checks the Objective Cards, but has not full filled any o them, so gains no VPs. -Green therefore passes. -Once all the players have passed the round is over. -All the other factions have passed and a new turn in a new round begins for Green. -Because this is a new round Green un-taps their resources, and receives 2 counters from their Pool to place in Fleet Supply or Tactical as they wish. In this case Green put them into Tactical. ------------------------------------------------------------------------------------ Some Rules to Remember -A planet with no PU value cannot produce units. -Factories can place units numbered the planets PU value +3 -Factories can not produce space units if an enemy space unit is present in the hex containing that factory. -You may spend 1 Tactical point to transfer forces between two adjacent hexes and to produce units in one of these hexes. Both must contain at least 1 unit controlled by the current player and contain no enemy units of any kind. For the rest of the round consider that you have spent a Tactical point on both hexes. -You only spend a point on the destination hex when moving. -Damaged ships are repaired at the end of a round, not a turn. You’ll have to do this with the editor. ------------------------------------------------------------------------------------ Have fun, comments are welcome. bpbull@shaw.ca

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jim-Squared Vs. BJ

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - Germans
              Germans buy 2 armour, 2 fighters and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              4 infantry moved from Germany to 5 Sea Zone
              1 armour moved from Germany to 5 Sea Zone
              3 armour moved from Baltic States to 5 Sea Zone
              4 armour, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 5 Sea Zone to 8 Sea Zone
              1 fighter moved from 5 Sea Zone to United Kingdom
              4 armour and 4 infantry moved from 8 Sea Zone to United Kingdom
              3 bombers moved from France to United Kingdom
              3 fighters moved from France to United Kingdom
              2 artilleries moved from Poland to Germany
              7 infantry moved from Poland to Germany
              3 infantry moved from Baltic States to Germany
              1 armour moved from Baltic States to Germany
              1 armour moved from Italian East Africa to Egypt
      
          Combat - Germans
              Battle in 8 Sea Zone
                  Germans attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 4 transports
                  British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport; Russians defend with 1 submarine
                      Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 8 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
                      British roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 submarine owned by the Russians and 1 submarine owned by the British lost in 8 Sea Zone
                      Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 4 transports in 8 Sea Zone, round 3 : 4/7 hits, 2.83 expected hits
                      British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 8 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 8 Sea Zone
                      1 transport owned by the British lost in 8 Sea Zone
                  Germans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 4 transports remaining. Battle score for attacker is 65
                  Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                  Casualties for Russians: 1 submarine
              Battle in United Kingdom
                  Germans attack with 4 armour, 3 bombers, 4 fighters and 4 infantry
                  British defend with 1 aaGun, 1 artillery, 1 factory and 10 infantry
                      AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in United Kingdom
                      Germans roll dice for 4 armour, 3 bombers, 3 fighters and 4 infantry in United Kingdom, round 2 : 4/14 hits, 6.17 expected hits
                      British roll dice for 1 aaGun, 1 artillery and 10 infantry in United Kingdom, round 2 : 0/11 hits, 3.67 expected hits
                      1 aaGun owned by the British and 3 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 4 armour, 3 bombers, 3 fighters and 4 infantry in United Kingdom, round 3 : 6/14 hits, 6.17 expected hits
                      British roll dice for 1 artillery and 7 infantry in United Kingdom, round 3 : 2/8 hits, 2.67 expected hits
                      2 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 4 armour, 3 bombers, 3 fighters and 2 infantry in United Kingdom, round 4 : 8/12 hits, 5.83 expected hits
                      British roll dice for 1 artillery and 1 infantry in United Kingdom, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in United Kingdom
                  Germans captures 23PUs while taking British capital
                  Germans win, taking United Kingdom from British with 4 armour, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 fighter and 3 infantry
                  Casualties for British: 1 aaGun, 1 artillery and 10 infantry
      
          Non Combat Move - Germans
              3 bombers moved from United Kingdom to Italy
              3 fighters moved from United Kingdom to France
      
          Place Units - Germans
              2 armour, 2 fighters and 5 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 73 PUs
              2 units repaired.
      

      Combat Hit Differential Summary :

      Germans : 0.17
      British : -5.67
      AA fire in United Kingdom : : 0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jimmy vs Joe TI

      TripleA Manual Gamesave Post: Red round 1

      TripleA Manual Gamesave Post for game: Twilight Imperium 1v1, version: 1.2

      Game History

      Round: 1
      
          Combat Move - Red
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • Jimmy vs Joe TI

      Woot woot

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jim-Squared Vs. BJ

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              4 infantry moved from Germany to Northwestern Europe
              2 infantry moved from Germany to France
              1 infantry moved from Italy to France
              1 artillery moved from Germany to Northwestern Europe
              1 artillery moved from Germany to France
              3 bombers moved from Germany to United Kingdom
              1 armour moved from Union of South Africa to Italian East Africa
              2 armour moved from Poland to Northwestern Europe
              2 armour moved from Poland to France
              3 fighters moved from Poland to Ukraine S.S.R.
              2 infantry moved from Poland to Belorussia
              3 fighters moved from Poland to Belorussia
              1 armour moved from Karelia S.S.R. to Germany
              4 armour moved from Poland to Baltic States
              1 infantry moved from Baltic States to Karelia S.S.R.
              4 infantry moved from Poland to Baltic States
              1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
              1 infantry moved from Southern Europe to Bulgaria Romania
              1 infantry moved from Poland to Ukraine S.S.R.
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                  Bombing raid in United Kingdom rolls: 2,4,2 and causes: 8 damage to unit: factory
                  Bombing raid in United Kingdom causes 8 damage total. 
              Battle in Belorussia
                  Germans attack with 3 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Ukraine S.S.R.
                  Germans attack with 3 fighters and 2 infantry
                  Americans defend with 1 fighter
                      Germans roll dice for 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits, 1.83 expected hits
                      Russians roll dice for 1 fighter in Ukraine S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 fighter
      
          Non Combat Move - Germans
              2 fighters moved from Ukraine S.S.R. to France
              3 fighters moved from Belorussia to Northwestern Europe
              3 bombers moved from United Kingdom to France
              1 fighter moved from Ukraine S.S.R. to France
      
          Place Units - Germans
              1 carrier and 1 fighter placed in 5 Sea Zone
              8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Russians : 0.00
      AA fire in United Kingdom : : -0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jim-Squared Vs. BJ

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 bomber, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Egypt to Trans-Jordan
                    Germans take Trans-Jordan from British
              2 battleships, 1 cruiser, 2 destroyers and 4 transports moved from 8 Sea Zone to 5 Sea Zone
              2 bombers moved from Germany to United Kingdom
              2 infantry moved from Germany to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Karelia S.S.R.
              10 infantry moved from Germany to Poland
              5 infantry moved from Germany to Poland
              2 artilleries moved from Germany to Poland
              1 armour moved from Germany to 5 Sea Zone
              1 armour moved from 5 Sea Zone to Karelia S.S.R.
              1 infantry moved from Poland to Belorussia
              4 fighters moved from Germany to Baltic States
              2 fighters moved from Germany to Belorussia
              1 infantry moved from Northwestern Europe to Germany
              1 infantry moved from France to Italy
              1 infantry moved from France to Germany
              2 infantry moved from Germany to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Baltic States
              8 armour moved from Germany to Poland
              1 infantry moved from Italy to Southern Europe
              1 armour moved from Rhodesia to Union of South Africa
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                  Bombing raid in United Kingdom rolls: 3,1 and causes: 4 damage to unit: factory
                  Bombing raid in United Kingdom causes 4 damage total. 
              Battle in Belorussia
                  Germans attack with 2 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Germans attack with 4 fighters and 2 infantry
                  Russians defend with 1 armour and 1 infantry
                      Germans roll dice for 1 battleship in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 4 fighters and 2 infantry in Baltic States, round 2 : 2/6 hits, 2.33 expected hits
                      Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour and 1 infantry
              Battle in Karelia S.S.R.
                  Germans attack with 1 armour and 2 infantry
                  Russians defend with 1 armour and 1 factory
                      Germans roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 0/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 armour
              Battle in Union of South Africa
                  Germans attack with 1 armour
                  British defend with 1 infantry
                      Germans roll dice for 1 armour in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Union of South Africa
                  Germans win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              2 fighters moved from Belorussia to Poland
              4 fighters moved from Baltic States to Poland
              2 bombers moved from United Kingdom to Germany
      
          Place Units - Germans
              1 carrier placed in 5 Sea Zone
              2 artilleries, 1 bomber and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.33
      British : -0.33
      Russians : -0.67
      AA fire in United Kingdom : : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jim-Squared Vs. BJ

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - Germans
              Germans buy 1 bomber and 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              3 infantry moved from Finland to 5 Sea Zone
              1 infantry moved from Baltic States to Germany
              2 battleships, 1 cruiser, 2 destroyers, 3 infantry and 4 transports moved from 5 Sea Zone to 8 Sea Zone
              2 fighters moved from Northwestern Europe to Germany
              1 armour moved from Northwestern Europe to Germany
              2 infantry moved from Northwestern Europe to Germany
              1 infantry moved from France to Germany
              1 armour moved from France to Germany
              2 fighters moved from France to Germany
              4 infantry moved from Bulgaria Romania to Germany
              1 infantry moved from Germany to Poland
              2 armour and 1 artillery moved from Bulgaria Romania to Germany
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to France
              1 artillery and 1 infantry moved from Algeria to Morocco
              1 armour moved from Belgian Congo to Union of South Africa
                    Germans take Union of South Africa from British
              1 armour moved from Union of South Africa to Rhodesia
                    Germans take Rhodesia from British
              1 armour moved from Italian East Africa to Egypt
              1 submarine moved from 2 Sea Zone to 11 Sea Zone
              1 infantry moved from Karelia S.S.R. to Archangel
              1 bomber moved from Finland to Archangel
              1 infantry moved from Germany to Baltic States
      
          Combat - Germans
              Battle in 11 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 11 Sea Zone
                      Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Germans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Archangel
                  Germans attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Archangel to Germany
      
          Place Units - Germans
              1 bomber and 9 infantry placed in Germany
              Germans undo move 1.
              10 infantry placed in Germany
              1 bomber placed in Italy
              Germans undo move 2.
              Germans undo move 1.
              1 bomber and 9 infantry placed in Germany
              1 infantry placed in Italy
      
          Turn Complete - Germans
              Germans collect 45 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.83
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jim-Squared Vs. BJ

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 1 battleship and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Norway to 5 Sea Zone
              1 infantry moved from Baltic States to Karelia S.S.R.
              1 infantry moved from Baltic States to Karelia S.S.R.
              3 infantry moved from Baltic States to Germany
              5 armour moved from Baltic States to Germany
              1 artillery and 1 infantry moved from Poland to Germany
              1 armour moved from Egypt to Belgian Congo
                    Germans take Anglo-Egyptian Sudan from British
                    Germans take Belgian Congo from British
              1 armour moved from Egypt to Italian East Africa
                    Germans take Italian East Africa from British
              1 infantry moved from Algeria to Morocco
              1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
              1 artillery and 1 infantry moved from Libya to Algeria
              1 battleship and 1 transport moved from 15 Sea Zone to 14 Sea Zone
              1 infantry moved from France to 14 Sea Zone
              1 bomber moved from Libya to Karelia S.S.R.
              2 infantry moved from 5 Sea Zone to Finland
              2 fighters moved from Baltic States to Karelia S.S.R.
              1 submarine moved from 11 Sea Zone to 2 Sea Zone
              2 fighters moved from Northwestern Europe to Karelia S.S.R.
              1 infantry moved from 14 Sea Zone to Gibraltar
                    Germans take Gibraltar from British
      
          Combat - Germans
              Strategic bombing raid in Karelia S.S.R.
                      AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                  Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Karelia S.S.R. causes 3 damage total. 
              Battle in Karelia S.S.R.
                  Germans attack with 4 fighters and 2 infantry
                  Russians defend with 1 factory and 1 infantry
                      Germans roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/6 hits, 2.33 expected hits
                      Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in 2 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 2 Sea Zone
                      1 transport owned by the British lost in 2 Sea Zone
                      Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                  Germans win with 1 submarine remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
      
          Non Combat Move - Germans
              2 fighters moved from Karelia S.S.R. to Germany
              2 fighters moved from Karelia S.S.R. to Northwestern Europe
              1 bomber moved from Karelia S.S.R. to Finland
      
          Place Units - Germans
              1 battleship and 3 transports placed in 5 Sea Zone
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.00
      British : -0.33
      AA fire in Karelia S.S.R. : : -0.17
      Russians : 0.67
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jim-Squared Vs. BJ

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 aaGun, 1 battleship and 2 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 submarines moved from 5 Sea Zone to 7 Sea Zone
              1 fighter moved from Northwestern Europe to 7 Sea Zone
              1 fighter moved from Norway to 7 Sea Zone
              1 submarine moved from 9 Sea Zone to 11 Sea Zone
              1 submarine moved from 9 Sea Zone to 11 Sea Zone
              1 fighter moved from Bulgaria Romania to 14 Sea Zone
              1 fighter moved from Germany to 14 Sea Zone
              1 armour and 1 infantry moved from Italy to 15 Sea Zone
              1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
              1 armour and 1 infantry moved from 17 Sea Zone to Egypt
              1 armour and 1 infantry moved from Libya to Egypt
              1 bomber moved from Germany to Egypt
              1 artillery and 1 infantry moved from Algeria to Libya
              1 infantry moved from Morocco to Algeria
              1 infantry moved from Germany to Northwestern Europe
              1 armour moved from France to Bulgaria Romania
              1 infantry moved from Germany to France
              2 infantry moved from Finland to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Baltic States
              2 infantry moved from Belorussia to Baltic States
              2 infantry moved from Ukraine S.S.R. to Bulgaria Romania
              1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
              1 armour moved from Ukraine S.S.R. to Poland
              1 fighter moved from Ukraine S.S.R. to Baltic States
              1 artillery moved from Ukraine S.S.R. to Poland
              2 armour moved from Germany to Baltic States
              1 infantry moved from Germany to Baltic States
              1 armour moved from Poland to Baltic States
              1 fighter moved from Poland to Baltic States
              1 armour moved from Poland to Baltic States
      
          Combat - Germans
              Battle in 11 Sea Zone
                  Germans attack with 2 submarines
                  Americans defend with 1 destroyer and 2 transports
                      Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone
                      2 transports owned by the Americans lost in 11 Sea Zone
                      Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                  Germans win with 1 submarine remaining. Battle score for attacker is 16
                  Casualties for Germans: 1 submarine
                  Casualties for Americans: 1 destroyer and 2 transports
              Battle in 17 Sea Zone
                  Germans attack with 1 battleship and 1 transport
                  British defend with 1 destroyer
                      Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British lost in 17 Sea Zone
                  Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in 14 Sea Zone
                  Germans attack with 2 fighters
                  British defend with 1 cruiser
                      Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 14 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in 7 Sea Zone
                  Germans attack with 2 fighters and 2 submarines
                  British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
                      Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans lost in 7 Sea Zone
                      Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
                  1 submarine owned by the Russians Submerged
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                      1 transport owned by the British lost in 7 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 15
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 transport
              Battle in Egypt
                  Germans attack with 2 armour, 1 bomber and 2 infantry
                  British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry
                      Germans roll dice for 2 armour, 1 bomber and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
                      2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
                      Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 1/3 hits, 1.67 expected hits
                      British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 0/2 hits, 1.17 expected hits
                      1 armour owned by the British lost in Egypt
                      Germans roll dice for 2 armour and 1 bomber in Egypt, round 4 : 2/3 hits, 1.67 expected hits
                      British roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Egypt
                  Germans win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 17
                  Casualties for Germans: 2 infantry
                  Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Egypt to Libya
              1 fighter moved from 14 Sea Zone to France
              1 fighter moved from 14 Sea Zone to France
              2 fighters moved from 7 Sea Zone to Northwestern Europe
      
          Place Units - Germans
              1 battleship and 2 destroyers placed in 5 Sea Zone
              1 aaGun placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 41 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : 1.00
      British : -1.17
      Americans : 0.67
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 9
      
          Purchase Units - Germans
              Germans repair damage of 5x factory; Remaining resources: 57 PUs; 
              Germans buy 4 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 fighters moved from 13 Sea Zone to United Kingdom
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 transports moved from 13 Sea Zone to 8 Sea Zone
              4 armour and 5 infantry moved from France to 8 Sea Zone
              5 infantry moved from 8 Sea Zone to United Kingdom
              4 armour moved from 8 Sea Zone to United Kingdom
              4 fighters moved from France to United Kingdom
              6 bombers moved from France to United Kingdom
              1 bomber moved from Germany to United Kingdom
              1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R.
              1 infantry moved from Poland to Belorussia
              1 armour moved from Germany to Belorussia
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Karelia S.S.R.
                  Germans attack with 1 artillery and 1 infantry
                  Russians defend with 1 factory and 1 infantry
                      Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in United Kingdom
                  Germans attack with 4 armour, 7 bombers, 6 fighters and 5 infantry
                  British defend with 4 aaGuns, 4 armour, 1 artillery, 1 bomber, 1 factory and 11 infantry
                      AA fire in United Kingdom : 3/12 hits, 2.00 expected hits
                      3 fighters owned by the Germans lost in United Kingdom
                      Germans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 4 armour, 7 bombers, 3 fighters and 5 infantry in United Kingdom, round 2 : 9/19 hits, 9.00 expected hits
                      British roll dice for 4 aaGuns, 4 armour, 1 artillery, 1 bomber and 11 infantry in United Kingdom, round 2 : 4/17 hits, 6.17 expected hits
                      4 aaGuns owned by the British, 4 infantry owned by the Germans, 1 bomber owned by the British and 6 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 4 armour, 7 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 7/15 hits, 8.33 expected hits
                      British roll dice for 4 armour, 1 artillery and 5 infantry in United Kingdom, round 3 : 5/10 hits, 4.00 expected hits
                      1 fighter owned by the Germans, 1 infantry owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                      Germans roll dice for 1 armour, 7 bombers and 2 fighters in United Kingdom, round 4 : 4/10 hits, 6.17 expected hits
                      British roll dice for 3 armour in United Kingdom, round 4 : 2/3 hits, 1.50 expected hits
                      2 fighters owned by the Germans and 3 armour owned by the British lost in United Kingdom
                  Germans captures 19PUs while taking British capital
                  Germans win, taking United Kingdom from British with 1 armour and 7 bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 armour, 6 fighters and 5 infantry
                  Casualties for British: 4 aaGuns, 4 armour, 1 artillery, 1 bomber and 11 infantry
      
          Non Combat Move - Germans
              16 infantry moved from Baltic States to Poland
              3 armour moved from Germany to Poland
              5 infantry moved from Germany to Poland
              4 infantry moved from Bulgaria Romania to Poland
              1 infantry moved from Bulgaria Romania to Poland
              1 infantry moved from Baltic States to Poland
              1 armour moved from Italy to Poland
              6 bombers moved from United Kingdom to Poland
              1 bomber moved from United Kingdom to Germany
      
          Place Units - Germans
              4 armour, 3 fighters and 1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 57 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.50
      British : -0.67
      Russians : -0.67
      AA fire in United Kingdom : : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 8
      
          Purchase Units - Germans
              Germans repair damage of 4x factory; Remaining resources: 62 PUs; 
              Germans buy 5 armour, 1 bomber and 5 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
              4 fighters moved from Bulgaria Romania to Ukraine S.S.R.
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 5 transports moved from 11 Sea Zone to 13 Sea Zone
              2 armour and 1 infantry moved from Morocco to 13 Sea Zone
              2 armour, 2 fighters and 1 infantry moved from 13 Sea Zone to Gibraltar
              1 bomber moved from Baltic States to Gibraltar
              1 bomber moved from Baltic States to Gibraltar
              1 bomber moved from Baltic States to Gibraltar
              1 bomber moved from Baltic States to Gibraltar
              2 bombers moved from Baltic States to Gibraltar
              1 armour moved from Western United States to East Mexico
                    Germans take Mexico from Americans
                    Germans take East Mexico from Americans
              1 armour moved from Western United States to Western Canada
              1 armour moved from Western United States to Mexico
              2 infantry moved from Germany to France
              2 infantry moved from Italy to France
              1 infantry moved from Italy to France
              4 armour moved from Baltic States to France
              8 infantry moved from Germany to Baltic States
      
          Combat - Germans
              Battle in Ukraine S.S.R.
                  Germans attack with 4 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 4 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/6 hits, 2.33 expected hits
                      Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Gibraltar
                  Germans attack with 2 armour, 6 bombers, 2 fighters and 1 infantry
                  British defend with 1 bomber and 5 fighters
                      Germans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 2 armour, 6 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 8/11 hits, 6.17 expected hits
                      British roll dice for 1 bomber and 5 fighters in Gibraltar, round 2 : 3/6 hits, 3.50 expected hits
                      1 infantry owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the British and 5 fighters owned by the British lost in Gibraltar
                  Germans win with 6 bombers and 2 fighters remaining. Battle score for attacker is 47
                  Casualties for Germans: 2 armour and 1 infantry
                  Casualties for British: 1 bomber and 5 fighters
      
          Non Combat Move - Germans
              4 fighters moved from Ukraine S.S.R. to France
              6 bombers moved from Gibraltar to France
              2 fighters moved from Gibraltar to 13 Sea Zone
      
          Place Units - Germans
              1 bomber and 4 infantry placed in Germany
              5 armour placed in Germany
              Germans undo move 2.
              4 armour placed in Germany
              1 infantry placed in Germany
              1 armour placed in Italy
      
          Turn Complete - Germans
              Germans collect 57 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.83
      British : -0.50
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Purchase Units - Germans
              Germans repair damage of 10x factory; Remaining resources: 41 PUs; 
              Germans buy 13 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 bomber moved from Italy to Caucasus
              4 bombers moved from Germany to Caucasus
              1 bomber moved from France to United Kingdom
              2 fighters moved from France to 10 Sea Zone
              1 infantry moved from Eastern Canada to Western Canada
                    Germans take Western Canada from British
              1 armour moved from Eastern Canada to Alaska
                    Germans take Alaska from Americans
              4 armour moved from Eastern Canada to Western United States
              2 infantry moved from Eastern Canada to 10 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 5 transports moved from 10 Sea Zone to 11 Sea Zone
              1 submarine moved from 13 Sea Zone to 8 Sea Zone
              2 infantry moved from 11 Sea Zone to Central United States
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                  Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory
                  Bombing raid in United Kingdom causes 4 damage total. 
              Strategic bombing raid in Caucasus
                      AA fire in Caucasus : 0/5 hits, 0.83 expected hits
                  Bombing raid in Caucasus rolls: 5,6,3,1,5 and causes: 2 damage to unit: factory
                  Bombing raid in Caucasus causes 2 damage total. 
              Battle in Central United States
                  Germans attack with 2 infantry
                  Americans defend with 1 infantry
                      Germans roll dice for 1 battleship and 1 cruiser in Central United States, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 infantry in Central United States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Central United States
                  Germans win, taking Central United States from Americans with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Western United States
                  Germans attack with 4 armour
                  Americans defend with 1 aaGun, 1 factory and 2 infantry
                      Germans roll dice for 4 armour in Western United States, round 2 : 1/4 hits, 2.00 expected hits
                      Americans roll dice for 1 aaGun and 2 infantry in Western United States, round 2 : 0/2 hits, 0.67 expected hits
                      1 aaGun owned by the Americans lost in Western United States
                      Germans roll dice for 4 armour in Western United States, round 3 : 1/4 hits, 2.00 expected hits
                      Americans roll dice for 2 infantry in Western United States, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Western United States
                      Germans roll dice for 4 armour in Western United States, round 4 : 1/4 hits, 2.00 expected hits
                      Americans roll dice for 1 infantry in Western United States, round 4 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western United States
                  Germans win, taking Western United States from Americans with 3 armour remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 aaGun and 2 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Germans
              1 infantry moved from Karelia S.S.R. to Finland
              3 armour, 1 artillery and 9 infantry moved from Karelia S.S.R. to Baltic States
              2 bombers moved from Caucasus to Baltic States
              3 bombers moved from Caucasus to Baltic States
              1 bomber moved from United Kingdom to Baltic States
              5 infantry moved from Germany to Bulgaria Romania
              1 infantry moved from Germany to Bulgaria Romania
              1 armour moved from France to Baltic States
              3 fighters moved from Germany to Bulgaria Romania
              1 fighter moved from Germany to Bulgaria Romania
      
          Place Units - Germans
              10 infantry placed in Germany
              3 infantry placed in Italy
      
          Turn Complete - Germans
              Germans collect 64 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.17
      Americans : -1.00
      AA fire in United Kingdom : : -0.17
      AA fire in Caucasus : : -0.83
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Purchase Units - Germans
              Germans repair damage of 2x factory; Remaining resources: 49 PUs; 
              Germans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              2 submarines moved from 8 Sea Zone to 13 Sea Zone
              1 carrier moved from 8 Sea Zone to 10 Sea Zone
              1 destroyer moved from 8 Sea Zone to 13 Sea Zone
              1 destroyer moved from 8 Sea Zone to 10 Sea Zone
              2 cruisers moved from 8 Sea Zone to 10 Sea Zone
              5 armour, 5 infantry and 5 transports moved from 8 Sea Zone to 10 Sea Zone
              5 armour and 5 infantry moved from 10 Sea Zone to Eastern Canada
              1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
              1 armour and 1 infantry moved from 13 Sea Zone to Morocco
              1 battleship moved from 8 Sea Zone to 10 Sea Zone
              2 fighters moved from 8 Sea Zone to Morocco
              1 artillery moved from Archangel to Karelia S.S.R.
              1 infantry moved from Germany to Bulgaria Romania
              4 fighters moved from Karelia S.S.R. to Germany
              1 bomber moved from Karelia S.S.R. to 13 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
              1 armour and 1 infantry moved from 13 Sea Zone to Morocco
              2 bombers moved from Karelia S.S.R. to United Kingdom
              1 bomber moved from Germany to United Kingdom
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                  Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory
                  Bombing raid in United Kingdom causes 11 damage total. 
              Battle in 13 Sea Zone
                  Germans attack with 1 bomber, 1 destroyer, 2 submarines and 2 transports
                  Americans defend with 1 cruiser, 1 submarine and 2 transports
                      Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 13 Sea Zone
                      Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Americans lost in 13 Sea Zone
                      2 transports owned by the Americans lost in 13 Sea Zone
                      Germans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                  Germans win with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 26
                  Casualties for Germans: 1 submarine
                  Casualties for Americans: 1 cruiser, 1 submarine and 2 transports
              Battle in Morocco
                  Germans attack with 2 armour, 2 fighters and 2 infantry
                  Americans defend with 1 armour, 1 artillery and 2 infantry
                      Germans roll dice for 2 armour, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
                      1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco
                      Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.17 expected hits
                      Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the Americans lost in Morocco
                      Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 4 : 1/5 hits, 2.17 expected hits
                      Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Americans lost in Morocco
                  Germans win, taking Morocco from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 armour, 1 artillery and 2 infantry
              Battle in Eastern Canada
                  Germans attack with 5 armour and 5 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 battleship and 2 cruisers in Eastern Canada, round 2 : 2/3 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Canada
                  Germans win, taking Eastern Canada from British with 5 armour and 4 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              2 fighters moved from Morocco to France
              1 bomber moved from 13 Sea Zone to France
              3 bombers moved from United Kingdom to Germany
      
          Place Units - Germans
              1 armour and 1 infantry placed in Karelia S.S.R.
              1 bomber and 5 infantry placed in Germany
              1 bomber placed in Italy
      
          Turn Complete - Germans
              Germans collect 50 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.67
      British : 0.67
      Americans : -2.00
      AA fire in United Kingdom : : -0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Germans
              Germans repair damage of 2x factory, 5x factory; Remaining resources: 42 PUs; 
              Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Karelia S.S.R. to Archangel
              1 artillery moved from Karelia S.S.R. to Archangel
              1 infantry moved from Karelia S.S.R. to West Russia
              1 artillery moved from Belorussia to West Russia
              2 fighters moved from Karelia S.S.R. to Archangel
              2 fighters moved from Karelia S.S.R. to West Russia
              1 bomber moved from Karelia S.S.R. to United Kingdom
              1 infantry moved from Algeria to Morocco
              7 armour and 7 infantry moved from Karelia S.S.R. to 5 Sea Zone
              7 armour, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 2 submarines and 7 transports moved from 5 Sea Zone to 8 Sea Zone
              1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                  Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
                  Bombing raid in United Kingdom causes 5 damage total. 
              Battle in West Russia
                  Germans attack with 1 artillery, 2 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in West Russia
                  Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kazakh S.S.R.
                  Germans attack with 1 artillery and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Kazakh S.S.R.
                      Germans roll dice for 1 artillery in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Kazakh S.S.R., round 7 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakh S.S.R.
                  Germans win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Germans attack with 1 artillery, 2 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 fighters moved from Archangel to Karelia S.S.R.
              2 fighters moved from West Russia to Karelia S.S.R.
              1 infantry moved from Karelia S.S.R. to Belorussia
              1 infantry moved from Baltic States to Poland
              1 infantry moved from Karelia S.S.R. to Baltic States
              1 bomber moved from United Kingdom to Karelia S.S.R.
      
          Place Units - Germans
              2 bombers placed in Karelia S.S.R.
              1 bomber and 2 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.67
      Russians : -1.67
      AA fire in United Kingdom : : -0.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: 1942 Boredom Killer

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Purchase Units - Germans
              Germans repair damage of 5x factory; Remaining resources: 43 PUs; 
              Germans buy 1 cruiser and 4 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Trans-Jordan to Persia
              1 battleship moved from 17 Sea Zone to 14 Sea Zone
              1 transport moved from 17 Sea Zone to 14 Sea Zone
              2 infantry moved from Baltic States to Karelia S.S.R.
              2 armour moved from Baltic States to Karelia S.S.R.
              1 artillery moved from Baltic States to Karelia S.S.R.
              1 artillery moved from Ukraine S.S.R. to Belorussia
              1 infantry moved from Belorussia to Karelia S.S.R.
              1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
              1 infantry moved from Poland to Baltic States
              5 infantry moved from Germany to 5 Sea Zone
              5 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 submarine moved from 8 Sea Zone to 5 Sea Zone
              1 submarine moved from 7 Sea Zone to 5 Sea Zone
              1 armour moved from Germany to France
      
          Non Combat Move - Germans
      
          Place Units - Germans
              1 cruiser and 4 transports placed in 5 Sea Zone
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Jallies vs Jaxis

      ECONOMIC VICTORY - AXIS

      posted in Play Boardgames
      J
      jalohkam
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